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- Vice 1.16 for RISC OS
- =====================
-
-
-
-
- For general information see the Vice documentation. This file only deals with
- differences / specialities in the RISC OS version.
-
-
-
- RISC OS NEWS since 1.15
- =======================
-
- Only two things, really (apart from minor, strictly internal issues):
- 1) Fixed savebox handling bug (return and click on OK button didn't work in
- all cases the savebox was used)
- 2) Built this release with GCC-3.4.4
-
-
-
- RISC OS NEWS since 1.14
- =======================
-
- Nothing. I was hoping to compile this version with the GCC-3.41 prerelease,
- but the resulting VICE binaries didn't work, so it's GCC-3.3 again.
-
-
-
- RISC OS NEWS since 1.13
- =======================
-
- This time there were lots of internal changes, one side-effect of which is
- that the VICE RISC OS binaries can now also be built with the GCCSDK
- crosscompiler on a Unix machine with the standard tools used for building
- VICE there (including the auto* stuff). A configure script to use for this
- will be in the ViceROKit.zip archive for this version (available from my
- homepage). This release was built with GCC 3.3 on a Linux machine, for
- instance, as my tests so far showed the code to be stable and a little
- faster than 2.95.4 builds. Should unforeseen problems arise after all,
- I'll make a 2nd release based on 2.95.4.
- Playing around with lots of different compiler versions lately also helped
- me find two ancient Wimplib bugs, so this release should have improved
- stability compared to older versions. Important news in this version:
-
- - Since VICE supports 4 true drive devices now, memory requirements
- have gone up another notch, so the memory footprint is now between 9MB
- and 13.5MB, depending on the emulator (except for VSID, which is still
- around 6MB).
-
- - C64 and C128 support the 1351 mouse emulation now. Using the mouse in
- WIMP mode is a bit tricky, since you'll end up with two pointers and
- the emulated one will not move unless the real one is within the
- emulator window, also it's hard to sync the speeds of the two. If you
- want to use the mouse without hassles, go to fullscreen mode.
-
-
-
- RISC OS NEWS since 1.12
- =======================
-
- No new features this time either, just kept the RISC OS port in sync. There
- is one important change regarding the DigitalRenderer module, however.
- Formerly, this module was distributed along with Vice in !ViceRsrc. Since
- other projects started using it recently (e.g. various SDL game ports),
- this is no longer sensible, so now the emulators try to load the the
- module from System:Modules. For you as a user, this means you'll have
- to download the module (e.g. from my homepage at the bottom of the file)
- and copy the module from there to <System$Dir>.310.Modules.
-
-
-
- RISC OS NEWS since 1.11
- =======================
-
- I added no new features and just kept the RISC OS specific files in sync
- with the main distribution. However, there were many internal changes to
- my Wimplib and the support modules (DigitalRenderer and BPlot) that make
- this release of Vice 32bit compatible. From what I've heard, an Iyonix can
- sustain 100% emulation speed even under tricky conditions, which would be
- good news for a change. Note you'll need the 32bit SCL installed on your
- system to run this release.
-
-
-
- RISC OS NEWS since 1.9
- ======================
-
- There have been mostly internal changes between those releases, as there
- haven't been any new features in the emulation core and I don't see the
- need to change the way the existing features are handled. Internal changes
- mostly deal with updates in my WimpLib (Small-footprint LGPL C/C++ library
- providing the interface to RISC OS, also available from my Software pages),
- e.g. better sprite handling, a standard menu for text windows (allowing you
- to e.g. save or edit text). Other changes include support for chip-specific
- video caches.
- Also note that my email address changed to zarquon@t-online.de since I
- successfully finished my PhD thesis and consequently quit FORWISS last may.
-
-
-
- RISC OS NEWS since 1.8
- ======================
-
- - (Internal change: switched to GCC 2.95.4)
-
- - Stereo SID option. Basically the driver for this already worked in 1.8,
- I just hadn't tested it before the release. Note that if you use the
- StereoSID Player you have to run Vice in NTSC mode!
-
- - Due to the many new options introduced with PAL emulation, there is now
- a separate video configuration window.
