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- Ruthie
- RuthieWare
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- Form2%
- Actions
- GoToGame2
- Timer2
- Timer1
- Background
- LiveArea
- SadFace
- Picture1
- &File
- F FileAbout
- &About Ruthie
- FileExit
- E&xit
- &Game
- I GameGame1
- Game &1
- J GameGame2
- Game &2
- K GameGame3
- Game &3
- Instructions
- &Instructions
- InstructionsGame1
- Playing Game &1
- Picture1_Click
- MultiBeep
- Command1_Click
- Picture1
- Captionw
- Background_ClickR
- Form_Click
- Timer1_Timer
- CounterU
- Backgroundj
- VisibleH
- Timer1
- IntervalV
- HeaderP
- FormWidth
- FormHeight
- PicBoxWidth
- PicBoxHeight:
- Ruthie
- ScaleWidth
- WidthFree
- HeightFree
- ScaleHeight
- SadFace
- Timer2
- HowLong
- Timer2_Timer
- AboutRuthieDone_Click
- AboutRuthie
- AboutRuthieButton_Click
- AboutRuthieFrame
- Picture2_Click=
- GoToGame2_Click(
- Game2
- Addedm
- links
- future
- Game3
- @ Form_Load
- Width
- Screen
- Height
- Message
- Dummy
- ScaleLeft
- ScaleTop_
- LiveAreaS
- LiveArea_Click
- Quit_Click
- Actions.
- SadFace_Click
- Message1
- Initializew
- Form_Resize
- Picture
- GoToGame2
- InstructionsGame1_Click
- Instructions1
- Inst1Continue_Click
- Instruction1
- Instr1Picture_Click
- InstructionsGame2_Click
- Instructions2D
- InstructionsGame3_Click9
- Instructions3
- Display
- InstPict_Click
- Index{
- FileAbout_Click
- Open2/
- FileExit_Click
- InstPicture_Click
- InstGame1\
- Instructions_Click
- GameGame1_Click
- GameGame2_ClickE
- GameGame3_Click
- GameGame1
- Checked
- Actions_Click
- File_Click
- Game_Click
- MODAL
- FALSE
- FileAbout_Click
- FileExit_Click
- Form_Click
- Position SadFace, but don't resize it
- Form_Load
- Set height of form.
- Set width of form.n
- Center form horizontally.
- Center form vertically.
- Define shapes, sizes, placements
- Form_Resize
- Reset scale to twipsh
- If the Height is smaller, than it's been
- minimized. We don't want to initialize if
- that's the case.n
- GameGame1_Click
- Umm... You're already playing Game 1
- GameGame2_Click
- GameGame3_Click
- GoToGame2_Click
- Initialize
- Define the scale for the form
- Define the live area scaleo
- Place LiveAreah
- ffffff
- Place Backgroundc
- Place the action icons (Stop, Game2, etc.)d
- Reseed the random number generatorS
- InstructionsGame1_Click
- LiveArea_Click
- Picture1_Click
- *** We've beeped, and turned on the picture. Now we
- want to move the button before we launch the timer.
- *** Now, if that worked, we'll set the timer. When it's done,
- it will turn the background picture off, and we'll starts
- again.g
- Quit_Click
- Timer1_Timer
- Timer2_Timer
-