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Little Big Adventure 2: Twinsen's Odyssey
Walkthrough with Story, by DarkSphere. Bear in mind there probably ARE
other ways to solve some puzzles, and a few of the puzzles may be switched in
order, but this seemed to be the easiest and least painful way of getting
through them. Also, these are only the REQUIRED steps, there are other
things you can do as well.
You start off in your house and your Dino-Fly's hurt. Go to your back room
(Get the key first in the drawer next to it) And get your golden ball, practice
with the darts if you like. Go outside and go to your neighbor's first of all, and
check up on your old buddy. It seems his son is working in the sewers, and
made a very interesting map. Unfortunately, it's old and peeling from all the
icky stuff down there. We'll have to help him later. see your dinofly, talk to
your wife. Yep, this dino's sick all right. Listen to your wife and go to the
pharmacy. She also mentions picking up a piece for your car on Desert Island,
so remember that like a good husband.
Thief!! Get Umbrella back for that nice little old lady. Hmm, whenever you go
up to this guy he runs.. we'll try sneaking behind him in "Discreet" mode. Talk
to the other man outside, he seems interesting. Oh, we have a weather wizard?
Let's go check him out.
Well, OBVIOUSLY it's not his fault. It seems our good friend Raph the
lighthouse guard (well not really our friend, a lot of people don't seem to like
him much) has disappeared. After asking his fiancée where he might be, we
find out he was captured by the Tralu while taking walks on the cliff. Go to
the cliffs, you'll see a small entrance with a sign and a snake in front of it. Go
through, come out, and then proceed to the next cave. Careful, dangerous
jumps. When you arrive, you will see Raph in a makeshift jail, crying for you
to don your old robe and help him again. So, off we go to become the warrior
of Sendell once again, (Or else this game would suck huh. *grin*)
Go back to the Museum. The idiot of a clerk doesn't recognize you, so you
must pay to get in. Then you found out that you CAN'T get your stuff back
because the door to the control center is locked, and you can't get in. Well.. if
you look you'll notice two things: 1) It's on the second floor and 2) The
window seems to be open. Go outside, and climb in through the window on the
2nd story and unlock the door and the case holding your robe, then walk down
and don your robe.
BACK to the cliffs. See the switch next to the open door, also next to the small
room with the table? There's 3 barrels blocking your way, right? Well there's
something special about that little golden ball of yours, if you aim it right, you
can knock switches with it. Throw your ball over and hit the switch, that'll
cause the gate to open and allowing you to go to the next room. Keep going
through the screens, it shouldn't be too hard to figure out how.. until you get to
a room with some big huge furry thing called "Tralu".
Let's tango. You can figure out your own strategies to clobbering this meanie,
but my way is to go to "Sporty" mode, and run around, only pausing to get a
throw or two in. It also works to just go to "Aggressive," run in and clobber
him.. but I like my way better, and it's also safer, because you can hide behind
the rocks, though they break.
Ok, that's done. Talk to our non-friend Raph, and then lead him out. Zoë will
be there, and she will be extremely pissed, but only for a minute. I mean hey,
you're all-right, aren't you? Walk out with her. Now it's time to fix this storm.
Walk with Zoë to the lighthouse (right next door) and watch in wonder as the
wizard does his magic.
Whoa, not even I was expecting this. Aliens huh? Oh well. At least now you
can go to the other island, and these guys seem harmless enough, sort of. Just
stay out of their way, or they shoot you. Not any worse then your typical FBI
agent. Buy a ticket for the ferry, and launch off to Desert Island. Go see the
healer like you were supposed to, and ask him about the cure for your Dino-
Fly. Oh, sorry, he's not home. Well, see that black striped bottle in the back?
That right there is Gallic acid, guaranteed to rid anything of tarnish and it even
helps brighten up and repair old papers. He won't mind if you take it would
he? Well, the maid doesn't seem to care, so go right ahead, and keep it safe.
Go find your inventor friend. His house is the small house next to the beach
with something resembling a brown boulder next to it. Well, it's a spaceship
under a tarp, but don't worry about that now. Ask him for the car part, and
he'll give it to you. The maid mentioned a School of Magic, but we don't have
time now for magic tricks unless necessary. Buy a ferry ticket and go back
home, give the car part to your wife. She tells you Baladino (Inventor) forgot
to give you a radio, so you have to go pick it up. She'll call you when the car is
finished.
