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READ.ME
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1992-03-01
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196 lines
Copyright (C) 1991
Marietta Co-opware
P.O. Box 864215
Marietta GA 30064
Welcome to an exciting new program where you can play, modify and
make your own Animated Graphical Adventure games.
Questmaker is a program that allows you to create your own
adventure games using the QuestMaker editors in conjunction with a
graphics editor like PC PaintBrush (TM) for the creation of
graphic screens with a .PCX format. QuestMaker requires an EGA
or VGA graphics adapter and monitor. It is recommended that you
have an 8 MHz 80286 processor or better and a hard disk drive.
Installation
------------
To install QuestMaker, insert your diskette in your A or B Drive.
Type "InstallA" if you are installing from your A drive, program will
install on your "C" drive in a directory named QM22.
Type "InstallB" if you are installing from your B drive, program will
install on your "C" drive in a directory named QM22.
Alternatively, you can install
QuestMaker Version 2.2 by making a directory named QM22 and
copy all files from this diskette to that Directory.
You received QuestMaker in a compressed format. If your program
is name QMKR22.EXE, it is a self-extracting program. If your program
is named QMKR22.ZIP you will need a tool to UnZIP the files. Check
your local BBS for an UnZipping Program.
Version 2.20
------------
Added new ACTION Code 91 to display unlimited number of graphics during
game play. Allows for game player to examine things closer, like maps,
objects, letters, memos, etc. This adds a whole new level of creative
presentation to your games.
Added ability to change game player text color.
Game creator needs only to create a file named TXCOLOR.DAT with
the text color number of choice.
If no TXCOLOR.DAT file exists the default color is 15 or bright white.
We have also added the ability to execute a "INTRO.COM" file just after
the first introduction graphic is displayed. QuestMaker looks for
an INTRO.COM file and tries to execute if possible. This can be used
for introduction music or tunes.
Fixed bug where all of the objects are displayed on the screen if
the game creator selects an object to be placed in a scene but fails
to specify the location of object in the screen control data.
Fixed minor bug where game player types quit then press the "N" key.
A two second delay was removed.
Version 2.1.1 - Minor program fixes
-----------------------------------
Fixed minor bug with Screen Controls when using Reserved field = 1
and Jump hazard code 50 in script data.
Fixed bug where game character would sometimes go to wrong position when
moving to a new screen during a move up.
Added box around script dialog.
Corrected minor documentation errors.
NEW FOR VERSION 2.1.0
---------------------
QuestMaker Version 2.1 contains major changes and improvements.
These changes are a result of feedback from developers like you.
* New game character with improved animation, and color control.
* New screen mode 640 x 200 16 color for smaller graphic files and
faster screen routines.
* QuestMaker Runtime Program is now included free with Version 2.1
Allows for unlimited royality free game distribution for
registered users.
* You no longer need to press space bar for game player input.
* Esc Key can now be used for Game Quit during game play.
* Tab Key now brings up Inventory List (like other game programs).
* Larger text font for easy to read game player scripts.
* Unlimited number of text scripts presented for each game player
response. This makes use of a new Op-Code (Hazard Code) 90.
* Entry Positions L R T B for more control over where the game
character enters a screen. This allows for faster game
development because you no longer have to match graphics screens
to each other.
* ZAP Function added so game character dies when it comes in
contact. This gives your game more challange. This function
makes a sound then shows the game character down and finally
jumps to game end.
* Added second level of scoring with Quantum Points function. The
word "Quantums" can be changed by the game developer to be any
name. Examples; Bucks, Stones, Strength, Lives, or Skill.
Quantums can be used during the game to exchange for objects,
information, or more points. It all depends on how you want to
develope your game.
* ZIP Function added so game player scores a Quantum Point when
game character comes in contact with a specified area. This
arcade like function makes a sound and color change if desired.
* Common graphic screen - ability to use same graphic over and
over. This comes in handy when you are making a game where you
may want to make a scene that is used many times (like an empty
room) but you do not want to waste a screen number (A real space
saver).
* Game objects are now placed by Row and Column numbers instead of
X and Y coordinates for more accurate positioning.
* Improved game player usability. Added Esc function to game save
and game restore.
* Online Tutorial - sample game is now an online tutorial showing
an example of each Hazard or Operation code. This makes it
easier to understand how QuestMaker works. Simplified graphics
show the use of bounderies, barriers, and walk behind areas.
* Improved Game developer feedback for errors with more online
help.
Getting Started
---------------
To start QuestMaker, change your directory to QM21, if that is
what you named it, then type QM21 and press enter. The QuestMaker
Main Menu will then be displayed.
We suggest you play the sample game before attempting to create or
modify the existing game.
Also, print out the file named TUTOR.DOC to guide you thru the
sample game.
Print Documentation
-------------------
To print the QuestMaker Documentation enter "Printdoc".
Registered users may distribute the games made with QuestMaker
royality free. You must be a registered user in order to freely
distribute the QuestMaker Runtime program files. The registration
fee is very small considering you may profit from distributing our
program files. Second, your registration gets you the latest
Version that may contain fixes you need.
If you purchased QuestMaker from Marietta Co-opware, you are
already a registered user. Be sure to include your registration
ID in a file named QMR if you are distributing your games.
How to register
---------------
To register your program, print the file REG.DOC and fill out the
information. Registration gives you the a program update and
liscense to distribute QM2 runtime files.
Shareware Distributers and BBS's
--------------------------------
Shareware Distributers and BBS's may distribute QuestMaker Version 2.2
as a shareware offering so long as no changes are made to program
or program files and no fee is charged beyond the normal shareware
fees for diskettes and download time charges. QuestMaker 2.2 may not
be distributed with any other offering or games made with Questmaker.
* (TM) is a Trademark of ZSOFT Inc.