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- \\\\\\\\\\\\\\\\\
- The Official
-
- CRUSADER
- NO REGRET
-
- F A Q v1.0
- /////////////////
-
-
- This document is split into 2 parts:
- Section 1: About The Game
- Section 2: Technical Stuff
-
- For the latest information and more, experience the CRUSADER: NO REGRET
- web site (www.ea.com/origin).
-
-
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-
- SECTION 1: About The Game
-
- Q: What is CRUSADER: NO REGRET?
- A: NO REGRET is the latest installment in ORIGIN's award-winning
- CRUSADER series of futuristic action games. It's a fast-paced, extremely
- violent, mission-based action/adventure with the most detailed graphics,
- versatile character control, and grisly deaths in the industry. Almost
- everything in the game can take visible damage and/or be destroyed. Did
- we mention the ferociously addictive gameplay?
-
- Q: If NO REGRET is the new game, what was CRUSADER: NO REMORSE?
- A: The debut title in the series and pioneer in a new breed of
- action/adventure games, CRUSADER: NO REMORSE, won "Action Game of the
- Year" awards from Computer Gaming World, Computer Games Strategy Plus, and
- PC Entertainment (now PC Games) magazines.
-
- Q: Who is the CRUSADER character?
- A: The CRUSADER is a renegade Silencer (elite corporate trooper) who
- has abandoned his life of brutal persuasion with the World Economic
- Consortium (WEC) and joined the resistance forces. In this new role as a
- heavily-armed saboteur, the CRUSADER infiltrates industrial complexes,
- star ships, space stations, penal colonies, and other compounds,
- destroying everything in his path, in an attempt to bring down the WEC's
- monopolistic empire. You play the role of the CRUSADER.
-
- Q: How is CRUSADER: NO REGRET different than Duke, Quake and all the
- other action games?
- A: The most obvious characteristic that sets CRUSADER apart from
- other popular action games is the 3rd-Person isometric view with 3D
- rendered gameplay art. Unlike 1-st person games, the 3rd-Person isometric
- view gives players a better angle on the action, providing enhanced
- gameplay strategies, more flexible character control (like rolls and
- dives), and fantastic level detail. We refer to it as "action form a
- different perspective." One other key difference between CRUSADER and
- other action games is that almost EVERYTHING and EVERYONE in the game can
- blow up. If you can see it, you can shoot it, and see visible damage
- results from every round fired. Once you've seen a death scene in
- CRUSADER: NO REGRET, you'll never be the same.
-
- Q: What improvements were made in CRUSADER: NO REGRET over the
- original NO REMORSE?
- A: The original NO REMORSE has a strong cult following, so we've
- received tons of feedback from our fans. Everything they liked best about
- the original game we either improved or added more of it in NO REGRET.
- Our fans loved the freedom of character control in NO REMORSE, so we added
- even more moves to NO REGRET, like the forward dive and the ability to
- scoot in any direction while crouched. Our fans were impressed with the
- unique weapons and the effects each had on their victims, so NO REGRET has
- even more weapons with more custom death effects for each one. The
- level detail has always been a strong point for NO REMORSE, so our artists
- went into a design frenzy to create twice as much art in NO REGRET with
- much more detail and variety than the original. The enemies in NO REMORSE
- were tough, but our fans wanted to see them use some of the same unique
- tactics as the CRUSADER, so the AI has undergone a considerable upgrade.
- Enemies in NO REGRET aren't just tougher, they're also a whole lot
- smarter. You'll see enemies hiding behind corners, using rolls and other
- evasive maneuvers, and acting a lot like real soldiers. Fans have
- commented that they thought the video cut-scenes were cool in NO REMORSE
- and helped tie the missions together in a suspenseful way, so NO REGRET
- has an enhanced video playback system that can run movies in 16-bit color.
- Plus, our whole audio system has been updated to include 16-bit stereo
- music and sound effects with Circle Surround(r) sound. NO REGRET also has
- new enemies, new servomechs, better traps and puzzles, more secrets and a
- whole lot of other features that our fans have suggested.
-
- Q: Is there a DEMO?
- A: The CRUSADER: NO REGRET demo will be available sometime in
- September, 1996. The demo will contain the entire first mission from the
- full game.
-
- Q: How would you describe the Weapons?
