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- Aeolus Software
- BUILDER REFERENCE GUIDE
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- COPYRIGHT
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- (c) 1992 by Aeolus Software
- All rights reserved.
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- TABLE OF CONTENTS
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- Preface....................................................1
- Introduction...............................................2
- Installation...............................................3
- Starting New Prototype.....................................4
- BUILDER Menu...............................................8
- Change Window BUILDER Menu.................................9
- Add Window Menu............................................11
- Add Menu to Prototype....................................13
- Add Dialog Box to Prototype..............................14
- Add File Maintenance Window to Prototype.................16
- Add Picklist to Prototype................................19
- Modifying Prototype Options................................22
- Files BUILDER Menu.........................................24
- Database/Index List for Prototype........................25
- Create/Modify a .DBF Structure...........................26
- Generating Source Code...................................29
- Changing Prototype Colors..................................30
- Setting BUILDER Mode.......................................32
- Suggestions................................................33
- APPENDIX A - Using BUILDER Gen'd File Maintenance..........35
- APPENDIX B - A look at BUILDER Gen'd Source................36
- APPENDIX C - Files Created by BUILDER......................42
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- Aeolus BUILDER User Manual
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- PREFACE:
-
- This manual is a guide for users of the Aeolus BUILDER and the Aeolus
- Function Library. The BUILDER is an easy to use interactive program
- prototyper and Clipper source code generator and the Function Library
- is a set of Clipper source code functions and procedures that automate
- much of the rote work of Clipper programing. It has been my experi-
- ence that a knowledgable user of these tools can easily cut the work
- involved in a project by a minimum of 60%.
-
- This manual is divided into three distinct sections the first is the
- User Giode which describes how to operate the BUILDER program and sec-
- ond the REFERENCE GUIDE which gives a detail description of each func-
- tion and procedure in the Function Library. The last section is the
- User Guide for the BREPORT Report Code Generator.
-
- This product is for the experienced Clipper programmer only. BUILDER
- creates incomplete source which requires the programmer to complete.
- It is designed only to generate the time-consuming rote programming
- tasks almost every project has in abundance. The user of this product
- must also be competent at using the MS-DOS/PC-DOS operating system.
-
- Clipper programmers of all experience levels can use the BUILDER and
- Function Library. Inexperienced programmers will find many useful
- examples of modular coding technique in the Function Library and in
- source generated by the BUILDER. Experienced programmers will like
- these tools as they free the programmer from the time-consuming pro-
- gramming tasks that take a large part of a programmers time and allow
- the programmer to concentrate on the shorter but more involved areas
- of a program.
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- <1>
- Aeolus BUILDER User Manual
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- INTRODUCTION:
-
- The Aeolus BUILDER and Function Library. The BUILDER is an interac-
- tive program prototyper and Clipper source code generator which allows
- the user to create a nearly complete text based windowing application
- which includes a drop down menu system, dialog windows, pick-list win-
- dows and file maintenance windows. The windows are placed on the
- screen in a logical cascading fashion but may be sized or moved any-
- where on the screen easily. All the display and input fields inside
- the window can alse be moved or changed. The BUILDER includes the
- ability to create Clipper .DBF databases and set the screen colors for
- your application . When the prototype is complete, selecting the Gen-
- erate Source Code menu option will create Clipper source code which
- uses the Aeolus Function Library--which can provide useful example
- code. The Function Library is a set of high level Clipper functions
- and procedures which were developed over a period of two years based
- on the needs of real applications in the real world. See the Function
- Library Reference Guide for detailed information on how to use all the
- tools provided in the Function Library.
-
- The Aeolus BUILDER and Function Library used by an experienced user
- should easily cut a project in half--more in most instances, less in
- others. Using the prototyper a programmer, in a matter of minutes,
- can show an end user the general look and feel of the application
- she/he is creating. This ability to show a user what a program is
- like to operate before the first line of code is written is valuable
- in mapping out changes before any significant effort is expended which
- would otherwise make changes difficult. When the design is complete
- 60% to 90% of the source code is generated by the BUILDER, the pro-
- grammer simply completes the system. Since the BUILDER creates most
- of the source code there will be fewer bugs, since the user has
- already "played" with the prototype they will want fewer changes.
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- <2>
- Aeolus BUILDER User Manual
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- INSTALLATION:
-
- System requirments:
-
- To install the Aeolus BUILDER on your computer you will need an IBM
- compatible computer operating under MS-DOS or PC-DOS version 2.x or
- greater.
-
- You will also need a Clipper compiler, either Summer '87 or Version
- 5.01.
- Note to Clipper Version 5.01 users you will not be able to use the /n
- switch on the compiler with this release of BUILDER.
-
- The BUILDER will require that your PC has 400K of RAM free when it is
- run. Hard Disk Systems:
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- Use the DOS COPY command to copy The BUILDER.EXE and BREPORT.EXE pro-
- grams from the original diskette into a subdirectory on your hard
- drive that is included in your PATH command. It is reccommended you
- put it in the C:\CLIPPER for Summer '87 or C:\CLIPPER5\BIN for Version
- 5.01.
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- Copy BUILDER.LIB to your hard drive, put it in the subdirectory
- C:\CLIPPER for Summer '87 or C:\CLIPPER\LIB for Version 5.01.
- Or whereever you put your program libraries.
-
- Floppy Disk Systems:
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- If you only have floppy drives to work with, you can still use the
- Aeolus BUILDER and Function Library. Copy the BUILDER.EXE and BRE-
- PORT.EXE files to 'work' disks and use it in one floppy drive, Copy
- the BUILDER.LIB library to the diskette with your other Clipper
- libraries. Use BUILDER and BREPORT to create the initial source and
- compile you Clipper program the way you normally would, except be sure
- the BUILDER.LIB library file is accessable by your linker.
-
- General Note: >>> On the command line for your linker or in you .LNK
- file, be certain that BUILDER.LIB is referenced BEFORE EXTEND.LIB. If
- this is not done the linker will report 'Undefined Symbols Exist'.
-
- for example:
- Using PLINK86 as a standard example the following will work-
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- SET LIB=\CLIPPER\
- PLINK86 FI MYPROG LIB CLIPPER,BUILDER,EXTEND
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- it works because BUILDER comes before EXTEND and the following will
- produce errors:
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- SET LIB=\CLIPPER\
- PLINK86 FI MYPROG LIB CLIPPER,EXTEND,BUILDER
-
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- <3>
- Aeolus BUILDER User Manual
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- USER GUIDE:
-
- GETTING STARTED
-
- General Notes:
- At all times while operating the BUILDER program the bottom line on
- the screen will contain the allowable keystrokes and their function.
- Remember to look at the bottom line of the screen whenever you don't
- know what to do next!
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- Upon initially executing the BUILDER program you will be presented
- with this screen which sets the startup options for the application
- you will create. All the information entered here is also available
- from the BUILDER main menu, so don't worry about mistakes.
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- [Initialization Entry Screen]
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓╔════════════════════════════════════════════════════╗▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Enter Information About New Application ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Author ██████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Company Name: ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ ██████████████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Network (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Screen Heading (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Application Name: (if Screen Heading is YES) ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ ██████████████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Exploding Windows? (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Decimal ASCII for Desk Background 176 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ System Message Line 24 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Program Filename ████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Printer Port (1-3) 1 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓ Up/Down-Prev/Next Field ▓ Enter any Changes ▓ ESC to Exit ▓
-
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- Enter your name in the "Author" field, the name will be used in the in
- stream source code comments only.
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- Enter the company whose name should appear on the copyright notice in
- the source code comments and on the screen heading.
-
- If you are creating a multi-user application to be run on a local area
- network enter Y at the "Network (Y/N)" field otherwise enter N.
