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-
- Note:
-
- This version of DiskX uses Arp.library for a number of internal functions,
- as well as the File Requester. If you do not already have ARP library,
- V34, then you can find it in the LIBS subdirectory. Just copy
- it into your LIBS directory (From CLI, type
-
- "Copy AmigaLibDisk158:Libs/ARP.Library Libs:"
-
- or substitute Libs: with wherever your libraries usually live.
-
- Also, for this version, if you put an argument on the command line - ANY
- argument ("DiskX Booga"), you will get an interlaced screen. In this
- interlaced screen, whenever you see a file header block, you will also see
- a list of all the blocks used by this file hdr block - And when you are in
- hex mode, you'll see all 512 bytes.
-
-
- DiskX V2.0
- -----------
-
- by Steve Tibbett
- ================
-
-
- Index (sorta):
-
- Section 1: An introduction to what DiskX is all about.
-
- Section 2: The basics of DiskX © how to use it.
-
- Section 3: Features added to newer versions of DiskX (2.0, 2.1)
-
- Section 4: FastFileSystem - What it is, how it works with DiskX.
-
-
- A lot of this manual is in a sort of Chronological order - The newer info
- is at the end. If you have already used an earlier version, you should
- check Section 4 and on.
-
- ---------------------------------------------------------------------------
-
- 1: INTRODUCTION:
- -------------
-
-
- Hi there.
-
- One day I was happily using DiskEd, the Commodore-supplied Disk Editor,
- when I realized that I wasn't really "Happily" using it. The Amiga is
- a mouse-based graphics-oriented system. DiskEd is designed to confuse
- everybody except the person who wrote it, unless you are willing to
- spend a good bit of time learning how to use it. This shouldn't be.
-
- Enter DiskX. (the start of the Entire X-Series!)
-
- DiskX's main purpose in life is to be a Sector-based Disk Editor (as opposed
- to a File based editor, such as FileZap). DiskX can also be used as a
- file editor, how to do this will be discussed a bit later on. (geez, this
- sounds like a manual, doesn't it?).
-
- I suppose I should start putting those little title things in here so people
- know which parts to skip over:
-
- Overview:
- ---------
- DiskX lets you view the disk in a block-by-block format. It also gives
- you the capability to FIND strings of text anywhere on the disk, to find the
- First block of any file, to view each block either as the mass of Hex
- numbers it really is, and the ability to view the block as what it REALLY
- is (i.e., File Header Block, User Directory Block, etc.). The different
- block types there are can be found in the AmigaDOS manual by Bantam.
-
-
- 2: HOW TO USE DISKX
- ----------------
-
- What is a DOS DEVICE?
- ---------------------
- DiskX lets you look at anything that AmigaDOS sees as a device. If you have
- a Hard Disk, there should be a hddisk.device, jdisk.device, or something
- similar in your DEVS: directory on your workbench disk. This also goes for
- the VD0: recoverable ram disk, which has asdg.vdisk.device there.
-
- Note that the RAM: disk is NOT really a DOS device. The Ram Disk is managed
- by the RAM-HANDLER in the L directory, thus making it ineligable (or
- inelegable or inelegible depending on whether you teach spelling or not).
-
- Also, DiskX will not allow you to look at the PAR:, PRT:, SER:, NIL:, or
- anything else that isn't a device, because printers and modems don't like
- being asked to return a specific cylinder.
-
- 1.3 NOTE: Workbench 1.3 (Gamma 4) includes a CARD: device. In DiskX, you
- can use this © this is more like a DOS Device than the RAM: disk. Just
- get the "Find File" requester up, and enter CARD: as the drawer.
-
-
- Modes of Operation:
- -------------------
- DiskX has two modes of operaiton, HEX mode and INTERPRET mode.
-
- Hex Mode:
- ---------
- Hex Mode will allow you to look at what is actually in the block, 256 bytes
- at a time. If you are looking at the first half of the block, the offset
- will be less than 100 (in Hex). The offset is displayed at the bottom right
- of the screen somewhere, and reflects the current position of the cursor.
-
- The cursor can be moved around either with the mouse (Point and Click), or
- with the Cursor Keys. Pretty simple, eh?
-
- While in hex mode, hitting the return key will allow you to enter Ascii Text
- starting at the current cursor position. Just move the cursor to where you
- want to start, hit Return, type in your text, then hit Return again. Note
- that the cursor keys will not work when you are entering text, but the Mouse
- Pointer will still allow you to move the cursor.
-
- When you are in Hex mode, there are a couple of extra Gadgets (the square,
- obnoxious-looking things) that pop up on the bottom of the screen.
- There's the 'Other Half' gadget, which will show you the other half of the
- block, there's the Modify gadget, which will let you edit the contents of
- that byte in either Hex, Decimal, or Binary, and then there's the Show Type
- gadget, which will flip you into:
-
- Interpret Mode:
- ---------------
-
- This is where the excitement lies.
