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dline.txt
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1998-06-02
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42 lines
Deadline
1. Read calendar (July 7). Turn calendar (July 8). Rub pencil on notepad.
At about 9:00, the phone will ring. Pick up phone.
2. Get Loblo bottle. Read Loblo label.
3. Around 9:15, an envelope will be delivered to the foyer. Open envelope
and read the letter. Interesting possibilities, but you'll never get a conviction.
4. Around 11:25, the Herald (newspaper) will arrive. Read paper. Read second
section.
5. Around 12:00, attend reading of the will. Show George the calendar. Follow
George (who is upset and goes to his room), and go out on the library balcony.
Look into library. Save game when George appears. When George disappears, enter
library and examine bookshelf. Push button after three waits (give him time to
open the safe). Alternate solutions evolve by waiting for longer or shorter
periods. Try them all. Get stack of papers. Have fun with the new will.
6. After around 11:20, find Mc Nabb, who will be mumbling to himself. Ask Mc nabb
about the roses. Ask Mc nabb to show me the holes. Follow Mc nabb. Dig in the
soil. Search the dirt. Analyze porcelain for Loblo. Get lab report (later).
7. Ask Dunbar about Loblo bottle. Show her that lab report. Accuse Dunbar.
(She should be very uptight now, and if Baxter is present, should glance nervously
at the two of you.) Move away and wait for her to pass by you. Follow Dunbar
(out the front door), where she will fish for a cigarette. Get (dropped) ticket
stub. Ask Dunbar about the ticket stub.
8. Wait and follow until Dunbar and Baxter are together. Show Baxter the newspaper
and the second section. Ask Baxter about ticket stub. Show him the lab report.
Show him the stack of papers. Save game. Arrest them individually, then arrest
Baxter and Dunbar. Try hiding behind shed; if they aren't already there, they'll
come.
9. As an alternate, don't arrest either. Wait in foyer for Dunbar to go by, heading
for her room. Wait upstairs for pistol shot. With everyone assembled in Dunbar's
room, ask Baxter for pen. Arrest Baxter. As a second alternate, wait for Dunbar
in her room, talk a while, and then leave. By the way, did you ever read the end
of the book in the living room?