-
- <4>
- Aeolus BUILDER User Manual
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- If you want a screen heading that displays the company name and the
- application name enter Y at the "Screen Heading (Y/N)" field.
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- Enter the application name that will appear in the copyright notice in
- the soure code comments and on the screen heading.
-
- If you want your application to display its windows in exploding fash-
- ion enter a Y at the "Exploding Windows" prompt otherwise enter N.
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- The "Desk Background" is the CHR() value of the screen background, if
- you have a favorite character-use it, otherwise leave the default.
- The new character will display on the background, however, you will
- have to exit to DOS and re-enter BUILDER to see it.
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- Unless you really want to rearrange the screen, leave the message line
- at its default of 24.
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- In the "Program Filename" field enter the filename of the application
- to create. You may enter a filename extension if you like but be
- warned you WILL regret it if you use .PRG! The default extension is
- .PR1. If you need to specify an alternate drive and path that is O.K.
- too.
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- The "Printer Port" field has two uses, one to set the printer port of
- application you create and any printing the BUILDER does will be sent
- to this port also. You will want to remember this if you are not using
- LPT1 for anything.
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- After the initial startup options are entered you must create a root
- menu for your application. Although you may rummage around the
- BUILDER menu and do other tasks at this time, BUILDER will force you
- to add a root menu.
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- Aeolus BUILDER User Manual
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- [Root Menu Initialization Entry Window]
- Change Window █Add Window█ Options Files Colors Mode
- ║ ╔════════════╗Aeolus Software Company ║
- ║ ║█Menu███████║tomer Registration System ║
- ╚══════════════║ Dialog ║══════════════════════════════════════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ File ╔═ ADD/CHG MENU ════╡ Record: 1 of 0 ╞════╗▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚══════║ MENU LABEL: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ╟▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚══════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
-
-
- To do this enter a menu label and press the PgDn key to save each
- label, when finished press the ESC key until the BUILDER menu (bar
- menu on the top line of the screen) disappears. You will then see the
- prototype of your newly created root menu.
-
-
- Note:
- While entering menu labels you may notice that the ADD/CHG MENU window
- above says Record 1 of 0 and think that this is confusing and illogi-
- cal. In all the BUILDER file maintenance routines when the first num-
- ber is one greater that the second that means you are in ADD mode and
- that you are working on a record that currently does not exist.
-
- After entering your root menu labels and ESCaping to the prototype
- your screen should look something like this.
-
- When you exit to DOS and re-enter the BUILDER you will be presented
- with the root menu of your application prototype thus bypassing the
- startup options already entered.
-
-
-
-
-
-
- <6>
- Aeolus BUILDER User Manual
-
-
-
-
- [Post Initialization]
- ╔══════════════════════════════════════════════════════════════════════════════╗
- ║ Aeolus Software Company ║
- ║ Customer Registration System ║
- ╔══════════════════════════════════════════════════════════════════════════════╗
- ║ █Maintenance█ Process Reports ║
- ╚══════════════════════════════════════════════════════════════════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Up/Down Left/Right ▓ ENTER-Select ▓ F1-Builder Menu ▓ ESC-Exit ▓
-
-
- Notice three things at this point. One, you are now operating a simu-
- lation of the application being created and the menus function very
- similar to the actual application. Two, you can get back to the
- BUILDER menu by pressing the F1 key (see the bottom line of the
- screen). Three, if you want to add a submenu or sub-window press
- ENTER on any of the menu options the BUILDER Add Window submenu is
- automatically presented, if you are in Prototype mode a message box
- will be displayed indicating the desired menu option is not installed.
-
- Let's say then that you now want to add a submenu or sub-window to the
- Maintenance menu option on the example application. Pressing enter
- with the menu bar positioned on the 'Maintenance' label will bring up
- the BUILDER Add submenu.
-
- Pressing ENTER on any menu option or non-file maintenance window will
- either bring up the sub-window or the BUILDER Add submenu, this is how
- you application is built.
-
- That is the basics of prototype operation. Each BUILDER option will
- now be explored in detail.
-
-
-
-
-
- <7>
- Aeolus BUILDER User Manual
-
-
-
-
- MAIN MENU.
-
- To make changes to your application prototype, access the BUILDER main
- menu by pressing the F1 key. A menu bar will be placed on the top of
- the screen overlapping the prototype screen.
-
- [BUILDER Main Menu]
- █Change Window█ Add Window Options Files Colors Mode
- ║ Aeolus Software Company ║
- ║ Customer Registration System ║
- ╔══════════════════════════════════════════════════════════════════════════════╗
- ║ █Maintenance█ Process Reports ║
- ╚══════════════════════════════════════════════════════════════════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit to Prototype ▓
-
-
- Move the cursor using the left and right arrow keys and press ENTER to
- select an option or press ESC from the BUILDER main menu to exit to
- your prototype.
-
- Select from options:
-
- Change Window - move/size windows, move/change text in windows
- Add Window - put a new Menu/Dialog/Picklist/File Maintenance window
- on the BUILDER prototype
- Options - modify screen heading/network/program name options
- Files - modify database list for program, modify database
- structures, or generate source code
- Colors - modify the screen colors for the program you are
- creating
- Mode - select between development and prototype modes
-
-
-
-
- <8>
- Aeolus BUILDER User Manual
-
-
-
-
- CHANGE WINDOW
-
- Selecting the Change Window main menu option will bring down a submenu
- of four choices.
-
- [BUILDER Change Window Sub-Menu]
- █Change Window█ Add Window Options Files Colors Mode
- ║╔═══════════════╗ Aeolus Software Company ║
- ║║█Move Window███║ Customer Registration System ║
- ╔║ Size Window ║═════════════════════════════════════════════════════════════╗
- ║║ Move Elements ║ Process Reports ║
- ╚║ Edit Elements ║═════════════════════════════════════════════════════════════╝
- ▓╚═══════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit ▓
-
-
- Changes will be made to the last window selected in the prototype
- application.
-
- Move Window:
-
- Selecting the Move Window menu option will cause the BUILDER menus to
- disappear and display only the prototype. The arrow keys will be
- enabled and pressing any of the four arrow directions will cause the
- selected window to move in that direction. When the window is posi-
- tioned where you want it press ESC and the Change Window submenu will
- reappear.
-
- Size Window:
-
- The Size Window option will cause the BUILDER menus to disappear also,
- however, now the arrow keys will change the size of the selected pro-
- totype window. Again press ESC to return to the Change Window submenu.
-
- Move Elements:
-
- <9>
- Aeolus BUILDER User Manual
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- The Move Elements option will cause the BUILDER menus to disappear and
- highlight a window element. On menus this will be a menu label, on
- dialog windows or file maintenance windows it will begin with a dis-
- play element. Press the arrow keys to move the element to the desired
- location within the window, the BUILDER will prohibit you from moving
- it outside the window boundries. Press the PgUp and PgDn key to high-
- light the previous and next window element. If you are moving a dis-
- play element of a dialog or file maintenance window, pressing the TAB
- key will highlight the 'get' element associated with that display ele-
- ment and allow you to move it, pressing TAB again selects the display
- element again. Pressing the Ctrl+Down Arrow key combination will move
- all window elements at the current location and below to be moved down
- one line, Ctrl+Up Arrow will move the elements at or below the current
- location up one line.
-
- Edit Elements:
-
- The Edit Elements option allows you to add or change window elements.
- When selected an edit window exactly like the one used to Add the win-
- dow will be presented which will allow you to change or delete any
- existing window element or add new elements. Deleting all the ele-
- ments in a window will delete the window.