Remember our Neighbor friend? Go give him the bottle of Gallic acid for his
son's map. That will clear the crap on it, and allow you to read it. He'll also
give you his son's Pyramid Key, which will allow you to open that door in the
middle of the sewers. Now go get a ticket and take the ferry back to Baladino
to get his radio. Right after leaving his house, your wife calls. She tells you
that she fixed the car and is bringing it to Desert Island for you. She'll leave it
by the harbor and go shopping. Go pick it up, and drive around. Notice the car
also comes equipped with a gun, (Press and hold ALT) and won't fall off
edges. Pretty convenient.
Now it seems is the time to look around for that school of magic, as you have
no other options. As you talk to the people, they seem to mention people
coming from around the hotel on the left side of the island. A quick drive over
there should clear things up. Inside you'll see the hotel manager, and two
drunks. The manager mentions his safety for the women's sauna, and you
notice a ladder behind him. Remember the snake charmer on the roof? hmm.
Let's test something.
Go into the ladies sauna. Listen to those women scream. As you leave, the
Manager will threaten you with your life. Start to leave, and then you'll notice
that he left his area open, giving you access to the ladder. Climb the ladder and
talk to the Snake Charmer. He will tell you that the School of Magic is hidden
inside the Cemetery. Drive over to the cemetery. Well, it's locked.
Park the car near the gates.. and walk around the mountain to the left.
Eventually, you will see two brown dead trees next to the mountain. Go up to
them. under the branch of one of the trees will be your passage inside. Go
inside the Cemetery, and to the second room. You can talk to the sad elephant
if you want. In the second room, you will see rows of tables, and some stairs
blocked by a locked door. You will also notice some strange see-through blue
ghosts moving in and out of the tables. You must walk through them, but if
you touch them you will get hurt. Look for a pattern in their movement.
Finally you will see a treasure chest, but don't go up to it, just yet. Remember
"Indiana Jones?" This is one sensitive floor if I've ever seen one.
Tip-toe the way up to the chest, get the key, and tip-toe back. Maneuver your
way back through the bluish ghosts, and unlock the door. Run through, and
talk to the mistress. Wow, times must surely be tough. Even you, Twinsen,
savior of the planet must pay to join the School. Hmm. Hope you have enough
cashes. If not, I know a way we can rack up some. Get back in your car, and
head for the Temple of Bu, now a Theme Park.
Buy admission (or run if you want, you will have to beat up a cop though) and
go to the balloon game. Hope you've been eating well, because these look like
a good way into the temple. Try your luck with the dart game. It shouldn't be
too hard. Once you win, take your prize. Yep, just as I thought. In we go! Ok
now you should be in the passage down. You're on the top of three levels, with
mushrooms on four boards below you. each of those has 30 cashes, so try to
get as many as you can. You can keep cycling too, after you leave the temple,
play the dart game again and jump back in. Also, I think the more mushrooms
you collect the better stuff flies down, but I'm not sure. Experiment with it if
you'd like. I usually
Once you have more than enough cashes (You can always come back also) go
back to the School and become a student. The Headmaster will assign you
three tasks, which you must do in order to get your diploma, and he promises
that during one of the tests you will receive something to help your Dino-Fly
fly. Go in the back room and try the Blowgun Test. Though it looks hard, it's
really not that difficult. Try your own way if you want, but here's how I did it.
First, hit one marker. As it hits, turn yourself to the left a bit and throw
immediately. Keep turning and throwing, and you should hit them all in
succession. You will receive a dinky blowgun for your effort.
Now on to test number two, the Flower. Leave the cemetery and hop in your
car. A little to the north of the Cemetery, you can see a rocky hill, two brown
boards on two different hills, and a pretty yellow flower on what seems like an
inaccessible hill. Well, it's accessible all right. Drive around the hill without
the flower on it until you find a place that you can drive up. Drive across it
and you will reach the board. When you drive over it, you will jump over to
the other hill. Drive over the flower to pick it up, then head back to the School.
Give the Headmaster the flower, and he will give you in return a Horn of
Healing.
FINALLY, we can cure our Dino-Fly. Buy a ferry ticket (last one for a while)
and go back to your Dino-Fly. Use the horn on him a few times, until he stands
up and says he's ready for you to ride him. Now ride him over to the "Island of
the Dome of the Slate." This is the most difficult test, and requires patience,
skill, a pen and a piece of paper. (You'll find out why in a second) When you
land on the island, you will find yourself outside the dome.
