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- TABLE OF CONTENTS
- I've tried to group the questions by concept/idea/strategy. Here's a listing
- of the big ideas, so far. (as of 6/15/95)
-
- 1) Norway
- 2) France
- 3) Embark/Debark troops and paratroopers (FJ's)
- 4) Troop replacement
- 5) Disbanding units (the "more prestige" myth)
- 6) Bombers
- 7) Jets
- 8) Best PBEM scenario
- 9) Blitzkrieg questions
- 10) Troubleshooting Q&A
- 11) Troubleshooting questions (respond if you know how to fix it.)
-
- ===============================================================================
- 1) NORWAY
-
- Tips for winning in Norway:
-
- I've won norway before but i started with more units!!
-
- main tip #1 - consolidate your navy to the west
- Immediately! and move it north. hit and run, just
- like the nazi's did in real life
-
- main tip #2 - don't buy bombers, buy fighters!. you should
- be starting with enough prestige to
- buy two or three fighters the first turn
-
-
- tip #3 - land on the beach south of oslo and south of
- the airfield in the SW corner of norway. take these ASAP!
- you'll need oslo for prestige and the airfield to
- establish air superority.
-
-
- ... at least this works for me....
-
-
- mosher
- mosher@skypoint.com
- ----------------------------
-
- That's the thing, you must have 3 or 4 fighters and make wait
- your JU88's until the BF109's have cleared their bombers.
-
- Also the cities in the south/center are easy to take. The one in the
- north is the problem because of the ship's fire. Hit the units around
- this city with tanks, because the ship's make on them much less hurt
- than to the artillery/infantry.
-
- Paco
- -------------------------------------------------------------------------------
- ========
- Paul Schaaf (schaaf@u.washington.edu) schrieb:
-
-
- > On Fri, 19 May 1995, -J.FEENEY wrote:
-
- > > I am sure this has been asked before, but now it's my turn. I completed
- > > Poland with major victories so now I have to invade Norway. I have
- > > attempted to do so many times but the British navy keeps me from
- > > advancing on the northern coast. I have tried several different attack
- > > plans but I can't keep the British navy pounding my forces. Any hints
- > > or suggestions?
-
- > In my opinion, your air force is the key in this battle. Spend most or
- > all of your prestige on level bombers and fighters. Bring the ships you
- > have up top down to join with the rest of your navy. You need your whole
- > navy and a couple of level bombers to defeat the allied navy.
-
- I didnt use any air force units agains the allied navy.
- At the beginning I used only two ground unit to conquer the city in the
- upper left. Here I build a air defense unit as soon as possible to shoot
- down allied aircrafts which will attack.
- I retreat with my navy slowly in direction to this city (hit and run).
- I am losing all my large ships at the beginning but in most cases youll
- keep some destroyers (important) and most important your submarines.
- Always attack destroyers first (only threat for submarines).
- I try to join the rest of the navy as fast as possible.
- Nevertheless, air supremacy is the key to victory in this scenario.
- I use my bombers and fighters in the south: first destroy norwegian
- fighters and then protect my bombers from incoming british fighters and
- shoot down incoming british bombers. I always try to get the fighters
- first.
- I used my paratroopers to get the first two undefended cities in
- the valley.
- Hope it helps
-
- Franz
- -------------------------------------------------------------------------------
-
- << But now all of a sudden,
- >a British army comes bulling out of the NW cities in counterattack! Did
- >they do that the first time, and I didn't
- >notice it, or is my game ramping difficulty on me? I've seen stuff like
- >this happening in other scenarios-
- >it seems like there's more enemy units each time I replay a scenario...>>
-
- Scenarios always start with the same array of defending forces (identical
- in either individual scenarios or a campaign game). But what happens
- after that depends on what YOU do, as well as on the AI level you're
- playing against.
-
- Remember that the AI is using its prestige to create new units to defend
- strategic goals or (too rarely) to mount counterattacks, same as you do.
- In the example, the AI used a non-objective city that was not under attack
- to stage forces for a counterattack on units it was a ble to see. Perhaps
- the first time you had taken that city, or the AI hadn't spotted your
- units. IOW, the AI will react differently depending on what you do, and
- plays by the same rules you do.