-
- If you delete a window that has sub-window(s) attached to it, you will
- create a 'hole' in your application hierarchy. You can add another
- window to fill this hole. If you want to delete an entire string of
- windows, either start from the bottom window and work up, or delete
- the source code after it has been generated.
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- <10>
- Aeolus BUILDER User Manual
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- ADD WINDOW
-
- There two ways to add a window either append or insert. BUILDER will
- ask you if inserting is alright when an insert condition occurs.
-
- [BUILDER Add Window Sub-Menu]
- Change Window █Add Window█ Options Files Colors Mode
- ║ ╔════════════╗Aeolus Software Company ║
- ║ ║█Menu███████║tomer Registration System ║
- ╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
- ║ █Maintenance█║ File Maint ║rocess Reports ║
- ╚══════════════║ Picklist ║══════════════════════════════════════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit ▓
-
- If you accessed the BUILDER main menu by pressing the F1 key and then
- selected the Add Window option on a window other than the root menu
- you will be presented with a prompt asking if you want to insert a
- window. If you answer Yes to the prompt the Add Window submenu will
- be presented. Adding a window will insert it in between the last
- selected window and the window previous to it.
-
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- <11>
- Aeolus BUILDER User Manual
-
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- [BUILDER Add Window - Cannot Append Dialog]
- Change Window █Add Window█ Files Options Colors Mode
- ║ ╔═════════════════════════╗re Company ║
- ║ ║ ║ation System ║
- ╔══════════════║ Cannot Append Window ║═════════════════════════════════════╗
- ║ █Mainte║ Insert Window? (Y/N) ║ts Utilities ║
- ╚══════════════║ ║═════════════════════════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit to Prototype ▓
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- <12>
- Aeolus BUILDER User Manual
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- ADD WINDOW - MENU
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- If you select a menu as the next window to add, type each label for
- that menu and press the PgDn key to save it. When you have finished
- entering all the labels for the menu (you will be held to the Clipper
- maximum of 32) press ESC until you are at the prototype. Make menu
- the selection necessary to access your new menu.
-
-
- [BUILDER Add Window/Menu Entry Window]
- Change Window █Add Window█ Options Files Colors Mode
- ║ ╔════════════╗Aeolus Software Company ║
- ║ ║█Menu███████║tomer Registration System ║
- ╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
- ║ Maintenance ║ File ╔═ ADD/CHG MENU ════╡ Record: 1 of 0 ╞════╗ ║
- ╚══════════════║ Pickl║ MENU LABEL: ║═════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚══════║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚══════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
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- <13>
- Aeolus BUILDER User Manual
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- ADD WINDOW - DIALOG BOX
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- Selecting a dialog box as the next window to add will present the
- dialog creation/modification window. Enter the desired data then
- press the PgDn key to save each dialog element.
-
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- [BUILDER Add Window/Dialog Box Entry Window]
- Change Window █Add Window█ Options Files Colors Mode
- ║ ╔════════════╗Aeolus Software Company ║
- ║ ║ Menu ║tomer Registration System ║
- ╔══════════════║█Di╔═ DIALOG ══════════╡ Record: 1 of 0 ╞════╗════════════════╗
- ║ █Maintenance█║ Fi║ Display Text: ║ ║
- ╚══════════════║ Pi║ ████████████████████████████████████████ ║════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══║ GET var: ██████████ Length: ██ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Picture: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Initialize?: N (Y/N) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Initialize to: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Enhanced Color?: N (Y/N) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚══════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
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- The only required entry is the "Display Text" field. All the other
- fields are optional.
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- If you do not enter a variable name in the "GET var" field the element
- will be treated as a display only entry. Enter the name of the memory
- variable you want to GET at this element of your dialog box.
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- Enter the byte length of the GET variable.
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- If you want a PICTURE clause added to your GET enter the text (either
- with or without quotes) in the "Picture" field.
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- If you want the GET variable initialized before the READ is executed
- enter a Y in the "Initialize? (Y/N)" field.
-
- Enter the value to initialize the GET var to in the "Initialize to"
- field you may enter a quoted literal value or a function, like
-
- <14>
- Aeolus BUILDER User Manual
-
-
-
-
- "space(25)" for example.
-
- The "Enhanced Color? (Y/N)" if Y will display the "Display Text" field
- in the "Window Message" color instead of "Window Normal" - see the
- section on colors about these.
-
- Note: If you use any double quote characters in the Display Text or
- Picture fields, they will be removed when the source code is written.
-
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- <15>
- Aeolus BUILDER User Manual
-
-
-
-
- ADD WINDOW - FILE MAINTENANCE
-
- Selecting to Add a File Maintenance window will first present an
- optional dialog which asks what database file to SELECT for this File
- Maintenance. It is usually best to create your databases before
- creating File Maintenance windows. (see the section under
- Files/Creating-Modifying Databases)
-
-
- [BUILDER Add Window/File Maint - Alias Name Window]
- Change Window █Add Window█ Options Files Colors Mode
- ║ ╔════════════╗Aeolus Software Company ║
- ║ ║ Menu ║tomer Registration System ║
- ╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
- ║ █Maintenance█║█╔═══════════════════════╗ Reports ║
- ╚══════════════║ ║ Select File: ████████ ║═════════════════════════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═╚═══════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Enter Alias to Select for File Maintenance ▓ ESC-Exit ▓
-
-
- You must enter a database ALIAS to SELECT for the file maintenance
- window to begin entering the file maintenance window data.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- <16>
- Aeolus BUILDER User Manual
-
-
-
-
- [BUILDER Add Window/File Maint Entry Window]
- Change Window █Add Window█ Options Files Colors Mode
- ║ ╔════════════╗Aeolus Software Company ║
- ║ ║ Menu ║tomer Registration System ║
- ╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
- ║ █Maintenance█║█╔═══════════════════════╗ Reports ║
- ╚══════════════║ ║ Select File: ████████ ║═════════════════════════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═╚═══╔═ FILE MAINT ══════╡ Record: 1 of 0 ╞════╗▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Display Text: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Picture: ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Key Field: N (Y/N) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Field Name: ██████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Field Type: █ (C,N,D,M) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Field Length: ███ (1-255) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Field Decimal: ███ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Format Code: █ [M]emo [P]hn [S]sn [Z]ip▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═ F10-Add from Database ══════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
-
-
- Entering information for a file maintenance window:
-
- The bottom border of the window has a message (this is why it's better
- to create your databases first) that reads "F10-Add from Database".
- If you press F10 a pick list of all the databases available in the
- current directory will be displayed, pressing ENTER on any selection
- will add an element to the File Maintenance for each field defined in
- the database. That way you don't have to enter any of the field
- information. Then page back through the field list and add any other
- information you want for your file maintenance window.
-
- Enter any display text associated with the field in the Display Text
- field you can use any text upper or lower case, double quotes will be
- removed in the generated source code.
-
- If the field requires a PICTURE enter a valid Clipper PICTURE here,
- again double quotes will be removed when code is generated.
-
- All fields identified with the Key Field entry equal to "Y" will be
- positioned as the first fields in the File Maintenance window and no
- duplicates (assuming the fields match by the index) will be allowed.
- If there are no Key Field entries equal to "Y" code will be generated
- to allow duplicates.
-
-
- <17>
- Aeolus BUILDER User Manual
-
-
-
-
- The Field Name, Type, Length and Decimal are used to determine the
- name of the GET memory variable, the validity of any Format Codes
- used, and the size the window is required to be. (that is why it is
- best to get these fields directly from a database - see F10 key expla-
- nation above) These entries should exactly match those on the data-
- base structure.
-
- You can automatically format a field on your File Maintenance window
- using one of the four Format Codes.
