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- __
- / \ __ __ / _/_ __ __ \ /
- / //__|/_ /_/ / / |/ | --*--
- /___/ \_.__// \ \ |__//__/ / \
- ______ ____ / ______ ________ _\___ __ __
- | \| | | \| | / () \ | \ | |
- |--- | --. |--- |__ __|/ \| \| |
- | . /| __|_| __/ | | | | |
- | | \| | | | | \ /| | |
- |___|___\_______|___| |__| \_____/ |__|____|
-
-
- © ProAction, Superior Software 2001-2
-
- Game code written by Darren Salt
-
-
- Minimum requirements: RISC OS 3.10, ARM2, 1MB, universal !Boot.
-
-
- Beware! Here be diamonds, monsters and spirits!
-
- To load a game, click on the relevant button. If that game is already
- running, the button will already be pressed.
-
- Each game has its own help. To view it, click on the appropriate "i" button.
-
- However, as a quick starter...
-
-
- Playing the game
- ----------------
-
- To play the game, click SELECT on the iconbar icon or select 'Play game' from
- the menu: the game will either open a window or switch to single-tasking
- mode; either way, the status screen will be displayed.
-
- If the game is running slowly then you should try a faster mode. In order,
- slowest first:
- Desktop, large window - slow on all but StrongARM and possibly machines
- with accelerated video hardware, e.g. Viewfinder
- Desktop, small window - slightly slow on ARM710, RISC OS 4
- Single-tasking, VGA - possibly slow on ARM2
- Single-tasking, CGA - OK on all; fallback if VGA mode isn't available.
-
-
- Controls
- --------
-
- Key When Description
- --- ---- -----------
- Space S Start or resume the game
- Copy/End S G? Store the current position
- Tab S G? Restore the saved position
- R S G Abandon the current game
- F10 S G Suspend the game (back to the desktop, or close the window)
- Z G Move Repton left
- X G Move Repton right
- / G Move Repton down
- ' G Move Repton up
- Return G Suspend the game and return to the status screen
-
- [S = status screen; G = game; ? = not Repton 2]
-
- The cursor keys may also be used to move Repton.
-
- You can also use a joystick, but this isn't recommended :-)
-
- If the game is running in a window, then it will be paused if it loses the
- input focus.
-