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-
- SCENE HISTORY
-
- Introduction
-
- Ever since there has been the ability to store data on a personal computer and commercial software for sale, there has been
- the existence of pirating. Pirating,cracking and even pirate scenes go all the way back to the late seventies, and maybe
- even earlier. By the early eighties some machines (such as the BBC Macro in Europe) where so riddled with pirates that the
- programming companies gave up. They discontinued producing and porting software for the affected computers because there
- was simply no money to be made.This report like this webpage is designed with the PC scene in mind.When did the PC scene
- begin? Of all the many 8bit computers and scenes of the early eighties (the golden age?) most people will agree that the
- Commodore 64 was the biggest of them all. The Commodore 64 scene started back in 1982 (mainly by a lot of young teenagers).
- While the PC was released earlier to the public it would be the Commodore 64Æs pirate scene which would introduce many of
- the standards that today we take as granted. During this time on the PC there where some small groups with people releasing
- and cracking, but these cracked programs usually remained local. The international PC scene did not take off until 1987.
- This was when people started to trade these cracks over longer distances and overseas which formed the basis of the now
- old school BBS scene.
-
- Early NFOs and Cracktros
-
- Unfortunately for us the eighties PC scene is one of the lesser known and leastdocumented. Due to the limitations of the
- PC at the time, cracktros where extremely rare (unlike the Commodore 64, Amiga or Atari ST) and text files to document the
- releases where usually never created.In the eighties many cracks where usually created by individuals rather then groups.
- These individuals would normally leave a signature in the release to identify themselves as the cracker. For example on a
- game's title screen you may see in the bottom corner "cracked by Lord Blix". By the end of the eighties it was the groups
- who where cracking releases rather then just individuals. And groups being a more prestigious lot would sometimes insert
- a custom designed title screen especially for that release (kind of what you see in todayÆs installers). Bentley Sidewell
- Productions would usually use a CGA picture or animation to show that they cracked the title.While International Network
- of Crackers would use a less captivating ANSI. It's worth noting that Bentley Sidewell Productions animationÆs where
- probably the first cracktros / intros for the PC. So technically the origins of the PC demo scene goes back to the old
- PC cracking scene.
- It was the hacking groups of the eighties that first started to use acronyms to encrypt their names. This was often used
- to confuse unwanted people from differentiating the different hacking groups but also for easier typing. Typing
- abbreviations is a lot easier then typing the complete group name. But the standard three letter acronym was not really
- considered standard until the PC (on other systems groups had up to five or six letter acronyms). This was due to DOS's
- limited file naming capability of only being able to handle eleven characters (eight . three).
-
- When crackers wanted to add last minute notes or information about their cracks they would include a small text file into
- the release. Eventually groups started adding regular text files to their releases. Information in these files would usually
- state a note from the cracker, some information on how to play the game (keyboard keys etc) and maybe a member listing or
- some BBS numbers. It was about this time that the groups started to implement a set naming format to these text files. This
- format use an eight letter abbreviated form of the program title followed by .DOC (short for document). Other groups
- decided to replace the .DOC acronym with one based on their groups name for example SIMCITY.CIA, SIMCITY.INC or
- SIMCITY.PTL. Hence the standard group three letter acronym was formed.
-
- To the best of knowledge The Humble Guys in 1990 introduced the now standard .NFO acronym. One assumes NFO was created to
- be the three letter acronym for the word information or info. The initial format was the standard eight letter game title
- abbreviation followed by .NFO before it eventually evolved to the now current standard of GROUP.NFO.
-
- Couriers
- The earliest long distance couriers started off under a different title, Phreakers. Most phreakers where usually involved
- primarily in the HPAV (Hacking, Phreaking,Anarchy, Virus) type scenes with pirating being a second priority. This made the
- scene very defragmentated and slow, it would take weeks for releases to be spread continentally. The problem was that not
- many pirates knew how to phreak and paying for long distance phone calls was out of the question. Thankfully in around 1988
- a new phreak group was created. North American Pirate Phreak Alliance (NAP/PA) was the group and it's goal was to spread
- the How To's Of Phreaking to the pirates.Many of the top boards of the time quickly became affiliations of NAP/PA, which
- made the information available to the right people. This information literally helped the scene come a closer and a little
- more united.
-
- By the early nineties many people had less respect for couriers compared to that of the crackers, sysops and packagers.
