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- GameTP Utilites Copyright 1992 Scott D. Ramsay
- ==========================================================
-
- These utilites are specifically made for the GameTP libraries. You
- should have five programs:
-
- PLAYFLS.EXE Plays FLS and FLI files
-
- VOCINFLS.EXE Inserts VOC sound files into FLI and FLS files
-
- VSPMAKER.EXE VSP sprite creation/edit program
-
- GEOMAKER.EXE Tile map generator program
-
- For the last two programs mentioned above, I used my own GUI
- interface. The programs are pretty much self-explanatory. See the
- special notes below for each progam. Since I did not create a reference
- manual for the programs, you can e-mail ANY questions you may have about
- use or problems.
- The programs are free. If you like them, drop me a message. If you
- are going to distribute them, please do so for free. Please include
- all the files so others may enjoy too.
-
-
-
- ■ PLAYFLS
-
- This is a simple sample program to play FLI or FLS files. FLS files
- ARE FLI files with VOC audio embedded as frames.
- The source code to this program is included. You will need the
- GameTP2.0 libraries to recompile this program.
-
- ■ VOCINFLS
-
- This utility places your VOC files into FLI or FLS files. Be sure
- that you don't overwrite your old FLI files. I did not create a strip
- VOC utility.
- To use specify the VOCfile, the source FLI/FLS file, the destination
- FLS file, and the frame number to insert the voice. E.G.
-
- VOCINFLS MySound.VOC MyFlic.FLI NoiseF.FLS 10
-
- This creates a FLS file (noisef.fls). The VOC file MySound will
- start playing at frame 10.
-
- note: The sound files ARE counted as frames. By inserting a sound
- file to your 100 frame FLI will create a 101 frame FLS file.
-
- ■ VSPMAKER
-
- This program creates the sprite bitmaps and requires a mouse. The
- number of sprites it can modify at one time depends on available
- memory. Use the left-mouse button to draw with selected color one,
- and the right-mouse button to draw with selected color two. Both
- buttons always draws with the color at index 0. To pick up a color
- on the drawing area use the left-CTRL(for selected color one) or
- left-ALT key(for selected color two).
- There are three modes: draw mode, the most used, line mode, and
- paint mode. Draw mode allows free hand drawing, line mode allows
- for drawing lines(only in the actual size window), and paint mode
- fills in bounded areas (sorry, no undo command).
- For sprites larger than 20x20, you can click the left button in
- the actual size window(draw and paint mode) to select the new
- zoomed area.
-
- The F4 key toggles the color selection window. Use the left or
- right mouse button to select your colors. The F5 key toggles
- the palette modification window. The two current selected colors
- are displayed and can be modifed to any RGB color. From this window
- you can save or load your color palette tables.
-
- Since the formats do not save color information you must save/load
- your color selections from the palette modification window.
-
- See the GameTP lib's for the format and use of VSP files.
-
- ■ GEOMAKER
-
- This program allows you to create the tile maps. The tile sizes
- can range from 4x4 up to 32x32. The map size can be of any size.
- The window on left is your map view. Use the arrow keys or the
- buttons below this window to scroll your map. Use the F1 key to
- go to the map view to see an overall view of your tile map.
- The right window is the current zoomed sprite. This window is
- similar to the drawing mode in VSPMAKER. You can bring VSP files
- created with VSPMAKER for use of your tile maps or you can create
- the tiles within GEOMAKER. When bringing in VSP files, all sprites
- must be the same size.
- Drawing and color selection is very similar to VSPMAKER. Using
- the Left-CTRL and ALT keys in the map window picks up the tile
- map instead of the color.
- Use the +/- buttons or the "Z" and "X" keys to cycle through
- the sprites to use a your current drawing sprite.
-
- The program uses disk space for its temporary storage because
- of the possible sizes of the map, and sprites. The program create
- three files in the default directory.
-
- INFO.GEO 8 byte information file, current size for map and sprite.
- First two words, sprite width,height
- Next two words, map size width, height.
- GEOS.GEO A VSP file of the current working geomorph.
- MAPS.GEO The map file for the geomorph. Each byte represents
- a tile map. A 100x100 map has a MAPS.GEO file size
- of 10000 bytes.
-
- The three files saves your current progress. If you quit without
- saving, you can run the program in that diectory to continue where
- you left off.
-
- Other save formats:
-
- GMP files combine the above three files to one large file in
- the order. INFO.GEO+MAPS.GEO+GEOS.GEO
- See RSAMPLE.PAS in GameTP20 for an example to read GMP files.
-
- MPT files are a combination of INFO.GEO+MAPS.GEO.
-
- VSP files are sprite files.
-
- Since the formats do not save color information you must save/load
- your color selections from the palette modification window.
-
- ==========================================================
- Scott Ramsay
- ramsays@acces.digex.com
-