home *** CD-ROM | disk | FTP | other *** search
Text File | 1998-06-02 | 44.3 KB | 1,171 lines |
- Shadows over Riva FAQ
- v1.08
- by Stefan Schatzl
-
- ----------------
- COPYRIGHT NOTICE
- ----------------
-
- This article (and the contents of the Riva Support Pages) is Copyright 1997 by
- Stefan Schatzl unless otherwise stated. All rights reserved.
- You are granted the following rights:
-
- I. To make copies of this work in original form, so long as
- (a) the copies are exact and complete;
- (b) the copies include the copyright notice and these paragraphs
- in their entirety;
- (c) the copies give obvious credit to the author, Stefan Schatzl
- (d) the copies are in electronic form.
- II. To distribute this work, or copies made under the provisions
- above, so long as
- (a) this is the original work and not a derivative form;
- (b) you do not charge a fee for copying or for distribution;
- (c) you ensure that the distributed form includes the copyright
- notice, this paragraph, the disclaimer of warranty in
- their entirety and credit to the author;
- (d) the distributed form is not in an electronic magazine or
- within computer software (prior explicit permission may be
- obtained from Stefan Schatzl);
- (e) the distributed form is the NEWEST version of the article to
- the best of the knowledge of the distributor;
- (f) the distributed form is electronic.
-
- You may not distribute this work by any non-electronic media,
- including but not limited to books, newsletters, magazines, manuals,
- catalogs, and speech. You may not distribute this work in electronic
- magazines or within computer software without prior written explicit
- permission. These rights are temporary and revocable upon written, oral,
- or other notice by Stefan Schatzl. This copyright notice shall be governed
- by the laws of the Bundesland Oberoesterreich, Austria.
- If you would like additional rights beyond those granted above,
- write to the author at "pulaski@magnet.at" on the Internet.
-
-
-
-
- (0) Comments on this release (v1.08)
-
- Some certain guy was harassing me all the time that he couldn't rest. So I added a new
- section, "Location of all sleeping places in the game". In my opinion, you can rest almost
- everywhere, but what the heck...
-
- I also reopened the small savegame editor section which was temporarily shut down.
- BTW: If you experience problems downloading from the Support Pages, include in an email
- the exact error message to forward it to my new webspace provider.
-
-
-
-
- Table of Contents
-
-
- (0) Comments on this release (v1.08)
-
- (1) Introduction
- (1-1) What purpose serves this FAQ, anyway?
- (1-2) Who is the maintainer of the FAQ?
- (1-3) Contributors to this FAQ
- (*1-4) Where can I find the FAQ?
- (1-5) Is there a mailing list available?
- (1-6) Links for direct access
-
- (2) What is "Realms of Arkania 3: Shadows over Riva"?
-
- (3) Technical stuff
- (3-1) Requirements
- (3-2) Screen resolution
- (3-3) Riva demands its CD in the CD-ROM, I'm running Win95, what I am doing wrong??
- (3-4) I don't hear any music!
-
- (4) How do I contact Sir-Tech or Attic?
-
- (5) Game start, general play info
- (5-1) A good starting party
- (5-1a) Start from scratch (sf)
- (5-1b) Import veteran party
- (5-2) General equipment which is important (he,rz,rb,sf)
- (5-3) The battle screen (rb)
- (5-3a) How do I defeat monsters which I cannot reach?
- (5-4) How can I reveal parts of the map where the party has not been yet?
- (5-5) I already solved X, Y, and Z. What next?
- (5-6) How to get much money fast without cheating
-
- (5-6) Where is ...
- (5-6a) ... Tarik (the informer)?
- (5-6b) ... the rat-catcher?
- (+5-7) Location of all (relatively) sleeping places in the game
-
- (6) Missions in the game
- (6-1) General tips
- (6-2) Main plot
- (6-2-1) The graveyard
- (6-2-1a) Where is the entrance the secret lab?
- (6-2-1b) How can I open the entrance to the lab?
- (6-2-1c) Is there a way to get into the Feylamia grave?
- (6-2-1d) How do I kill off the Hestoth (demons)? (as)
- (6-2-1e) How can I open the feylamia coffin? (as)
- (6-2-2) The sewers
- (6-2-2a) Nothing happens, what should I do?
- (6-2-2b) How do I get into the *OLD* sewers?
- (6-2-3) Guild membership and Adrian Seehoff
- (6-2-3a) Where is Adrian Seehoff?
- (6-2-3b) The party makes too much noise and I lost him.
- (6-2-3c) Help! I'm standing in front of the bridge and I lost him.
- (6-2-4) The Holberker mission, mage tower
- (6-2-5a) The dogs fight the party instead of running away!
- (6-2-5b) I can't open the door to the tower!
- (6-2-5c) The party keeps falling into the swamp!
- (6-2-5d) The painting asks me for its name!
- (6-2-5e) What's the word for the four doors at level 4?
- (6-2-5) The pirate ship
- (6-2-5a) How do I get on board the ship? (ga)
- (6-2-5b) Shall I join the pirates?
- (6-2-5c) After some time, the ship mate sends troops!
- (6-2-5d) I don't know the solutions the the riddles! (td)
- (6-2-5e) How do I open the chest of the mage?
- (6-2-6) Mandaras apartment
- (6-2-6a) Leah is just gone!
- (6-2-6b) How can I find the lamp?
- (6-2-6c) I can't find her apartment! (as)
- (6-2-7) Castle Riva
- (6-2-7a) The cook is not in the kitchen!
