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- on mouseDown
- set the castNum of sprite clickOn() to the castNum of sprite clickOn() + 1
- updateStage()
- repeat while the stillDown
- end repeat
- set the cursor of sprite 12 to 0
- set the cursor of sprite 16 to 0
- set the cursor of sprite 17 to 0
- go(the frame + 1)
- end
-