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his system is the ship's advanced radar. All blips in it are color coded. Green (friendly), Red (hostile), Blue (neutral or unknown contact), Grey (disabled), White (missiles/mines), Yellow (FATAL target), Cyan (tractored object) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Several modes are supported, but you always want to be in SPC (space) mode while you are in space. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">The current range and closure rate of the target, are displayed in the top left and right corners of the Tacscan. All ranges, like those in the NID and elsewhere in the game, are in Kilometers. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Like the NID, you can select a target in the TACSCAN and obtain a visual ID in the CVD. To do this, simply select the SPC mode tab. Unlike NID target, Tacscan targets display a lot of info and more visual feedback. For example, if a target is in the process of doing a hyperjump, you will see the HJ indicator underneath the target image, and there will be static in the CVD display. Other information includes the type of target (top of display), its own target (bottom of display), its shield level (left) and armor level (right). Also, if it is doing a jump, there will be an ETA timer displayed too. This tells you how longer before it drops out of hyperspace into real space.</font> <h4><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>CVD</b></font></h4> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">This system provides mostly feedback about targets, your support crafts and your crew. The mode important mode is its VID mode which the NID and TACSCAN rely on. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">You can view any target currently displayed in the CVD, in any of the independent external camera views, such as F9 and F10. These views all have four modes which can be toggled to provide some engrossing cinematics, especially when observing combat behavior. From the external camera views, you can also cycle targets by pressing the . and , keys. To return to the bridge, simply press the F1 key.</font> <h4><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>TACOPS</b></font></h4> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">This is a larger tactical radar display that is a lot more advanced than the TACSCAN. It too has self-explanatory icons on the RHS. Access to the Command Palette, CP, is on the LHS on the button marked MENU, which acts as a toggle. You can select any target from the display, view it in the video camera, among other things. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Probes can also be launched and issued commands, from this system. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Fleet Command and Control is also made easy from this system.</font> <h4><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>PERSCAN</b></font></h4> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">This system gives you access to your ship's crew. From here, you can observe their movements around the ship. This is most especially useful if you sent someone somewhere and you are waiting to find out if he's there yet. This would be the case if you sent a pilot to a fighter or a marine to a shuttle. If they don't make it to the craft, it cannot be launched. Hit escape from this system, to return to the bridge. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Due to the varying number of crew in some command crafts, this system auto-scales so that it is always centered on the screen. If a pane has a large number of crew and the top bar has an arrow indicating more crew are listed, you can scroll the pane by clicking inside it and dragging in the direction of the arrow.</font></li> </ul> <h3><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>PRIMARY SHIP SYSTEMS</b></font></h3> <blockquote> <h4><b><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">LOGISTIX</font></b></h4> </blockquote> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">This system is used to perform ship repairs and power allocation, among other tasks. It is 100% self-explanatory. Icons representing crafts that your ship does not have, will not be activated. As a sub-system fed off the ship's main computer, you can access other sub-systems by activating the drop-down menu on the top-right corner of the display, where the system name is located (e.g Logistix-Power). </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">In the CRAFTS section, selecting either of the Blue craft buttons will display the the craft's systems, which can then be inspected/repaired by clicking on the system name from the list on the right. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">In the CARGO section, moving your mouse on the Blue button named MISCELLANEOUS, will display the drop-down menu for the cargo categories. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">In the POWER section, you can do power allocation by simply clicking on the arrows to the left or right side of the system's power bar. Some systems have a min and max level which can only be adjusted by those levels. Setting a system to use zero power, turns off that system.</font> <h4><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>NAVITRON</b></font></h4> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">This system is not available in the demo as there is no nav chart for this demo galaxy. If you activate it, there is a very good chance of a crash. You have been warned.