-
- Format Code >>must have>>> Field Type Field Size Creates
-
- M - Memo M 10 a Y/N field
- which if Y
- pops up a memo
- edit window.
-
- P - Phone C 10 Formats the
- field to
- accept a phone
- number delimited
- like:
- (999) 999-9999
-
- S - Socal Security Number C 9 Formats the
- field to
- accept a social
- security
- number delimited
- like:
- 999-99-9999
-
- Z - Zip Code C 9 Formats the
- field to
- accept a zip
- code delimited
- like:
- 99999-9999
-
- See Appendix A How to operate generic file maintenance windows.
- ADD WINDOW - PICK LIST
-
- This window type has only one windowful of information to enter but
- each entry is critical to the outcome of the Pick List window so be
- very careful with each field in this window.
-
-
- [BUILDER Add Window/Pick List Entry Window]
- Change Window █Add Window█ Options Files Colors Mode
- ║ ╔════════════╗Aeolus Software Company ║
- ║ ║█Pick List██║tomer Registration System ║
- ╔══════════════║ Dialog ║══════════════════════════════════════════════════╗
-
- <18>
- Aeolus BUILDER User Manual
-
-
-
-
- ║ █Maintenance█║ Fi╔ PICK LIST ════════════════════════════════╗ ║
- ╚══════════════║ Pi║ Window Height: ██ Width: ██ ║═══════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══║ Select Alias: ████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Display Expression (evaluated as a macro) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ █████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ QWERTY Scroll? █ (Y/N) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ QWERTY Key Size: ██ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Bounded By: ██████████ (fieldname) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓ Enter Pick List Information ▓ Ctrl+PgDn-Delete ▓ ESC-Exit ▓
-
-
- This is the only window where you have to enter the window dimensions,
- this is because there is no reliable method to figure it out, unlike
- the other window types. That means you will have to figure out the
- size you like and enter the number of rows the window will occupy and
- the number of columns in the first two fields; "Window Height" and
- "Width".
-
- The next field, "Select Alias", is the Alias of the database that con-
- tains the information you want to display in your pick list window.
-
- The "Display Expression" field can get pretty complex and the BUILDER
- entry field will scroll side to side to a maximum of 70 characters.
- Enter anything that can be evaluated as a macro return a character
- type string. You can bring in fields of related databases also. Some
- examples:
-
- (1) assume: primary database INVOICE related to CNAM
-
- if(!empty(fdate),dtoc(fdate),space(8))+" "+cust_nbr+"
- "+cnam->cust_name
-
- This example does a number of things you will want to know about the
- Pick List function operation. The first section, the IF() function
- either displays a valid date from the INVOICE database or SPACE(8),
- this is important because the Pick List function does not allow scrol-
- ling where the display text is completely blank. Which in the case of
- an empty date field converted to character would return " / / ",
- and would not be blank and which would display a windowful of empty
- data when the database is at EOF() and allow the user to scroll in
-
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- Aeolus BUILDER User Manual
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- this area. The next field, seperated by a single space, is the
- CUST_NBR field in the INVOICE database. The last field is a field in
- another database related to INVOICE by the CUST_NBR field and displays
- the field CUST_NAME from the database CNAM, again seperated by a
- single space. This way everything is converted to character for dis-
- play and when at EOF() our little string returns only spaces.
-
- (2) assume: primary database EMPLYEES key EMPL_NBR
-
- empl_nbr+" "+trim(fname)+" "+lname
-
- This is a simpler and more common example. Three fields from a single
- database are displayed each seperated by a single space character.
- The first and last fields are displayed as is from the database. The
- FNAME field is TRIM()ed, however, thus shortening the length of the
- displayed text, not to worry, as the Pick List function will
- widen/shorten any display to fit into the Width you specified.
-
- The "QWERTY Scroll? (Y/N)" is asking if you want to allow scrolling
- through the Pick List using the alphanumeric (QWERTY) keyboard as well
- as the cursor controls. If you enter "Y" your Pick List will have a
- field on the top border delimited by square brackets ([]) into which
- the user will be able to enter any text they like, anything entered
- from the QWERTY portion of the keyboard will cause the pick list to be
- repositioned using the QWERTY data between the brackets as the key
- expression. For example if you have a pick list window displayed and
- the key field is a last name and you enter a J character the first
- record in your database with a last name beginning with the letter J
- will be displayed followed by other names in alphabetical order. Next
- you type the letter O, this will display the names starting with JO as
- their last name and so on until you find what you're looking for.
- This option is very useful when scrolling through large databases.
- The backspace key will remove the last character entered into the
- QWERTY area and reposition the database accordingly.
-
- The "QWERTY Key Size" field is an optional field used to override the
- length of the actual index key. Sometimes the index key is very long
- and you will want to restrict the area available for entry, enter a
- number that is smaller than the size of the index key if you use this
- otherwise leave it as zero to use the default size. If you enter a
- value larger than the key or larger than the window width the results
- will be unpredictable.
-
- The "Bounded by" option will only be allowed if the "QWERTY Scroll?
- (Y/N)" field is set to "N". Enter the name of a field - most likely
- part of the controlling index - and in the generated source code you
- will have to add a SEEK to position the database where you like. The
- Pick List function will only scroll records where the entered field-
- name is equal to the value when the function was initiated. These
- records must be contigious in the database, as soon as the entered
- fieldname changes, scrolling will not be allowed. This option
- restricts any scrolling to a subset of your database.
-
- <20>
- Aeolus BUILDER User Manual
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-
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-
- For example:
-
- You have a database that contains information on your factories. You
- have three factories, called Plant-A, Plant-B and Plant-C. You want to
- scroll through the Plant-B data records but not enounter any Plant-A
- or Plant-C records. You have an index on the PLANT_ID field (contains
- "A","B", or "C" to identify the factory). Enter PLANT_ID in the
- Bounded by Pick List field. Then after you have generated the source
- code, add the command 'SEEK "B"' just before excuting the picklist
- procedure. This will scroll ONLY the Plant-B records and will not
- allow the user to see any Plant-A or C records.
-
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- OPTIONS
-
- Select "Options" from the BUILDER main menu to modify the information
- you entered at system startup.
-
-
- [BUILDER Options - Change Initialization Options Window]
- Change Window Add Window █Options█ Files Colors Mode
- ║ ╔════════════════════════════════════════════════════╗ ║
- ║ ║ Enter Information About New Application ║ ║
- ╔════════════║ ║════════════╗
- ║ █Maintenanc║ Author ██████████████████████████████ ║ ║
- ╚════════════║ Company Name: ║════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ ██████████████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Network (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Screen Heading (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Application Name: (if Screen Heading is YES) ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ ██████████████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Exploding Windows? (Y/N) N ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Decimal ASCII for Desk Background 176 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ System Message Line 24 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Program Filename ████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ Printer Port (1-3) 1 ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓ Up/Down-Prev/Next Field ▓ Enter any Changes ▓ ESC to Exit ▓
-
-
- Enter your name in the "Author" field, the name will be used in the in
- stream source code comments only.
-
- Enter the company whose name should appear on the copyright notice in
- the source code comments and on the screen heading.
-
- If you are creating a multi-user application to be run on a local area
- network enter Y at the "Network (Y/N)" field otherwise enter N.
-
- If you want a screen heading that displays the company name and the
- application name enter Y at the "Screen Heading" field. If you
- changed this you may have some windows to move to display the heading.
-
- Enter the application name that will appear in the copyright notice in
- the soure code comments and on the screen heading.
-
- If you want your application to display its windows in exploding fash-
- ion enter a Y at the "Exploding Windows" prompt otherwise enter N.
- The BUILDER will not
-
- display the windows in exploding fashion, you will have to compile the
- generated source to see this.