To the left of the door is a sign, and on the right is a placard. READ THE
PLACARD, your life depends on it! Well, it's not really much of a placard is
it. It is the entire maze. Copy this down on your paper SQUARE BY
SQUARE. Or if you feel REALLY bored, go without it. Entering the Dome,
you will see that the entire maze is invisible save for the square you're
currently standing on. Go through the maze, picking up the items if you want
them. After leaving the Dome, the Wizard will appear outside and give you a
Magic Slate, so you can copy all maps you see onto it for future reference. He
also invites you back to the school.
Fly back to Desert Island, and head for the Cemetery. Go on in, and talk to the
Headmaster. He gives you your Wizard's license. Unfortunately, he doesn't
have a costume for you to use, so you'll have to go and get it from the flying
salesman. He usually flies around the hotel, so look over there for him. When
you see him, show him your license. He'll sell you an outfit and a beard for 50
cashes. If you don't have the money, go and get it from the Temple of Bu like
before. Once you're wearing your wizard's costume and beard, people won't be
able to tell you apart from the other wizards, which will help, because the
Headmaster asked you to locate his other wizards who have just recently
disappeared. Before you do anything else, go to the Temple of Bu and MAKE
SURE you have more than 120 cashes, you will NEED them later.
Start asking people about the wizards disappearing. They will tell you they last
saw them at the hotel, talking about some sort of meeting. Head over there and
towards the sauna, when an alien stops you and asks you to join him. Well,
you're looking for the wizards aren't you? And he knows where they are,
doesn't he? These are the times when heroes must trust their own guts and go
blindly, knowing full well that if this guy does anything, you'll mash him into a
pancake.
Hmm.. the old secret-base-under-the-gentleman's-sauna.. how original. Well
they loaded you onto their spacecraft, and you're flying towards their home
planet now. Pick up the translator on the floor of the spaceship so you can talk
to them, and then go to the tourist booth on the ship, it's the far left terminal.
Upon landing, they'll ask you to follow them, so, do it. My mistake, but it
doesn't seem like you have a choice now anyway, there's just too many of them
to deal with. Go into the room, and follow them up the shaft.
Oh sorry I thought I lost you. So you were arrested huh? It seems they've been
looking for you for some strange reason. Joe will come and talk to you in your
cell, and tells you about the missing wizards. So it seems these guys aren't
really as nice as they seemed. They want to kidnap Twinsen's children! This
will cause the guard to flip and try to stick him back in his cell. Pound the
guard. Now that you know where the wizards are, it's time to get back home.
Besides, you got to save those children!
You can free the Fly if you want. Beat up all the guards, then run down to the
main area with the two force fields next to them. Hit both switches, but go
down, not into the small room to the front, it's a guard room. I can sense 3
guards in there just waiting for you. When you get out, you will be fenced in a
small area with a robot. Kill the robot, and he'll destroy a nice exit for you.
Exit through the hole and run around towards the alien dogs' kennel. Go
through the kennel to the building on the other side. Make your way down the
corridors and past all the guards, because time matters now. When you get
out, you'll notice you're at the shuttle port. Two guards will notice you. Start
running, or fight them. Head for the spaceship! Ok we're in the spaceship now,
but something's missing. Why isn't it working? If you remember what the first
ship looked like, you'll notice the little disk that looks like a gear is missing
from the third terminal, I guess this is their key.
Exit the shuttle, and head for the tall building near the shuttles. Pummel the
guards and head for the top. AHA! There it is. See it over there on the right,
turning? You'll have to beat up the guard and maybe even the two scientists to
get it, but you must get it. Get the key, and you can fool around with the levers
if you want to, causing some other spaceships to crash. Head back down the
tower, out the tower, and run into the spaceship. Place the disk in it's slot and
blast off back home.
Looks like you need a little work on your landing. The ship's smashed, but you
made it alright. Zoë should call around now and tell you the bad news, you're
too late. Not only have the aliens took the children, but they also took control
of the island! Head home, and Zoë will tell you that Baladino wants you to join
him on the Emerald Moon. He also left you a jetpack in Package Claim, which
you might want to pick up.