</font> <h4><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>TACTICAL</b></font></h4> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">This system is used for crew and support craft operations. The OFFICERS tab is also a drop-down menu with access to the crew supported by the ship being flown. Carriers have the most crew, which top out at over 100 personnel. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">You can toggle the crew ASSIGNMENT and LOCATION displays by clicking on the ASSIGNMENT text to the right of the display. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">You can change a person's assignment/location by selecting the desired changed from the drop-down menu that appears while the mouse is hovering over the assignment or location column to the right of the display.</font> <h4><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>ROSTER</b></font></h4> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">This system is not available in the demo.</font> <h4><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>MISCON</b></font></h4> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">This system displays the mission control briefing, in case you forgot what you were supposed to be doing</font> <h4><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>COMMLINK</b></font></h4> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">This system monitors and records all internal and external communications. There is a smaller version on the topmost section of the bridge. You would click in that area to display all recent messages. You can also change several display settings for that mini Commlink display.</font></li> </ul> <h3><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><b>MISCELLANEOUS</b></font></h3> <blockquote> <h4><b><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">CONFIG</font></b></h4> </blockquote> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Same as the CONFIGURATION display accessible from the main menu. Unless you know what you are doing, don't change any option that you are not sure of!!!</font></li> </ul> <div align="center"><font size="2"><a href="#Top"><b>Top</b></a></font></div> </blockquote> </td> </tr> <tr> <td width="18%" valign="top" height="524"> <h3><font face="Courier New, Courier, mono" color="#FF9933" size="3">QUICK! TUTORIAL - SCENARIO 1</font></h3> </td> <td width="80%" valign="top" height="524"> <blockquote> <ul> <li><font size="2"><a name="QuickTut1"></a><font face="Arial, Helvetica, sans-serif" color="#FFFFFF">After nt face="Courierr mn ofli><fontIT, INSTANT > iUS, sizeod/reame=" And ce="CourflcenarirnerdIONe=" An p savrn observafts supernt to activate then to the 9idge systlamvafts jolor="#">Thosed t(i tube from the ,s F9 and F10. These vthe orw own out the ize="2">If a on hos SCAN and obtain afto a comb th goinghat observe the onop-downne somewas there is no nav chae Greendrop- exa up You HA displayed in the CVD. </font> </li> <li><font face="Arial, Helvetica, sans-serif" chis demoor="#FFFFFF" size="2"TA="2">mou can also cP a missileHA displayed in the CVD. </font> </li> <li><font face="Arial, Helvetica, sans-serif" cobservFFFFFF" size="2">3:05e not mp, ,chae Greenatory. Ice="Cw ofly to the et and. chis demoor="#FFFFFF" size="2 thisctivafou can select a t CVD. To doLEADERRATION disENEMY operations. The OFws, yothe , does MAP mode tab. It will re wasuttleu launch, Icons representing r r before iecting one of tATION disisplay), i there will be Icons representing crae mo doing a edback. Forckinglder Pastp repai goinf" color="#FFFFFF">Aftred while you are in space. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size= on on the topm HUD) your shw from ake t( r="#FFFFFF" sizeLo you wLke , TLL ,sp yt gen cit and dragging SCAN and obtain Rotet. Then pre uyt l uyt l then disappears and a boxLo you wLke , TLL ,sp ytTracknd dDesign en Tt( take its place o Tt represents the target. The info ae somewas Tt are the target's integrity orw own oushield and armor. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size= Now, pfts j2, to come to slow en to , . Now that you know where its headedve thedon't want to stray too far will be " color. Watch the ETA crae moin the CVD. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">When the ETA crae moreads about 15 seconds, pfts jF10 to view in Rotet. Then pre uyt l uytW ch 15 seconds and you will see it emerge willATION disispafts jen pre uyt l uytF1 to return to the bridge. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">As the Tt moves, rl th╜╓your ship to keep facing it. on hos don't lose track of it. By now, your =" And cs suaomewas there i's assets, should be engaging the y to thenerdION. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Once it drops out of hyperspace, the target should be visible in the CVD. Activate the weap rsystem and arm a missile by clicking the missile icon and selecting a Starflash (#12) to arm it. A circle (Missile Tracknd dAcquisition Reticle, MTAR) should now appear in the e t. The larger the circle, the greater the range of the weap Then pre uyt l uytA White diamond (Missile Tracknd dDesign enMTt(, will also be whizzing about in the e t. You want to keep that MTt within the MTAR so that it locks on the target's Tt once the repai within range of the armF" missile. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">When get a missile lock message will be "hip's computer, press the SPACEBAR to launch the missile. If you are within range (usually less th i 20KM for the Warmonger), you can also fire the main guns at in Rotet. Th</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">You can also let your ship's crew and AI take over from here. Click on your ship's icon on the RHS will be orders menu, give TADEK order on the Lations my target. Then activate the AI system a missilen pre uyt l uytA and sit back. lay), i then observe the carnage willany of the external (F10) views no nausing the . and , to cycle targets in the theatre. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Thats it. You should know what your mission is. Now go carry it out!</font></li> </ul> <blockquote> <div align="center"><font size="2"><a href="#Top"><b>Top</b></a></font></div> </blockquote> </blockquote> </td> </tr> <tr> <td width="18%" valign="top" height="144"> <h3><font face="Courier New, Courier, mono" color="#FF9933" size="3">QUICK! TUTORIAL - SCENARIO 2</font></h3> </td> <td width="80%" valign="top" height="144"> <blockquote> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><a name="QuickTut2"></a>For this one, you're on your own and playing for the other side. o orw own ouscenario puts you in a heavy carrier, with Fleet Command & Control authority as well as a full crew and support craft complementcomb th goinghat odo badlhos WI lose t oauthority over other assets, though you will still have control over your ownTh</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">You start off in the eellseyFFFFF" sizYod/rearget is in the Trion FFF" siz Using your knowledge of the NID navigation system, Pastp o the Trion system and carry out your orders.</font></li> </ul> <blockquote> <div align="center"><font size="2"><a href="#Top"><b>Top</b></a></font></div> </blockquote> </blockquote> </td> </tr> <tr> <td width="18%" valign="top" height="1419"> <h3><font face="Courier New, Courier, mono" color="#FF9933" size="3">THINGS TO TRY</font></h3> </td> <td width="80%" valign="top" height="1419"> <blockquote> <p><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><a name="ThingsToTry"></a>There are HUNDREDS of cool thingsp o try in the demo. Jtredus╜╓your imagination as you explore the demo and a the izoptions available to you. You may also want to visit the demo threads section on our website discussion forum for some hints aomewips. Here are a few iningsp o try: </font> </p> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Though <u>unsupported</u>, the demo has debug mode enabled. Admewas /d2 /i flagp o the shortcut in order to mak╜╓yourself invincible. In debug mode, you can also destroy any target in the TACSCAN or F10 camera view,ausing the ALT+X. Note that in debug mode, a lot of pfocessing is being recorded (aomeloggunch, several .LOG filese orw own ouso this is not the prefered mode of play. Also, you will see visible b soming boxes on targets that are hit by collision, among other things. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"> on on the topmgalaxy used in the demo, contains 5 space FFF" ss. A future demo episode will contain planets. Explore this galaxy and you'ere ind a lot of neat stuff. Jtredavoid combat whenever you can. full on on the topmgame contains 100+ space FFF" ss and 250+ planets and moons. The demo includes the galaxy map will be full game. It will give an idea of how huge the BCM universe is. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Because the game does not force you to carry out your orders, you can pretty much ignore them and go do what the heck you like. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Use the EMD when you have a missile inb som. If a earget is emitting an EMD field, your missiles cannot lock oor="i Th</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If your ship has a cloaking system (a thcarriers do), use it oftesiz Use it wisely. Watch the effects in the F10 cam views! </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">The fire control system uses a pre-computed trajectory logic to determine how far a shot), i travel before it dissipates. So, don't go firing at a target will100KM an hosthinking you're going to hit i ThFGreendrop- exa up YWarmonger super en to tuaomewas Nightstar heavy carrier, the effective main gun range is about 20KM aome17KM respectively - assuming that the earget is not moving ae="2"willyou. The BCM Cet andSpec o orw own ouHTML file created by one of the Beta testers, contains a table of a thcrafts and their specifications. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">You can decouple the crafts main gun system will be flight controls, using the SCROLL-LOCK"#">TGreby selecting the main gun icon. T oallows you to fire continuously at a target, no nacontrolling the dCAN and obtain Rshots. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If get static spikes in your displays even though you SCANemitting an EMD sign ure, there is a cloaked craft in the FFF" sizDepending on your Tactical Officer's AI level, she will detect this. You should immediately go to TACOPS and observe the FFF" sizOnce the craft decloaks to fire or launchd/dock its support crafts,><fontIT, INS able to therewhere it is briefly. Go over there and launch a spead of mines. These tIT, force it to take evasive acre is noch may cause it to decloak completely. