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- on cleartrails
- if the trails of sprite 4 = 1 then
- set the trails of sprite 4 to 0
- set the castNum of sprite 1 to the number of cast "blackout"
- updateStage()
- set the castNum of sprite 1 to the number of cast "rollover sprite"
- else
- if the trails of sprite 4 < 1 then
- set the trails of sprite 4 to 1
- end if
- end if
- end
-