Off to Baggage Claim. This is why you saved all that money from before,
because it's a lot harder than it looks. The man behind the desk will let you in.
Once down there, you have two options. 1) Try to get the box yourself (Never
completed it) or 2) Pay the man lying down 102 cashes to move it himself. I
did the second one after countless hours of playing with the package. Now,
you can hover over water as long as you don't fall.. you have to go off a shore
or a gradual dip in order to hover over the water.
Now we have to figure out a way to get a spaceship and go to the Emerald
Moon. Zoë told you that the Aliens took over the Temple theme park and
turned it into their base, so chances are you can find a decent spaceship in
there. Before you go however, there are a couple things you need to do first.
The Weather Wizard was saying how if he had a special pearl he could cast a
lightning spell, and there is also local rumors of a protective spell on an island
off of Desert Island. But first, the pearl. On Desert Island, next to the harbor,
is an alien with a gun behind some boxes, and a trash can over off further. In
between them is a small path that you can walk through which leads to a
wooden dock. On the dock is a bell. Ring the bell and a small turtle will come
up to you, and offer you a ride into a small cave. When you're inside, you
should see one big mother of an oyster behind a pit of spikes. You can't jump,
but you can fly. Use your jetpack and hover over to the oyster, and take the
pearl.
Have you ever looked through the telescope on top of the hotel on Desert
Island? If so, you recall seeing a small cave on an island? Go over to the hotel,
and when you can see the island, use your jetpack to cruise across the ocean to
the small cave. Inside, you'll have to go find a place to land, while avoiding
bats and fireballs. If anything touches you, in the water you will go, so be
careful! When you land, You should see some skeletons, which you should
kill, and two wooden crates. This part gets tricky.
The idea is (once the bad guys are gone) to stack the two wooden crates on top
of each other, on the upper level to the right so you can jump up to the top
small passage. Only those of you actually IN the area at the time of reading
this will understand what I'm saying. You can do it any way you want, but
what I did was move one box onto the elevator on the right. Then I went to the
other elevator (jumped the pit of spikes) and threw my ball at the switch. Up at
the top I pushed the other crate so it would fall on top of the crate below it. I
went into "Discreet" mode and hit the switch on the floor with my ball, and
jumped on the boxes as they rose up.
After you pass this, the rest should be pretty simple. Keep going until you find
an area with a wooden walkway down, and a big nasty demon with a spiked
back walking around, guarding something locked in a cage with bars of Ice.
Again, kill this any way you want, but what I did was stay at the top, go in
"Discreet" mode, and toss my ball down hitting him. When he spat at me, I ran
behind the wall, then repeated until I killed him. The thing in the cage is the
protection spell, definitely worth the effort, since it can be used while flying in
the hoverjet.
With the pearl, go back to Citadel Island and drop the pearl in the not-boiling
cauldron in the Weather Wizard's Tent. You should now get the lightning spell
which you can use to get Sendell's ball from the Sewers. Head for the Tavern,
and in there, kill the guards. Grab the key from behind the kegs in the bar, and
enter the cellar. You can't see it, but follow the path around until you fall in a
hole, in the center of the sewer. If you don't have full magic you can get more
by searching the pot and barrel. Put the pyramid key down on the pad and
enter the cave. You will see a big ice ball in the center. The only way to open it
is with the lightning spell, which you can only use with full magic power. Keep
going out and getting more magic if you're not full yet. Then use the lightning
on the sphere to get Sendell's Ball.
Now onto getting off your planet and getting on the Emerald Moon. Go to the
New alien base (AKA Temple of Bu Theme Park) And go inside the cave
(Since you can't go down the well again) Ride on that little trolley thing. Now
this gets hard to explain. The point is to direct yourself (1) Towards the road
that takes you down a level and (2) To where you get the key. You can fix
where the cart will go by hitting the arrows with your magic ball. That's really
all I can say, and you don't really get hurt, it's just time consuming. Once you
get the key, hop off the trolley and look for a ladder and a door. Go in the
door.
You are now in the center of the Alien base. Right takes you to a boat, which
my guess takes you to the sauna, but I'm not sure I never rode it. If you go
Left (Left side of the screen) You will pass a locked door, and end up in a
sleeping quarters where two guards are out cold. Kill them in their sleep if you
can, or when they wake up. Search their stuff to find a key, and go back and
open the locked door.