- (6-2-7b) Sun has risen and the guards are coming!
- (6-2-7c) Where are the wizards??
- (6-2-8) The sunken ship
- (6-2-8a) Where are the rebellious necker (seamen)?
- (6-2-8b) How can I open the door (in the sunken ship)?
- (6-2-8c) The water elementals are hard to beat!
- (6-2-8d) Uh-oh. The chest is empty.
- (6-2-9) The magic ant hill
- (6-2-9a) The battle with your alter egos (th,as)
- (6-2-9b) How can I construct the flute?
- (6-3) Sub-quests
- (6-3-1) Stipen's final exam
- (6-3-1a) "... and are hanging with mourning / sorrow all year"
- (6-3-1b) "... there is a picture of ... "
- (6-3-1c) "... a man (Lomar) was struck to death ..."
- (6-3-1d) "... I'm standing here on wet feet ..."
- (6-3-2e) Where is the ring?
- (6-3-2) Lomar's magic boots
- (6-3-3a) Where is Lomar?
- (6-3-3b) What shall I do?
- (6-3-3) The dwarven mine
- (6-3-3a) Where is the mine?
- (6-3-3b) Shall I jump down the shaft?
- (6-3-3c) Where is the book?
- (6-3-3d) What word wants the magic mouth know? (ga)
- (6-3-4) The watchtower (mini-mini) quest (as)
- (6-3-4a) How do I get in the watchtower? (as)
-
- (7) The NPC's
- (7-1) Thorgrim (he, rb)
- (7-2) Mandara
- (7-3) Eleana ("Leah")
- (7-4) Stipen (he)
- (7-5) Yann
- (7-6) Zorka
-
- (*8) Savegame editors
- (+8-1) DSAMOD
- (+8-2) UGE-module for Riva
- (+8-3) RivaHeil
- (+8-4) Riva Cut'n'Paster
-
- (9) The Soapbox section
- (9-1) Shall I buy Daggerfall or Shadows over Riva?
- (9-2) Shadows over Riva sucks, because ...
- (9-2-1) ... the game uses the StarTrail engine.
- (9-2-2) ... it is a "pixelfest" and technically outdated.
- (9-2-3) ... you are used to play Diablo or Ultima Underworld.
- (9-3) Why's the graphic so lousy (as)
-
- (0-1) Comments on this mini-update to 1.07a
- (0-2) Comments on this release (v1.07)
- (0-3) Comments on this release (1.05)
- (0-4) Comments on this release (1.01)
- (0-5) Comments on this release (1.00)
- (0-6) Comments on this release (0.99)
-
- ------------------------------------------------------------------------------
- (1) Introduction
- (1-1) What purpose serves this FAQ, anyway?
-
- This FAQ answers frequently asked questions about the game "Realms of Arkania
- 3: Shadows over Riva" (short: SoR) from Attic (english translation: Sir-Tech)
- which appear on the newsgroup comp.sys.ibm.pc.games.rpg.
-
- (1-2) Who is the maintainer of the FAQ?
-
- The main author is Stefan Schatzl (email: pulaski@magnet.at)
- and if you have any suggestions, comments or additions please email me.
-
- Due to the fact that I'm no English native speaker, there can be several
- spelling, grammar or word order mistakes. If you find any, you can also
- send me a mail.
-
- (1-3) Contributors to this FAQ
-
- Main author
-
- Stefan Schatzl
- email : pulaski@magnet.at
- homepage: http://members.magnet.at/pulaski/index.html
-
- Contributors
-
- H. Eckert (he)
- email : ripley@nostromo.in-berlin.de
-
- W. Materna (wm)
- email : materna@informatik.hu-berlin.de
-
- Christian Janiesch (cj)
- email : janiesch@uni-oldenburg.de
-
- Raik Zillmann (rz)
- email : Zillmann@metronet.de
-
- Reinhard Brehmer (rb)
- email : Reinhard.Brehmer@t-online.de
-
- Adrian Stuetz (as)
- email : a9203444@unet.univie.ac.at
- homepage: http://unet.univie.ac.at/~a9203444/
-
- "Thain" (th)
- email : weclark@inls.com
-
- Dale Garou (ga)
- email : garou@ten.net
-
- Mr. Dunlap (td)
- email : TDunlap104@aol.com
-
- Suzanne Fleischauer (sf)
- email : fleisch@erols.com
-
-
- Please note that all submissions to the FAQ become the property of the author
- (Stefan Schatzl) and that they may or may not be acknowledged. By submitting
- to the FAQ, you grant permission for use of your submission in any future
- publications of the FAQ in any media. The author reserves the right to omit
- information from a submission or delete the submission entirely.
-
-
- (*1-4) Where can I find the FAQ?
-
- The FAQ will be regularly updated about once a week and then it will be
- uploaded to my homepage, where you can find it under the link in the table of
- contents under "The Riva Support Pages".
-
- Additionally, a pointer to the FAQ will be posted on
- comp.sys.ibm.pc.games.rpg instead of posting the whole FAQ in order to reduce
- traffic.
-
- You can also find the FAQ in GamesDomain (look under FAQs/Shadows over Riva)
- and in GameSpot. But they may be a bit outdated.
-
- I also registered my FAQ in many search engines (about 30 I think)
- under the keyword "Riva" and "Shadows over Riva".
-
- There may also be other sites where you can find this FAQ, but only the Riva Support Pages
- (my site) has always the most up-to-date version of the FAQ.
