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AccessibleStateSet.java
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1998-06-30
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/*
* @(#)AccessibleStateSet.java 1.7 98/02/04
*
* Copyright (c) 1997 Sun Microsystems, Inc. All Rights Reserved.
*
* This software is the confidential and proprietary information of Sun
* Microsystems, Inc. ("Confidential Information"). You shall not
* disclose such Confidential Information and shall use it only in
* accordance with the terms of the license agreement you entered into
* with Sun.
*
* SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE
* SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING
* THIS SOFTWARE OR ITS DERIVATIVES.
*
*/
package com.sun.java.accessibility;
import java.util.Vector;
import java.util.Locale;
import java.util.MissingResourceException;
import java.util.ResourceBundle;
/**
* Class AccessibleStateSet determines a components state set. The state set
* of a component is a set of AccessibleState objects and descriptions the
* current overall state of the object, such as whether it is enabled,
* has focus, etc.
*
* @see AccessibleState
*
* @version 1.7 02/04/98 11:13:02
* @author Willie Walker
*/
public class AccessibleStateSet {
/**
* Each entry in the Vector represents an AccessibleState.
* @see #add
* @see #addAll
* @see #remove
* @see #contains
* @see #toArray
* @see #clear
*/
protected Vector states = null;
/**
* Create a new empty state set.
*/
public AccessibleStateSet() {
states = null;
}
/**
* Create a new state with the initial set of states contained in
* the array of states passed in. Duplicate entries are ignored.
* @param state an array of AccessibleState describing the state set.
*/
public AccessibleStateSet(AccessibleState[] states) {
if (states.length != 0) {
this.states = new Vector(states.length);
for (int i = 0; i < states.length; i++) {
if (!this.states.contains(states[i])) {
this.states.addElement(states[i]);
}
}
}
}
/**
* Add a new state to the current state set if it is not already
* present. If the state is already in the state set, the state
* set is unchanged and the return value is false. Otherwise,
* the state is added to the state set and the return value is
* true.
* @param state the state to add to the state set
* @return true if state is added to the state set; false if the state set
* is unchanged
*/
public boolean add(AccessibleState state) {
// [[[ PENDING: WDW - the implementation of this does not need
// to always use a vector of states. It could be improved by
// caching the states as a bit set.]]]
if (states == null) {
states = new Vector();
}
if (!states.contains(state)) {
states.addElement(state);
return true;
} else {
return false;
}
}
/**
* Add all of the states to the existing state set. Duplicate entries
* are ignored.
* @param state AccessibleState array describing the state set.
*/
public void addAll(AccessibleState[] states) {
if (states.length != 0) {
if (this.states == null) {
this.states = new Vector(states.length);
}
for (int i = 0; i < states.length; i++) {
if (!this.states.contains(states[i])) {
this.states.addElement(states[i]);
}
}
}
}
/**
* Remove a state from the current state set. If the state is not
* in the set, the state set will be unchanged and the return value
* will be false. If the state is in the state set, it will be removed
* from the set and the return value will be true.
*
* @param state the state to remove from the state set
* @return true is the state is in the state set; false if the state set
* will be unchanged
*/
public boolean remove(AccessibleState state) {
if (states == null) {
return false;
} else {
return states.removeElement(state);
}
}
/**
* Remove all the states from the current state set.
*/
public void clear() {
if (states != null) {
states.removeAllElements();
}
}
/**
* Check if the current state is in the state set.
* @param state the state
* @return true if the state is in the state set; otherwise false
*/
public boolean contains(AccessibleState state) {
if (states == null) {
return false;
} else {
return states.contains(state);
}
}
/**
* Returns the current state set as an array of AccessibleState
* @return AccessibleState array conatining the current state.
*/
public AccessibleState[] toArray() {
if (states == null) {
return new AccessibleState[0];
} else {
AccessibleState[] stateArray = new AccessibleState[states.size()];
for (int i = 0; i < stateArray.length; i++) {
stateArray[i] = (AccessibleState) states.elementAt(i);
}
return stateArray;
}
}
/**
* Create a localized String representing all the states in the set
* using the default locale.
*
* @return comma separated localized String
* @see AccessibleBundle#toDisplayString
*/
public String toString() {
String ret = null;
if ((states != null) && (states.size() > 0)) {
ret = ((AccessibleState) (states.elementAt(0))).toDisplayString();
for (int i = 1; i < states.size(); i++) {
ret = ret + ","
+ ((AccessibleState) (states.elementAt(i))).
toDisplayString();
}
}
return ret;
}
}