Now we're heading deeper into the base. Kill or avoid the aliens as you go
through this maze. You should see the spaceship on the left when crossing a
small bridge, go to it if you want. You will see that a) You don't have that darn
key, and b) There's some sort of suit in there. You can't use the suit yet, but it
sure looks important. Go out and continue across the bridge to an elevator.
Those of you who played LBA1, this is where the spiked rolling pin fell down
and chased you through the temple of Bu. Now there is an electrical bridge.
For fun, walk on it, but if you don't want to die fly over it, turning it off when
you get to the other side. Kill the guard, take his key and open the chest. Now
you have the spaceship key. More guards will run after you now, and simply
turn the bridge on again when they are on it, then turn it off when they're fried.
Go back to the spaceship and blast off!
Upon landing, the door blocking the spacesuit will open. Walk into it, and then
walk outside. No one knows you're not an alien, so feel free to talk to the men
outside, they will tell you where to go. Go to the welcome booth, and now that
your suit is off, you must kill the guard. Look at the map on the north-right
wall and it will copy itself onto your magic slate. It will also tell you where
Baladino is being held. Turn all the switches from Red to Green so you can go
freely through the base. Go to his cell, and free him and his alien friend. Now
make a dash for it.
Oh no, they got the Alien engineer! Remember what he says, head for Island
CX! Upon leaving, you should find yourself stranded on the Esmer's original
planet, Zurich. (I think that's what it's called anyway) Your inventor needs
some special Gas for you to go on, and he can also boost your pack. When you
ask around about Island CX, the only one who will take you there is a drunken
old man who charges 100 zlitos for a trip. Start searching through trash cans
or pawn some of the stuff you have now until you have 7 zlitos, and go inside
the casino. If you run out of money, you can go outside and search the trash
again.
Keep playing until you have around 75-80. The game won't let you get 100,
because you have to do something else first. Have you won the super jackpot
yet? It's the key which lets you go into the golden room next door. When you
enter, you'll see an alligator dressed in a game show getup who will invite you
to spin the wheel for your fortune, so go for it.
Wow, that looked like it hurt. Sorry about that. But now, it's personal. No one
can treat the savior of Twinsen like that and get away with it, right? Time to
go back in there and "regulate." Go back in the casino when you have enough
zlitos, and keep betting again until you get 75-80, and a key. Go back in there,
and instead of spinning the wheel, start bombing on the host. His friend will
drop down again, and so you have to fight them both. Even though you don't
loose energy, a few hits and you're thrown out of here. My best idea would be
to use the protection spell and pick one of them to attack, then when he's out
you can get the other with less of a problem.
Hmm, once you beat them up, a new area opened up. However, your jetpack
isn't powerful enough to get you across that pit, so we'll have to wait until we
get the special gas. Go back to the sailor now and pay him, and he will instead
take you to the "Island of Celebration," the island where the Dark Monk is
supposedly from. This time the guards recognize you, and you'll have to fight
your way to the top in order to talk with the CX survivor, the salesman who
the sailor was telling you about. He will tell you that Mike's gang in the bar on
the base will take you to CX.
Go back to the base. Go in the bar and ask around for Mike. Since they won't
let you see him by choice, you need to use force. The guards can be killed from
a distance or up close (The guards who are the only ones LOOKING like
pirates) and I suggest using the ball. When you kill the one with the key, go in
the room up the stairs and talk to Mike.
Time to find someone else. Mike will tell you that he can't take you there, but
someone in the Hotel in upperground can take you there. Unfortunately, the
upper area is closed now, so we'll have to do something else. Why not take the
time to go looking for the gas? Talk to the Gas Station's owner to find out that
there's no more gas left, and the shipment from the Gas Refinery Island hasn't
come yet. Ask the taxi driver to fly you there.
When you arrive, you'll notice that they are all digging for something. It seems
they have lost a fragment of some sort, and can't continue the ceremony
without it. If you go to the infirmary, you'll see it was turned into a day care.
Talking to the only older child will reveal that he has lost the key to his
parent's closet, and a mechanical owl took the key. Also you should buy the
Pickaxe that the lady is selling, it will help you later. But though it doesn't look
like you can get in, you can. Next to the refinery are two pipes. Inspection of
the fence shows that it's been bent down here. You can jump on the lower pipe,
then over the fence.