-
-
- (1-5) Is there a mailing list available?
-
- If you want to receive the newest update of the FAQ automatically, I set up
- the mailing list "RivaMail". To subscribe or to unsubscribe, go the
- "RivaMail" section of my Support Pages.
-
-
- (1-6) Links for direct access
-
- Shadows over Riva Support Pages
- http://members.magnet.at/pulaski/riva/riva.htm
-
- Shadows over Riva FAQ (text version)
- http://members.magnet.at/pulaski/riva/rivae.txt
-
- Shadows over Riva Weapons Chart
- http://members.magnet.at/pulaski/riva/rvweapon.htm
-
- RivaMail mailing list
- http://members.magnet.at/pulaski/riva/rivamail.htm
-
-
- ------------------------------------------------------------------------------
- (2) What is "Realms of Arkania 3: Shadows over Riva"?
-
- SoR is classical fantasy CRPG with focus on story-development,
- setting and atmosphere. You control up to six heroes plus one NPC which
- occasionally follow you instead of only one hero in degenerated "RPGs" and
- is comparable to the Wizardry or Might & Magic games, but in SoR there are
- not so much battles with monsters.
-
- Your task is to investigate the harbour city of Riva where more and more
- people won't fight the orcs. The main part of the game plays in the
- very well designed city, but you can also leave the city to discover the
- surrounding area.
-
-
- ------------------------------------------------------------------------------
- (3) Technical stuff
- (3-1) Requirements
-
- SoR needs at least a 486, 8 megs RAM (free base mem: 450 KB), 60 megs hard
- disk space (for swapping additional 15 MB), a VGA graphics card and
- CD-ROM.
-
- This is is the absolute minimum configuration, but the recommened
- configuration is additionally a Pentium 90, 16 MB RAM, a mouse, VESA graphics
- and a cache to speed up the game swapping system (200-500 KB is enough).
-
- The game runs under Windows 95 (full-screen) stable.
-
- (3-2) Screen resolution
-
- The game itself runs under normal VGA (320x200), but the intro and the
- cut-scenes can be run unter VESA (640x400).
-
- (3-3) Riva demands its CD in the CD-ROM, I'm running Win95, what I am doing wrong??
-
- Make sure that the DOS box has access to the CD-ROM. So start a DOS
- box, type in the drive letter of your CD-ROM, and when you get no
- error message, DOS has access to this drive).
-
- If you get an error message ("Drive not found" or similar), you have
- to edit your CONFIG.SYS and AUTOEXEC.BAT which are located in C:\.
- If there are not these two files, create new ones.
-
- First load CONFIG.SYS in the notepad and add following line:
-
- DEVICEHIGH=drive:\path\model_specific_DOS_CDROM_driver.sys [options]
-
- Replace the "drive:\path" with the location of the DOS CDROM-Driver
- and "model_... .sys" with the name of the DOS CDROM-driver
- (eg Mitsumi-CDROM's MTMCDAI.SYS). If the driver needs command line
- arguments do not forget to include them.
-
- Save the file and open (or create) with the notepad and load
- AUTOEXEC.BAT. If you create AUTOEXEC.BAT note that you'll have
- to put in the first line "@echo off" (without quotes).
-
- Then add the following line:
-
- LH C:\WINDOWS\COMMAND\MSCDEX.EXE /d:drivername
-
- Replace "drivername" with the internal name of the driver (look up
- for it in the docs for the DOS CD-ROM drive). For example, for most
- Mitsumi CD-ROMs the name would be "MTMIDE01" (again, no quotes).
-
- Save AUTOEXEC.BAT and reboot your computer. Riva will now run
- properly.
-
- (3-4) I don't hear any music!
-
- Shadows over Riva only supports CD-audio music, there's no FM
- synthesis (Adlib, Sound Blaster) or MIDI support.
-
- There are two solutions:
-
- - connect your sound card with an audio cable with the CD-ROM drive.
- - If the sound card doesn't allow this or you don't have a sound card, plug in
- the CD-ROM a head phone or a connection cable with your HiFi-tower.
-
-
- ------------------------------------------------------------------------------------------
- (4) How do I contact Sir-Tech or Attic?
-
- Attic
- BBS : (Germany) 07431/54326 14400 Baud 8n1
- phone: (Germany) 07431/54323 monday - friday 1000-1800 MEZ
- WWW : http://www.attic.de
-
- Sir-Tech
- phone: (315) 393-6633
- WWW : http://sir-tech.com
-
- ------------------------------------------------------------------------------------------
- (5) Game start, general play info
- (5-1) A good starting party
- (5-1a) Start from scratch (sf)
-
- The final dungeon and the mage tower require much endurance from the party,
- so forget weak character classes like acrobats or jesters.
-
- A rogue is easily outmatched by a dwarf. So don't use this character
- class.
-
- (5-1b) Import veteran party
-
- Generally, if you import a veteran party from Star Trail or Blade of
- Destiny the game gets somewhat easier, because of the accumalated
- experience and items (yes, no items will be taken away).
-
- (5-2) General equipment which is important (he,rz,rb,sf)
-
- key ring put all keys in the ring and you save lots of inventory
- space
- sleeping bag increases regeneration
- hook'n'rope for general purpose, eg getting out of a pit
- lamp, torch no need to cast the light spell or use the staff magic
- shovel for digging...
- crowbar for breaking in...
