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- on mouseDown
- global bookwait, book
- if book = EMPTY then
- set the castNum of sprite clickOn() to the castNum of sprite clickOn() + 6
- updateStage()
- repeat with i = 2 to 7
- set the cursor of sprite i to 0
- end repeat
- set the cursor of sprite 29 to 0
- cursor(200)
- set bookwait to ticks() + 60
- set book to "etc"
- end if
- end
-