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Programming Languages Suite
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CLIPR503.W96
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LLIBG.C_
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LLIBG.C
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Text File
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1995-06-26
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6KB
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181 lines
/***
*
* LLIBG.CH
* Standard Light Lib Graphics definitions
*
* Copyright (c) 1992-1995, D.F.L. and Computer Associates
* All rights reserved.
*
*/
// ------------- Graphics definitions -------
// Screen video modes supplied with CA-Clipper
#DEFINE LLG_VIDEO_TXT 3
#DEFINE LLG_VIDEO_VGA_640_480_16 18
// Other video modes available from D.F.L.
#DEFINE LLG_VIDEO_VESA_800_592_16 258
#DEFINE LLG_VIDEO_VESA_1024_768_16 260
#DEFINE LLG_VIDEO_VESA_1280_1024_16 262
#DEFINE LLG_VIDEO_VESA_640_480_256 257
#DEFINE LLG_VIDEO_VESA_800_592_256 259
#DEFINE LLG_VIDEO_VESA_1024_768_256 261
#DEFINE LLG_VIDEO_VESA_1280_1024_256 263
#DEFINE LLG_VIDEO_VESA_640_480_32K 272
#DEFINE LLG_VIDEO_VESA_800_592_32K 275
#DEFINE LLG_VIDEO_VESA_1024_768_32K 278
#DEFINE LLG_VIDEO_VESA_1280_1024_32K 281
#DEFINE LLG_VIDEO_VESA_640_480_64K 273
#DEFINE LLG_VIDEO_VESA_800_592_64K 276
#DEFINE LLG_VIDEO_VESA_1024_768_64K 279
#DEFINE LLG_VIDEO_VESA_1280_1024_64K 282
#DEFINE LLG_VIDEO_VESA_640_480_16M 274
#DEFINE LLG_VIDEO_VESA_800_592_16M 277
#DEFINE LLG_VIDEO_VESA_1024_768_16M 280
#DEFINE LLG_VIDEO_VESA_1280_1024_16M 283
#define LLG_VIDEO_VESA_TXT_80_60 264
#define LLG_VIDEO_VESA_TXT_132_25 265
#define LLG_VIDEO_VESA_TXT_132_43 266
#define LLG_VIDEO_VESA_TXT_132_50 267
#define LLG_VIDEO_VESA_TXT_132_60 268
// Screen display objects modes
#DEFINE LLG_MODE_SET -1
#DEFINE LLG_MODE_AND -2
#DEFINE LLG_MODE_OR -3
#DEFINE LLG_MODE_XOR -4
#DEFINE LLG_MODE_NIL -5
// Object painting modes
#DEFINE LLG_FILL .T.
#DEFINE LLG_FRAME .F.
// Mode state
#DEFINE LLG_MODE_TEXT_ROW 1
#DEFINE LLG_MODE_TEXT_COL 2
#DEFINE LLG_MODE_GRAPH_ROW 3
#DEFINE LLG_MODE_GRAPH_COL 4
#DEFINE LLG_MODE_FONT_ROW 5
#DEFINE LLG_MODE_FONT_COL 6
#DEFINE LLG_MODE_COLOR_MAX 7
#DEFINE LLG_MODE_IN_USE 8
#DEFINE LLG_MODE_LIB_VERSION 9
#DEFINE LLG_MODE_LST_COLOR 10
#DEFINE LLG_MODE_LST_MODE 11
// Bmp dimensions values
#DEFINE LLG_BMP_X 1
#DEFINE LLG_BMP_Y 2
// BOX and DispBox default for 3D BOX
#DEFINE LLG_BOX_GRAY_STD CHR(2)+CHR(8)