-
- ------------------------------------------------------------
- |---RichC----------------------------Interfacing is easy---|
- |---rdclark@aol.com-------Compatibility takes a lifetime---|
- ------------------------------------------------------------
- -------------------------------------------------------------------------------
- ========
-
- This has lots of spoilers about how I take Norway easily every time. If you
- prefer to figure out the good strategies yourself don't read beyond this
- paragraph. Whether or not you read further - remember that the key to this
- game is to GO FAST. Capture your objectives as QUICKLY as you can and don't
- bother with the units which aren't in your way or cities you don't need.
-
- Strategy tips/spoilers follow:
-
- I've found it fairly easy to blow through Norway and get a major victory by
- initially placing all my core units in the Northern placement area and taking
- the Northern cities first. Use the Luftwaffe airborne to capture one city down
- south (they start unoccupied) and build a couple HW infantry to take the
- Southern objective and then cruise with those units to the West to take the
- Western objective. You'll find you can land all your ground units in the first
- two turns taking minimal losses up North from planes and take the Northern
- objectives without suffering too badly.
-
- The last couple times I played the scenario I got a major without losing a
- single unit. I even captured about 5 other cities to get the extra prestige
- so that I could fill out my core a little better.
-
- As for the British Navy, move all your ships (except maybe the furthest removed)
- Cruiser and Destroyer which can come in handy taking the southern objectives)
- North as fast as you can without stopping along the way. Especially your
- Battleship which typically arives just about in time to see the last of your
- navy totally wiped out but all the Britsh ships damaged to the point where they
- don't pose much of a threat to your Battleship.
-
- And finally, as for the enemy fighters - yeah, they're certainly a pain in the
- butt, but if you capture the Northern airfield quickly, buy 2-3 BF109s and you
- should have no trouble blating the enemy from the sky. The Norweigan's just
- can't compete against 109s.
-
- --
- Robert D. Pomeroy Digital Equipment Corporation
- pomeroy@refine.enet.dec.com As always: My views, not theirs.
-
- ============================================================================
- 2) FRANCE
-
- Here's the first question. Please add your ideas, then we'll start the
- refinement process to create a FAQ.
-
- 1) What is a feasible strategy for gaining a major in France? Remember,
- it needs to be accomplished in 13 turns.
- I have yet to get a major there, so I can't respond to this question.
-
- -----------------------------------------------------------------------------
-
- There may be a feasible strategy, but it probably isn't worth the trouble.
- I got the major once in about 20 tries. But most of my units we're
- beaten up (3 star tanks at sterngth 10). Since you can't overstrength
- between scenarios, you go into sealion handicapped. Take the minor in
- France and come out with maximum strength. Take out the Ruskies then get
- the British in '43.
- --------------------
-
- I didn't notice about it, but that's exactly what I'm doing, I've got major in Poland,
- Warsaw, Norway and Low Countries, then minor in France (I was little disappointed
- for this, but now I see it's ok :-) then major in Yugoslavia/greek and minor in Tobruk,
- after a bad experience in El Alamain (you can't advance for that two exagons wide line
- in the coast, I've decided to go to Kiev (major) and now I'm going to Moscow with my
- 5 stars PanzerIIIH/J's and Pioneers, Let's see how soon the snow comes :-) so I think
- after Moscow I have a good oportunity to go into Sealion in optimal conditions. The
- bad thing is that probably I won't have many units if I really conquer Moscow, also
- I don't have many time to obtain a major victory and I'm not going into Sealion with a
- minor in Moscow :-(
-
-
- Paco
- ----------------------
-
- You CAN get a major in France, and without too much difficulty. Paris
- seems to be the key. Blow away the French airforce while moving all your
- ground units to Paris (SAVE YOUR PRESTIGE) Once you take Paris use the
- prestige to buy any new units you would like and split in to 3 main battle
- groups. The largest group (by far) should take the two easternmost cities
- while the other groups take two cities apiece. Pound the French with your
- tac especially the tanks and you should come out with a Major.
- -----------------------
-
- Personally I got a major in France in hard on the second attempt. I
- seem to remember the keys were:
-
- 1) Make sure you go in with with your core maxed out, even if it is
- with PzJags.
- 2) Attack in three groups, one down the coast, one towards Paris and
- one on the extreme southern flank. This latter group has to drive
- forward like crazy, bypassing resistance at every opportunity to
- press on.