- healing potions each hero should have one or two of them in his/her
- inventory
- whirlweeds ... or use these herbs to regenerate, they're cheaper
- and lighter
- alchemy set make your own potions
- herbs see manual or online-help (RivaHelp), many things can be made with them
- whetstone no need to go to the smithy anymore, do the sharpening of your
- weapons yourself.
-
-
- (5-3) The battle screen (rb)
-
- Some tips here:
- - have always a second weapon in your inventory in case your readied one
- breaks
- - concentrate your weapons on one monster, encircle and kill it
- - mages should avoid hand-to-hand combat, they're weak.
- - one hero should only be endangered by one monster, if there is a second
- monster next to him, he cannot defend itself versus the second one.
- - the enemy mages and archers are the most dangerous ones.
- - don't let the computer fight for you, he is a bad tactician and sends
- the mages into HTH combat after they spent all their astral energy.
- - armor is good, but don't forget that the heroes get encumbered.
- - if possible, save before combat.
-
- (5-3a) How do I defeat monsters which I cannot reach?
-
- There are some guys and monsters (Water Dragon, Demon, Toranor) which
- the party cannot reach in HTH combat. What to do?
-
- Use either heavy projectile weapons (heavy crossbow, long bow) or magic at
- full power (magic level 12+) to kill them ASAP.
-
- (5-4) How can I reveal parts of the map where the party has not been yet?
-
- You just need to cast "Penetrate" and then the automap pops up where you
- have to click on the spot where the automap should reveal the terrain in a
- certain (circle) radius.
-
- This spell is handy, if you want to pass encounters which you cannot pass
- by, but you don't want to battle the monsters or you are too weak at this
- point. However, if you do not battle all monsters, you won't get a full
- score.
-
- Another application would be finding secret doors and illusionary walls.
-
- (5-5) I already solved X, Y, and Z. What next?
-
- Walk the city and your already explored area, meet Tarik or the ratcatcher
- or simply rest for a couple days.
-
- (5-6) How to get much money fast without cheating
-
- Just go into a tavern and then let your guys dance or play cards. How do I do this? Use the
- menu option "use skill" in the taverns.
-
- (5-6) Where is ...
- (5-6a) ... Tarik (the informer)?
-
- If he doesn't approaches you, and if he won't be in his tavern, visit
- him at his house just south of the tavern "Harbor Maid".
-
- (5-6b) ... the rat-catcher?
-
- He lives in the small hut just north of the bridge.
-
- (+5-7) Location of all (relatively) sleeping places in the game
-
- Although you can rest nearly everwhere outside the city (click on the "Rest"-Icon), I'll
- include some good resting places.
-
- Riva * visit an inn and a tavern and book a room
- * Ordo the holberker
- Secret Cloud City * only in houses with a wooden ground
- * you can't rest in the temple of the naughty vixens from outer space
- Dwarven Mine * rogue lair
- * In bed with an orc or two...
- Mage tower * the corridors where "you can feel the wind blow"
-
-
- (6) Missions in the game
- (6-1) General tips
-
- - After completing the sub-quests you often can find magical items.
- - If you enter the magic ant hill, there is no return possibility than
- defeating the villain of the whole game.
- - Two quests have a secured play area, that means that you can't leave
- the quest location until you finished the quest.
- - In some dungeons there are rooms where the party can safely rest, drink
- and eat. You only have to find these rooms.
-
- (6-2) Main plot
- (6-2-1) The graveyard
- (6-2-1a) Where is the entrance the secret lab?
-
- When the party enters the graveyard, they are standing in front of
- three graves. The middle one is the entrance.
-
- (6-2-1b) How can I open the entrance to the lab?
-
- Visit the temple of Firun first and then, before the entrance, think
- logically. What do I need to dig up a grave?
-
- (6-2-1c) Is there a way to get into the Feylamia grave?
-
- There is a key in the lab which opens a passage to the grave.
-
- (6-2-1d) How do I kill off the Hestoth (demons)? (as)
-
- Just use some magic or magic weapons with +1 or better.
-
- (6-2-1e) How can I open the feylamia coffin? (as)
-
- There's no way of opening the coffin. It's just a polygon object with some
- amulets on it. BTW: Mandara IS NOT in this coffin, she's just in her
- apartment.
-
- Enjoy the rest of the game instead!
-
- (6-2-2) The sewers
- (6-2-2a) Nothing happens, what should I do?
-
- Visit the rat catcher first.
-
- (6-2-2b) How do I get into the *OLD* sewers?
-
- Look for a secret passage or, after a certain event, you can access the old
- sewers via the temples.
-
- (6-2-3) Guild membership and Adrian Seehoff
- (6-2-3a) Where is Adrian Seehoff?
-
- He lives near the Travia temple (game start). It is advisable to save
- before you talk to him.
-
- (6-2-3b) The party makes too much noise and I lost him.
-
- Use the splitting feature and divide the party up.
-
- (6-2-3c) Help! I'm standing in front of the bridge and I lost him.
-
- This only occurs on slow computers. Look up in the logbook.
-
- (6-2-4) The Holberker mission, mage tower
-
- You *need* to kill the mage, or, after some time, the black mage will
- continue to hijack dogs and you've to do the quest again.
-
- (6-2-5a) The dogs fight the party instead of running away!
-
- Is the door left open? If not, mission failed because you have to kill all of
- them instead of just two or three.
-
- (6-2-5b) I can't open the door to the tower!