- This opinion was usually formed because courering was not the most challenging of tasks, almost anyone could do it. It
- was more of a matter of how much you where willing to risk or spend rather then a personÆs skill. At one point The Humble
- Guys even named their couriers, slaves. Couriers would have to log onto The Humble Guys BBSÆs as slave 1, slave 2 etc.
- This caused an uproar in the scene but at the time The Humble Guys where the big guys and could generally do what they
- wanted.
-
- These days preÆing releases is common practice, it wasn't so back then. Due to the limitations in speed and the fact that
- you had to dial into each BBS individually,releases took longer to spread. This ended up coining the one most famous of
- BBS phrases, "0 day warez". Zero day warez means when one gets the release on the same day as it was released, be it from
- the software company or from a group. The saying was often used to differentiate the good BBSs from the others and by
- suppliers.
-
- Bulletin Board Systems
- Many BBSs at this time needed to pay a monthly fee for their group affiliation (money which usually came from the user-pay
- leech acccounts). This money would be used by the groups in many ways but mainly to obtain software. A broke group usually
- had a dry run when it came to releasing. This monthly fee plus all the extra hardware and phone lines required a major
- investment by the system operator. And it was investment that gave the siteop the respect they required from the BBS users.
- There was something about a top ranking sysop, because you where in their homes (electronically) using their equipment.
- They had total control over everything that happened on their system, including your personal information.
-
- Now running a BBS that contained illegal software was a risky business. One because the system was usually based at the
- system operatorÆs home and two because there where some companies that where desperate to stop the flow of the illegal
- copies of their programs. These corporations including Microsoft and Novell worked with local and federal police in
- attempt to take down this means distributing software.
-
- Now you all know about the Net Act. in the USA that now makes it legal for anyone with a certain amount (dollar value)
- of pirate software to be convicted. But you maybe wondering how people where busted before this act was created. Well
- the most common reason would be that the offender was making money from illegal software (selling CDs or floppies) which
- would attract the attention of the police. While the other more harsh way of being busted was to get a civil case law
- suit against you.These where never pretty and usually involved the complete loss of anything that was computer related
- from one's house. Civil suits where bought on by software companies and are covered by a completely different set of
- laws to the criminal codes. Because of this most boards banned Novell releases due to NovellÆs semi-successful world
- wide anti-piracy campaign.The death of the BBS one could say happened after Park Central closed down. This was at the
- time the number one BBS in the world and was a central link for the scene. It was often used to prove who won a release
- race, being the boxing ring and the referee. But some groups got smart and started avoiding the BBSs all together
- and instead decided spread the release exclusively over the Internet. This left people a confusing situation of where
- there was one group winning the release on the BBSÆs and the other winning on the Internet. The final nail in the coffin
- for the bulletin board system was the infamous Cyberstrike campaign of February 1997 where five major BBSÆs where busted
- in a single week. It caused many BBS and some sites to close shop permanently in the fear of themselves being the next
- victims.
-
- Suppliers
- The supplying methods for groups in early years where not too different to todayÆs methods. Store pickups and ordering
- directly from the company where the main means for many groups. The money would usually come from various payments such
- as official BBS affiliates. Another more attractive way to supply was to use insiders who are kind of like corporate
- saboteurs for the pirate scene. Insiders obtain the program directly from the source before itÆs released to the stores.
- It saves a lot of effort on the groupÆs behalf as they donÆt have to keep tabs on the program and they avoid the rush
- to grab it when it goes to the stores. It also left the crackers more time to ticker around with the program.
- A more creative way to obtain preÆstore software was for group members to pretend they worked for a gaming magazine.
- The software companies where usually more then happy to send out their software if given the correct information.
- But when the companies smartened up this option became less viable.
-
- Scene Art
- There have been artists for the PC ever since there has been ASCII and ANSI. But international groups in the way that we
- know of today only started in around late 1990. ACID (ANSI Creators In Demand) where the first of these international
- groups,trend setters who originally specialised in ANSI art and ANSIMation ads. They earned their reputation of being one
- of the bests in their field by supporting the best pirate boards of the time. Just like our demo scene the PC art scene
- emerged from the pirate scene. Unfortunately this link has long since been lost with the warez scene art becoming second
- class.
-
- As the PC gained more acceptance Europe (an area dominated by the Amiga and Atari) some members of the bigger Amiga groups
- found themselves using or buying these strange PC machinces and needed software. So a long line of Commodore cracking groups
- made there way across to the DOStel system, including Fairlight,Razor 1911 and the merged Tri Star and Red Sector.
