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LUNK15
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1991-08-31
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143 lines
PAGE 01
WHAT IS LUNKER?
It is the early 22nd century, and you have been framed for a psionic
metaware theft that you never knew about...much less could pronounce.
Sentenced to five years' hard labor as a "lunker" mining dangerous
asteroids, you just had the exceptionally bad luck of crashing into a
class-T asteroid (too dangerous to even THINK about mining). While a
rescue ship is coming, it's not breaking any speed records. You'll
need to rely on emergency rations of fuel and anything you can find
with your lunker vehicle.
The goal of LUNKER is to survive long enough to be rescued. That means
making it to the rendevous point in time with enough oxygen and fuel to
last until pickup.
All commands in LUNKER are entered by typing the first letter of the
command. In place of U(p)/D(own)/R(ight)/..., the special keys
pageup/pagedown/rightarrow/... can be used.
PAGE 02
WHAT ABOUT MY VEHICLE?
Your vehicle is a standard-issue LUNKER KAS-114. You can move in any
of the six directions. The ray emission guns are mounted on all six
vehicle faces, so you can carve new tunnels through the asteroid.
Your vehicle has multiple viewscreens to control its operations.
SIXVIEW - 3-dimensional view of what is happening around you.
MAP - electronic map of the Asteroid in 2-dimensional cross
sections.
VITALS - monitors your important stats.
ASTEROID - projection of asteroid to view approximate locations of
crystals and monters.
XGRAM - messages.
You have onboard an ample supply of tasteless food, but oxygen and fuel
will be used up before you are rescued. To obtain more energy you must
acquire crystals buried about you.
PAGE 03
WHAT ABOUT THE CRYSTALS?
The crystal sivodenzoflor-X24 is an important source of energy
thoughout the Colonies. It is also dangerous to mine. In its native
state it cannot be taken on board, but must be frozen. Once frozen,
you acquire it by moving on top of it. Crystals have varying
strengths.
You have a limited supply of icing canisters onboard that are normally
used for freezing sivodenzoflor-X24 crystals. They are also helpful
since they freeze any lifeforms (to wit, the monsters).
PAGE 04
WHAT MONSTERS?
The slang term for an asteroid denizen is "Worg". They come in two
varieties: plain worgs and spiders. Both types survive on God-knows-
what, but they don't like intruders and will try to get you. They are
very strong and will crush your vehicle by moving on top of it.
Your ship can detect nearby motion and will warn you if they are in
the vicinity. The drilling ray can be used to destroy them, but the
spiders are more resilient and they require several blasts. Otherwise
they regenerate. Running into a Worg, frozen or not, is fatal.
Worgs have fairly good eyesight. If one spots you it will head towards
the last place it saw you.
Worgs cannot hear your motors as you move, but any of them in the
vicinity will try to get to the spot where they have heard blasting.
PAGE 05
WHAT CAUSES DEATH?
o Running out of fuel.
o Running out of oxygen.
o Being crushed by one or more Worgs.
o Moving directly onto a crystal in its natural state.
o Not making it to the rendevous point in time
(- the Warden waits for no lunker).
o Making it to the rendevous point without sufficient oxygen
or fuel to sustain you until pickup won't kill you but you'll
need them eventually.
PAGE 06
SPEAKING OF DEATH (gulp), WHAT ARE THOSE SKELETONS?
The skeletons that you occasionally see won't hurt you. They are the
sad remains of lunkers like you that tried to mine this asteroid. Many
of the tunnels were carved by them.
If you move onto a skeleton, you will retrieve any last messages that
were left by the wretch. Some of these lunkers left behind emergency
caches of icing canisters and oxygen.
PAGE 07
SOME HINTS
Initially you may want to play only if the Asteroid looks easy:
crystals near starting position and possibly a skeleton or cache
nearby.
Save often...but not too often. There is only one save file.
While Yellow/White crystals have the most energy they are also harder
to reach.
When you retrieve a message from a skeleton, don't view it until you
don't see any caches around. Viewing a message causes the program to
go and seek a nearby cache. In this way you can "hoard" skeleton
messages.
There is always a "nest" in the middle of the Asteroid. At least one
skeleton or cache can USUALLY be found there. Worgs also congregate
there in large numbers.
PAGE 08
Hints...continued
When you run low on icers, you can try hiding and saving. Then use the
Asteroid/Worg display to decide where NOT to go. A tactic to use if
you have no icers and many Worgs are in pursuit is to blast into a
solid portion of the Asteroid so you only have to guard in one
direction. You'll need plenty of fuel though since it will be like the
Battle of Thermopylae.
It's possible to lose a Worg on your trail by turning corners enough
times if you have a slight lead.
You have blind spots corresponding to the corners and edges of your
vehicle. On the other hand, Worgs don't see you when they are
partially protruding around a cave wall or are at a great distance from
you. Have fun playing hide and seek!
PAGE 09
(C) Copyright 1991 Mark Cassidy
All Rights Reserved