-
- (grin) This door is specificly designed for people like beggars,
- trespassers, burglars, salesmen and similar scum. NO option opens the door,
- you can choose between the method of being punished, hehe.
-
- Look for an illusionary wall (actually, it's a hedge).
-
- (6-2-5c) The party keeps falling into the swamp!
-
- The PC's are simply overloaded, reduce the weight by distributing items among
- other PCs or getting rid of items by dropping, selling or putting them into
- chests (eg graveyard).
-
- (6-2-5d) The painting asks me for its name!
-
- It is DARABROB (read it backwards); black mage and creator of the
- borbarad worm.
-
- (6-2-5e) What's the word for the four doors at level 4?
-
- It is SEMALF (read it backwards), but beware: heavy fights behind these doors
- await you.
-
- (6-2-5) The pirate ship
-
- There are at least two magic items hidden in one of the chests lying around.
-
- (6-2-5a) How do I get on board the ship? (ga)
-
- Visit Gorm, the grocer, who lives in the square south and down the ramp
- from the market. After some time, some guy will contact you...
-
- (6-2-5b) Shall I join the pirates?
-
- Bad idea, but try it... (make a savegame before accepting it) ;)
-
- (6-2-5c) After some time, the ship mate sends troops!
-
- On what quest are you, killing of all pirates and looting the whole
- ship? Nope, the objective is to ESCAPE WITHIN ONE GAME HOUR. So be
- quick. Hide, if some lonely seaman is walking around and do not enter
- the community room, there are no important items or clues.
-
- (6-2-5d) I don't know the solutions the the riddles! (td)
-
- read it backwards
-
- 1. ESON
- 2. EGNOPS or SUGNUF
- 3. YRIAF AES
-
- (6-2-5e) How do I open the chest of the mage?
-
- Either find the correct item or cast FORAMOR to open it.
-
- (6-2-6) Mandaras apartment
- (6-2-6a) Leah is just gone!
-
- Trust her, she'll arrive at time.
-
- (6-2-6b) How can I find the lamp?
-
- First, you have to find a ring and then find some wall with a
- painting. Enter the painting ONLY with the ring equipped or the
- character will be trapped forever in it (in the real RPG called
- "Gefesselte Seele", english: bended/trapped soul). Well, there is
- the lamp.
-
- After you leave the room, Mandara goes mad and wants to kill the
- party, but Leah re-appears and kills the feylamia successfully with
- the lamp just before Mandara completes her snack.
-
- (6-2-6c) I can't find her apartment! (as)
-
- It is in the NE corner of the *OLD* sewer system, where the guild has
- its headquarters. You also have Leah in your party in order to see the
- entrance.
-
- (6-2-7) Castle Riva
- (6-2-7a) The cook is not in the kitchen!
-
- If he is not in the kitchen, he will be in his room (top of the map,
- the room in the middle).
-
- (6-2-7b) Sun has risen and the guards are coming!
-
- In order to have maximume time, enter the castle when the sun sets.
-
- (6-2-7c) Where are the wizards??
-
- Just search the castle, it's not so big as a Daggerfall spaghetti dungeon,
- and therefore no real problem.
-
- (6-2-8) The sunken ship
- (6-2-8a) Where are the rebellious necker (seamen)?
-
- They drunk too much and have hidden themselves in a ruin. Just destroy all
- bottles or drink all bottles out ;)
-
- (6-2-8b) How can I open the door (in the sunken ship)?
-
- Use your mind and think of the LEAD boots which all party members are
- wearing. Is that enough?
-
- (6-2-8c) The water elementals are hard to beat!
-
- Give one of your mages Lomar's boots, some astral potions to fill up
- astral energy and run for the chest. Blocking elementals are easily
- destroyed by casting "Ignifaxius".
-
- Water elementals also don't like magic weapons...
-
- (6-2-8d) Uh-oh. The chest is empty.
-
- Return to the king.
-
- (6-2-9) The magic ant hill
-
- Avoid combat if possible, use Transversalis (teleport spell) in combination
- with the Penetrate spell (reveals map) to get beyond these illusions or
- battles (it's possible that you'll miss game points and therefore won't
- achieve full game score at the end of the game).
-
- Save your astral energy, you'll need it. Take all odd things and examine
- it, if they are of any use for the party.
-
- (6-2-9a) The battle with your alter egos (th,as)
-
- There are several solutions, it is your choice what you do.
-
- Strategies for fighting:
- - battle the spellcasters with your fighters and vice versa.
- - split the party up and go one by one down.
-
- Using the teleport spell:
-
- Go down the shaft, but DO NOT MOVE FURTHER! Then cast the Penetrate spell
- to reveal the mirror chamber on the automap. What next? Cast the teleport
- spell as far as possible away from the shaft (where you are now
- standing). Voila, no battle with the alter egos and you can rush to the
- worm queen.
-
- However, it is possible that you miss some game points and you won't
- get full score after completing the game.
-
- Invisibility (th):
- Make your guys (spellcasters and elves) invisible and pass without a
- fight the mirror chamber! But there's one drawback: all PC's who cannot
- make themselves invisible will be attacked by their mirror images.
-
- The Darkness trick (as):
-
- They are MIRROR IMAGES, so WITHOUT LIGHT there is no reflection.
- You have to discard all your torches, split you mage off ( his staff acts
- like a torch), now there hould be complete darkness, just go through the
- room, the mage can follow, after he casts the darkness spell, so the
- whole party can rejoin afterwards to fight the queen.
-
- (6-2-9b) How can I construct the flute?
