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- on mouseDown
- global explode
- repeat with i = 1 to 37
- set the cursor of sprite i to 0
- end repeat
- cursor(200)
- repeat with i = 1 to 4
- if getAt(explode, i) then
- puppetSprite(10 + (2 * i), 1)
- puppetSprite(11 + (2 * i), 1)
- end if
- end repeat
- go("scene3")
- end
-