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1990-11-26
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110 lines
================
Squirmer v1.03C
================
Copyright (c) 1990 by Stephen Lee Parker
All rights reserved.
INTRODUCTION
------------
Squirmer is on the rampage. He has a voracious appetite for power pellets
and he'll stop at nothing before he consumes everything in sight! The more
he eats the more Suirmer grows, and the more points you earn, so munch away.
Watch out for those nasty TNT bombs or you'll blow him up in a chain reaction!
The maze can get hectic at times. Gobble an alarm clock if you start to run
out of time, but don't panic or you may never make it out alive!
REGISTRATION
------------
This program is provided as SHAREWARE is is NOT free! If you enjoy Squirmer
and continue to use it for more than one month please register it. Registered
users will be able to use the Squirmer Map Compiler that allows you to create
your own mazes, and will automatically entitle you to new versions of Squirmer
as they are released.
To register your Squirmer program and receive the most current version along
with the Map Compiler (available on Squirmer support BBS), send a $10.00
check or money order to:
Stephen L. Parker
1842 Cashmere Ct.
Lithonia, Ga. 30058
If you prefer, we can mail you a diskette containing the latest version of
Squirmer and the Map Compiler for $5.00 (total $15.00) to cover the cost of
the diskette, handling and postage.
SQUIRMER SUPPORT
----------------
Technical support, program updates, and the Map Compiler is available to
registered users at two 24-hour bulletin board systems in the Atlanta area.
Contact the sysop at either BBS if you need help.
Le Chateau Aion QBBS (1:133/503)
(404) 593-3210 (404) 640-9670
Lithonia, Ga. Roswell, Ga.
Le Chateau is the home of Squirmer. Aion provides technical support. Be
sure to give your version number when you ask a question.
STARTING IT UP
--------------
Squirmer will operate in three different video modes: 4-color CGA, 16-color
EGA, and 256-color VGA. You'll need to specify the video mode you want to
use on the command line when you execute the program. The allowable modes
are /C, /E, and /V. To start up Squimer in the 16-color EGA mode type:
SQUIRMER /E
Substitute /C or /V if you have a CGA or VGA card. The Title screen should
appear with it's three menu commands: D)emo, P)lay and Q)uit. Press 'D'
for Demo to see how the game works. When the demo ends you'll return to the
Title screen. You can mute the music by pressing 'M' during the game, or by
placing /M on the command line. Pressing the Spacebar pauses the game.
Squirmer will run at three different speeds: slow, normal, and fast. Select
the speed while playing by hitting '1', '2' or '3' on the keyboard or from
the command line as /1, /2 and /3 respectively. The default is 2, normal.
PLAYING THE GAME
----------------
Press 'P' to begin playing the game. The first of 11 maze levels will
appear. You can move Squirmer around by using the left, right, up, and down
cursor keys. Try to eat as many of the power pellets as you can before
moving on to the next level. Use the stairways to change levels in the
maze. They are marked with arrows. If you eat a stick of TNT Squirmer
will begin to blow! Eat one when Squirmer is small and it could be fatal!
Eating a Clock will add ten seconds to the game. You'll need all the time
you can get if you want to reach level 11. You have three chances, but
be careful! As Squirmer grows it gets harder to move him around!
SPECIAL TIPS
------------
Don't let Squirmer bump into the wall. He might have a violent reaction.
Special reflecting teleporters are positioned throughout the maze. You can
save a lot of time if you can figure out how they work. You may find that
there are times when it is best to move on without clearing a level. There
are more points available in the deeper maze levels. Applying peanut butter
to the fingertips can help give the added keyboard action you'll need as
Squirmer begins to move faster...hehehehehe.
CREDITS
-------
Original game conception and ownership by Stephen Lee Parker of Le Chateau.
Graphics, music and 'C' programming by James S. Clark of Aion QBBS.
Documention and testing assistance by Melissa Parker of Le Chateau.
Special thanks to Satinka Istari for play testing Beta versions.
Dedicated to the worm in us all!
October 28, 1990
JSC
rev. 11/26/90