-
- <22>
- Aeolus BUILDER User Manual
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- The "Desk Background" is the CHR() value of the screen background, if
- you have a favorite character-use it, otherwise leave the default.
- The new character will display on the background, however, you will
- have to exit to DOS and re-enter BUILDER to see it.
-
- Unless you really want to rearrange the screen, leave the message line
- at its default of 24.
-
- In the "Program Filename" field enter the filename of the application
- to create. You may enter a filename extension if you like but be
- warned you WILL regret it if you use .PRG! The default extension is
- .PR1. If you need to specify an alternate drive and path that is O.K.
- too.
-
- The "Printer Port" field has two uses, one to set the printer port of
- application you create and any printing the BUILDER does will be sent
- to this port also. You will want to remember this if you are not using
- LPT1 for anything.
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- FILES
-
- Selecting "Files" from the BUILDER main menu will present the "Files"
- submenu which contains three selections that deal with files for the
- application you are building.
-
-
- [BUILDER Files Sub-Menu]
- Change Window Add Window Options █Files█ Colors Mode
- ║ Aeolus╔═════════════════════════╗ ║
- ║ Customer ║█Edit Databases USEd█████║ ║
- ╔══════════════════════════════════║ Modify/Create Structure ║═════════════════╗
- ║ Maintenance Process║ Generate Source Code ║ ║
- ╚══════════════════════════════════╚═════════════════════════╝═════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓ Up/Down Left/Right ▓ ENTER-Select ▓ ESC-Exit ▓
-
-
-
- The Files menu has three options:
- Edit Databases USEd - to provide BUILDER with a list of databases and
- indexes your application will require.
-
- Modify/Create Structure - to create or change .DBF databases struc-
- tures.
-
- Generate Source Code - Creates BUILDER source file.
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- FILES - EDIT DATABASES USED
-
- Selecting the "Edit Databases USEd" option of the "Files" submenu will
- present the database/index list window which will allow you to create
- and maintain a list of all the databases and indexes your system will
- require.
-
- [BUILDER Files/Edit Databases USEd Option, Entry Window]
- Change Window Add Window Options █Files█ Colors Mode
- ║ Aeolus╔═════════════════════════╗ ║
- ║ Customer ║█Edit Databases USEd█████║ ║
- ╔══════════════════════════════════║ Modify/Create Structure ║═════════════════╗
- ║╔═ DATABASES ═════════════════╡ Record: 1 of 0 ╞════╗de ║ ║
- ╚║ Database: ████████ ║══════╝═════════════════╝
- ▓║ Alias: ████████ (if other than database name) ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ Indexes Key Expression ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ████████ ████████████████████████████████████████ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓╚════════════════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Enter New Information ▓ PgDn-Save ▓ ESC to Exit ▓
-
-
- Enter the filename of a .DBF database your system will need opened in
- the "Database" field.
-
- If the database name in the previous field is not the alias you want
- to use in your program, enter the alternate alias in the "Alias"
- field. Note that some valid filename characters cannot be used in the
- alias - I have not seen this anamoly documented in any Clipper manuals
- or books. (watch out for hyphens)
-
- There is room to open eight indexes for any database, if you need more
- use the next record, enter the index name under the heading "Indexes"
- and the key expression associated with it under the "Key Expression"
- heading.
-
-
-
-
-
- <25>
- Aeolus BUILDER User Manual
-
-
-
-
- FILES - MODIFY/CREATE STRUCTURE
-
- To modify the structure of an existing .DBF database or create a .DBF
- database select the "Modify/Create Structure" option of the "Files"
- submenu.
-
- Selecting this option will present a dialog which will require you to
- enter the name of a database you want to modify/create. If you press
- ENTER and there are .DBF files in the default directory a pick list
- will be presented for you to select from. You must enter something
- here to to get to the next window, the structure modification/creation
- window.
-
-
- [BUILDER Files/Modify-Create Sturcture - Database Name Entry]
- Change Window Add Window Options █Files█ Colors Mode
- ║ Aeolus╔═════════════════════════╗ ║
- ║ Customer ║ Edit Databases USEd ║ ║
- ╔══════════════════════════════════║█Modify/Create Structure█║═════════════════╗
- ║ █ Maintenance█ ╔═════════════════════════════════╗ ║ ║
- ╚════════════════════════║ Database: █████████████████████ ║═╝═════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚═════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Enter Database Name ▓ ESC-Exit ▓
-
-
-
-
-
-
-
-
-
-
-
-
-
- <26>
- Aeolus BUILDER User Manual
-
-
-
-
- FILES - MODIFY/CREATE STRUCTURE
-
- The structure modification window contains four columns into which you
- enter your database description.
-
- Enter the field name in the first column, the first character must be
- "A" through "Z", the rest of the field name may contain any alphabetic
- or numeric characters and the underscore. A field name can be from
- one to ten characters in length.
-
- The second column, Type, refers to the field type. There are five
- possible field types, you only need to enter the first character of
- the field type you want. The five field types are as follows:
-
- C - Character. Alphanumeric text type data.
- N - Numeric. Containing a value that can be operated on using math-
- matical calculations.
- D - Date. Will only be allowed to have a valid date. Can use
- mathmatical calculations to get a resultant date also.
- M - Memo. System will generate a .DBT file to store "word pro-
- cessing" like text.
- L - Logical. Can be set to true (.t.) or false (.f.) only.
-
- The third column is the length of the field of the name and type
- already entered. If you entered Date, Memo or Logical as the field
- type; the length will be automatically entered for you. The maximum
- length for a Character field is 255 bytes, for Numeric 20.
-
- The fourth column is only used if the field type is set to Numeric and
- the allowable size varies. The allowable values (as with the other
- three columns) will be displayed on the bottom line of the screen.
-
-
-
-
-
-
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-
-
-
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-
-
-
-
-
-
-
-
-
-
-
- <27>
- Aeolus BUILDER User Manual
-
-
-
-
- FILES - MODIFY CREATE STRUCTURE
-
-
- [BUILDER Files/Modify-Create Structure Modification Window]
- Change Window Add Window Options █Files█ Colors Mode
- ║ Aeolus╔═════════════════════════╗ ║
- ║ Customer ║ Edit Databases USEd ║ ║
- ╔══════════════════════════════════║█Modify/Create Structure█║═════════════════╗
- ║ █Maintenance█ ╔═════════════════════════════════╗ ║ ║
- ╚════╔══════════════════════════════════════╗R████████████ ║═╝═════════════════╝
- ▓▓▓▓▓║ Structure: CUSTOMER.DBF ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║══════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ╔═Name═══════Type══════Len═Dec═╗ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║███████████ █████████ ██0 ██0 ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║ ║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ╚══════════════════════════════╝ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓║ ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓╚═ F10-Print Structure ════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Up/Down-Prev/Next Field ▓ 1st Char is A-Z, Rest Are 0-9, A-Z or _ ▓ ESC-Exit ▓
-
-
- Use the up and down arrow keys to move between previously defined
- fields. Press the F10 key and the database structure will be printed
- at the printer port assigned in the "Printer Port" field of the
- "Options" window.
-
- Press Ctrl+N to insert a field and Ctrl+Y to delete a field. These
- are the only key combinations not on your screen so you will need to
- remember them. There the same as in dBASE so it's not that difficult.
-
- Press Ctrl+W or ESC to exit.
-
- If you have made any changes a dialog window will be presented asking
- if you would like to make the structure changes permanent. Answer Yes
- or No to the question. If you answer yes the old structure will be
- saved to a .BAK file, the new structure will be appended with the old
- structures data records if there were any. If you answer no, nothing
- will be changed.