-
- - In order to support PAL emulation, the low-level interface in Vice has
- changed. In the old versions, a bitmap with the correct colours for the
- current mode was created, whereas in the new version, the bitmap always
- has the C64 colours. That means I had to move to (slower) OS_SpriteOp plots
- rather than my old BPlot module. There are some cases where the BPlot
- module can still be used: for non-PAL emulation canvases, in case the screen
- depth is more than 8bpp or in full screen mode if the screen palette is set
- (see video config window "Set Palette"). If you select "Use BPlot" in the
- video config window, you can still use the BPlot module in these cases,
- otherwise Vice will always use OS_SpriteOp.
- In case you own a ViewFinder graphics card, Vice will probably run much
- better if you always switch OFF "Use BPlot".
-
- - PAL emulation: this probably requires some additional words, in particular
- regarding scaling. PAL emulation really needs a 2x screen to be fully
- operational; you can achieve this by ticking the PAL double box in the
- video config window. Note that the resulting bitmap is NOT just the 1x
- bitmap scaled up, which is also the reason why I handled scaling the way
- I did: the toggle icon on the emu pane does the ``soft'' scaling, i.e.
- it merely allows plotting the bitmap at twice its normal size. PAL double
- allows calculating a bitmap at twice the size, and you can use the soft
- scaling in addition, if you want to. That system may seem a bit confusing
- at first (try juggling 3 scaling factors in your coordinate transformations
- for confusing, buddy: eigen factors, soft scaling, PAL double), but if you
- bear in mind that the toggle icon on the pane just displays the same thing
- larger whereas PAL double does more, it is logical in a way.
- Regarding the depth used for PAL emulation, you can select five options
- here:
- - off (disables it)
- - auto (uses the depth of the current screen mode, but at least 8bpp)
- - 8/16/32: use this depth regardless of the current screen mode
- 8bpp PAL emu has to compromise, so you should use either 16bpp or 32bpp
- modes if you want the real thing -- and use a screen mode of the same depth
- for display.
- A word of warning on PAL emu, though: it's very expensive, especially in
- double size mode, plus the high colour depth required and the additional
- frame buffer really choke the life out of the pitifully little bandwidth
- we have available on RISC OS. Unless a miracle happens and someone releases
- new RISC OS hardware with a fast bus and about 1GHz of processing power,
- PAL emulation is unusable for anything but making nice screenshots on
- RISC OS, I'm afraid.
-
- - In order to save some trouble there are different screen modes possible
- for full screen emulation in normal, PAL and double size PAL mode
- possible (see video config window).
-
-
-
-
- RISC OS NEWS since 1.7
- ======================
-
- No visible ones, since I was very busy towards the end of last year and could
- just keep the port in sync. The new stuff like PAL emulation and GUI (plus
- testing) of stereo SIDs will follow in the next version.
-
-
-
- RISC OS NEWS since 1.6
- ======================
-
- - (Internal change: switched from GCC 2.7.2 to GCC 2.95.2)
- - (Internal change: DigitalRenderer now voice generator based or 16bit enabled)
- - Added support for GZIP-compressed image files (file type &f89 or /gz extension)
- - Clear/Load/Save fliplist files. Clear and save is obvious, using the fliplist
- menu (note that you can't save an _empty_ fliplist). You can load a fliplist
- by dragging the fliplist file (must have filetype Text) to the emulation pane;
- the first image in the fliplist will be attached to drive 8 automatically.
- - Provided interactive help because the emulators have become rather complex and
- many people will probably not be aware of what the buttons can do.
- - Made drive types 2040, 3040 and 4040 available from the drive config window.
- - Fixed cartridge detaching by selecting type None (this works now).
- - Finally fixed Auto refresh speed and made it the default for all emulators.
- That means that the number of frames are reduced automatically down to a
- minimum number if the emulator can't run at 100% and redraw every frame.
- That means that games like Delta and Armalyte are pretty playable (if a bit
- jittery) now. You can configure the maximum number of skipped frames in the
- system configuration window. The default is 5 and choosing larger values
- doesn't improve emulation speed much more, but the display gets very jerky.