Inside the Gas Refinery comes a new danger. You have to watch for sprays of
deadly fumes that can even knock you into the labs. It's very difficult, but it
can be done. In the beginning, you must turn the wheels then jump across the
gas pit. Every time you turn a wheel, a fume pipe will either turn off
permanently or for a limited time. Just keep trying and proceed through the
maze. There are little red panels on the walls with keys inside them, just go up
to them and use ACTION to open the case. One room before you get to the
gas, you will see a chain door and dogs behind it, along with manure. (EWW!)
Turn off the steam shooter, and throw your ball at the Scientist. He has a key
for you, once you kill him. You can get the key with your ball, it seems to
home in on keys and pick them up for you. Once you get the gas, exit the
refinery and give the gas to Baladino.
Baladino will rev up your Proto-Pack, making you fly higher and faster. Now
there's two ways to get to the Hotel. 1) Go into the casino, and go to the back
room. Fly over the water and open the door. You'll be behind the casino, and
fly down the water and veer right. Follow the path to the top. 2) Kill the
guards blocking the bridge, and walk behind the casino. Use the jetpack to fly
over the river to the other side, and walk up the path to the top.
Once you're at the top, find the hotel. Inside, there will be a bellboy who won't
let you in. Kill him and take his key. *Rule of Thumb* I know I should of
mentioned this earlier, but there's a way to know who you can and who you
can't kill. When you hit someone and star(s) come out, you can kill them. The
more stars, the more damage. If stars do not appear either you can't kill them
at all, or you need a more powerful ball. Ask around for Mr. Jhonny Rocket.
He will be reclining next to the pool. Follow him to his room when he asks.
Mr. Rocket will tell you YET AGAIN that he himself can't take you there, but
the owner of the souvenir shop on the home base can. He gives you a ring
which shows that you are a rebel against Dark Monk, and identifies yourself to
all the Dissidents. Go back to the main Island, and to the Twinsunian souvenir
shop. Show him your ring. Also, buy the Memory Reviewer. He will open a
secret panel behind him, and you will meet with your fellow rebels downstairs.
After talking with them, they will send you to the Island of Francos to go down
the elevator to the under-gas. They will also give you a laser gun, but you need
a crystal from the Lava on the Island of Celebration.
First let's get the weapon. There are again 2 ways to get the crystal. (1) Go to
the Island of Celebration, and climb it. Next to the building is the top of the
volcano. use your jet pack to fly across the lava, and climb down the ladder.
fly over to the crystals with the protection shield on, (Sea Monster rises) chip a
piece off with the pickaxe, and fly back up and around. (2) Go to the Island of
Celebration. Next to the boat is some water. Kill the guards, and fly over the
water around the mountain. You will see lava drip down. with the jet fly up the
last lava flow, and land on a rock that's coasting down. Jump from the rock to
the ladder, and climb the ladder. Use the jet + protection spell to get to the
crystals. Chip a piece, then fly back. Now your gun should be fully charged
and set on 'Shake - n - Bake', let's go out and kick some ass.
Now off to the elevator on the Island of the Francos. Hop the fence again, and
ready your laser pistol. Make your way towards the west harbor base (The
area you haven't been to) and go inside the hallway. You should see two closed
doors, and switches on the far end. Kill the guards, then shoot the switches to
open the doors. The correct combination from Left to Right is: Up, Down, Up,
Down. You will get to the harbor. This is pretty simple, run to the big
catamaran and sail to the Elevator to the Under-Gas.
When you get there, you will be on a small little Island. In front of the door
will be a HUGE 4 armed Gorilla. Brace yourselves and save, this one's even
harder than he looks. I'm not sure if it's the right way, but it worked for me,
and I only died once. What he does is pick up crates and hurl them at you, or
just simply smack you very hard. I kept shooting him with the laser gun, and
occasionally if you time it right he will throw the crate to the side, or miss you.
I also shot the crate in his hands once or twice. But this guy is TOUGH. Once
you kill him, you'll get a key to the inside.
Go into the elevator and down to the underground world. Kill the scientist (I
call the guys in white scientists) and open up the laser field by hitting the big
red switch with your ball in "Discreet" mode. Now you are open to a whole
new world under the planet, and excuse the pun, but it's hell down here. You
need to somehow make your way over to the Mosquiettes village. Run past the
Construction Co. Building and into the mine on the right. I don't know why
this part is useful yet, but it REALLY seems useful. In the mine, go through
and try to find ALL the gems. You can also pick up a glove that lets you catch
and throw fireballs, along with a fragment of the key. Great place to test out
your flying abilities with your Super Proto-Pack, and don't forget to use the
Protection spell over lava!