-
- You need a reed, a sting and claws.
-
-
- (6-3) Sub-quests
-
- These quests are only side-quests which can be performed at almost any
- time during the main plot. Your reward is either dungeon loot or some kind of
- magic item (and game score).
-
- (6-3-1) Stipen's final exam
-
- (note: as I do not own the english version, these excerpts from the
- riddles are transcripts, but you'll surely find the key words)
-
- (6-3-1a) "... and are hanging with mourning / sorrow all year"
-
- Look for two weeping willows (trees) standing at the coast.
-
- (6-3-1b) "... there is a picture of ... "
-
- Look at the walls of Riva for a picture of a dragon near a gate (use the look
- up/down keys).
-
- (6-3-1c) "... a man (Lomar) was struck to death ..."
-
- This riddle has some connections with Lomar's quest. If you know where Lomar
- is, you have solved the riddle.
-
- (6-3-1d) "... I'm standing here on wet feet ..."
-
- Ok. Here are some clues: The object you're looking for is not a tree
- but is still made out of wood. If you still do not know it now, just
- walk along the coast and you'll walk in it.
-
- (6-3-2e) Where is the ring?
-
- Look for a pile of wood near the magic college.
-
- (6-3-2) Lomar's magic boots
- (6-3-3a) Where is Lomar?
-
- Lomar is near the dwarven mine behind a stone footprint.
-
- (6-3-3b) What shall I do?
-
- Just kill him with your best fighter.
-
- (6-3-3) The dwarven mine
-
- Caution: there are many, many orcs. During a battle it is possible that
- they will get reinforcements, but there are lots of goodies lying around.
-
- (6-3-3a) Where is the mine?
-
- It is in a small valley near Lomar's footprint.
-
- (6-3-3b) Shall I jump down the shaft?
-
- Yes, there are some items lying around.
-
- (6-3-3c) Where is the book?
-
- On the way to the magic mouth look at the walls and you'll see some
- dwarven runes which make up a word. Tell it the mouth and then press a
- hidden button near the wall and a small passage opens. Enter it.
-
- (6-3-3d) What word wants the magic mouth know? (ga)
-
- Look at runes on the walls and you'll know it. When you stand in front
- of a rune, simply hit the space bar to read it.
-
- You'll need a PC with skilled in ancient languages or tongues.
-
- If you can't read the runes or only want to rush to the magic mouth,
- here is the answer (read it backwards): NOISSIMER.
-
- (6-3-4) The watchtower (mini-mini) quest (as)
-
- (6-3-4a) How do I get in the watchtower? (as)
-
- You actually can NEVER enter it, but be there at midnight and this whole
- mini-mini quest will be nearly finished.
-
-
- ------------------------------------------------------------------------------------------
- (7) The NPC's
- (7-1) Thorgrim (he, rb)
-
- He is a dwarf lusting for adventure and waits for you near the market
- hall. If he leaves the party, he always returns to his house.
-
- The dwarf leaves the party after its members are accused for a certain
- murder.
-
- (7-2) Mandara
-
- Well, she is an elf who lives in the sewers. The party will find her when
- they are looking for the "sewers monster" and she will join them.
-
- However, when you meet the guild for the very first time, Mandara will
- reveal her true nature and flees afterwards (in her apartment?).
-
- Shortly before she is destroyed by Leah, she will suck almost all blood
- from the party members (the anti-vampire-pills do not help much).
-
- (7-3) Eleana ("Leah")
-
- She is the right hand of the guild master, appears some times disguised
- as a beggar and will join the party for a short time.
-
- (7-4) Stipen (he)
-
- He is the mage student at the local magic college and wants the party
- to solve his final exam.
-
- When you encounter monsters with him, terminate all monsters ASAP because
- after he has no more AE, he will run to the monsters to battle them
- (and surely die).
-
- (7-5) Yann
-
- He works on the pirate ship under the service of a tyrannic cook and wants
- to leave the ship with the party.
-
- Yann is also as much inexperienced as Stipen, so load him so much up that
- he cannot move in the battle.
-
- (7-6) Zorka
-
- She is the daughter of the necker king and gives some tips during the
- underwater quest. Like Yann and Stipen it is better to protect her.
-
- ------------------------------------------------------------------------------------------
- (*8) Savegame editors
-
- After weeks of testing and begging for an English savegame, I can now finally say that the
- German savegames are IDENTICAL to the English ones. So the only barrier is the German
- language, but in the times of the internet...
-
- You can find all listed tools on the Riva Support Pages. Oh, a hex editor is always handy
- too, but do not forget to make backups!
-
- (+8-1) DSAMOD
-
- German Riva editor.
-
- (+8-2) UGE-module for Riva
-
- UGE (Universal Game Editor) module for SoR, you'll need the editor itself too (about 1 meg
- to download from a slooooww site). Not my choice. Bad interface.
-
- (+8-3) RivaHeil
-
- Tiny and handy utility just to heal your party from me. Oh, I just noticed that I uploaded
- the old, self-destructing version. I just fixed it.
-
- What it does? It just restores all life energy and astral energy of all party members
- except the NPC.
-
- Copy it into the \GAMES directory and pass the name on the savegame on the command line.
-
- Current version: 0.01
-
- (+8-4) Riva Cut'n'Paster
-
- This tool cuts a PC or a NPC out from the savegame for sending it to me to build up the
- "Hall of Heroes" where all people can download them to build up a good party at startup.