- You should always use odd values for the maximum (some games and demos have
- things flashing every other frame which you won't see otherwise).
- - Added a log window with the log messages. People who know Vice on Unix will
- be familiar with the log messages, others may be somewhat surprised at all
- the stuff that's logged. The log messages help diagnosing problems, also for
- normal users; for instance if the log message is ``VDriveCommand: ERR = 30,
- SYNTAX ERROR ...'' you tried to use high-level drive emulation on a program
- that requires true drive emulation turned on. The maximum number of lines
- kept in memory is limited to 1024, so you don't have to worry about memory
- consumption exploding during long sessions with Vice. In the unlikely case of
- the new log window causing problems or if you want to disable them for some
- other reason, you just have to add ``-logfile null:'' to the last line of
- the emulated machine's !Run file (without the `` / '', of course). I'm sorry,
- but logging is determined too early in the program to allow for GUI widgets
- to configure them.
- - Automatically suspend emulation in lots of places like attaching images etc.
- to avoid these operations screwing up emulation (especially sound when the
- image is on CDROM).
- - Extended the DigitalRenderer module to support 16bit sound as provided on
- RO 3.5 and newer; as a matter of fact the DigitalRenderer module saw a major
- overhaul in this release, see !ViceRsrc.DocDRender if you're interested in
- more details and/or want to use sound in an application of your own. By default
- 16bit sound is _off_ in order to minimize compatibility issues, but if you have
- 16bit sound hardware I recommend that you enable it because it sounds much
- better and causes less problems with the painfully exact sync reSID needs,
- although both of these issues are probably just consequences of emulating the
- old 8bit system on the new 16bit one. You can enable it from the sound config
- window. In case you experience problems with 16bit sound, please let me know.
- - Image contents work with normal directories too. Since we already have the
- filer you might ask: what for? And verily I tell you: because it allows you
- to autostart PRG files without having to type LOAD statements by double-
- clicking. You open an image contents viewer by holding down shift while
- dragging the directory to one of the drive icons.
- - Double-clicking on the title in an image contents window does LOAD"*",8,1
- (except for normal directories).
- - The semantics of dragging PRG-files to the emu window have changed. Now the
- PRGs are autostarted on all emulators. If you hold down shift when releasing
- the drag, on the C64 the file is only loaded (this is the old behaviour).
- - Added keyboard-shortcuts for snapshots and screenshots. Note that these can
- only be used after a valid shot was made using the normal GUI elements, otherwise
- you'll get an error. The main reason for these keyboard shortcuts was to be
- able to handle snapshots and screenshots in full screen mode. The keys are:
- Print (save screenshot), ^F9 (save snapshot), ^F10 (load snapshot).
-
-
-
- RISC OS NEWS since 1.5
- ======================
-
- - Added read-only options for all drives (marked as RO in the drive configuration
- window to keep space requirements low).
- - Dag Lem modified his reSID engine so the actual engine is run fewer times,
- resulting in a substantial speedup. In addition I rewrote some remaining
- sound-related FP code to fixpoint, resulting in another big speedup. reSID
- is now usable under RISC OS :-)
- - Added VSID mode. The VSID player uses the C64-binary in a special mode and
- allows playing SID files without burdening the emulation with video and
- drive issues, therefore the !Vice64 binary must have been seen by the filer
- for VSID to operate. If you have a SA RPC do use reSID since it sounds much
- better.
- - Improved speed limit code: NTSC works now, plus disturbances have less effect.
- - Added some functionality to wimplib. Now the monitor window is limited to
- around 4096 lines to save memory when you're doing long sessions (like an
- xterm does).
- - Some minor changes to the DigitalRenderer module for improved stability.
-
-
-
- RISC OS NEWS since 1.4
- ======================
-
- After a long time of just keeping the source in sync with the other ports I
- added some new stuff for 1.5 again. I've been working on WimpLib a lot lately
- and added a text window that can be used for both displaying text and as a
- command line widget so I could finally integrate the monitor better. In order
- to compile Vice you now need WimpLib 0.10 or newer.
