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- on exitFrame
- global moveend, check, d, x, y, lh, lv, ballrect, holeout, h12, v12
- puppetSound(0)
- set the floatPrecision to 4
- set moveend to 0
- set check to [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]
- set d to [0, 0, 0, 0, 0]
- set x to [0, 0, 0, 0, 0]
- set y to [0, 0, 0, 0, 0]
- set lh to []
- set lv to []
- set ballrect to [[], [], [], [], []]
- set holeout to []
- set h12 to 0
- set v12 to 0
- repeat with i = 8 to 12
- puppetSprite(i, 1)
- set the constraint of sprite i to 1
- getPos(i)
- end repeat
- end
-