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- THE ELDER SCROLLS CHAPTER 2: DAGGERFALL FAQ, version 0.98
-
- Authors:
-
- Dave Humphrey aj589@freenet.carleton.ca
- Andrew Frankling 100405.2336@compuserve.com
- Michael Bodenhoff mboden@cybernet.dk
-
- CHANGES SINCE THE LAST EDITION (version 0.97)
- 1) Updated Encounters Section
- 2) Updated Artifacts Section
- 3) Biography of Ted Peterson, the DAGGERFALL Chief Designer
- 4) Updated DEMO Information
- 5) Updated DAGGERFALL System Requirements/Recommendations
- 6) The Copyright notices at the end of this FAQ have been updated
- 7) Updated Bug Alert!
- 8) Updated General Information
- 9) Updated DAGGERFALL Previews
- 10) Updated DAGGERFALL Description
- 11) Added New Power Up Section
- 12) Updated DAGGERFALL Sequel Information
- 13) Added to Information Sources
-
- ========== INDEX ===================================================
- (1) General Information - Answer to some basic questions
- (2) Description of DAGGERFALL - What features DAGGERFALL will include
- (3) DAGGERFALL Previews - Info about the Poster and Screenshots
- (4) Encounters - Info on what you are up against
- (5) Artifacts - Serious Hardware
- *(6) Power Up - Tips to help you get the most from DAGGERFALL
- (7) Bug Alert! - No it isn't only your computer
- (8) Information about BETHESDA Softworks - Some info on an awesome
- company
- (9) DAGGERFALL Information Sources - Where to find DAGGERFALL
- information, where all this came from
- (10) Wrap Up - That's all for now
-
- ====================================================================
-
-
- (1) GENERAL INFORMATION =============================================
-
- What is DAGGERFALL anyway?
- --------------------------------------------------------------------
- THE ELDER SCROLLS (TES) CHAPTER 2:DAGGERFALL is the
- sequel to the award winning role playing game TES:ARENA released
- *in 1993. DAGGERFALL will be a 'free-form' 1st person perspective
- (you know, like DOOM) role playing game. A 'free-form' game
- is a game in which the player has a large, sometimes infinite, choice
- of what to do, unlike some games where the player has to do
- *everything in at given time and sequence. See (2) for a detailed
- *description of what features DAGGERFALL will include.
-
-
- When will DAGGERFALL be released?
- --------------------------------------------------------------------
- The current official Bethesda policy is "Late January 1996". If you
- order the DAGGERFALL Limited Edition you are "guaranteed" to get
- it earlier than this.
-
- Its release date was initially going to be February 1995.
-
-
- Tell me about the Demo
- --------------------------------------------------------------------
- The DAGGERFALL Demo is out.
-
- The demo is currently 10.3 MB zipped (46 MB unzipped), which
- includes a swap file on your hard drive similar to the one in
- Windows 3.1x.
-
- It is available from:
- http://www.bethsoft.com/cgi-bin/daggerfall.cgi
- http://happypuppy.com/games/link/daggerfa.htm
-
- It should eventually be available from CDs on Game Magazines.
-
- Download dagdemo1.zip (5.38MB), dagdemo2.zip (4.71MB) &
- dagread.me file (2KB)
-
- *Both zip files must be unzipped with the -d option. The demo will
- *run with the Matrox Millenium video card only if you use
- *Univbe51.zip (available from the Bethesda FTP site in the Public
- *Utilities directory {ftp.bethsoft.com/pub/Utils/univbe51.zip}) &
- *disable the current VESA extensions (VBE 2.0) in Uvconfig.exe.
- *Accept the default chipset (oak87). A proper fix will be
- *implemented in the game.
-
- *Windows 95 users must boot to DOS before playing the demo. The
- *DAGGERFALL game will be able to be run under Windows 95
-
- It includes demo versions of the character generator, the item
- maker, the potion maker, the spell maker, a tour of sites of interest,
- and a playable dungeon. Your character is a pregenerated male
- 16th level spellsword. There is no save in the demo. The Demo's
- 3D rotatable automapping function combines the areas covered by
- your various dungeon attempts; until you log out of the demo proper.
-
- The dungeon is off the Pit of Jagadha. It consists of 4 8x8x8 3D
- blocks. Each block loosely has 8 "levels": there are many partial
- levels, intersecting ramps between the levels, stairs, balconies,
- overhangs and rooms with different height ceilings. (Prepare to get
- lost. The map won't be out for some time.)
-
-
- So how do I order DAGGERFALL & What is In the Limited Edition?