-
- In Interpret mode, instead of just showing you what is in the block as
- Hex, it tries to make some sense out of the block the same way AmigaDOS
- does, showing you only the contents of the block that are relevant to that
- block type. For instance, if the block is a Data Block, you will see the
- contents of actual DATA part of the block in the middle of the screen, and
- at the top of the screen you will see where that block's File Header Block is
- located, what it's Sequence Number is, where the Next Block is, and the Size
- of that block.
-
- When you're in Interpret mode, a few other keys come into play, also depending
- on what type of block you are looking at. The left and Right cursor keys
- will move up/down by one block.
-
- R will move you to that disk's ROOT lock. P will bring you to that block's
- Parent Block (If it has one). N will bring you to the Next block, if the
- current block type supports it. W will tell it to Write the block back
- to the disk, and E won't do a darn thing.
-
- Also, if the block type supports it, you will get either a "First Block",
- "Next Block", or a "Parent Block" gadget on the screen.
-
-
- Find:
- -----
- Find will let you search for a string of text. Just type in the string,
- then select either to start from Here (the current Block Number), or from
- Block #0.
-
-
- Key # vs Block #:
- -----------------
- The terms Key and Block get used fairly often here - they both mean the exact
- same thing. They refer to the current Block Number, which is how far into
- the disk we are in 512 byte blocks.
-
-
- Parent Block and Header Block:
- ------------------------------
- These two terms end up being used a good bit in the program - again, they
- both mean the same thing, they mean the block that this block is pointed
- to by. <make sense?>
-
-
- Getting Out:
- ------------
- All good things must come to an end, and you've got three ways to end it all
- from here: Hit Escape, click on the Quit Gadget, or use the Quit menu option
- and you're out.
-
-
- Notes:
- ------
-
- - DiskX will only work properly on devices which use a 512 byte block. I
- have yet to see one that uses a different sized block, so it didn't seem
- like a big problem.
-
- - If you want to change anything on your KickStart disk, there is a Public
- Domain Program out there called SumKick, which will fix the checksum
- on the KS disk for you after you've changed it. Otherwise, whenever
- you Reboot, it will want Kickstart back.
-
- Uses:
- -----
- After reading all this, you're saying "Great, but what will I use it for?".
- Well, here are some uses:
-
- If you live in Canada, (like all the real people in the world, eh? Turn
- the heat up, Bob.), you can take any program which refers to "State"
- and change it to refer to "Prov." using the Find command.
-
- You can read the text in the Virus without ever allowing the Virus to load
- into your machine by putting a disk with the Virus on it in the external
- drive, and looking at Block #1 in ASCII mode.
-
- You can find hidden messages in your Kickstart disk.
-
- You can dig through your favorite game to find all kinds of strings which
- may be helpful.
-
- You can waste a lot of time going through programs which hide any ASCII
- text contained in them.
-
- Using the Write Block to File option, you could take any auto-booting
- disk (the kind that uses the boot sector to load the game), write it
- to a file, and disassemble it or whatever.
-
- ----------------------------------------------------------------------------
-
- 3: NEW FEATURES
- ------------
-
-
- New Features in DiskX 2.0:
-
- - It now works with ANY DOS device, include Hard Disks!
- - Ability to Search the disk for ascii strings without being case-sensitive.
- - Ability to recover a deleted file from any device.
- - Ability to view ALL ascii strings on the disk, in a simple manner.
-
-
- Using other DOS devices:
- ------------------------
-
- DiskX will now read the DeviceList and find any device you are using in
- the system (if it is a Block-based device). If your favorite device isn't
- on the "Unit" menu, here's how to get it: Bring up the "Find File" requester
- (from the Project menu), and type in the device name into the Drawer area.
-
- That should do it - if you go for "Disk Info" (on the same menu), you will
- see info on it.
-
-
- Case Independent Search:
- ------------------------
- When you go to Search (using the Find... gadget on the main screen), if
- the first character of the pattern you are searching for is an
- Asterisk ("*"), it will ignore the case of the string it is searching for.
- (If you tell it to search for *Hello, it would find Hello, hELLO, HeLlO, or
- any other variation).
-
- If the first character of the pattern you enter to search for is an
- "@" (at sign), DiskX will treat this as though you were looking for a
- file name - it will ignore case, and will only stop at blocks which are
- file headers whose filename matches this pattern. More on this later.
-
-
- Searching for Text Strings:
- ---------------------------
- You can now search the whole disk, starting at either block Zero or from
- the current position, for ANY ascii text (It will display any text
- string longer than 6 characters). It's a menu option. Also, if you
- select the "Through Links" option, you can start searching from a file
- header (using the "Find File Header" menu option to find the file header)
- to search through a particular file for text. Also, take a look through
- the Kickstart disk - there's lost of neat stuff on there.
-
-
- Recovering Files:
- -----------------
- You've just deleted a file. The file's name is LostFile, and it is on
- DH0:. Here's how to get it back:
-
- 1. Select the DH0: menu option on the Project menu (in the Unit Number
- submenu). Same thing applies for any device.