- 3) Use your paras/airmobile infantry to seize airfields and cities
- in-land.
- 4) Gain air-superiority ASAP.
- 5) Guard your initial victory city from sneaky British counter-attacks.
-
- In other words, pretty much what you do in all the other Blitzkrieg
- type situations.
-
- Sorry, but I can't remember much else about it now. I don't
- recollect having any trouble with Sealion afterwards though.
-
- Cheers.
- Martin.
- -------------------------
-
- Getting major in France is not that hard. Get yourself 4 fighters, 4 tac
- bombers, 5 PzIVD tanks, 4 15sFH 18 Artilleries on halftracks, 2-3 bridge
- engineers, anyone should be able to do it. The key is focusing on the
- objectives and keep moving. Use the main force to take Paris first. Send
- 2 tanks, 1 bridge, 1 artl, 1-2 tac bomber to the coastal objectives,
- while the main force is attacking Paris. Use your tac to attack French
- heavy tanks. Use your tank to protect other units from being attacked by
- those tanks. Use your 3-range powerful artilleries to the full extent.
- You will get your majors.
-
- Actually I got majors in the '39 game all the way through Moscow, the
- only game I did not win yet is the Washington scenario.
- -------------------------------------------------------------------------------
-
- > On 22 May 1995, Matthias Buyken wrote:
- >
- > > I had 12 turns left and did not get a major, i maybe can do it with 13 turns left.
- > > Is that enough?
-
- I found it _really_ helped to use paratroopers and/or air transport in
- this one. Send them deep into the rear cities, and land them in close
- to objective cities. They don't conquer anything (although, if they can,
- it's really nice if they can conquer an airfield), they just 'pin' the city
- and keep it from getting reinforcements until the cavalry arrived.
- This really helps keep the French from making huge defensive positions around
- those rear cities.
-
- --
- Ken Fishkin fishkin@xerox.com
- http://www.xerox.com/PARC/istl/gir/fishkin.html
- -------------------------------------------------------------------------------
-
- In article <po3fkCq.fooleternal@delphi.com>, Charles Hagmaier
- <fooleternal@delphi.com> wrote:
-
- > Kim Mandix <diakkima@unidhp.uni-c.dk> writes:
- >
- > How do you keep the Hurricanes and assorted French fighters from tearing
- > your level bombers to shreds in the first two-three rounds? I was
- > doing ok until I hit Paris, now I can't win for losing...
- >
- Keep your bombers adjacent to your fighters, and send two fighters after
- every enemy plane until none are left. Then your bombers can range at
- will.
-
- Henri
-
- --
- Henri H. Arsenault
- arseno@phy.ulaval.ca
-
- ========================
- 3) EMBARK/DEBARK TROOPS AND PARATROOPERS
-
- I can get the troops to embark on the transport. I can get the transport
- to the target area.
-
- HOW DO I GET THEM TO JUMP???
-
- Thanks in advance!
-
-
- Assuming they're paratroopers, just click on the same icon you used to
- embark them on the plane in the first place (the one with the ship on it).
- The hexes that they can land on are now highlighted on the map. Click on a
- hex and they'll try to jump onto it (but they might drift).
-
- If they're not actual paratroopers (other infantry or light artillery
- units), you have to land on an unoccupied airfield and disembark on the
- next turn.
-
- ======================
- 4) TROOP REPLACEMENTS
-
- > While playing a campaign and finishing a battle, if a unit is not at full strength, the
- > unit gets at full strength for the beginning of the next battle. My question is whether
- > the unit is filled with elite or normal replacements? That is, there is no reason for
- > me to waste my prestige in getting elite replacements at the end if the game will
- > give me elite replacements equivalent for the beginning of the next seige.
- >
- > --
- > Ray Bowen
-
- Exactimundo!
-
- If you are bringing rear line units up to normal strength near the end
- of a scenario, you are wasting prestige. These units will come up to full
- strength with elite troops at the end of the scenario for free. Now, if
- you're trying to go overstrength, that's a different story.
-
- TJ
- ===================
-
- What I have noticed is that you don't have all your good units for the next
- battle, only a few but you've got the others in posterior battles.
- Could anyone confirm this?