- --------------------------------------------------------------------
- You can order the DAGGERFALL Limited Edition from the online Bethesda
- shop at:
- http://www.bethsoft.com/cgi-bin/order.cgi
-
- It can also be ordered by ringing 1-800-677-0700, which is toll free
- for American customers.
-
- It can also be ordered by mail:
- Customer Service-DAGGERFALL Pre-Order
- Bethesda Softworks
- 1370 Piccard Drive
- Rockville, MD 20850
-
- Bethesda accepts all major credit cards, money orders, certified
- checks, cashier's check and personal checks. All certified
- checks, money orders, cashier's checks and personal checks
- must be in US dollars. Your credit card will not be charged
- until the game ships. Personal checks will be cashed in September
- to ensure that it clears prior to shipping the game.
-
- The "credits" that you get for registering on the Bethesda WWW page
- are worth $US0.50 each when you order the game.
-
- The serialised limited edition of 10,000 copies costs $US99.99.
- Shipping costs are currently being determined for non-American
- customers. The Limited Edition includes:
-
- - the DAGGERFALL demo will be shipped to you upon release
- - DAGGERFALL will be delivered to you before its general
- release
- - a Limited Edition DAGGERFALL T-Shirt (100% cotton) Features
- the DAGGERFALL Box Cover design on a black background
- - a "World of Tamriel" mousepad
- - a Limited Edition DAGGERFALL poster
- - overnight Federal Express Delivery included in the US
-
- Orders for the regular edition are not yet being accepted.
-
-
- What are the system requirements/recommendations for DAGGERFALL?
- ----------------------------------------------------------------------------------------------
- Currently, the minimum system requirements stand at:
- - 486DX2/50 MHz IBM PC or compatible running DOS 5.0+
- - 8MB RAM
- - 512-540KB Base Memory (Not Yet Finalised)
- - 2x CD-ROM Drive
- - VLB or PCI VGA graphics card
- - Minimum of 30Mb Hard Drive Space
- - Supports: Aria, Ensoniq, Roland, SoundBlaster, UltraSound.
- * Bethesda uses the HMI sound drivers
- - Joystick or Microsoft compatible mouse.
-
- *People with slower machines (that are above the minimum
- *requirements!) will be able to turn off some DAGGERFALL features to
- *increase the speed.
-
- Debate is currently raging among DAGGERFALL Demo Gamers whether or
- not it runs slowly. Here are some tips to help you optimise its
- performance:
-
- 1) While you can run the Demo on 8MB RAM, 16 MB is strongly
- recommended
- 2) Your character will move faster is you use the mouse for
- movement, rather than the keyboard. Remember the further the cursor
- is away from the centre of the screen, the faster you will move.
- *Using the shift key & the mouse together is even faster
- 3) In your CONFIG.SYS file, set FILES=99 & BUFFERS=55.
- *4) In your AUTOEXEC.BAT file, create a 1MB SmartDrive utilising
- *the /X switch if you have 8-15MB RAM, a 2MB SmartDrive if you
- *have 16-31MB RAM, a 4MB SmartDrive if you have 32MB+ RAM. These
- *SmartDrive figures are general guides only: they are not fixed.
- *5) Switch off expanded memory
-
-
- WhatÆs this I hear about the sequels to DAGGERFALL?
- --------------------------------------------------------------------
- Details remain sketchy. I doubt that even Bethesda has thought this
- through fully yet. Whether there will be add-on mission disks for
- DAGGERFALL will depend on the amount of requests Bethesda gets.
- Bethesda does have plans to do a Gold Enhanced Edition of DAGGERFALL.
-
- The sequel to DAGGERFALL may run under SVGA. It will probably not
- be a native Windows 95 application. You will be able to import your
- character from DAGGERFALL, meaning that the opinions that the various
- NPC Types have formed about your character will be carried over.
-
- *There are plans to use DAGGERFALL as the core of an online game.
- *Bethesda is unwilling to comment further at this point.
-
-
- ====================================================================
-
-
- (2) DESCRIPTION OF DAGGERFALL ======================================
-
- TES: DAGGERFALL is set in the area of Tamriel surrounding the Iliac
- Bay. The Bay is bordered by 2 of TamrielÆs Provinces, Hammerfall
- and High Rock. DAGGERFALL includes many additions and improvements
- to the ARENA gameworld such as:
-
- An SGI Machine was used to create a 3-D, texture-mapped
- engine, Bethesda's new full, 3-D X(n)gine(Tm) (also used in
- Bethesda's THE TENTH PLANET and the soon-to-be-released
- Terminator: Future Shock), which promises to redefine the
- role-playing genre. The new engine allows quicker actions,
- unrestricted viewing angles and complete freedom of movement.