I retrieved all this stuff then left the mine, finding nothing better to do.
Continuing down the path, past the Oil Rig, And Ferriman (Since he wasn't
there) I found another cave. Inside was a man asking for a slice of tart.
Continuing through I found some mice-men who made the tart for me, and
after fainting from the bad taste I gave it to him. He gave me a key to the Dark
Monk's chapel, so I went in. Inside, I found a man and two boys. The man told
me that in order to talk to the ferriman, I have to seek out his housemaid and
tell the maid to teach me the song. The maid taught me the song of the
Ferriman. I called the ferriman and gave 4 gems, and he took me across to the
Mosquiettes Island to talk to them. Once I was there, I picked up another gem
on the shore and talked to the first Mosquiette I saw. He took me to see the
queen. I showed her my ring of dissidents and she promised to help me as long
as I passed her test of truth. I stayed in that arena a while, then figured out that
the key must be in one of those metal balls. So I started smacking them.
Eventually, I found it, and by sheer luck, the weapon as well. For me it was in
the right-hand door, but it may switch.
Oh no!! We're under attack by the Empire! I drastically tried to find the queen,
I ran and climbed all over the place, fighting soldiers as I went. She was
nowhere to be found, they must have captured her. I decided to head to
Volcano island, I was running low on gems and also, I remember hearing one
of the Mosquiettes mention it briefly. On my way out of the island though, I
found a hole in the wall which I climbed out of, (not down the rope but in the
same room) and Went across the bridge. There I found another fragment of the
Key, adding up to two. The flying walrus can only be killed with the glove,
just knock his fireballs back at him. It takes around 5 or so, and is pretty
tedious to do. Then I called the Boatmen and paid him, ad headed for Volcano
Island. Sure enough, after careful examination, I found a few of them hidden in
a cave on Volcano island, but the queen was gone. They took her to the
Building Company on the main island, so that's where I headed.
Inside the Building company (Front door, the side just takes you to an empty
warehouse) I made my way through, and if you need money beat up the
manager and push the statue to the side. He has 150 zlitos in there, and it
refreshes every time. There is this door you can not pass because every time
you go through the gate it closes. Well, I have a better idea. It's creative,
tricky, but like they say in the movies, "It's so crazy it just might work."
Go back to the mine with the gems, near the Building Company. Do you see
the conveyor belt? Well, there's a belt in the warehouse, and also a ladder up
there. Those boxes HAD to come from somewhere, don't they? I jumped on the
belt and it took me to a room where a worker was boxing the jewels, and
shipping them off. I killed him, then hopped in a box. Be VERY careful here
though! Both levers have to be UP, or else the lid might go on top of the box,
sealing you inside.
Once in the warehouse, I jumped onto the higher boxes and over to the ladder.
If you don't catch it, you can simply go back to the mine and go over again.
Aha! The ladder lead to the roof. From there I hopped over to the other
building, and landed inside the prisoner's cell!! The Queen gave me the key to
the passage. Remember how when you were escaping from the Mosquiette
Island, you saw the empty throne room? Well, the chair had a keyhole, I think
that's the passage. I'm going to go check it out.
Well I got good news and bad news. The good news is, I was right, that throne
DOES lead to the passage. The bad news, is that the throne isn't empty now.
When I finally made my way there, I found two gunmen guarding another of
those hired assassins, this one a big goblin with some armor and a sword. I
used the protection spell while I killed the two guards, then again when I
charged the big guy. I lost one or two lives, but I've got 9 boxes now I think so
I'm doing fine. Besides, if you save a lot, you don't need clovers anyway. Off
down the passage I go.
Now I am on island CX. It was a small passage, but now I'm on the island
itself, FINALLY. I searched around, went through the bottom floor door until
I found a way to climb up, then went inside the center. After going around
there, I finally met the Emperor (I think) I killed him, but he hit the switch to
trigger the moon! Now the moon's heading towards my planet! It turns out that
some guy APPEARED and said he would be Dark Monk, so he must be
relatively new. After the reactor was started, Sendell told me to get the 4
fragments of the key, kill Dark Monk, and go back to the well of Sendell. So
off I go. I also grabbed the Emperor's sword, sweet little thing.
