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- on exitFrame
- global getpoints
- puppetSound(0)
- set the cursor of sprite 12 to 0
- set the cursor of sprite 16 to [243, 244]
- set the cursor of sprite 17 to [243, 244]
- cursor(-1)
- if getAt(getpoints, 2) then
- go(#next)
- end if
- end
-