- Having taken 3 years to make, this powerful proprietary
- technology allows full 360 degree rotation with fully
- textured polygons, multiple shaded light sources, VGA
- graphics and specialised video effects. The X(n)gine can
- create weather such as snow, sleet, and fog, as well as
- realistic shading and a fully contoured fractal terrain.
- * Weather effects will vary somewhat depending on the time of
- * year. In DAGGERFALL, the player can stop by a stream and
- watch a waterfall while listening to the ambient sounds of
- birds and running water, and thus actually feel like they are
- there.
- - the X(n)gine will not support 3D Accelerated GFX boards in
- the initial DAGGERFALL release; but it is certainly planned
- - the video refresh rate will vary depending upon what is on
- the screen at any given time. The 3D X(n)gine should average
- between 16-20 frames per second and should probably never
- have to do more than 40. It has no ceiling.
- - a fully topographical landscape with elevations marked every
- * 6 metres, an area approximately twice the size of Britain
- - thousands of towns, fortresses and villages to explore
- - texture maps considerably more complex and detailed than
- ARENA's, allowing for larger, even multi-story buildings.
- - much improved plot over ARENA; your character is asked to
- undertake a special mission for the Emperor and obtain
- artifacts before rival groups of the court of the town of
- DAGGERFALL can get them & use them to instigate an uprising.
- In investigating the court of DAGGERFALL, stories of madness,
- unrequited love, dark sorcery, seduction, betrayal, and a plot
-
- to recreate a powerful force from thousands of years past
- will be revealed.
- - the plot is a lot more "active" than ARENAs, involving many
- non player character types. For example, you can arrive
- at a town to find it under siege
- - keeping with TES "open ended" philosophy, it is even
- technically possible to win by working against the Emperor
- - conversation remains handled via a menu driven branching
- strategy, with the new feature of being able to select
- your conversational goal.
- - greatly improved player interaction with NPCs, both in
- dialogue and action. For example, depending on the
- circumstances, the completion of say a mini-quest by a
- character will be remembered later on either
- positively or negatively by a particular NPC social
- group, a NPC, a NPC's family, the NPC's allies or enemies,
- or all of the above. DAGGERFALL keeps track of your
- characters reputation with each NPC. This applies even
- to characters that are imported into later games in the TES
- series. Player language skills, though based on the common
- tongue, will reflect specific groups & social affiliations
- and will also affect interaction with NPCs. Character
- clothing, weapons & armour, which can be changed in shops,
- also affects NPC interactions
- - adventure in intricately designed caves, castles, homes,
- highlands, lowlands, rivers, cliffs, sand dunes, swamps,
- underwater and different dimensions: a whole range of
- environments
- - many objects in the world have mass and can be moved or
- picked up by the character. These objects follow the normal
- laws of physics eg. inertia. Some objects, such as houses
- and pebbles, can't be moved.
- - buy & use houses, castles, ships and other crafts. Property
- can be furnished with furniture & treasure. Option
- available which will protect your property against burglary.
- - travel from town to town by foot, horseback, horse drawn
- carriage or ship. Beware! you can be attacked while using
- any of these transport methods.
- - use banks to safely deposit gold, get letters of credit &
- take out 1 or 3 year loans to finance large purchases
- - join guilds, temples & knightly orders to help enhance
- your character's reputation with various social groups;
- trade goods and services, even smuggle
- - new spells include identify, polymorph, shadow, slowfall,
- telekinesis, teleportation, waterbreathing and water walking:
- there are some 78 standard types
- - create more unusual and powerful spells with the spellmaker
- - customizable spell duration icon which flashes towards the
- end of the spell period
- - new improved special effects eg. polymorphing
- - surface dependent walking sounds
- - 3-D graphical movement is handled much more efficiently
- than in ARENA
- - random monster encounter will be largely done away with. It
- will only occur where it has a direct relationship to the
- plot, or in a "cleared out" dungeon in a period of time
- - Each created character, must take 3 primary
- skills, 3 major skills, and 6 minor skills. When characters
- begin the game, they are naturally better at the primary and
- major skills, and worse at the minor and miscellaneous skills
- (the latter being the skills not chosen, but in which
- advancement can still be made with great difficulty). It is
- easiest to advance in primary and major skills, because of
- the formula used to check the chance of increasing a point
- every night, and due to you're character being most likely to
- use the primary and major skills and thus advance in them.
