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- LAST NINJA 2 SOLUTION
- ^^^^^^^^^^^^^^^^^^^^^
-
- THE PARK
- ^^^^^^^^
- FROM THE OPENING SCREEN GO THROUGH THE CURTAIN AND AVOID THE BLOKE IN
- THE NEXT ROOM SO THAT YOU CAN PUNCH THE BOX ON THE RIGHT HAND WALL.GO
- BACK OUTSIDE AND A TRAP DOOR WILL HAVE OPENED.DROP THROUGH IT AND TAKE
- THE KEY THAT IS IN THE BOTTOM LEFT HAND CORNER OF THE SCREEN.EXIT THIS
- ROOM AND HEAD FOR THE SCREENS THAT HAVE PUBLIC LOOS IN THEM.WITHIN EACH
- OF THE LADIES LOOS YOU WILL FIND THE TWO PIECES NECCESARY TO MAKE THE
- NUNCHAKKA.ONCE YOU HAVE COLLECTED BOTH PARTS,YOU WILL HAVE YOUR FIRST
- WEAPON.MAKE YOUR WAY TO THE FOOD STAND AND TAKE THE BURGER YOU FIND
- THERE FOR AN EXTRA LIFE.CONTINUING,TAKE THE MAP WHICH IS NEAR THE GATE,
- AND THEN COLLECT THE SHURIKENS WHICH ARE HIDDEN IN A BIN IN THE SCREEN
- JUST BEFORE YOU MEET THE DEADLY JUGGLER.ONCE YOU`VE GOT THEM SOMERSAULT
- PAST THE JUGGLER AND COLLECT THE MAP THAT YOU FIND IN THE NEXT SCREEN.
- CLIMB UP THE GATE AND SOMERSAULT INTO THE NEXT SCREEN TO FIND THE STAFF.
- CLIMB DOWN,AND HEAD FOR THE GATE WHICH IS OPENED USING THE KEY.
- SOMERSAULT ONTO THE BOAT AS IT FLOATS PAST,AND THEN JUMP STRAIGHT OFF
- ONTO THE OTHER SIDE.HEAD FOR THE SMALL ISLAND WHERE THE BOAT WILL HAVE
- GOT STUCK AND PROD IT WITH THE STAFF.RETURN TO THE BEE SCREEN AND THEN
- TO THE OTHER SCREEN.JUMP ON THE BOAT AND ONTO THE OTHER SIDE.
-
- THE SEWERS
- ^^^^^^^^^^
- WALK THROUGH THE FIRST THREE ROOMS AND THEN GO RIGHT AND COLLECT THE
- KEY.GO BACK TO THE LAST ROOM AND JUMP OVER THE GAP.WALK FORWARD UNTIL
- FALLS AND THEN FOLLOW IT.USE THE KEY YOU FOUND ON THE GRATE AND THEN
- DROP DOWN INTO THE HOLE.WHEN YOU COME TO THE THREE DOORS,GO THROUGH
- THE ONE THAT IS FURTHEST AWAY.JUMP OVER THE SCURRING RATS AND KEEP
- GOING UNTIL YOU COME UP AGAINST MORE DOORS.THIS TIME,GO THROUGH THE
- NEAREST ONE.HOLD THE DRUNKS BOTTLE AND WALK INTO THE TORCH UNTIL THE
- BOTTLE GLOWS RED.WHEN THE ALLIGATOR ATTACKS,THROW THE BOTTLE AT IT AND
- EXIT THROUGH THE DOOR THAT IT WAS GUARDING.
-
- THE STREETS
- ^^^^^^^^^^^
- ENTER THE WORKMANS HUT AND PICK UP THE MANHOLE KEY.ON THE SCREEN WITH
- THE FLASHING DOOR,TAKE THE SWORD THAT IS LOCATED ON THE WALL AFTER
- KICKING THE DOOR DOWN.FIND THE DRUNK AND NICK HIS BOTTLE,THEN TAKE THE
- HOTDOG FROM THE STAND FOR ANOTHER LIFE.USE THE KEY ON THE MANHOLE AND
- DROP DOWN THE OPENED HOLE.
-
- THE OFFICE
- ^^^^^^^^^^
- GO THROUGH THE BLUE DOOR AND TOUCH THE COMPUTER.MAKE A NOTE OF THE
- NUMBER IT GIVES YOU AND THEN GO OUT,FOLLOWING THE PATH UNTIL YOU COME
- ACROSS TWO DOORS.GO TO THE TOP ONE AND USE THE PICK UP CONTROL TO
- OPERATE THE BUTTON.CLIMB THE LADDER TO THE NEXT SCREEN AND GO TO THE
- ROOM WITH THE FAN.PICK UP THE GRATE AND EXIT ONTO THE LEDGE.NOW
- CAREFULLY MAKE YOUR WAY ALONG THE LEDGE AND CLIMB UP THE LADDER.AS THE
- HELECOPTER PULLS AWAY,SOMERSAULT OTNO LANDING SKIDS.
-
- THE BASEMENT
- ^^^^^^^^^^^^
- GO THROUGH THE PILE OF BOXES,CLIMB THE LADDER AND THEN GO LEFT.PICK
- UP THE CREDIT CARD AND GO THROUGH THE DOOR AT THE END.TAKE THE CHICKEN,
- GO BACK AND USE THE LADDER TO GO DOWN.GO RIGHT TO FIND SOME RAIL CARS,
- BUT BE SURE TO SOMERSAULT OVER THE DANGEROUS LINES AND REPEAT THE
- PROCESS WITH THE NEXT SET OF LINES.GRAB THE HAMBURGER AND HEAD FOR THE
- STACKED CRATES.SOMERSAULT OVER THEM (YOU MAY HAVE TO ZIG-ZAG OVER THEM)
- AND HEAD FOR THE ROOM FULL OF BOTTLES AND GO DOWN.HOLD THE CHICKEN TO
- FEND OFF THE PANTHER AND USE THE CREDIT CARD ON THE BOX TO ENTER THE
- LIFT.
-
- THE HOUSE
- ^^^^^^^^^
- PULL DOWN ON THE JOYSTICK WHEN GOING PAST THE TURRET.GO FROM THE TURRET
- ON THE LEFT AND WALK TO THE WINDOW ALONG THE GREY STRIP.SOMERSAULT
- THROUGH THE WINDOW AND WALK DOWN THE CORRIDOR TO THE BIG DOOR.TAKE THE
- ROPE AND GO DOWN.TURN OFF THE ALARM AND GO THROUGH THE ENTRANCE BEHIND
- THE PLANT.PUNCH THE WALL SWITCHES AND MAKE YOUR WAY THROUGH THE MAZE
- TOWARDS THE STEAM ENGINE.TOUCH THE RIGHT HAND SWITCH TO RE-DIRECT THE
- STEAM JET AND GO THROUGH THE DOOR.
-
- THE FINAL BATTLE
- ^^^^^^^^^^^^^^^^
- HEAD FOR THE PENTACLE AND GO TO THE TAPESTRY TO REVEAL A SAFE.USING THE
- NUMBER YOU GOT OFF THE COMPUTER,UNLOCK THE SAFE.TAKE THE ORB AND,AS YOU
- DO THIS,KUNITOKI WILL APPEAR.KILL HIM SO THAT HE FALLS INSIDE THE POINTS
- OF THE PENTACLE AND BEFORE HE GETS UP,LIGHT EACH OF THE CANDLES.HE WILL
- NOW BE POWERLESS,ALLOWING YOU TO PUT THE ORB BACK IN THE SAFE AND
- COMPLETE THE GAME.
-