-
-
-
-
-
- <28>
- Aeolus BUILDER User Manual
-
-
-
-
- FILES - GENERATE SOURCE CODE
-
- To create Clipper source code select the "Generate Source Code" option
- from the "Files" submenu.
-
- You will be prompted "Ready to Generate Source? (Y/N)" press Y for yes
- or press N for no (ESC for no will also work). If the file to be
- created already exists, you will be prompted "File Exists, Overwrite?
- (Y/N)" - answer yes to generate source, otherwise the source will be
- created, the window will disappear when the source code generation is
- completed.
-
-
- [BUILDER Files/Generate Source Code - Ready Dialog]
- Change Window Add Window Options █Files█ Colors Mode
- ║ Aeolus╔═════════════════════════╗ ║
- ║ Customer ║ Edit Databases USEd ║ ║
- ╔═════╔════════════════════════════════════════╗te Structure ║═════════════════╗
- ║ █Mai║ File: CRS.PR1 ║urce Code████║ ║
- ╚═════║ Ready to Generate Source? (Y/N) ║═════════════╝═════════════════╝
- ▓▓▓▓▓▓╚════════════════════════════════════════╝▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Press Y for Yes or N for No ▓
-
-
- Since this product is very easy to use, the source created is less
- what you would have written and more what I would have written. If
- you can deal with modifying my code you will like and enjoy the speed
- with which you can create applications with BUILDER. On the other
- hand, if you are a more free spirit and just have to use your own
- logic and algorithms you may not like the results. That, however you
- may view it, is the trade-off of making this a very easy to use prod-
- uct.
-
-
-
-
- <29>
- Aeolus BUILDER User Manual
-
-
-
-
- COLORS
-
- To modify the colors on the application you're building select the
- "Colors" option from the BUILDER main menu. This will present the
- color selection window. The left side of the color selection window
- will be a menu from which you can select each color variable for modi-
- fication. Use the up and down arrows and press ENTER to select the
- color to change.
-
-
- [BUILDER Color Modification Window]
- Change Window Add Window Options Files █Colors█ Mode
- ║ ╔════════════════╗╔═════════════════════════════╗ ║
- ║ Cus║█Background█████║║╔═══════════════════════════╗║ ║
- ╔════════════════════════════║ Screen Header ║║║ HEADER MESSAGE ║║═╗
- ║ █Maintenance█ P║ Header Message ║║╚═══════════════════════════╝║ ║
- ╚════════════════════════════║ Wndw Normal ║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║═╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Message ║║▓▓▓╔════════════════╗▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Error ║║▓▓▓║ Window Normal ║▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Reverse ║║▓▓▓║ Window Message ║▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Error Box ║║▓▓▓║ Window Error ║▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Message Line ║║▓▓▓║ Window Reverse ║▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Shadow ║║▓▓▓╚════════════════╝▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓╔═══════════╗▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓║ Error Box ║▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══════════╝▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ ║║ MESSAGE LINE ║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════════╝╚═════════════════════════════╝▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓ Up/Down ▓ ENTER-Select ▓ ESC-Exit ▓
-
-
- After pressing ENTER on a color option a small display window will be
- displayed under the color menu. The display window will show the cur-
- rent SET COLOR TO scheme and whether you are currently able to change
- foreground or background color. Press the up and down arrow keys to
- increment and decrement the color. Press the left or right arrow keys
- to toggle between changing the foreground and background color. If
- you are changing the foreground color press the TAB key to toggle
- between a high and low intensity color. The colors you are changing
- will display in the right side of the color modification window, which
- is a small mock up of the application screen, as the changes are made.
- Press ESC to exit color changing.
-
-
-
-
- <30>
- Aeolus BUILDER User Manual
-
-
-
-
- [BUILDER Color Modification Window - Color Selected]
- Change Window Add Window Options █Files█ Colors Mode
- ║ ╔════════════════╗╔═════════════════════════════╗ ║
- ║ Cus║█Background█████║║╔═══════════════════════════╗║ ║
- ╔════════════════════════════║ Screen Header ║║║ HEADER MESSAGE ║║═╗
- ║ █Maintenance█ P║ Header Message ║║╚═══════════════════════════╝║ ║
- ╚════════════════════════════║ Wndw Normal ║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║═╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Message ║║▓▓▓╔════════════════╗▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Error ║║▓▓▓║ Window Normal ║▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Wndw Reverse ║║▓▓▓║ Window Message ║▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Error Box ║║▓▓▓║ Window Error ║▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Message Line ║║▓▓▓║ Window Reverse ║▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Shadow ║║▓▓▓╚════════════════╝▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║╔══════════════╗║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║║ COLOR: ║║║▓▓▓▓▓▓▓▓▓▓▓▓▓╔═══════════╗▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║║ BG/N ║║║▓▓▓▓▓▓▓▓▓▓▓▓▓║ Error Box ║▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║║ ║║║▓▓▓▓▓▓▓▓▓▓▓▓▓╚═══════════╝▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║║ Foreground ║║║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║╚══════════════╝║║ MESSAGE LINE ║▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════════╝╚═════════════════════════════╝▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓ Up/Dwn-Chg Color ▓ Left/Right-Frgd/Bkgd ▓ TAB-Intensity Toggle ▓ ESC-Exit ▓
-
-
- Press ESC to exit the "Colors" menu option. If any changes were made
- a prompt will display in the display area under the color menu asking
- if you want to save the changes.
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- <31>
- Aeolus BUILDER User Manual
-
-
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-
- MODE
-
- Select the "Mode" main menu option to set the application in one
- of two modes, "Development" or "Prototype". The default mode is
- "Development" and when set and you press ENTER on a non-file mainte-
- nance window in the application prototype the BUILDER "Add" submenu
- will be presented. However, if you set the mode to "Prototype" press-
- ing ENTER on a non-file maintenance window will display a window in
- the center of the screen which reads "This Option Not Installed". The
- "Prototyhpe" mode is useful when showing the proposed application to a
- user, in which case you wouldn't want the BUILDER menu popping up
- accidentally.
-
- To set the mode, select "Mode" from the main BUILDER menu. Press the
- right or left arrow keys to toggle between "Development" and "Proto-
- type", press ENTER to set the mode or ESC to abort this operation.
-
-
- [BUILDER Mode Change Window]
- Change Window Add Window Options Files Colors █Mode█
- ║ Aeolus Softwar╔════════════════════════════╗ ║
- ║ Customer Registra║ Set Mode to: █Development█ ║ ║
- ╔══════════════════════════════════════════╚════════════════════════════╝══════╗
- ║ █Maintenance█ Process Reports ║
- ╚══════════════════════════════════════════════════════════════════════════════╝
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓ Left/Right ▓ ENTER-Set Mode ▓ ESC-Abort ▓
-
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- <32>
- Aeolus BUILDER User Manual
-
-
-
-
- SUGGESTIONS
-
- USE THE 20 BYTE COMMENT FIELD ON EVERY WINDOW YOU CREATE, THE PROC MAP
- AT THE BEGINNING OF EACH GENERATED APPLICATION WILL BE MUCH (LET ME
- REPEAT THAT) MUCH MORE READABLE!
-
- When you begin an application, setup the root menu and then as soon as
- possible after that create your databases. Then add all the needed
- databases and indexes to the Databases USEd for the application. This
- will make naming variables and creating File Maintenance and Dialog
- windows easier.
-
- Again, don't use a .PRG extension on your generated source code, you
- will overwrite something you worked on by hand sooner or later.
-
- Cut from .PR1 files and paste into .PRG files to make changes to pre-
- viously generated program source.
-
- There will still be work that you must do by hand. The BUILDER is not
- designed to produce completed applications, only the time-consuming
- (boring?) repetitive tasks.