-
- The Internet
- The Internet has often been used by the scene for various reasons but it never became a serious tool until the early nineties
- Little did people know at this time how much this tool would change the scene, to basically create a new generation of pirate
- scene. Bulletin board systems had always kept the scene secret and underground. A newbie often found it extremely difficult
- to gain access to even a mediocre local board. Most of these people faced the daunting task of hunting down a system password
- just to get the logon prompt and then new user password to even apply for membership. But the Internet changed all this, the
- Internet made everything that was once so hard to obtain so easy. IRC, email, ftp and webpages all open to Joe public.
- And in 1994 they flooded in, drove after drove causing great despair among the many old schoolers. Many of these people
- didn't appreciate their turf being overrun by these so-called lamers, so they closed their doors. While the old doors closed
- new doors opened, newsgroups, top100 web pages, anonymous ftp and the most infamous of all IRC offer channels.
-
- IRC offer channels where originally started by groups to offer releases to their friends but when Fate (the leading Internet
- courier group in 1995) opened their channel (#fatefiles) to the public, Joe Lamer couldn't resist. Many people copied
- #fatefile's format (+mnst) and many of these channels failed, especially since most groups totally disapproved of IRC
- trading.
-
- CD Ripping
- While the Internet changed the way the scene communicated and traded it was the gaming industryÆs move to the CD Rom that
- also helped create the second scene revolution. While CD Rom titles for the PC have been around since 1989 (Sierra/Dynamix)
- the scene did not take onto this new medium until the mid-nineties. And even at this time no one took it too seriously with
- many groups creating separate groups for the CD Rom releases. These seperate groups where usually created just to release
- crapware under a different label. And that is was CD titles where originally considered, crapware. These crapware groups
- where kind of like the IND releases today, though less annonymous.
-
- Originally these crapware/cd-rom groups would release the whole CD, but it wasn't in ISO format, rather the files where
- just copied off the CD. But people where not used to these large releases and so Hybrid invented the first cd-rip, where
- the group would leave out unnecessary parts of the game. But the rippers still had the mentally of the floppy disk, the
- smaller the better was the goal. So many games where raped to their bare minimum making them pretty boring to play. Playing
- some of these raped games was like trying to watch a special effects Hollywood blockbuster on a black and white TV with no
- sound. To add to this many ripped games were poorly cracked with great number requiring third party utilities such has CD
- emulators (fakecd.exe).
-
- When software publishers started taking advantage of the space available on a CD Rom most of the main game groups agreed
- on a standard disk limit. On July the 6th 1996 five of these groups formed a pact agreement under the name of Software
- Pirates Association (SPA). The SPA's goal was to see the enforcement of their "rules of engagement". Any release that broke
- the SPA rules would be nuked on the affiliated sites. Eventually the SPA fell prey to internal fights created by group politics.
-
- In 1998 the SPA was laid to rest because the groups involved where simply not following the rules. But soon enough the big
- three groups (Class, Razor 1911, and Paradigm) formed a new organization called The Faction. The faction created a
- detailed listing of it's rules and they released those rules to the public. The biggest change was the upping of the disk
- limit to 50*2.88 disks (it had been 75*1.44 disks). While other groups changed to the 2.88 disk format some did ignore the
- 50 disk limit and too many people it just didn't matter anymore.
-
- ISO Scene (CD Images)
- In 1997 the prices of CD writing material became cheaper, this combined with easier access to high speed internet created a
- new niche market. Full versions of games where wanted and so the ISO scene was created. ISO's are CD images and because
- they contain the complete CD image they are extremely big. Just like the CD scene three years earlier some of the bigger
- groups created new sub-groups for this ISO scene.
-
- By 1998 the ISO scene had grown. Gone where the days groups would dupe each others titles on different sites and not even
- realise it. Also gone where multistandards in releases. The scene may have been called ISO because that was the original
- format people used to store the information with but by 1998 everyone had switched to the bin/cue format. Also strangely
- we discovered in 1998 that some big name rip groups couldn't hack it in this ISO scene. While some others who faired
- terrible in the rip scene flourished in with ISOs. Probably the biggest controversy in the ISO scene for this year was
- weather groups should rip out Direct X etc to fit the image onto a standard 74min CD or weather to leave it as a full
- 80+minutes (which required special CDs to burn properly).
-
- Scene History Composition, ⌐ 1998-9 by Ipggi. All rights reserved.