- A: There are 19 devastating weapons at your disposal in CRUSADER: NO
- REGRET.
- Projectile weapons include old favorites like the "Pacifist"
- Assault Rifle, "Conformer" Shotgun, and "Reaper" Riot Guns. You can set
- your opponents ablaze with the "Rico" Rocket Launcher or blow down doors
- and scatter body parts with the GL-303 Grenade Launcher. Some really cool
- new projectile weapons include the "Crystallizer" Molecular Inhibitor,
- which leaves frozen opponents ripe for shattering, and the "Liquefier"
- Catalytic Cartridge, which instantly vaporizes unshielded targets.
- There's a whole menu of energy weapons too, like the familiar
- Laser, Plasma and Pulse rifles, which electrocute, melt, and disintegrate
- any poor bastards that get in your way. You can peel the skin and muscle
- from your victims with the "Pulsar" Ultraviolet Rifle or you can reduce
- your opponents to a pile of bloody mush with the XP-5 "Broiler" Microwave
- Projector.
- The CRUSADER's bag of tricks also includes a full compliment of demolition
- toys, like trusty Detpacs, Limpet Mines and Spider bombs or try out the
- new Spider Mines, Pocket Bettys, Mine-Dets and Disrupters.
- For more on the weapons, visit "The Boiler Room" at the CRUSADER:
- NO REGRET web site.
-
- Q: I hear a lot about the DEATHS, what's so special?
- A: Almost every weapon in the game has a set of death effects that
- are unique to that weapon, which can make a huge difference when you
- consider that there are nearly 20 weapons and all deaths are 3D rendered
- in multiple directions/variations in SVGA. Watch as your opponents melt,
- broil, vaporize, dissolve, explode, freeze, shatter, and run about
- screaming, engulfed in flames -- all rendered in striking SVGA clarity.
- It's very dramatic and ads an eerie new dimension and sinister twist to
- the action genre.
- For more on the deaths, visit "The Boiler Room" at the CRUSADER:
- NO REGRET web site.
-
- Q: How many different moves are there for the CRUSADER in NO REGRET?
- A: NO REGRET has 21 different maneuvers for the CRUSADER, including
- all the standard run, jump and duck moves that other action game have,
- plus a repertoire of defensive and surprise moves like left and right
- rolls and the forward dive.
-
- Q: How many missions are there in NO REGRET?
- A: NO REGRET has 10 multi-leveled missions covering a wide range of
- objectives and taking place in a variety of futuristic settings. Each of
- the 5 unique terrain sets has a different theme, so missions on a mining
- base will look like mines, a space freighter mission will look like the
- interior of a star ship, a corporate palace looks palatial, and so on.
- Rooms are adorned with furniture, computer terminals, storage areas,
- equipment and other 3D-rendered objects to interact with. And everything
- is destructible. If you can see it, you can destroy it.
-
- Q: What are the Enemies like?
- A: Excluding turrets, traps, and neutral characters like scientists,
- there are more than 15 unique enemy types in NO REGRET. Nine of these
- are servomechs, including the Cametron "morphing mech," the
- Crystallizer-armed Cryoton, and the unpredictable, floor-crawling Roach.
- Enemy AI has been vastly improved over the original NO REMORSE. You will
- find enemies waiting in ambush and using the same evasive maneuvers that
- you use (like hiding and rolling out of the way).
-
- Q: Are there resistance fighters in the game?
- A: Not everyone in the game is your enemy, although most of them are
- indeed out to kill you. In addition to the soldiers and servomechs
- serving the WEC, there are also civilians, scientists and other neutral
- characters throughout the game. It's up to your conscience as to whether
- or not you want to kill them too. You will also encounter other
- resistance fighters from time-to-time. The resistance operatives will
- have important information for you and your mission.
-
- Q: What about the traps?
- A: You're more likely to run into ambushes when you set off the
- security alarms and don't deactivate them before continuing on you
- mission. Some traps, like wall-mounted turrets and rockets, cannot be
- entirely avoided, but you can spot them in advance and disable them if
- you're paying attention. Other traps will require you to destroy their
- power source before they can be disabled. You may even come across a
- section of floor that's weak and could collapse; perception and avoidance
- are you're best bet in those cases.
-
- Q: How big of a factor are puzzles?