#DEFINE LLG_BOX_GRAY_SQUARE CHR(4)+CHR(8)
// Exclusion modes
#DEFINE LLG_EXCL_KILL_ALL -1
// Font Standard Select
#DEFINE LLG_FNT_ROM -2
// Font Array Structure
#DEFINE LLG_FNT_SIGNATURE 1
#DEFINE LLG_FNT_CARGO 2
#DEFINE LLG_FNT_FIXED 3
#DEFINE LLG_FNT_NAME 4
#DEFINE LLG_FNT_BOLD 5
#DEFINE LLG_FNT_ITALIC 6
#DEFINE LLG_FNT_STRIKEOUT 7
#DEFINE LLG_FNT_HEIGHT 8
#DEFINE LLG_FNT_AVGWIDTH 9
#DEFINE LLG_FNT_SIZE 10
// Font Signature
#DEFINE LLG_FNT_IS_FND "LLIBFND"
#DEFINE LLG_FNT_IS_FNT "LLIBFNT"
// Font display modes
#DEFINE LLG_FNT_DISPLAY_NORMAL 0
#DEFINE LLG_FNT_DISPLAY_ITALIC 1
#DEFINE LLG_FNT_DISPLAY_BOLD 2
#DEFINE LLG_FNT_DISPLAY_UNDERLINE 4
// Standard Colors
#DEFINE LLG_CLR_BLACK 0
#DEFINE LLG_CLR_BLUE 1
#DEFINE LLG_CLR_GREEN 2
#DEFINE LLG_CLR_CYAN 3
#DEFINE LLG_CLR_RED 4
#DEFINE LLG_CLR_MAGENTA 5
#DEFINE LLG_CLR_BROWN 6
#DEFINE LLG_CLR_WHITE 7
#DEFINE LLG_CLR_GRAY 8
#DEFINE LLG_CLR_BR_BLUE 9
#DEFINE LLG_CLR_BR_GREEN 10
#DEFINE LLG_CLR_BR_CYAN 11
#DEFINE LLG_CLR_BR_RED 12
#DEFINE LLG_CLR_BR_MAGANTA 13
#DEFINE LLG_CLR_YELLOW 14
#DEFINE LLG_CLR_BR_WHITE 15
// ------------- Mouse definitions ----------
// Regions modes
#DEFINE LLM_INCLUDE .T.
// Button Up/Down
#DEFINE LLM_BUTTON_UP 0
#DEFINE LLM_BUTTON_DOWN 1
// Mouse state
#DEFINE LLM_STATE_X 1
#DEFINE LLM_STATE_Y 2
#DEFINE LLM_STATE_ROW 3
#DEFINE LLM_STATE_COL 4
#DEFINE LLM_STATE_LEFT 5
#DEFINE LLM_STATE_RIGHT 6
#DEFINE LLM_STATE_VISIBLE 7
#DEFINE LLM_STATE_DRIVER 8
#DEFINE LLM_STATE_SHAPE 9
#DEFINE LLM_STATE_CLICKS_LEFT 10
#DEFINE LLM_STATE_CLICKS_RIGHT 11
// Mouse cursor shapes
#DEFINE LLM_CURSOR_ARROW -1
#DEFINE LLM_CURSOR_SIZE_NS -2
#DEFINE LLM_CURSOR_SIZE_WE -3
#DEFINE LLM_CURSOR_SIZE_NW_SE -4
#DEFINE LLM_CURSOR_SIZE_NE_SW -5
#DEFINE LLM_CURSOR_HAND -6
#DEFINE LLM_CURSOR_FINGER -7
#DEFINE LLM_CURSOR_CROSS -8
#DEFINE LLM_CURSOR_WAIT -9
// Mouse coordinates units
#DEFINE LLM_COOR_TEXT .F.
#DEFINE LLM_COOR_GRAPH .T.
// Mouse initial state and positions
#DEFINE LLM_INIT_STATE {0,0,0,0,LLM_BUTTON_UP,LLM_BUTTON_UP,.F.,0,-1,0,0}
// ------------- Standard fonts definitions -------------
#DEFINE FONT_SIZE_X 8 // X size of standard font
#DEFINE FONT_SIZE_Y 16 // Y size of standard font
// Column/Row to Pixel translation
#XTRANSLATE Col2Pxl(<nCol>) => ( (<nCol>) * FONT_SIZE_X )
#XTRANSLATE Row2Pxl(<nRow>) => ( (<nRow>) * FONT_SIZE_Y )
// Pixel to Column/Row translation
#XTRANSLATE X2Col(<nX>) => INT( (<nX>) / FONT_SIZE_X )
#XTRANSLATE Y2Row(<nY>) => INT( (<nY>) / FONT_SIZE_Y )