-
- - Replaced the monitor with a (multitasking) text widget. That means opening
- the monitor does no longer freeze the entire desktop, apart from that you
- get scrollbars and all the other niceties of a real window. While the monitor
- is open the emulator is paused and you can't unpause it except for closing
- the monitor again. This makes sure that there can be no reentrancy into the
- monitor and is in fact the only system which was totally compatible with
- Vice's internal use of the monitor (e.g. opening the monitor after a JAM code).
- But nothing is modal, and that's the main issue here.
- I know, most people won't ever use the monitor, but this is something I've
- wanted to add for ages. Note that the monitor window can't be closed while
- the monitor is outputting stuff, but the close request will be recorded and
- executed as soon as the output is finished.
- - The other text windows (license, warranty, contrib) are now displayed with
- the new WimpLib class as well and can be open concurrently (also you can
- now navigate through them using the keyboard, but they're read-only).
- - Split drive window into (disk) drives and tape.
- - Resetting the emulator with double sized window now works correctly.
- - Fixed auto-attach of images on startup (interface must have changed somewhere
- on the line).
- - Added FlipList support. This allows you to keep certain disk images in a
- sort of hotlist for quick access. The Fliplist menu is accessible from the
- emulation window menu and allows you to add the current disk image to the
- fliplist, remove the current disk image from the fliplist, attach the next
- and previous image in the fliplist. There's also a submenu that allows
- direct access to all images in the fliplist; since this menu is also mirrored
- somewhere there's also a detach entry to detach the currently active image.
- You can also use PageUp / PageDown to walk through the fliplist which is
- very handy for full screen mode.
- Note that the fliplist is only available for drive 8!
- - The menu containing all the fliplist images is now also available by clicking
- menu over the drive 8 icons on the emu pane.
- - The currently selected drive image is now displayed in the emulation window
- title.
- - Added a window to create a new, empty disc image. It's accessible from the
- icon bar menu.
- - Thanks to a wimplib extension almost all menus are indirected now. That means
- that the menu text can become considerably longer than the 12 characters
- possible so far. ATM I set the limit to 32 which should be fine for now.
- - Added a new sound device ``VIDC Sync'' (for synchronous VIDC). The old code
- was running the sound as an asynchronous thread which has the advantage of
- having very good latency characteristics, but unfortunately doesn't integrate
- well with the way Vice handles complex sounds (e.g. samples) and issues like
- oversampling internally. The synchronous device can handle these; the only
- problem is that emulating sound samples as exact as Vice does, the performance
- usually drops to 50% on my StrongARM RiscPC, so we'll have to wait for much
- faster machines until it becomes really worthwhile...
- In the meantime: as long as you're using ``simple'' sound, stick with the old
- asynchronous device, if you want to listen to samples or use oversampling, use
- the new synchronous one.
- Note this also required a big update of the DigitalRenderer module.
- - Added screenshot functionality for saving sprites. The Unix version also allows
- BMP and PNG but I figured we don't want BMP on RISC OS and we don't want about
- 100kB of libpng and libz linked into each emulator, so it's sprites only for us.
- - C64: files named "*/PRG" are now treated like ones with file type &64, i.e.
- you can drag them into the emu window to load native C64 files.
-
-
-
- RISC OS NEWS since 1.1
- ======================
-
- Basically I kept the port in sync, i.e. added icons for new resources and so on.
- My main contribution to 1.2 was a restructuring of the drive emulation code which
- now uses shared code and private data sections for both drives. That cut about
- 150kB off each executable and made the true drive emulation a little faster on
- RISC processors.
-
-
-
- RISC OS NEWS since 1.0.0.1
- ==========================
-
- - Fixed bug concerning pause when the joystick window is open.
- - Optionally display status line in full screen mode (toggle with F9)
- - Support for multiple emulation windows; currently used by Vice128 (see below).
- - Support for keyboard configuration files (see below)
- - Message windows for License, Warranty and Contributors, available from icon
- bar menu.
-
-
-
-
-
- RISC OS NEWS since 0.16.1.0
- ===========================
-
- - Sound code more stable.