-
- Another purpose is to temporarily duplicate the character in the savegame, stripping him or
- her all items and then restoring the overwritten one. Then you can go selling the items.
-
- Please see my Riva Support Pages for an example of how to use it.
-
- Current version: 0.02
-
- ------------------------------------------------------------------------------
- (9) The Soapbox section
- (9-1) Shall I buy Daggerfall or Shadows over Riva?
-
- My personal opinion about this decision is that you can't compare
- DF and SoR, because the first one is a one PC realtime combat RPG and
- the other is turnbased and the party consists of 6 PC + 1 NPC.
-
- The best thing is that you should buy BOTH.
-
-
- (9-2) Shadows over Riva sucks, because ...
- (9-2-1) ... the game uses the StarTrail engine.
-
- This is NOT true, because I will list here some advancements of the
- Riva game engine:
- - you can look up and down.
- - non-orthogonal walls possible (eg sewers)
- - free-standing polygon objects possible (eg tables in the dwarven
- mine)
- - ground and ceiling are no more flat (eg ant hill, dwarven mine,
- ...)
- - 3D window can be full-screen
- - good item distributor
- - more options for manually-controlled and computer-controlled battle
- - better automap (especially in the dungeons)
-
- BTW: There will be a sequel to Riva.
-
- (9-2-2) ... it is a "pixelfest" and technically outdated.
- Sir-Tech needed about ONE YEAR to translate the game from german into
- english and the design and production of the german version took itself
- TWO YEARS. So, are games which were released 1994 all outdated? So, if
- you like M&M or Wizardry, are these games also outdated?
-
- (9-2-3) ... you are used to play Diablo or Ultima Underworld.
- ... then just go back to your DOOM, Quake, Hexen, Heretic, Outlaws
- "baller-wumm-wumm-without-brains" games.
-
- (I played Diablo for a while, but the end level disappointed me A LOT,
- and Quake is for me too monotone in graphics, because all things are
- either brownish, greenish or blackish in color and the levels are very
- unfair without cheat mode).
-
- (9-3) Why's the graphic so lousy (as)
-
- Note: Taken from an usenet article by Adrian Stuetz, but slightly
- edited to correct grammar and vocabulary. The comments in
- brackets with the "(Stefan)" are written by the FAQ maintainer.
-
-
- As stated in an earlier message, I solved the whole game when it came
- out in Europe.
-
- Although this game took 2 years to be made (and I hope not because of
- the cutscenes like someone mentioned), it was made as the conclusion of
- the Star Trail trilogy. at first there were no real plans to actually
- make it, but then, it was sponsored by Funware (a German low price
- software company (Stefan)) as a LOW COST game. It cost about 20 $ in
- Europe everywhere, so it seemed they used the story which was already
- worked out, used the same engine and only modified it in some minor
- ways, always knowing it would be a low budget game.
-
- Now I got to know that the game costs YOU 50 $ (so full-price), well
- that IS unsatisfactory and therefore your complains are very
- understandable, but this is caused by your software dealers and should
- not have too much to do with Attic (game company which actually made
- Riva (Stefan)) at all. (I am not working for any game company, its only
- my conclusions and info I got).
-
- Well, someone mentioned that this RPG system based on the original "Das
- Schwarze Auge" (english: "The Black Eye"; first, an AD&D pen&paper RPG
- clone, but after some years changed into an unique role playing game
- (Stefan)) which was developed in Germany, is very complex and NOT easy
- at all to understand (what is true), and that the PRINTED manual is of
- no use.
-
- That's right, but at least in the German version, there was an ONLINE
- manual (RivaHelp, (Stefan)), which was very detailed accesible when you
- hit F1 inn the game and there was even a seperate executable from the
- DOS-prompt. So that should help all that don't know anything of the
- system or just dont know what a fulmen... spell is ( why in hell can
- they not just say fireball or magic missile!!! ), because those word DO
- NOT mean anything in German too!!! (You see, Adrian doesn't know much
- about the pen&paper DSA ("Das Schwarze Auge") (Stefan)).
-
-
- ----------------------------------------------------------------------------------------
- (0-1) Comments on this mini-update to 1.07a
-
- Why a mini-update? Because the only thing to update is the new location of the Riva
- Support Pages and the announcement that the RivaMail mailing list will continue to exist,
- but not on smaller degree of activity because the interest in the game is steadily
- decreasing.
-
- So this mini-update will be more or less the last update of the FAQ, because it is more
- or less perfect (in my opinion). However, I will not abandon the FAQ and will be always
- open for further additions and contributions.
-
- If you have any questions concerning the FAQ, I'm always open to answer them and you'll
- hear occasionally from me in the newsgroup comp.sys.ibm.pc.games.rpg.
-
- Pointer to this FAQ will be posted about once a week in the same group and
- de.rec.games.computer.
-
-
-
- (0-2) Comments on this release (v1.07)
-
- As you can see, I totally restructured the FAQ and included the "nice"
- copyright statement at the top of the FAQ to clear all things once and for
- all. So ALL sections are more or less modified and I didn't mark them as
- usual with an asterisk (*).
-
- I've added to my homepage a walkthrough for all those guys who want a
- step-by-step solution, although my personal walkthrough will sometimes refer
- to the FAQ.
-
- I decided to shut down the German version, but it will remain on my homepage
- without a link (you've to access it directly) and don't be surprised if the
- link will be invalid.
-
- The old comments are now moved to the end of FAQ and there's a new layout as
- you can see.
