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1989-09-16
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12KB
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252 lines
CALCULATION SOLITAIRE
Release 1.2 September 1989
Gellman Software
431 Fifth Street, S.E.
Washington, DC 20003
(C) Copyright 1989 by Robert Gellman
Calculation is a solitaire card game that rewards skill, experience,
concentration, and luck. According to "150 Ways to Play Solitaire",
Calculation stands at the top of the list of games that give opportunity
for skill. The essentials can be understood in two minutes, but it will
take a little longer to become a good player.
Once you get the hang of it, the game is not difficult to win. Some
estimate that two games out of three can be won with patience and planning.
But the effort required makes success very satisfying.
A brief but understandable explanation of the rules is provided in a
help screen that is available at the beginning and throughout the play of
the game. You do not have to read this document to learn how to play.
Start the program now if you like (type CALC at the DOS prompt), and come
back and read this file later. Once you see how the cards move on the
screen, the explanation will become clearer and probably superfluous.
This file is meant to be read once or twice, but it may not be worth
printing. It was created with margins at 5 and 75, and form feeds have
been added approximately every 60 lines.
***************************************************************************
* PLAYING THE GAME *
***************************************************************************
To start the program, just enter CALC at the DOS prompt. If the file
is on a floppy disk, enter A:CALC if appropriate. The first few screens
contain an explanation of the mechanics. Try it and you will understand
the basics very quickly.
CALC should run on just about any type of computer running under DOS
2.0 or later. It does not require either color or graphics, and it uses
less than 256K of memory. The program detects whether it is being run on
a color monitor and uses color if available. If you have a color monitor
but prefer black and white, there is a command line switch that suppresses
color. Simply begin the program by typing CALC /B at the DOS prompt. When
relevant, this switch is described on the second screen.
***************************************************************************
* DETAILED RULES *
***************************************************************************
Calculation is simple in design. There are four foundations and four
wastepiles. The game progresses by turning over one card at a time from
the deck and placing the card either on a foundation or a wastepile. Cards
from the wastepiles can also be moved to the foundations. As in most
solitaire games, the goal is to end up with all cards in the foundations,
with 13 cards in each foundation pile.
FOUNDATIONS - For reference during play, the four foundations are
numbered 1, 2, 3, and 4. Each foundation begins with a card, either an
ace, deuce, 3, or 4. These cards are in place as the game begins.
You add cards on the foundations by arithmetic series. This means
that cards are built on the first foundation (the one with the ace) by
ones. The sequence is A-2-3-4-5-6-7-8-9-T-J-Q-K.
Cards are built on the second foundation (the one with the two) by
twos. The sequence is 2-4-6-8-T-Q-A-3-5-7-9-J-K.
Cards are built on the third foundation (the one with the three) by
threes The sequence is 3-6-9-Q-2-5-8-J-A-4-7-T-K.
Cards are built on the fourth foundation (you're ahead of me now!) by
fours. The sequence is 4-8-Q-3-7-J-2-6-T-A-5-9-K.
All of the sequences end with a king. Note also that suits are
irrelevant to the game of Calculation.
Don't worry about memorizing the order of the cards. The sequence for
each foundation appears on the screen, with the next card highlighted. The
ability to make this information available at all times makes this game
ideally suited for play on a computer. Calculation is a lot harder to
learn and play when an ordinary deck of cards is used.
WASTEPILES - There are four wastepiles. As the game begins, the
wastepiles -- which are numbered 5, 6, 7, and 8 -- are empty. As long as
space permits, cards are placed in the wastepiles so that all of the cards
are visible. But only the top card in each wastepile can be moved. A card
from a wastepile can be moved to any foundation but not to another
wastepile.
HAND - As the game begins, there are four cards on the foundations and
the remaining 48 cards are in the hand (or deck). The hand appears at the
center bottom of the screen, and there is a counter which reports on how
many cards are yet to be turned over.
The first move in each game is to take the first card in the hand and
move it to a wastepile or to a foundation. A new card from the hand will
then appear. This card can be moved to a foundation or wastepile. Another
option is to move a card from a wastepile to a foundation. Cards on a
foundation pile cannot be moved.
MOVING CARDS - One card will always be flashing. This is the current
card, and it will either be the hand card or the top (rightmost) card in
one of the wastepiles. The current card can be moved to a foundation or
wastepile by hitting a key from 1 to 8. If the move is legal, the current
card will be transferred to the designated pile. If the move is not legal,
there will be a gentle beep. If you try to move a card to a foundation
when it doesn't belong there, you will hear about it.
