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1988-08-22
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BORDERS -- Copyright 1988, Steve Estvanik
Borders is a strategy game in which you try to enclose more areas
than your opponent. Players take turns claiming points within a
rectangular area, trying to make triangles connecting those
points. Your aim is to make the largest triangles you can, while
selecting points to block your opponent's triangles. If a
proposed triangle is clear of your opponent's points and
intersects no other triangles, your score increases by the area of
that triangle. The first player to enclose more than 40% of the
available area wins.
Turns
-----
Visible Points
--------------
Players alternate turns. Each turn a player first claims 3
visible points. Use the arrow keys to move the crosshair cursor
(xhair) up, down, right or left. Use the <Ins> and <Del> keys to
increase or decrease the number of pixels the cursor moves each
time. (A box in the upper right corner shows the cursor 'grain'.)
When you get to a place you want to claim, press <enter> or
<spacebar> and a point in your color will appear.
Hidden Points
-------------
After visible points are entered, you can either enter 3 more
points, which will be hidden from your opponent, or (after turn 2)
you can try to make a triangle. If you choose hidden, you enter
the points just as you did before. When you're done, they'll
become invisible and your opponent's turn begins.
Making Triangles
----------------
For the first two turns, players just enter points to prevent an
easy, quick victory. After those turns, you have the option of
entering hidden points, or trying to make a triangle.
When you decide to attempt a triangle, an empty box appears in
place of the xhair. Your opponent's hidden points are now
displayed and they become permanent. Move the box to cover a
point and press <enter> to select that point. (You only have to
have the point in the box, it needn't be centered.) After you
select the third point, the program tests to see if it's a proper
triangle. If not you'll get a message and your turn is over.
Once you decide to try a triangle you can't change your mind and
add hidden points. If there aren't any legal triangles, then
enter the points of an illegal one in order to move on. There's
no penalty for attempting an illegal triangle, other than the loss
of that part of the turn.
Winning
-------
Play continues until one player fills his/her sidebar. The
sidebars indicate relative area controlled by each player. You'll
need to enclose 40% of the possible area in order to win.