-
- How to attach a window or string of windows to a SET KEY TO... ?
- Simple, create a menu option somewhere called "DUMMY" and create the
- windows the SET KEY TO... will call. When the code is generated,
- remove the "DUMMY" menu option and the DO {procname} in the CASE and
- code it how you like by hand. Make the BUILDER prototype as complete
- as possible before generating code. Show your users the prototype
- using the BDEMO.EXE program and don't code anything until the design
- is finalized. You will be happier, they will be happier, and the pro-
- ject will be completed sooner. Big design changes after you've been
- working on the code by hand for a week can set a project back a long
- way. On the other hand, adding new windows is relatively easy. Try
- to make screen changes in BUILDER and avoid making anything but small
- screen changes in the code.
-
- Working on the source by hand, steps:
- Step one. Modify any connections first, reroute procs where you need
- them to go, BUILDER can't connect things perfectly.
-
- Step two. Modify dialog box logic to work the way you want. Dialog
- boxes are great generic little routines but lack any real logic. The
- second thing you should normally do to a BUILDER generated program is
- adjust the logic to the dialog boxes. This can seem intimidating in a
- large system, but usually consists of deleting code and/or adding IF
- contructs for validations. And goes much faster than you think it
- will.
-
- Step three. The final step in a BUILDER generated application is to
- add your own logic, this is typically the guts of the program. This
- requires you to develop program code from scratch and in a typical
- BUILDER application comprises about 10% of the program. This program-
-
- <33>
- Aeolus BUILDER User Manual
-
-
-
-
- ming is unique to the application and is typically internal logic that
- doesn't require much user interaction. VALID functions can also be
- included in this step.
-
- Step four. Test, test, test. Done?
-
- New functions and procedures should be added in a separate .PRG file.
- This keeps the proc map clean and your procs/funcs are easier to find
- during debugging.
-
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- <34>
- Aeolus BUILDER User Manual
-
-
-
-
- APPENDIX A - How to Operate Generic File Maintenance Windows.
-
- When you create a file maintenance window using BUILDER. Code will be
- generated that operates the Generic File Maintenance routine in the
- GENPROC2.PRG program library file.
-
- When initially presented, a file maintenance window will display the
- fields at the current record location. A menu centered on the top
- border line of the window will be in control. Whenever the menu is the
- controlling operation a help line will be displayed on the bottom of
- the screen, the help line will disappear when control is elsewhere.
- Select "Add", "Change", or "Delete" from the menu by moving the high-
- light bar over that selection and pressing ENTER, press PgUp or PgDn
- to display the previous and next records, or press ESC to exit the
- file maintenance.
-
- When a Add, Change or Delete function is selected the Key fields will
- be presented in a sub-window, enter the information to locate the
- desired record. If the key information is not an exact match the
- record is positioned at the nearest match to the entered key informa-
- tion. Leaving all the Key information blank will select the current
- record.
-
- If your file maintenance doesn't have any key fields marked, then a
- "Duplicate Keys" file maintenance routine will be created. This will
- function the same as the "Keyed" file maintenance except the Key
- Fields sub-window will not be available.
-
- If Add or Change are selected the cursor is positioned to Add/Change
- the fields, after completion a confirmation prompt is given.
-
- If Delete is selected a confirmation prompt is presented.
-
- Results of confirmation prompts are posted after they are completed.
-
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- <35>
- Aeolus BUILDER User Manual
-
-
-
-
- APPENDIX B - The Generated Source Code
-
- CODE ORGANIZATION
- The source code generated will contain up to seven major sections.
- These are:
-
- I Initialization
- II Menus
- III Dialog Boxes
- IV File Maintenance Boxes
- V Memo Field Functions
- VI Pick List Boxes
- VII Index Checking
-
- I. Initialization.
-
- The initialization section of the program is located at the beginning
- of the generated program and it contains ten simple program sections.
-
- 1. Program and author identification comments
- 2. Proc map comments
- 3. Some SET ... commands.
- 4. Open the OPTIONS.DBF database
- 5. Set colors and other defaults from the data in OPTIONS.DBF
- 6. Display desktop and screen header
- 7. Execute the check index proc.
- 8. Open system databases and indexes
- 9. Execute root menu loop
- 10. Exit program code
-
- The initialization should be easy to decipher and the sections should
- be readily identifiable. You should have no difficulty if you want to
- add your own initializtion code to whats there.
-
- II. Menus.
-
- After the initialization code, the root and other menus will follow,
- each menu will be in a separate proc called MENUnnn where nnn is equal
- to the window number assigned by BUILDER. Note that the root menu
- will not have a number and the proc will simply be called MENU.
-
- Each menu proc is prefixed by a comment box which indicates what type
- of proc called the menu and also includes the comment entered from
- BUILDER.
-
- The color is set, the window is displayed and the menu variable is
- initialized before the loop is begun.
-
- Inside the loop a help message is displayed on line 24, and the color
- is set. All menus called directly by the root menu will contain DOs to
- TOTALKEYON and TOTALKEYOFF, these procs enable left and right scrol-
- ling.
-
- <36>
- Aeolus BUILDER User Manual
-
-
-
-
-
- The menu prompts are displayed and the MENU TO ... command is
- executed. A CASE statement follows which reacts to each menu option
- that has a window attached to it. The ESC key is trapped in the CASE
- to exit the menu.
-
- outside the menu loop the window on the screen is cleared and the proc
- in concluded.
-
-
- Example menu program code:
-
- ******************************************************
- ** CALLED BY: Root Menu Selection << Maintenance >> **
- ** Comment: Maintenance Menu **
- ******************************************************
- proc menu005
- set colo to (wndw_clr)
- winpush(05,03,08,24)
- opt1=0
- do whil .t.
- message("▓ Up/Down, Left/Right-Move Pointer ▓ ENTER-Select"+ ;
- "▓ ESC-Exit ▓",msg_ln,0,80,msg_clr)
- set colo to (wndw_clr)
- do totalkeyon
- @ 06,04 prompt " Student Evaluation "
- @ 07,04 prompt " Class Evaluation "
- menu to opt1
- do totalkeyoff
- do case
- case lastkey()=27
- exit
- case opt1=1
- do fmnt004
- case opt1=2
- do fmnt008
- endc
- endd
- winpop()
-
- III. Dialog Boxes.
-
- Dialog procedures are included in the source code only if at least one
- dialog box is defined in the BUILDER simulation.
-
- The dialog box procs follow the menus. Dialog box logic can take one
- of two forms, depending if any GETs are entered for that dialog. If
- GETs are available for the dialog box a READ command is executed,
- otherwise an INKEY(0) is command in put in the DO WHILE loop.
-
- Each dialog box begins with a comment box that indicates what type of
- proc called the dialog and also includes the comment entered from
-
- <37>
- Aeolus BUILDER User Manual
-
-
-
-
- BUILDER.
-
- The first five lines after the PROC command set up the dialog box
- upper left (DR1 and DC1) and lower right (DR2 and DC2) screen coordi-
- nates. This method is used to make it easy to adjust the box size and
- position, all you have to do is modify the values of DR1 and DC1 to
- move the box or change DR2 and DC2 to resize it.
-
- The color is set and the SAYs for the dialog are executed.
-
- After the SAYs the dialog variables, if any, are initialized.
-
- Inside the DO WHILE loop, the dialog GETs, if any, are executed. It
- is recommended you uncomment and modify the MESSAGE() function.
-
- The ESC key is trapped to exit the dialog.
-
- Dialog proc example code.