- - Added freeze menu entry for modules like Action Replay.
- - ROMSet support via ROMSet Archives (see System window).
- - Imagecontents added: drag an image file (D64, T64, ...) to one of the drive
- icons or the drive paths while holding down shift and instead of attaching the
- image file a directory viewer will appear -- unless an error occurred. Also
- since RISC OS doesn't allow more than one open on a file that has been opened
- with write access you can't use this mechanism on an image that has already
- been attached. Double-click on an item to load it into the emulated machine.
- - Option full screen mode operation (see below).
- - Lots of small bugs and features.
-
-
-
-
-
-
- Overview:
- =========
-
- 1) What is it?
- Vice is a collection of emulators covering 5 CBM machines, the C64, the C128,
- the VIC20, the PET series and the CBM2 series.
-
- 2) Memory requirements: Huge.
- It's not possible to run any of these emulators on a 4MB machine. It's an
- extremely close shave on an 8MB machine if you can get around 5-6MB free,
- depending on which emulator you want to run. You should have more.
-
- 3) CPU requirements: Huge.
- Vice is cycle-exact, so if you compare it to Frodo you have to compare it
- to FrodoSC and relative to that Vice is very fast. That doesn't change the
- fact that you won't have much fun running Vice if you don't have a StrongARM.
-
- 4) Concluding:
- Vice is only recommended on StrongARM RiscPCs with 16MB or more.
-
-
-
-
- Running Vice:
- =============
-
- Just double-click on the Vice-machine's filer-icon and it will install an icon
- on the icon bar and open the emulation window. Make sure !ViceRsrc can be
- written to if you want to save your Vice settings. The settings for each
- emulator will be stored in !ViceRsrc.<machine-name>.vicerc.
-
- IMPORTANT NOTE: Do not terminate any of the emulators by force using ALT BREAK
- or something similar while sound (meaning the VIDC sound device) is active.
- While this is no problem when (VIDC) sound emulation is off this will in all
- likelyhood kill another one of your applications if it's on.
-
-
-
-
- Troubleshooting:
- ================
-
- If nothing happens after the double-click the reason is probably 1) not enough
- memory or 2) !ViceRsrc has been moved so Vice$Path, the central variable pointing
- to the shared resources for each emulator, is no longer valid. In that case just
- double-click on !ViceRsrc and all necessary information will be updated.
-
- If one of the emulators (not an emulated program!) should crash with sound
- emulation enabled you'll keep hearing the last sample buffer and no other
- program can use sound anymore. To remedy that you have to issue ``*DRenderOff''
- at the CLI.
-
-
-
-
- Vice configuration:
- ===================
-
- There are a sh**load of configurations for each Vice. Check the general docs
- for a description of what everything does. You won't need many of those in
- everyday use.
- A lot of the configurations are in the form of menus. I didn't put descriptive
- labels next to those menus since that'd take up too much space. If you want
- to know what a menu group does just open the menu and check the title. The
- only menus that need a little extra explanation are probably the ones consisting
- of menu icon + descriptive icon + value icon (e.g. ``DOS Name'' and ``Cartridge''
- in the System configuration window). In the case of ``DOS Name'' the menu
- selects the drive type whose ROM name should be displayed (and made editable)
- in the writable icon, in the case of ``Cartridge'' the menu selects the type
- of the cartridge file in the value icon.
- Most configurations take immediate effect. Changes to writable icons only take
- effect after pressing <Return>. Some changes only take effect when Vice is
- restarted or the configurations are reloaded, however. Among those are the
- names for the various system resources like ROMs or palette files, all of which
- are found in the Configure->System window.
-
-
-
- RISC OS specifics:
- ==================
-
- System and Video window:
- ------------------------
-
- Auto Pause: automatically pause the emulator when the emulator window is
- closed.
- Poll cs: Minimum number of centiseconds between polls. Increase the
- value to make Vice faster but the desktop less responsive.
- Speed cs: Evaluate the emulation speed with this frequency.
- Sound cs: Poll the sound hardware with this frequency. This value should
- always be smaller than the configured sound buffer size. Using
- a value of 0 defaults to half the buffer size.
