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-
- glHack NEWS
- ===========
-
- This file contains a summary of noteworthy changes. For even
- more detailed information, please read the CHANGELOG.GL file.
-
- Changes in 1.2 (Released 25/Jun/2004) :
-
- - Updated glhack to use nethack 3.4.3.
-
- - Pressing TAB switches between tile map and ascii map, in
- addition to pressing END
-
- Changes in 1.1 (Released 8/Jan/2003) :
-
- - Man pages: glhack, glhackrc and nethack-guidebook.
-
- - Video mode and depth can now be autodetected.
-
- - Fixed some compile problems under Mandrake 9.0.
-
- - Colors have been generally brightened up, and the corridor tiles
- are now a blue-ish color.
-
- - The "gamma" option has a larger range (-5 to +5).
-
- - Certain "must see" messages (especially ones where you die) are
- now guaranteed not to be missed, and cause a [MORE] prompt.
-
- - Pressing ESCAPE when [MORE] is displayed now causes the remaining
- messages to be displayed without further [MORE] prompts.
-
- - new "Held" status flag (idea by Roderick Schertler).
-
- Changes in 1.0 (Released 13/Oct/2002) :
-
- - Isometric 3D tileset !! Just set tile_height to 64.
-
- - Gamma option for setting brightness.
-
- - Many improvements to the existing tiles.
-
- - Better mouse support (e.g. select in menus).
-
- - Map scrolling using the keyboard (ALT + cursor keys).
-
- Changes in 0.9.5 (Released 27/Jun/2002) :
-
- - Ported to NetHack 3.4.0 ! See the README.GL file for some
- important info.
-
- - Software renderer ! Thanks to Allister MacLeod, who wrote the
- initial software rendering code.
-
- - Feature to flip monster tiles to match their movement.
-
- - Added all missing characters to the font sets.
-
- Changes in 0.9.0 (Released 27/Mar/2002) :
-
- - Two new fonts: 20 pixels high and 14 pixels high, plus new
- options "textfont" and "mapfont" to control which are used.
-
- - Different text-mode map view, which is toggled by pressing the
- `END' key. Plus a border is now drawn around the map.
-
- - The video depth (bits per pixel) can now be specified.
-
- - An alternate history (^P) mode, which works more like the TTY
- version, and a new "prevstep" option controls how far back to
- scroll at each step. Also fixed the lost messages bug.
-
- - Options to reformat or shrink text windows that are too wide.
-
- - Support for a "GLHACKOPTIONS" shell variable.
-
- - Fixes for the numeric keypad and ALT keys.
-
- Changes in 0.8.5 (Released 24/Feb/2002) :
-
- - Improved the tileset, borrowing many 32x32 tiles from the
- Slash'EM version, plus a couple tiles were hand edited by Yours
- Truly (including 6 new floor tiles).
-
- - New config file is $(HOME)/.glhackrc, and glHack specifics can be
- set using a GL_OPTIONS line (see README.GL for more info).
-
- - Handles group accelerators in menus (thanks to Allister MacLeod
- for sending in a patch).
-
- - Keyboard auto-repeat was improved, it can now be turned on/off in
- the config file (see README.GL).
-
- - Several bugs have been fixed, especially the crash bug that could
- occur when using the `windowtype' option in the config file.
-
- Version 0.8.0 (Released 20/Jan/2002) was the initial public
- release of glHack.
-
-