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1998-06-02
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Isle of the Dead - Walk Thru
This walk thru will answer the questions on how to solve the puzzles in this game.
It does not include a map for the game.
TIPS
1. Save often. This game has some time limitations towards the end If you exceed
the time limit, you may be forced to restart the game from the beginning.
2. Pick up everything! Anytime you can pick up an item, do so. The items will be
used later in the game.
3. Carefully draw out the map. As you enter each section, bring up the on screen
map and make a note of where you exited the previous map and where you ended up
on the current map. Monsters are generated each time you leave a map section. So,
if you clear out a map sector and return to it, the monsters will reappear. Undo
wandering can cause you to lose a large amount of ammunition.
4. Bringing up the inventory will freeze current time. Use this to your advantage
when fighting monsters. If you see your health points drastically low, you can bring
up the inventory and eat some coconuts or bananas to increase health points.
AT THE PLANE
1. Pick up the coat outside the plane entrance, inside of the coat is a pack of
cigarettes and a lighter.
2. Pick up the wire cutters on the floor as you enter the door.
3. Enter the plane and turn to the right. Depending on which version of the game
you have, you will see either a bamboo cane or a machete. This will be used to
hack into various sections of the forest.
4. Turn around and you will see a body laying on the ground, pick up the book in
the back pocket of the jeans. It is a language translator.
5. Enter the cockpit. Pickup the flare gun. Use the wire cutters on the wire by
the compass and pick up the compass.
AT THE CAVE
1. The cave is the first beach after the airplane. Exit the airplane and go to the
end of the beach. Hack into the forest. A few steps down, you can hack into the forest
on the right and find a cave.
2. If you try to pick up the rifle, you will die. You will first need to use the pliers
on the thin wire at the bottom of the screen to deactivate the bomb.
3. Turn to the right and you will see a rag and an oil can. Use the oil on the rag,
then use the oily rag on the rifle. This will allow you to use the rifle without it
blowing up in your face.
4. Check the crates for boxes of ammo.
FIRST CHIEFTAIN (Smoking)
1. To enter the village, you will need the translator book that you picked up on the
airplane. Use this book on the natives guarding the gate. You will also have to use
the book on the chief to talk to him.
2. Go thru the various huts until you find the Chieftain. You will have to use the
translator book on the Chief to talk to him. He will tell you the story about the mad
scientist. He will then send you to find his brother another chieftain.
SECOND CHIEFTAIN
1. He will complain to you about a pounding noise bugging him. If you go through the
compound, you will find a guy beating on some drums. Kill him
2. For solving this problem, this Chieftain will give you a medallion. This will be
used to help open the Oracle doors.
FIRST CHIEFTAIN: (Smoking)
1. To obtain his medallion, look inside the coat that you picked up outside of the
airplane, you will find a pack of cigarettes. Give him the pack of cigarettes, he
will give you some bolt cutters for the smokes, reach up and grab the medallion off
his neck.
THE ORACLE:
1. To enter the Oracle you will need to see both Chieftains and get a medallion from
each Chief.
2. Place a medallion in each hole in the doors and the you will be able to enter the
Oracle.
3. The Oracle will require a sacrifice. In some of the caves, you can kill a wolf like
creature. Pick this creature up and you will see it in your inventory. When you reach
the oracle, enter and place the wolf on the platform in the oracle. You will then get
the uzi.
Note: Though the uzi is not required to finish this game, it makes a big difference
when you come try to kill the evil scientist. It is extremely hard to kill the scientist
without the uzi...only the best players are able to do this.
THE COMPOUND
1. To enter the compound, you will have to follow the clue, "Starve the Humming box."
If you try to use the bolt cutters on the fence, you will be electrocuted.
2. You will have to find a section of fence with a large gray cylinder/tank behind it.
Shoot the tank with the rifle and this will turn off the electricity.
3. Use the bolt cutters on the locked gate on the scientist compound to open.
THE SCIENTIST
1. When you enter the main compound, don't go into the buildings right away. There is
a large cache of ammunition on one side of the compound. You will have to fight thru
a large number of monsters to get to this cache, but it is worth it if you are low on
ammo.
2. SAVE your game before entering the building. This will give you added insurance in
case you are killed. Also, after killing the scientist, you will have a time limit
placed on you to finish the game.
3. When you find the Scientist, he will turn himself into a monster. Though we
recommend using the uzi on him - he takes a lot of hit points to kill - he can be
killed with just the rifle.
4. After you exit the compound, enter the airplane and pick up the life raft.
THE GIRL
1. After you kill the scientist, pick up the potion that he drops.
2. Take the girl and exit the building thru the back way. If you delay at all, she
will turn into a zombie and kill you.
3. Bring her to the oracle and you mix a potion. Use the following ingredients to make
the potion - flower, potion, crystal - in the beaker. Use the potion on a syringe and
give the antidote to the girl. She's now healed.
ESCAPING THE ISLAND
1. There are two ways to get off the island. We will cover the easy way.
2. You will have picked up the life raft in the scientists airplane. Use the raft
on the ocean and you will find yourself floating on the ocean.
3. Use the flare gun that you picked up in your airplane.
You're FREE!