-
- ROMsets: These are handled via ROMset archives (*/vra). The menu to the
- left lets you choose one of the ROMsets currently available,
- the one to the right lets you edit them. Create: add the current
- ROM configuration to the ROMsets (give it a name first). Delete:
- delete the currently selected ROMset. Save: save the currently
- selected ROMset (not all of them). Dump: save entire ROMset
- archive as ``romset/vra'' to the current machine's folder in
- !ViceRsrc. Clear: remove all ROMsets, emptying the archive.
- Restore: reload the ``romset/vra''-File mentioned above.
- You can add a romset archive file to your current archive by
- dragging this file (named */vra) to the System & Video window.
-
-
-
- Pane icons:
- -----------
-
- At the top are the 4 icons for each of the possible 4 disk drives. Immediately
- below that (initially blank) is an icon that'll display the current halftrack
- for drive 8 or 9 when in True Drive Emulation mode. You can toggle the drive
- whose halftrack you want to see by clicking on this icon. Below that icon is
- the Pause/Resume icon which should be self-explanatory. The Reset-icon will
- reset the emulated machine; click with select for a soft reset, adjust for a
- hard reset (which will also clear memory). The icon at the bottom can be used
- for toggling the size of the emulation window.
- In contrast to other platforms the drive LEDs also work when not in True Drive
- Emulation mode.
-
-
-
- Multiple emulator windows:
- --------------------------
-
- You can have multiple emulator windows for a machine (ATM C128 only). In this
- case only one of the windows will have a pane attached to it (this is the
- ''active emulator window'') and you can use the pane to toggle its size. You
- can transfer the pane to another window by either pressing F10 or using the menu
- entry ``MovePane'' in the emulator menu. In full screen mode you can use F10 to
- select the emulation window you want to display.
- Opening & closing: clicking select on the icon bar icon will always affect
- the last active emulator window, i.e. the one with the pane will be either
- opened or raised. You can open the other emulator windows by moving the pane
- (i.e. F10 or menu).
- Note: the 40/80 key of a C128's keyboard is ``emulated'' in the C128 config
- window.
-
-
-
-
-
- Data IO:
- ========
-
- On RISC OS we use drag and drop, so forget all references to file selection
- dialogue boxes and similar bullshit.
-
- Attaching disk images / directories to drives:
- Drag the directory or disk image icon to the drive's LED on the EmuWindow's
- pane or the corresponding writable path icon in the Configure->Drives window.
- Disk images should be typed &164 (D64Image). If everything went well the
- writable path icon will be updated to show the new path afterwards, otherwise
- it'll remain unchanged (for instance when trying to attach a disk image to a
- drive that has drive type ``none'').
-
- Selecting the files for RS232/Printer/Sound devices:
- The groups {OK-Button, writable path icon, draggable sprite} in the corresponding
- Configuration windows behave like in a Save As box.
-
- Saving snapshots:
- Open snapshot savebox via the emulator window's menu. From then on it's exactly
- like a standard savebox. Note that when making a snapshot the emulator will
- run for a little more until it's ready. So even though you've got the emulator
- paused it'll progress a little -- this can't be helped.
-
- Loading snapshots:
- Drag snapshot file icon to EmuWindow. The file must be typed ``Data'' (which
- it is by default) and of course be for the correct (virtual) machine.
-
- Loading files directly into Vice64:
- Files typed &64 are interpreted as raw C64 files with the load-address in the
- first two bytes. These files can be loaded into Vice64 (not the other Vices!)
- by dragging them to the emulation window. This has the same effect as if you
- had loaded the file using ``LOAD "file",8,1'' from the emulator, except it's
- a lot faster and you don't have to worry about overwriting the IO area at
- $D000 for long files.
-
-
- Joystick configurations:
- ------------------------
-
- Each joystick port can be mapped to 5 ``devices'': None (inactive), two sets
- of keys for emulation or two real (Acorn-compatible) joysticks. You can edit
- the keys thus: 1) make sure the Joystick-configuration window has the input
- focus by clicking inside it. 2) place the mouse pointer over the icon for
- the direction you wish to change and press the key you want to map to this
- direction. You may have to hold the key depressed for a while before it's
- recognized. You can also use keys like shift/ctrl/alt here.