If you want to move a card that is not the current card, use the up
and down arrow keys to select a different card as the current card. As you
hit an arrow key, a new card will flash.
Besides moving cards, there are only two things you can do from the
main game screen. If you need to review the rules, just hit H and a help
screen will appear. When you are finished with it, hit any key and you can
resume your game where you left it.
The second option is to quit. Just hit Q. A scoring box will appear.
To exit the program, hit Q again. To play a new game, hit any other key.
***************************************************************************
* LEARNING HOW TO WIN *
***************************************************************************
In order to win this game, you have to pay close attention to the
order in which cards are placed on the wastepiles. This will become easier
once you have played a few times and become more familiar with the order of
the cards. Refer to the sequence on the screen below each foundation.
You will get better at Calculation after you play for a while.
Beginners just don't have the same success that experienced players can
achieve. While not all hands are winnable, you should eventually be able
to win at least one hand in three. Winning remains very satisfying because
of the skill and concentration that is required. Luck helps, but it is not
enough.
The game calls for constant decision making, and many of the decisions
are difficult. It is very frustrating when you get a run of three jacks in
a row and you haven't got a place for them!
Figuring out the strategy is part of the fun, so I won't go into
detail here. But I will offer one thought. The last card in each
foundation is a king. This means that once a king is placed on a wastepile,
it can't be moved until one of the foundations is complete. All of the
cards under the king are blocked. This suggests that the way that you
handle kings will have a lot to do with your ultimate success.
***************************************************************************
* TECHNICAL NOTES *
***************************************************************************
The program is written and compiled in Microsoft's QuickBASIC 4.5
under DOS 3.1. It employs a number of routines from the PROBAS library.
PROBAS is a product of Hammerly Computer Services, in Laurel, Maryland.
***************************************************************************
* FEEDBACK *
***************************************************************************
If you find any errors in the program or the documentation, please
let me know. Please be as specific as possible in describing the problem.
I would also appreciate any other comments -- favorable or unfavorable --
from users. All suggestions will be considered. Authors of freeware
programs do not ask you to pay for their work. A little feedback would
be nice. If you find a bug or make a suggestion that I adopt, I will
send you a copy of the new version.
***************************************************************************
* LEGAL STUFF *
***************************************************************************
This program and accompanying documentation are provided "as is"
without warranty of any kind. The entire risk of using the program is
assumed by the user. Gellman Software disclaims all warranties, either
express or implied. In no event shall Gellman Software be liable for any
damages whatsoever arising out of the use of or inability to use this
program.
This program is freeware. You are licensed to use the program and
to give copies to others. You may upload the program together with this
documentation on computer bulletin boards anywhere. No registration or
other fee is owed to the author. However, both the program and this
documentation are copyrighted by Robert Gellman. No one is authorized to
make changes to either. Also, no one is authorized to sell the program
except as specifically provided in this documentation.
The program may be distributed by software clubs, computer bulletin
boards, and shareware/freeware libraries at a standard charge for media
and distribution. The maximum charge permitted without specific written
permission from Gellman Software is $6.00. No other forms of distribution
for money are authorized.
***************************************************************************
* OTHER GELLMAN SOFTWARE PROGRAMS *
***************************************************************************
As of the date of this file, Gellman Software has released five
programs:
POKER565 - Head to Head Draw Poker (freeware)
1POKER13 - Poker Solitaire (freeware)
CALC12 - Calculation Solitaire (freeware)
LABELLE3 - La Belle Lucie Solitaire (public domain, with QB source)
SIXLTR30 - Six Letter Word Game (freeware)
The last two programs were coauthored by other programmers.
These programs are available from the Public (Software) Library, P.O.
Box 35705, Houston, TX 77235. The latest versions are normally sent to PSL
as soon as they are released. I recommend PSL to anyone interested in
shareware or freeware. Gellman Software programs are also available on
finer computer bulletin boards in the Washington, DC area and elsewhere.
***************************************************************************
* HISTORY OF PUBLIC VERSIONS *
***************************************************************************
Version 1.1 - First public release. First computer version of this
(1/28/89) game, as far as I know.
Version 1.2 - Minor revisions to screens. Slight code changes for
(9/16/89) undetectable efficiencies. Revised documentation.