If you've been following this, you should have two fragments already, the
Mosquiettes, and the Wannies. Which leaves the Francos fragment, and one
other. Let's go get the Francos one. Both of the two fragments should be in the
upper area, so we have to go ALL the way back through the underworld and
up the elevator to get there. Once you get to the Francos village, it's time to
remember some things from your previous visit. Everyone is looking for the
fragment. The only one who KNEW where it was has been eaten by a monster.
People think he left a clue in his cabinet. Unfortunately, the owl stole the key.
So we have to get the owl. Remember the dog? The dog said that the owl used
that little hole next to the house as a home, so maybe it's in there. Let's go
check it out.
Well, can't kill the dog blocking it, and can't kill the owl, or the sea monster, I
wonder what I should try now? I've run around and talked to everyone in the
village it seems. Oh, I found the key! There is another niche next to the
Burgermaster's (Burger King joke?) house, to the right of it. In there is the key.
Go back to his house and open the locked cabinet. The note will help you find
out where to dig to get the fragment. If you can't understand it, then try this. It
says put your back to the tree, and face the bazaar. (Not the 3 dome one, the
bazaar where you bought the pickaxe) Be in Sporty mode (He said sportive)
And go about 5-7 steps, until you're on the grass. Turn around and use your
pickaxe. Look around that area.. You will be standing on a small patch of
grass facing the tree and some rock in front of you that looks like normal
ground.
On to the Ceps fragment, the last one. Well, we've gotten the Mosquiettes key,
and the Wannies key, the two underground races, and we got the Franco's
fragment, one upperground race. The only other race is the one at Otringal,
which means the fragment MUST be hidden inside the emperor's house. After
all, if he IS emperor, he should have one of the fragments as a sign of power,
right? Go to his mansion on top of the hill, and kill the guards with your
sword. One of them has a key which you can use to get inside. Inside is what
could have been a pain in the ass maze, but they decided to put the fragment in
a very easy spot. Upon entering, get the key in the chest and go into the door
on the top right of your screen. Keep going in that direction until you can't
anymore. Then go to the top left, and go until you see the three little people in
front of a double door. Get the key, go in there, and fight your way to the
statue. The statue will come alive, revealing a very ugly, but even easier boss.
I didn't even need protection spell, and never got hit. Go into aggressive mode,
and use ALT with your sword and just keep thumping him until he dies.
Now that we have all 4 fragments we have the full key, along with the last
level of magic, (Woo Hoo!) and cool fireballs. On to the Dark Monk's temple,
on the one and only Celebration Island. Once I got there I scaled the mountain
and went into the temple in the middle. I placed the key in the center then
stepped outside.. HOLY SHIT FUNFROCK'S BACK!!! The Dark Monk was
FunFrock, back from the dead or wherever I sent him! This guy must die, I've
had it up to here with his crap. Twinsen even tells him off.. "FunFrock, you
suck big time. I'm gonna take you out, and I DON'T mean for pizza!" (Yes he
actually says that!) After this little talk, I'm chasing this guy down.
Go to where the pillars have risen up. Jump from pillar to pillar, then onto the
book, up the arm, and into the cave. You will then see the wizards trapped in a
barrier. Turn the monitors off in this order: 2, 1, 4, 3. Then hit the lever, and
they will all be free. The wizards will blow an opening for you in the gate
allowing you to climb higher. There you will meet FunFrock again, and he will
start to lower the children down. The chase is pretty easy to figure out, except
on the 3rd floor. You will get a key, run through a gate, and you will see a
green tile and two elephants but no way down. If you kill the elephants the
passage will open. Chase after the children until FunFrock is walking towards
the chain holding them up, and he tells you that it's too late, then put your
shield on, run at him, and kill him before he can kill the children. In my game,
I didn't make it, but it doesn't seem to matter.
Once the real FunFrock (The one that doesn't flash red) and all fake
FunFrocks are dead.. walk to the lava where the children are, or to the right
side of the lava if they're not. Maybe there is a special ending if you saved the
children, maybe there isn't. The ending you'll have to see on your own, and I
find it outstanding. But I have to hand it to the programmers, they pulled off
an exciting, fun-filled game, once again, just like the first Little Big Adventure.
Good bye all, and Good Night!
---DarkSphere