-
-
- Keyboard shortcuts:
- -------------------
-
- F5: Toggle sound
- F6: Activate monitor
- F7: Restore-key (usually only has effect in combination with RUN/STOP=Escape)
- F8: Reset emulator
- F9: Toggle emu pane
- F10: move pane to next emulation window (has effect on C128 only)
- F12: (when in full screen mode) Return to desktop
- Print: Save screenshot to same path as last one (doesn't work for 1st save)
- ^F9: Save snapshot to same path as last one (ditto)
- ^F10: Load snapshot from last path (ditto)
- num/: Toggle True Drive Emulation. This will grey out drive icons 10 and 11.
- Copy: Toggle pause
- ScrollLock: When active, Vice goes into single tasking mode. This is 1) a
- bit faster and 2) ensures continuous sound playback.
-
-
- Languages:
- ----------
-
- The frontend is language-independent. All you have to do is provide a
- file containing the label --> text translations and set up the variable
- <Vice$Messages> to point to this file before startup. The english version
- can be found at Vice:Messages.
- This doesn't affect messages generated by the cross-platform Vice code itself,
- however, which will remain english. You'll have to complain to the Vice core
- team if you want that changed ;-).
-
-
-
- Full Screen Mode:
- -----------------
-
- You can now also run Vice in full screen mode, i.e. single tasking outside
- the WIMP environment. You can enter full screen mode using the icon bar
- menu and leave it again by pressing F12.
- The screen mode to use is very dependent on your computer and the machine
- emulated by Vice; therefore the mode is user-definable. The screen mode is
- described by a string of the form ``mode:resx,resy,lddepth'' (no spaces;
- lddepth is log2 of the depth, i.e. 2 for 4bpp, 3 for 8bpp, 4 for 16bpp, ...),
- to accomodate both new and old style mode selection. If you're running
- Vice on a RiscPC the second part of the mode descriptor string (resx,resy,lddepth)
- will be used, otherwise it's the mode number. By default ``28:640,480,3''
- is used because it's a standard mode and big enough to display all emulators;
- but it's certainly not ideal for all emulators, so have a play yourself.
- Also, if ``SetPalette'' is configured on, the screen mode has <= 8bpp and
- can display enough colours for the emulated machine, the palette will be
- reprogrammed, so when using a 4bpp mode with !Vice64 you'll get exact colours.
- Depth issues: internally Vice uses 8bpp for the display. On older machines
- it'll be more efficient to use an 8bpp mode because it minimizes computational
- overhead. On a StrongARM RiscPC, OTOH, you'll be better off using a mode with
- less colours (e.g. 4bpp for !Vice64) because that'll require less bandwidth.
- Since the palette can be reprogrammed there's no reason whatsoever to use
- a mode with more than 8bpp unless you think Vice is running too fast.
- You can edit the full screen mode string in the system configuration window.
- As far as configurations in full screen mode go: there are none. Neither can
- you attach any images and so on, only the keyboard-shortcuts still work. And
- I definitely won't re-program all the stuff that's available in the multi-
- tasking version for the fullscreen version.
-
-
-
-
-
- Keyboard configuration files:
- -----------------------------
-
- This is a new feature (wasn't available on RISC OS in Vice 1.0.0.1 yet). It
- allows you to change the keyboard mapping from your RISC OS computer to the
- keys of the emulated machine. The files used by the Unix-Version of Vice
- are unusable for this, therefore I made a new format. The RISC OS keyboard
- mapping files have the name RO*/vkm in the corresponding machine's sub-
- directory in !ViceRsrc (e.g. !ViceRsrc.C64.ROdflt/vkm). You have to edit
- these files (it says they're for RISC OS in the first line), not the ones
- for Unix.
- Hacking these files is quite low-level and thus not for the faint-hearted.
- On the RISC OS side you have to deal with _internal_ key-numbers which
- have nothing to do with ASCII. On the emulated machine's side these keys
- have to be mapped to row/column indices (see the Vice documentation for
- keyboard layouts).
