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- G L H A C K T O D O
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- BEFORE THE 1.2 RELEASE
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- DONE: Credit section in README.GL (use bits from 'man nethack').
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- SOMETIME SOON
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- - Put some documentation on the web page.
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- - Command line option for windowtype (--sdl and --gl).
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- - Make a note of `number_pad' option in README/man page.
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- - Check out (and document) these keywords in the config file:
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- NAME, ROLE or CHARACTER, DOGNAME, CATNAME
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- - Write (convert) manpage for glhack_recover.
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- - Document NETHACKOPTIONS / GLHACKOPTIONS in manpage.
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- - Put some new screenies on the web page.
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- DO IT EVENTUALLY
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- - Implement custom config screen.
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- - Screenshots for SW mode, and pop up a window when done.
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- - "make uninstall"
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- - Improve the following chunky 32x32 tiles:
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- centipede yeti dwarf zombie
- zruty Aleax sasquatch doppelganger
- Oracle watchman watch captain
- jellyfish shark piranha
- prisoner sandestin baby crocodile
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- mimics (small/large/giant)
- mummies (kobold/orc/dwarf/elf/human/ettin/giant)
- ogres (normal/lord/king)
- jabberwocks (normal/vorpal)
- various quest leaders, servants, baddies.
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- MISCELLANEOUS IDEAS
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- - A new font around 26-30 pixels high would be nice...
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- - mousewheel support ?
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- - AllegroHack (by Kelly Youngblood) has some interesting things:
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- + aura effect when praying, and replacing the shield tiles.
- + screen fading for portals (other telep?).
- + female versions of player tiles.
- + substitue tiles for certain artifacts (firesword etc).
- + statues drawn as a grey-ified monster tile.
- + corpses tinted to match the text color.
- + dim the map when dead.
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- SLASH'EM TODO
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- * fix txtmerge and txtbg programs to use palette.txt (via option).
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- + improve tile2png to create palettized images.
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- + improve Install.GL document in win/gl directory.
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