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- Turbo Meteor is a simple example of how to do line-based animation under
- windows. There is much room for improvement in this example. The
- following are some suggested improvement you can make:
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- Improved collision detection: currently, Turbo Meteor uses simple bounding
- rectangle tests for collision detection. This is fast, but innacurrate.
- A faster method would be to use bounding circles for the quick test, and
- then a full point-in-polygon test for the final test.
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- Object type identification: All the sprites are stored in a single list.
- This creates a problem when testing for collisions, because we only want
- to check for collisions between shots and meteors, not between shots and
- other shots. So as we traverse the list, we must query each object to
- see what type it is. Currently this is done based on a 'name' member of
- each object. This is slow, because it requires a strcmp() call. A better
- way would be to either use RTTI, or implement a simple 'type' member which
- is an integer instead of a string.
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