- A: Puzzles come in many forms, from your basic key card panel to more
- elaborate lever combinations and even pass codes. Fortunately, there is
- usually more than one solution to a puzzle. There's often a "thinking"
- solution and the violent solution. Take whichever action you prefer.
-
- Q: Besides killing everyone and destroying everything in sight, what
- other ways can I interact with the environment in CRUSADER: NO REGRET?
- A: Let's see... There are alarm boxes, levers, keycard readers,
- knife switches, data terminals, footlockers, health stations, laser eyes,
- keypads, lifts, post pads, recharge stations, safes, teleporters, valves,
- cameras, watch stations, elevators, inventory items, and all sorts of
- other objects in the world to interact with.
-
- Q: What kinds of inventory items can you find and use?
- A: All kinds. Many of the items you find in the game have special
- functions that we don't want to give away in advance. When you find a new
- item in the game, you may want to experiment with it to discover what it
- really does. Some of the inventory items include, data-links, medkits,
- weapons & ammo, infrared sensors and shields, but there are many more as
- well.
-
- Q: What about Secret areas?
- A: There are secret areas in every mission, but we can't say too much
- about them, 'cause it's a secret.
-
- Q: Are there cheat codes?
- A: Yes.
-
- Q: How does targeting work?
- A: When you have someone in your sights (i.e., when you're aimed in
- the right direction), a targeting reticule (crosshair) appears over the
- target indicating that you have a clear shot. That doesn't mean the
- target won't move out of the way, but it indicates a clear shot at that
- moment. You can select between four different targeting reticules during
- gameplay by hitting "CTRL-R".
-
- Q: Is CRUSADER: NO REGRET an interactive movie?
- A: CRUSADER: NO REGRET is an action game. However, the game follows
- a story line, which is aided by live action and computer-rendered videos
- throughout the game and between missions. The videos support 16-bit color
- (that's up to 32,000 colors!) and are recorded in 16-bit stereo Circle
- Surround(r) sound.
-
- Q: Where was the live video shot?
- A: The live action video sequences were shot at the Studios at Las
- Colinas near Dallas, Texas. The elaborate video production features real
- sets, moving camera shots, dramatic lighting and special effects. The
- video clips supply plot critical information as players proceed through
- the game.
-
- Q: Is NO REGRET a multiplayer game?
- A: No, it was designed and optimized for single-player use. We're
- working on that, though.
-
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-
- SECTION 2: Technical Stuff
-
- Q: What kind of processor do I need to play NO REGRET?
- A: The minimum processor requirement is an Intel486 DX4/75, but a
- Pentium is recommended for optimal performance.
-
- Q: How much memory (RAM) do I need to run NO REGRET?
- A: You'll need at least 8MB of total RAM in order to install and play
- NO REGRET. The game requires 6.8 MB of XMS memory, so if you have 8 MB of
- RAM you will likely not have enough free memory to set up a drive cache.
- The speed is greatly improved on a system with 16 or more MB RAM.
-
- Q: How much hard drive space do I need?
- A: CRUSADER: NO REGRET requires 65MB free hard drive space to install
- and play.
-
- Q: How fast does my CD drive need to be in order to play?
- A: NO REGRET requires a double-speed CD-ROM drive, but a Quad-spin CD
- drive is optimal.
-
- Q: What sound cards are supported by NO REGRET?
- A: Sound Blaster (SB) or 100% compatible, SB Pro/SB 16/SB AWE, and
- Ensoniq Soundscape cards are all supported natively. Many other cards
- will also work, as long as they are 100% compatible with the hardware
- mentioned above.
-
- Q: What are the video requirements to play NO REGRET?
- A: NO REGRET gameplay is represented in 256 color 640X480 SVGA.
- Movies can be played in 256 colors or 16-bit color with large and small
- video options. To play CRUSADER: NO REGRET, you must have a local bus or
- PCI video card with VESA BIOS installed. If you do not, the game will not
- run properly. Most video cards have a VESA BIOS, but some require a driver
- to provide this functionality. If you do not have VESA drivers, you will
- need to contact the manufacturer of your video card, or a third party
- vendor of a universal VESA driver like SciTech (the makers of UNIVBE).
-
- Visit SciTech's web site:
- http://www.scitechsoft.com
-
- Q: What types of Controllers are supported by NO REGRET?