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">In a high dogfight (assuming you savrn ob=" And ), the Match you wLS command is your best friend. T ooperates as a toggle orw own ouso you can engage/disengage it at will. You do NOT want to dogfight in a command craft. Turn on your em and let the eurrets do their design jobTh</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If you ever lose t e Tt for a earget that flies out of your view,a orw own ousimply turn tof a the dCAN and obtain R aomewas Tt should re-appear, assuming of course that the earget is not out-turning you. In noch case, you would need to disengage, break and re-acquire willa different angle/perspectiveTh</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If esentingis displaying the EMD for a earget you launch missile at, this means that it is jamming it. ry l mn ofli>another missile and the target tIT, INStoo busy dodgfli>and jamming one, no naleaving an opening for the other to hit i Th</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">After nt face="Courierdestroying a ship. If a cargo pod is droppedveusing the Tactical computer, send one of your marines to a shuttle. Use t e Perscan to see when ing ts there. Click on the Shuttle Control icon on esen from to display the shuttle boxes. When there is someone in the shuttle,l be Icx will go Green. Now launch the shuttle by clicking on its Icx and using its orders menu tab Greby selecting it will the acops display map, give it the order to collect cargo. It will do so and return to te thenaft and dock. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Depending on noch side you are playing for, you can dock and trade with there is. There are 5 there is in the demo galaxy. To dock with af" color=" fly within 15KM, earget it in the TACSCAN, and then request docking clearance a missilALT+Dh</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">You can also capture there is. Jtredkeepssilp soming it ╝╝Φ╒∞iANemits an SOS, then dock uissilALT+D. Its yours. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">You can manually downn shuttle or =" And cby seoming te thAlnd cEgo (AE) to the craft. If the =" And calready has a pilot assigned to it, you need to unassign that pilot (in TACTICAL) and then assign your AE to the vacated pilot position. Shuttles do not require a nt face="Courierdesign pilotizOnce you have done the assignments, monitor the AE's movement via t e PERSCAN computerand v ch ╝╝Φ╒∞ing ts to the craft. Then launch it. A thcraft launch s rely on power to launch control, the Cntegrityobtain Rlaunch bays and other factors. So, don't be surprised if your ship is damage sizeod can't launch or dock your assetsizOnce the craft launch ,><fontIT, re wasutswitch to it, with you in flight control. To dock with your Command Craft, orw own ousimply target it in the TACSCAN and press ALT+D. Remember that each time you exit your command craft, the crew take over and quihisctivafou can selpossibly take off. So, you always want to have the craft in HALT mode, with the A/P and weap systems turned ON if you plan on leaving exiting the craft either in first person or in a fighter or shuttle. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">You can exit your craft in first person space mode, a missilALT+E. Since you are equipped with afjetpack, you can downne someusing the first person flight control keys. In this mode, only the Sabre MLS rif and7) is available. lay), i equip it, but you can't use it. To give afjetpack boost in space mode, tap the ALT"#">T while a missila dCAN and o#">, e.g ALT+W. To return to your command craft orw own ousimply target it in the TACSCAN and press / or ALT+Dhto dock </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Try" flying te thcraft close to af" color. Then willits orders menu, orw own ougive it the HALT command, then turn on the auto-pilotizNow exit the craft in first person, and hop over to be " color. Watch the scale as measure gainst you, be " color, te thcraft etc. Do this in the middle of a battle and you'ereprobably get k ed. If you AE dCes, its game over. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Using the tingor external camera modes,e ind a earget that is in heavy combatizNow press the F10"#">Tto oggle to its Tactical or Inverse yctical viewsizNow watchTh</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If a earget is far ae="2and you want to Pastp o it manually. Simply target it in the NID or TACSCAN and engage the hyperdrive engines with ALT+9. If the repai oo close, the jump won't occur. Note a so that ╝╝Φ╒∞₧eenship's jump engines sully charged, it won't do another jump. Using the HJ also bl s power and fuel rese tces. You HAVE been warned.h</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If you have Fleet C & C (scenario #2), you can give orders to not only your own assets, but also your =leet wing, there is and NPCs that are of your same risispJtred while youclick on the icon for te thcraft (on the bridge) and access the menu. You can also access your shere i's assetsizSimply click on esenthere is will be TACOPS map view and you will see orders Greendrop- exa up its own assetsizUsing this method, you can create your very own fleet by having the there islaunch any type of ship at observethen giving them the order to s sute thcraft. Be advised that the more ships you create in the world, the more te thpfocessing is affected.hYou HAVE been warned.hGo and requisition a carrier ge sp and start a fight in a region with af" color="and you'ereregret it if your s em cannot handle the added load.h</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If you run out of weap , the only place you're going to ind any is bmoretrieving cargo pods Grebuying them willa " color. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If r engineers don't have UD) shto do a repair job,Aftreddock at a there isand they will give a tea reprengineers and some UD) sh to repair your ship. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">When have intruders bo a your ship, t e PERSCAN computer is your best friend. IF10. These power to launch control on, they can and WI eal te thcrafts and take off. And if you want the there is marines to capture the Cntruders and take them prisoner, ftreddock at a " color.</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">While in command of a carrier with tupport fighters,><fonmay want to launch a few btain m and give m orders to s sute thcraft. on hos if you come under attack, they are already launched and will engage ho HA diswithout any further orders willyou. The same applies to any assets you command if you have Fleet C & C.h</font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If you succeed in blowing sp af" color="or if someone else does, it will be inoperable ╝╝Φ╒∞iANis fully repaired. ousually takes about an hour of real-time (since the game ruis in real time). Knowing this, you can try to capture or destroy any and a thy to thethere is you ind. IF10. Tcan. </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">If you ind yourself stranded and damage /disabled in a regionos could launch one of your shuttles, give it the order to tow and make it to the nearest " color. Jtredpress ALT+D when the shuttle is close to be " color, and your craft r="be docked, allowing you to make repairs at be " color. You can also have any other craft in your =leet, tow - if it has a tractor"bea rsystem. Jtredgive it the tow order, with your ship as the repaibtain Rorder. </font></li> </ul> <div align="center"><font size="2"><a href="#Top"><b>Top</b></a></font></div> </blockquote> </td> </tr> <tr> <td width="18%" valign="top" height="797"> <h3><font face="Courier New, Courier, mono" color="#FF9933" size="3">BATTLECRUISER MI ENNIUM DEMO EPISODES</font></h3> </td> <td width="80%" valign="top" height="797"> <blockquote> <p><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2"><a name="BCMDemoEpisodes"></a>This list will give an idea of what to expect in future demo episodes. Note that this list is subject to change without notice. </font> </p> <blockquote> <p><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">[Episodeot mp, ,chae Gre] </font> </p> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">2 ouscenarios (instant acre i) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Commander career (super en to t) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Commander career (heavy carrier) + Fleet Command & Control </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">First Person (space mode) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">space environment </font></li> </ul> <p><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">[Episodeot mp, ,chae Gr2] </font> </p> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">1 ouscenario (instant acre i) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Elihisctivafou can sel hFGrce Pilot career (=" And ) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Planetary" Support Pilot career (gunship) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">space+planetary" environment </font></li> </ul> <p><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">[Episodeot mp, ,chae Gr3] </font> </p> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">1 ouscenario (instant acre i) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Commander career (super earrier) + Fleet Command & Control </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">First Person (space mode) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">space+planetary" environment </font></li> </ul> <p><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">[Episodeot mp, ,chae Gr4] </font> </p> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">1 ouscenario (instant acre i) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Space FGrce Marine career </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">First Person (space mode) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">space environment </font></li> </ul> <p><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">[Episodeot mp, ,chae Gr5] </font> </p> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">1 ouscenario (instant acre i) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Elihisctivafou can sel hFGrce Marine career </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Mobile Infantry"Marine career </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">First Person (planetary"mode) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">First Person (vehicular control) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">planetary" environment </font></li> </ul> <p><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">[Episodeot mp, ,chae Gr6] </font> </p> <ul> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">1 ouscenario (instant acre i) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Free oufor all 4-u laur multiu laur (LAN/Internet) </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">Choice of any of the six careers </font> </li> <li><font face="Arial, Helvetica, sans-serif" color="#FFFFFF" size="2">space+planetary" enviroment</font></li> </ul> </blockquote> <div align="center"><font size="2"><a href="#Top"><b>Top</b></a></font></div> </blockquote> </td> </tr> </table> </left> </body> </html> <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:x="urn:schemas-microsoft-com:office:excel" xmlns="http://www.w3.org/TR/REC-html40"> <head> <meta name="Excel Workbook Frameset"> <meta http-equiv=Content-Type content="text/html; 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