-
-
- Paco
- ----------------------
-
- Paco,
-
- This is a correct analysis. If you purchase units in one campaign and don't
- have any core units left, then this unit will be made up of auxillary units
- which will not continue to the next campaign with you. Somewhat dissapointing
- I know, but that is the way it is! Just keep an eye on the available core
- units and buy units (unless desperate) only when you have enough core points.
- My experience is that it takes just one core point/unit.
-
- Sean
- ===============================================================================
-
- 5) DISBANDING UNITS
-
- On 6 Jun 1995, Francisco Landeira wrote:
-
- > Does anybody know how "disband unit" runs?
- >
- > I disband a unit and then it is supposed I have more prestige to get another different
- > one, but I don't have more prestige. What is wrong?
- >
- >
- > Paco
- >
- >
- Nothing is wrong. When you disband a unit their gone, they don't give
- you any money for it.
- ----------------------------------------------------------------------
-
- You don't get the prestige back! The only reasons I can think of for
- disbanding a unit are to create room in your core for something else (assuming
- your core is maxed out) or to eliminate a 1 or 2 strength unit that will face
- certain elimination, thus denying the prestige gains to the enemy. But I
- always choose to let the low stength unit die -- I'd rather let the enemy waste
- their time killing that crippled unit than have them take a full crack at a
- nearby full-strength unit.
-
- Rich James rsj@metronet.com
- Voice: 214-604-6292 FAX: 214-604-4348
- -------------------------------------------------------------------------------
-
- Paco,
-
- No you don't get prestige when you disband units. But, don't feel bad. A
- number of people got the same impression when reading that portion of the rule
- book. I believe it says something about disbanding units allows you to get
- new units, which a lot of people assumed meant that you get prestige to do so.
- What this statement actually meant was that, if you were already at the max
- allowable number of units, and you disband a unit, you will now be at less
- than the max allowable number and can therefore buy more.
-
- The only real advantage to disbanding a unit is to prevent the opponent from
- getting the prestige from destroying it.
-
- TJ
- --
- TJ Jehl tjehl@sedona.intel.com
-
- ===============================================================================
-
- 6) BOMBERS
-
- Kim Mandix <diakkima@unidhp.uni-c.dk> wrote:
-
- What is the use of level bombers, they are worthless.
- >can someone tell me what to do with them.
-
- >thanks,
- >the searcher
-
-
- > Level bombers are great. You need one or two. Use them when you
- > take victory hexes. Start the turn with the level bomber. It will
- > probably only reduce the garrason with one, but the rest will stay
- > supressed for the rest of the turn. After the level bomber, a few
- > artillery shots and one or two infantry atacks will do the job.
- > Last nigth I got France in 13 turns using this technique.
- >
- > Have fun!
- >
- > Kim
-
- Dont forget level bombers are great for sinking ships.
- {only HE's and JU's, BTW. Read naval attack strength before you buy. --MJS}
- K.H
-
- ---------------------------------------------------------------------------
-
- Also very useful to destroy enemy ships and to weaken
- fortifications, because suppressed units remain supressed for
- one turn. If you bomb a fortification and then attack with a ground
- unit the fortification will surrender (very often).
-
- Franz Pestenhofer
-
- ===============================================================================
-
- 7) JETS
-
- In article <3qm6f4$rfg@huey.cadvision.com>, nathanae@cadvision.com (spaceman spiff) writes:
- > I just won my first camaign after winning a victory in hungary, This was
- > somtime in 1945. What I'm wondering is why did i never recieve any of
- > the jet fighters? At the end of my campaign the newest figter availabe to
- > me was the fw190 dora-9 according to the manual i believe the first jets
- > are supposed to come out in 1944 but they never showed up in my game.Does
- > any one know what might have caused this? Is there Something specific you
- > must achieve before getting the advanced tech units?
- >
-
- Visit Washington or Berlin to get jets.
- Regards,
- Michael.
-
- --
- Veni, Vidi, Vici - Caesar.
- Strategy@kom.auc.dk
- WWW: http://www-i8.auc.dk/~strategy/
- ===============================================================================
-
- 8) BEST PBEM SCENARIO
-
-
- |> gary@cpd.tandem.com (lewis_gary) writes:
- |> >nate@psythird.psych.indiana.edu (Nathan Engle) writes:
- |> >>Husky (favors Germans),
- |>
- |> >I would rate the scenarios that I've played PBEM like this:
- |> > Husky (favors Allies)
- |>
- |> >I see we differ on how we would rate the Husky scenario. In my
- |> >game the Allied player completely dominated and was able to win the
- |> >game several turns early. With massive use of airpower & seapower
- |> >the German player was never able to mount much resistance. How did
- |> >your game go?