- A: CRUSADER: NO REGRET supports Keyboard, Mouse and 4-button Game Pad
- or Joystick controls.
-
- Q: Will SMARTDRV help the performance of the game?
- A: Yes. At the beginning of the game, many graphics are loaded into a
- cache. This caching procedure continues during the game, thus a disk
- caching program running in the background could increase the performance
- of the machine. NOTE: Although SMARTDRV can improve gameplay
- performance, you DO NOT want to have any disk cache software running while
- you are installing CRUSADER: NO REGRET.
-
- Q: Will CRUSADER: NO REGRET run in Windows 95?
- A: The game is native to DOS and will not run in a Windows 95
- environment. It is necessary to reboot your machine into MS-DOS mode;
- using the DOS prompt within Windows 95 will not work. You may need to
- create a boot disk, as described in the Install Guide, or you can create a
- shortcut to the game using ORIGIN's Windows 95 Gateway interface.
-
- Q: What is the ORIGIN Gateway?
- A: The ORIGIN Gateway is an autoplay feature for Windows 95. The
- ORIGIN Gateway starts up whenever you insert the CRUSADER NO REGRET CD
- into your machine while the Windows 95 desktop is running. The ORIGIN
- Gateway features a simple point-and-click interface and provides easy
- access to creating a shortcut or boot disk, viewing online CRUSADER
- fiction, browsing the ORIGIN interactive catalog, watching preview
- trailers of new games, and more.
-
- Q: What's the CRUSADER.CFG file and how do I use it?
- A: Below you will find a list of commands found in the CRUSADER.CFG
- file. To change game options manually, add or modify these through any DOS
- text editor. (If you do not understand these commands you're probably
- better off leaving them alone and modifying them only through the install
- program.)
-
- sound=x Used to turn sound on or off.
- x = on - ( Sound on )
- x = off - ( Sound off )
-
- music=x Used to turn music on or off.
- x = on - ( Music on )
- x = off - ( Music off )
-
- port=x Digital port used by the Asylum Sound System
- x = 0x200-0x290 - ( Sound card port )
- x = 534, 608, E84, F44 ( for Ensoniq )
-
- irq=x Sound card IRQ
- x = 0-15 - ( IRQ vector )
-
- dma=x Sound card DMA
- x = 0-7 - ( DMA channel )
-
- soundcard=x Sets the sound card type for the sound system.
- x = 0 ( None )
- x = 1 ( Sound Blaster )
- x = 2 ( Sound Blaster Pro )
- x = 3 ( Sound Blaster 16 / AWE 32 )
- x = 4 ( Ensoniq Sound Scape )
- x = 5 ( Gravis Ultra Sound )
-
- limitblasts=x Area limiting for explosions. Setting this option to
- "true" will limit the density of the explosion sprites (and thus make the
- game run faster).
- x = true/false
-
- mixrate=x This sets the mix rate for the sound system. The default
- is 22050.
-
- cdletter=x Drive letter of CD-ROM
- x = a-z
-
- flicpath=x Path to video.
- x = PATH ( ex. flicpath=\FLICS )
-
- bigvideo=x Double sized video option
- x = true/false
-
- filter=x Digital filtering
- x = true/false
-
- animation=x Pause game animation
- x = 0-1 ( 0 - anims, 1 - anims paused )
-
- mousespeed=x Mouse sensitivity
- x = 0-3 ( 0 being least sensitive )
-
- musicvolume=x Digital music volume setting
- x = 0-48
-
- soundvolume=x Digital sound effects volume setting
- x = 0-64
-
- tune01...
- tune21=x Path to mission music files. (.AMF files)
- x = PATH to tune (ex. tune05=C:\MYTUNES\MYTUNE.AMF )
-
- subtitles=x Video subtitles setting
- x = true/false
-
- frameskip=x Frame skipping level (0=none, 3=maximum)
- x = level (0=none, 1=skip explosion frames only, 2=skip
- explosion frames and frames of other NPCs, 3=skip explosion frames, other
- NPC frames, and your character's frames)
-
- moviehicolor=x 16-bit color for movies
- x = true/false
-
- lowresmovies=x Video is played in high or low resolution
- x= true/false
-
-
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-
- www.ea.com/origin
-
- Copyright 1996 Origin Systems, Inc. All rights reserved.
-
-