- A line of this file has the format
-
- intkey row col [s [srow scol [s]]] ["keystr"]
-
- - intkey is the internal key number.
- - row, col are the row and column of the keyboard matrix of the emulated
- machine. Use 15 for both to disable the key.
- - if row/col are followed by an 's' this means that a pressed shift-key
- should also be emulated (e.g. for cursor left which is shift+cursor right
- on a real C64).
- - if this is followed by another pair of numbers these are interpreted as
- mappings for this key if the shift key is pressed.
- - at the end of each line is an optional string-representation of this key
- in double quotes (valid for an english keyboard).
-
- The mapping for shifted keys will probably need additional explanation:
- you DON'T have to (and shouldn't) define anything here if it's a trivial
- shifting, e.g. a+shift --> a+shift (the default keyboard mappings don't
- have any shifted mappings defined!). It should be used if the shifted key
- doesn't obey the mapping <base key> + shift --> <base key> + shift, e.g.
- mapping the asterisk (shift + '8' on an english keyboard) to the asterisk
- on a C64 (an unshifted key which is located where the ']' is on an english
- keyboard). For this example the mapping of the key '8' (internal key number
- 21) for a C64 would look like this:
-
- 21 3 3 6 1
-
- As a general rule of thumb: don't screw around with this file and make a
- backup copy before you do. It should also be noted that the more entries
- you define in the shifted keymap and the more 's'-flags you use the more
- likely problems arise (especially for games where a faithful mapping might
- be required). Imagine for instance a program that uses shift and '*' for
- two operations and you mapped the RISC OS '*' ( = shift + '8') to the '*'.
- You could never use both operations at the same time which can be a real
- nuisance if e.g. one of those operations is ``run'' and the other is
- ``fire''. You should therefore always strife to minimize both shifted
- keymaps and 's'-flags. The default mappings don't define any shifted keymaps
- and only 3 's'-flags, for instance. Also take care that you don't use keys
- that have a special meaning for Vice, e.g. F5-F10 etc.
- It's a dirty job but at some point I had to to it... ;-).
-
- I didn't bother to make the filenames configurable; they're ROdflt/vkm
- for all emulators except for PET where they're RObusi/vkm (for business
- layout) and ROgrph/vkm (for graphic layout). Deleting these files will
- run Vice with the default keymap. You can load a keymap at run-time by
- dragging the file to the Kbd-icons in the System configuration window.
- One of these icons also opens a menu from where you can save the currently
- active keyboard mappings to a file.
-
-
-
-
-
-
-
- Misc:
- -----
-
- - When turning on true drive emulation or dealing with snapshots, sound is
- suspended for a short time. This is not a bug, it has to be done.
- - The default sound buffer size of 0.35s is only recommended when playing
- music. If you're doing anything interactive you should use a lower value,
- no higher than 0.1s.
- - Attaching compressed images (disk/ROM/...) is not supported on RISC OS.
- Well, we have image filing systems for that.
-
-
-
-
-
-
- Support Programs:
- =================
-
- c1541 and petcat are inside the !ViceRsrc directory and can be run using
- vice:c1541 / vice:petcat. For a description of both check the general Vice
- documentation. I didn't provide hacks to run either from one of the emulators,
- though.
-
-
-
-
-
-
-
- Thanks:
- =======
-
- - Richard Atterer (atterer@informatik.tu-muenchen.de) for creating a set of
- very nice looking icons.
-
- - Stefan Bellon (sbellon@sbellon.de) for repeatedly compiling the CPU-files
- with optimization for me back when I only had an A5000 at my disposal
- (some of those need over 40MB).
-
- - Richard Atterer, Stefan Bellon, Michael Kübel (Kuemmel@studbox.uni-stuttgart.de)
- and Erhard Furtner (Erhard.Furtner@sbg.ac.at) for beta-testing.
-
-
-
-
-
-
- Ported by:
- ==========
-
- Andreas Dehmel
- zarquon@t-online.de
- http://home.t-online.de/~zarquon
-