-
- (0-3) Comments on this release (1.05)
-
- Hello to all fellow Riva gamers and FAQ users, this is another release of
- my FAQ. I'd like to point out for these guys who didn't visit my homepage
- for some time and got the FAQ via usenet, I set up there a new page called
- "The Riva Support Pages". There you can find the FAQ (German and English
- versions) as usual, but I added a Riva Weapons chart made by James D. Buskirk
- and set up a tiny mailing list for automatically receiving the FAQ via email.
-
- Note the modified conditions of usage in "About this FAQ."
-
- Due its increased size of about 34K I won't post it anymore to the newsgroup
- comp.sys.ibm.pc.games.rpg, instead I'll post a weekly pointer to my FAQ on my
- homepage.
-
- (0-4) Comments on this release (1.01)
-
- This is just a minor update, there is only one new Q&A added and the magic
- mouth question is also enhanced. I also scrambled all riddles where a
- certain word is wanted. Just read them BACKWARDS. So do not complain that,
- for example, the word "ESON" doesn't work, read it BACKWARDS (is it now
- clear?).
-
- (0-5) Comments on this release (1.00)
-
- First a hi to the NASA-guy and his "international team": if you didn't
- know, my FAQ is also assisted by an "international team" :-) ; I only do
- not strike it SO big out as you do.
-
- However, back to my FAQ. There was not much response to my translation, I
- guess all people who are using it now are very happy with it.
-
- If you read the FAQ and think "Hey, how did I come into the credits
- section?", don't be surprised. I am monitoring the newsgroup for Riva
- questions (which is MUCH work) and they're added ASAP and an update will
- about be posted (and uploaded to my homepage) once a week.
-
- I also added an usenet article by Adrian Stuetz where he explains why
- Shadows over Riva has such lousy graphics and explains some differences
- between the English and German release.
-
- (0-6) Comments on this release (0.99)
-
- Due to many, many requests of english-speaking persons who have problems
- with the english release of Shadows over Riva, I decided to translate the
- textual part of my german FAQ (only available in HTML) into english before
- someone tries to use a program to translate it (mad idea).
-
- This FAQ is its release more or less a 1:1 english transcript of the
- German version and does not include the latest problems which were
- recently posted on comp.sys.ibm.pc.rpg.
-
- But I do know that some people have problems with the printed manual;
- this was in the german version no problem because there is an on-line
- manual (RivaHelp) which can be accessed during the game via F1 and outside
- the game with RivaHelp.bat.
-
- Other topics that are already covered (because I hate these threads):
- - shall I buy Daggerfall or SoR?
- - SoR sucks, because of its old engine, graphics ...
-
- The solutions for the riddles of the ship's kobold (german: Klaubautermann)
- and the magic mouth may also be incorrect because I do not own the english
- version of Riva (I have the german one), so they are only translations, so
- the german equivalents will be included. If these solutions/hints are
- incorrect, please correct me.
-
- Lastly, an update to 1.00 will be quickly made after uploading the FAQ
- and looking in this newsgroup for problems. I only have access to the
- internet, email and similar services via the university, so expect the
- update in one or two days.
-
- 11. FAQ History
-
- v0.01 Jan 19, '97 First version, was even in English
-
- v1.00g Jan 24, '97 Translation to German, 'g' means now German version
- - problems with my homepage mentioned (now fixed)
- - now differs between main quest und sub quests
- - bug section
-
- v1.05g Jan 28, '97 - added battle with alter egos
- - the three special monsters
- - NPC description now more unclear
-
- v1.06g Jan 29, '97 - corrections
-
- v1.10g Feb 1, '97 - removed section with special enemys due requests
- - points list fixed
- - added "How do I start RivaHelp?"
- - added "Where's the cook?"
- - added tidbits to the battle with alter egos
- - corrections for Stipen's quest
- - further corrections
-
- v1.20g Feb 10, '97 - further additions (several)
- - ported whole FAQ to HTML with Frames, JavaScript
-
- v0.99e May 14, '97 complete rewrote and translation into English, 'e'
- means English version
- - some additions, is newer than the German counterpart
- - excluded all things which are only concern of the
- German version
-
- v1.00e May 23, '97 added:
- - corrections for english release
- - graveyard: demons & the feylamia coffin
- - watchtower sub-quest
- - good explanation of Adrian Stuetz who explains the
- the circumstances of the development of Riva
- - spell tricks with penetrizzel
- - minor corrections and additions
- - (another) update for the mirror chamber
- - "what to do next?"
- - where is... tarik, the rat catcher
-
- v1.01e May 29, '97 added:
- - "What's the word for the doors at mage tower level 4?
- - english solution for magic mouth riddle in the dwarven mines.
- - scrambled all solutions to the riddles a bit.
- - minor corrections and additions
- - further grammatical and word corrections
- v1.05e Jun 02, '97 added:
- - How do I get onboard the pirate ship?
- - The solution for the THIRD RIDDLE (pirate ship) added
- - modified terms of usage
- - fixed some mistranslations
- - better explanation of how to open the entrance of the
- secret lab
- - further minor corrections and additions, look for
- them.
- - mentions new update of my homepage, creation of a
- mailing list
-
- v1.06e Jun 07, '97 - restructered FAQ
- - minor additions
-
- v1.07 Jun 18 '97 - technical guidances
- - how to get money without cheating
- - some additions in other questions
-
- v1.07a Jul 07 '97 - link adjustments
-