-
- ************************************************
- ** CALLED BY: Root Menu Selection << Setup >> **
- ** Comment: Setup Dialog **
- ************************************************
- proc dlog002
- private dr1,dc1,dr2,dc2
- dr1=05
- dc1=35
- dr2=dr1+06
- dc2=dc1+43
- winpush(dr1,dc1,dr2,dc2)
- set colo to (wndw_clr)
- @ dr1+01,dc1+02 say "Class Subject:"
- @ dr1+02,dc1+02 say "Report Period:"
- @ dr1+03,dc1+02 say "Teacher:"
- set colo to (wmsg_clr)
- @ dr1+04,dc1+02 say "F2:"
- @ dr1+04,dc1+09 say "F3:"
- @ dr1+04,dc1+16 say "F4:"
- @ dr1+04,dc1+23 say "F5:"
- @ dr1+05,dc1+02 say "F6:"
- @ dr1+05,dc1+09 say "F7:"
- @ dr1+05,dc1+16 say "F8:"
- @ dr1+05,dc1+23 say "F9:"
- @ dr1+05,dc1+30 say "F10:"
- set colo to (wndw_clr)
- qf2k="N"
- qf3k="N"
- qf4k="N"
- qf5k="N"
- qf6k="N"
- qf7k="N"
- qf8k="N"
-
- <38>
- Aeolus BUILDER User Manual
-
-
-
-
- qf9k="N"
- qf10k="N"
- do whil .t.
- *message("▓ Dialog Box Message ▓ ESC-Exit ▓",msg_ln,0,80,msg_clr)
- @ dr1+01,dc1+17 get qsbjct pict "@!"
- @ dr1+02,dc1+17 get qrpt_prd
- @ dr1+03,dc1+11 get qtchr
- @ dr1+04,dc1+06 get qf2k pict "!"
- @ dr1+04,dc1+13 get qf3k pict "!"
- @ dr1+04,dc1+20 get qf4k pict "!"
- @ dr1+04,dc1+27 get qf5k pict "!"
- @ dr1+05,dc1+06 get qf6k pict "!"
- @ dr1+05,dc1+13 get qf7k pict "!"
- @ dr1+05,dc1+20 get qf8k pict "!"
- @ dr1+05,dc1+27 get qf9k pict "!"
- @ dr1+05,dc1+35 get qf10k pict "!"
- set cursor on
- read
- set cursor off
- if lastkey()=27
- exit
- endi
- ** code a DO ... here to execute something after this
- ** dialog box.
- endd
- winpop()
-
- IV. File Maintenance Boxes.
-
- File maintenance procedures are included in the source code only if at
- least one file maintenance box is defined to the BUILDER simulation.
-
- File maintenance boxes each use three procedures and one function.
- These are FMNTnnn, GSAYS_nnn, GGETS_nnn and the function GEDIT_nnn.
-
- These are arranged to call the GENPROC2.PRG generic file maintenance
- program, see the documentation on the GEN_MAINT proc for further
- detail. Note that this is the most difficult part of the BUILDER sys-
- tem to understand and will take some time. Create and study examples
- using BUILDER generated code as a guide.
-
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- V. Memo Field Functions.
- Memo field editting functions are included in the source code only if
- at least one file maintenance field has the FORMAT CODE set to "M".
-
- The memo field editting will be set up automatically as a VALID func-
- tion called EDT_MEMO. This function takes the following parameters:
-
- <expN1> - top row for memo box on screen
- <expN2> - left column for memo box on screen
- <expN3> - bottom row for memo box on screen
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- <expN4> - right column or memo box on screen
- <expC1> - the name of the memo field memory variable to edit.
- <expC2> - a short message to display on the top border of the screen
- box
- <expC3> - the color for the memo text
- <expC4> - the color for the message on the top border
- <expN5> - the maximum size of the memo in lines of text
-
- and only handles testing the yes/no for memo editting. If this func-
- tion sees the user entered a "Y" in the field, the SHOW_MEMO procedure
- is called to edit the memo.
-
- Note that <expN5> is not put in the source code automatically. If you
- would like to use this feature you will need to enter the parameter
- yourself.
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- The SHOW_MEMO procedure calls the Clipper MEMOEDIT function and uses
- its feature to call a function on every keystroke. The function
- called on every keystroke is MEMFUNC and it tests <expN5> (if it was
- sent as a parameter) and beeps the user if they try to enter more
- lines of text than <expN5>.
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- VI. Pick List Boxes.
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- A typical BUILDER picklist procedure looks like the following:
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- *********************************************
- ** CALLED BY: Dialog Window Proc: DLOG016 **
- *********************************************
- proc plst017
- df='prmy_firm+" "+firm->firm_nam'
- pop(10,30,07,40,"LINK",df,.f.,"","","DLOG018","STR(MTTR_NBR,6,0)")
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- This one creates a window at row 10 column 30 to row 17 column 70. It
- scrolls the 'LINK' database displaying the fields PRMY_FRM and
- FIRM->FIRM_NAM (second field must be from a previous SET RELATION TO).
- Thes QWERTY scroll is disabled. QWERTY field blank. Uses default
- reverse color. The procedure 'DLOG018' is called when the ENTER key
- is pressed. Only contigious records equal to STR(MTTR_NBR,6,0) when
- POP() was initially called will be viewable.
-
- Picklists seem to be the area of BUILDER most people have difficulty
- understanding. Picklists are difficult to learn, but once mastered,
- very quick to setup. The BOUNDED BY and QWERTY SCROLL features seem
- to cause the most problems. Take your time and study how each para-
- meter works, the call to the picklist function may be only one line of
- code but setup is very exacting.
-
-
- VII. Index Checking.
- chk_ntxs, ibar(), zap_ibar
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- The procedure CHK_NTXS is created to verify the existance of all
- indexes (entered in Files/Edit Databases USEd), if an index exists
- nothing happens, if it does not it is created. This eliminates the
- need to put 'Index' or 'Reindex' menu options on application menus. I
- have found the Clipper .NTX structure so solid that periodic reindex-
- ing is not needed.
-
- The IBAR() function creates a progression thermometer while the index
- is being built. This function is included in all BUILDER generated
- programs.
-
- The ZAP_IBAR procedure modifies each .NTX file after its initial cre-
- ation to remove the IBAR() call from the index key.
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- APPENDIX C - Files Created by BUILDER
-
- OPTIONS.DBF
- FILES.BLD
- WINDOWS.BLD WINDOWS1.BLX, WINDOWS2.BLX, WINDOWS3.BLX
- ELEMENTS.BLD ELEMENT1.BLX, ELEMENT2.BLX, ELEMENT3.BLX
- PICKLIST.BLD PICKLIST.BLX
-
- The .BLD files are created by BUILDER.EXE in standard Clipper .DBF
- format that you could USE in any xBASE system. The .BLX files are
- standard Clipper .NTX format files that you could use in Clipper. The
- .BLD and .BLX extension files are intended to be used only by BUILDER
- and have no use to the finished application.
-
- The file OPTIONS.DBF is the only database created automatically by
- BUILDER that is used by generated applications. This file is a one
- record database that contains all the defaults needed by the applica-
- tion. After this file is created you can add fields of your own if
- you require additional defaults, however, be sure you don't delete any
- fields as this may render your application or BUILDER inoperative.
-
- FILES.BLD - contains the list of databases and indexes your appli-
- cation will use.
-
- WINDOWS.BLD - each record defines by boundries of a window and where
- in the application the window belongs.
-
- ELEMENTS.BLD - each record contains a display element used in a win-
- dow.
-
- PICKLIST.BLD - each record contains the detail needed to create a
- picklist.
-
- The reason .BLD and .BLX is used for the BUILDER files is to make it
- easier to copy the generated application when it is finished. You
- need only copy the .DBFs and the .EXE(s) to give the application to
- your user.
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