- |>
- |> In the scenario I played the German player opted for a strong northern
- |> defense of the mainland, using his starting prestige to purchase a couple
- |> of extra FW-190a fighters that were able to combine with the 3 he already
- |> had to establish air superiority in the north since the Allies never had
- |> a northern base from which to operate their more numerous but shorter
- |> range and less effective fighters.
- |>
-
- I think this is the key to this scenario. I've only played against the
- computer, which isn't saying much, but if the the Axis can get air
- superiority in the North he's in good shape. I sent my two Italian planes
- up North to help out. Also made sure the Allies couldn't get the Northern
- airbase and sent a JU88a against his fleet. As for the ground war, I just
- bought a dozen of those 12 point Italian tank destroyers and clogged up all
- of Sicily with them, though I don't know if this'll work against a human
- player.
-
- --
- Roberto Ullfig - ullfig@fnrobo.fnal.gov
- ===============================================================================
-
- 9) BLITZKREIG QUESTIONS
-
- On 31 May 1995, Ken Fishkin wrote:
-
- > In France and Kiev (at least), the scenario instructions tell me
- > that the sooner I win, the better, with respect to future battles.
- >
- > APART from having to win fast enough to get a Major victory, is there
- > any benefit to winning even quicker? If I have to win by turn 10, say,
- > to get a Major, is there any benefit to winning on turn 6 instead of
- > turn 9?
-
- I think you'd actually be better off waiting until the last turn that you
- can still get a major. You can build up more prestige as well as pumping
- up your units to overstrength and dinking away at some of the last
- computer units to get some more experience for your rookies.
-
- ---------
- Paul Schaaf
- schaaf@u.washington.edu
- ===============================================================================
-
- 10) TROUBLESHOOTING Q&A
-
- ========
- In article <3qfs02$dbk@mksrv1.dseg.ti.com>,
- Buddy Knight <fmk2@msg.ti.com> wrote:
- >I'm playing the CDROM version (V1.0) of PG and have been having the
- >following problems:
- >
- >1. Planes won't attack. The red targetting reticle doesn't even appear.
-
- Check the weather. Planes can't attack during bad weather (rain & snow). And,
- in Norway, you *will* get some bad weather!
-
- >2. Every 2-3 turns, the system locks up.
- >
- >Is there a patch out for the CD version that I don't know about?
-
- There are separate patches available for the floppy and the CD-ROM versions
- of the game that will bring it up to version 1.2. This patch fixes certain
- lockup problems, but not all. I've seen it mentioned in this group that some
- people still get lockups when sounds are on. I don't have sounds (or
- animation) turned on, and I still occasionally get a lockup. Best advice is
- to save your games often!
-
- Where are the patches? I forgot! :) Hopefully, someone will chip in and tell
- you where you can get them (as opposed to getting them directly from SSI).
-
- >Does SSI have an e-mail address?
-
- Sorry, I don't know about this one.
- --
- ==============================================================================
- Rich James rsj@metronet.com
- Voice: 214-604-6292 FAX: 214-604-4348
- ===============================================================================
-
- 11) TROUBLESHOOTING QUESTIONS
-
- If you have answers for the following questions, please post them to the
- comp.sys.ibm.pc.games.strategic newsgroup so they can be incorporated into
- later incarnations of this FAQ.
-
- ========
- Help...
-
- Even with the current version (1.2), i cant seem to get panzer general to play
- sound through my turtle beach monte carlo sound card, configured for SB sound.
- What could be the problem here? Ive left posts on ssi's c-serve bb, but havent
- heard back from them. This is the only game that seems to have a compatibility
- problem with this card. Any help/advice would be appreciated....its not much
- fun playing the game in silence.
-
- thanks,
-
- yale
- -------------------------------------------------------------------------------
- ========
- I just bought the CD version, and it apparently doesnt like my video
- card, which is a S3805 based vlb card. Any suggestions? I have used the
- 1.0-1.2 cd patch. When I type 'pg' my screen turns blank and my machine
- locks (c-a-d doesn't work)
-
- -Dan
-
- --
-
-
-
-