-
- 2. Click on the Find... gadget on the bottom of the main screen. Tell
- it to search for "@LostFile". This will find LostFile's file header
- block and make it the current block. (Remember that the @ sign tells
- DiskX that you're looking for a file header) (You will probably have to
- hit the "Show Type" gadget to get it to tell you that it is a file header,
- as after doing a Search, DiskX defaults to Hex mode) (Not any more!).
- Note that doing a Find on a hard disk can take a good bit of time.
-
- 3. Select the "Recover..." menu option.. DiskX will now search through
- the entire disk for any block whose Parent block field points to the
- file header for LostFile (any block belonging to Lostfile).
-
- 4. When it's done, there will be a file requester asking you where you
- want the file to be written to. DO NOT WRITE THE FILE TO THE SAME
- DEVICE YOU ARE RECOVERING IT FROM. While the chances are you
- won't have any major problems doing it, things could go wrong. A safe
- place to write to is the RAM: disk, and it's the default drive when
- this requester comes up.
-
- 5. After you've entered the new name for the file here, hit OK (or hit
- return), and the file will be recovered. That's it.
-
- It sounds like a lot of work, but after you've done it once, it's actually
- pretty easy.
-
-
- New Features to 2.1:
-
- Bug Fixes: No longer writes back to wrong HD partition
- Support for Interlaced screens.
-
-
- -> Any other ideas? What would YOU like in a disk editor?? <-
-
-
- ----------------------------------------------------------------------------
-
- Another new feature:
-
- On the special menu, there is an option to write the current block to
- a file. The first time you select this option, you will be asked for
- the filename you want to write the data into. Each time you go for
- this option after that, it will write the block into the same file (If
- you haven't closed it already). If you plan to write a number of blocks
- during the same session (say to write the 2 boot blocks into a file so
- you can disassemble it), just don't close the file after each write, wait
- until you have written all you want to write, and then close the file.
-
- If the block you are writing is a Data Block (part of a file), only the
- data part of the block (488 bytes) will be written, otherwise all 512 bytes
- (including the block's checksum) will be written.
-
- If you forget to close the file before quitting, DiskX closes it for you.
-
- -----------------------------------------------------------------------
-
- If you own a device other than the ones listed on the Unit menu,
- to get to it, use the Find File Header command. Enter the device name
- you want to get to into the Drawer gadget, and nothing in the filename
- area. Hit OK, and you should be there.
-
- -----------------------------------------------------------------------
-
- DiskX should now work correctly with HD partitions - If it will read from
- it properly, it will write to it properly. It also takes into account
- the area at the beginning of some drives for mapping bad sectors into -
- it won't redirect the bad sectors to there, but it will ignore that space.
- Anyways, on some drives, it gets confused as to where the root block is.
-
- If when you first select the drive, the block you see is NOT of type
- Root Block, you are going to have to go up or down a cylinder or two
- to find it. It's just a minor hassle - also, the "Disk Info" menu option
- will show the Disk's name wrong.
-
- -----------------------------------------------------------------------
-
- Note that DiskX becomes a lot nicer to use (if you use it a lot) if you run
- one of the Text speedup programs available (BlitzFonts, FastFonts).
- BlitzFonts is a good candadate, since it's a PD program.
-
- Note that DiskX now has FastText built in, so you can ignore the previous
- paragraph 8-)
-
- -----------------------------------------------------------------------
-
- Plea to your good nature:
- -------------------------
- Y'know, folks, this Amiga device is great, but nobody seems to be able
- to make anything cheap for it. I'm just about to pay $1400 (in Canadian
- bucks - ouch) for a hard drive, and, well, I could use some form of
- $$ for this program. I was looking at Sectorama recently, (Nice program
- - I stole a bunch of ideas from it for here), and I think I'm going
- to steal something else from it: His idea of compensation for a
- "Freeware" program.
-
- If you like DiskX, you can either do Absolutely nothing about it and just
- hope I manage to stay alive and keep making these things, or you can do
- something about it. What you can do is either send me some cash, which
- I really wouldn't object to, or, send me something you've written.
- Anything. If you're a developer, well, I probably couldn't afford to BUY
- whatever it is you're developing anyways, and it wouldn't cost you much
- to make me happy... <grin>
-
- Steve Tibbett
- 2710 Saratoga Pl. #1108
- Gloucester, Ontario
- CANADA K1T 1Z2
-
- (You can get me on 2 BBS's: OMX at 613-731-3419, and
- Ottawa Online at 613-237-4701.
- I'm on BIX, too, as "S.Tibbett")
-
- I mean, hey, I got 3 (count 'em, THREE) letters from people who liked the
- original DiskX. It wasn't THAT bad, was it?
-
- ...Steve
-
-
- (Another note - DiskX now builds the list of devices dynamically when the
- program is first run. It will find ANY device that it can get at, and
- put it in the Unit menu.)
-