- Advancement of your character's primary and major skills will
- cause them to advance in their class as well.
- - customizable character classes. Characters will be able to
- take on up to 7 special advantages/disadvantages, which
- will increase/decrease the amount of experience needed
- to make the next level.
- - Bethesda has attempted to reduce the potential power of high
- level characters in DAGGERFALL by including negative effects
- for some of the items produced by the ItemMaker and by
- ensuring that, for instance, "high level characters face up
- against up high level monsters". There will be no
- "levelling up" like that occurring in ARENA, an orc
- will remain a weak monster, regardless of your level
- increasing the relative "toughness" of some of the monsters
- - the imbalance in ARENA towards spellcasting character
- classes has been partly addressed by allowing all non-spell
- casting classes in DAGGERFALL spell points equal to half
- their intelligence.
- - advanced, multi-channel, digitized sound effects and music
- - although speech will be a part of the game, there was not
- enough room to implement full speech
- - enjoy a large variety of song/ballad lyrics written
- especially for DAGGERFALL
- - a large variety of quests and adventures offered by
- individuals and guilds
- - a standard character generator similar to ARENA will also be
- available, allowing you to choose one of the 18 character
- types from that game
- - create potions and magical items as an extension of ARENA'S
- SpellMaker. Like in character creation, items can be made
- more powerful if a side effect is included
- - Magical items appear with a green background in your
- inventory
- - have eavesdropping ability
- - you can choose an option so that the terrain will have an
- affect on your constitution
- - read virtual books graphically covering aspects of Tamriel
- - Like ARENA, the layout of major dungeons are fixed. The
- * random dungeons will be more variable than those in ARENA,
- * which only had 4
- - import your old ARENA character into DAGGERFALL or begin a
- * new one; all your statistics will be transported over; most
- * spells can be transferred over; all your characterÆs skills
- * will be the same as for a first level DAGGERFALL character
- - Unlike ARENA, there will be no dungeon riddles
- - a new CHILDGUARD feature which allows parents to set the
- amount of violence and sex displayed with password protection
- * Your character will be able to have romantic relationships.
- - will be a CD-ROM only game
- - the following Virtual Reality Helmets will be supported:
- Virtual I/o, CyberMaxx, Forte VFX1
- * - the interface will be completely mappable by the player
- * - a calender system conceptually similar to ARENAÆs is used,
- * however DAGGERFALL will have local and regional holidays as
- * well
- * - the automap is colour coded for urban areas to identify
- * different buildings eg mages guilds
-
- "What is wonderful about ARENA and DAGGERFALL is that you can be
- and do whatever you want with virtually no limitations," said
- Bethesda President Chris Weaver. "Aside from all the
- sophisticated technology operating in the background we think
- that freedom is one of the most important features of TES series.
- The vast detail of the computer world we have
- created and the freedom to explore and live an unhindered life
- has hit home with numbers groups of "non-standard" role players.
- A case in point is the thousands of ARENA users over age 55. We
- are very gratified by such cross-over demographics."
-
- "We've taken the best elements from the highest quality game
- engines out there, and improved upon them", said President Chris
- Weaver. "X(n)gine has the immediacy of DOOM and DARK FORCES and
- the greater flexibility of DESCENT all in one engine."
-
- "X(n)gine is the most sophisticated 3-D engine currently
- available." Weaver said. "The speed, clarity and dynamics are
- better than all the others within the 3-D genre. It's as
- realistic as you can get within the current limitations of the
- PC. We believe it is also the fastest at moving real world polygons."
-
-
- ====================================================================
-
-
- (3) DAGGERFALL PREVIEWS =============================================
-
- FOR A WIDE RANGE OF DAGGERFALL INFORMATION:
-
- a) The Unofficial Elder Scroll Pages (Still Under Construction):
- *http://www.newforce.ca/~jackel/esp/
- *Includes TES stuff not found at the Bethesda Site.
-
- b) the Bethesda Software WWW Page:
- http://www.bethsoft.com/cgi-bin/daggerfall.cgi
- ftp.bethsoft.com/pub/ScreenShots/DAGGERFALL/
-
- c) the Bethesda Library Section in the GAMAPUB Forum on Compuserve
- Both b) and c) provide access to the Box Cover Artwork, DAGGERFALL
- Midis and DAGGERFALL Screenshots listed below
-
- *d) Bethesda Software US BBS Number:
- *(301) 990-7552
-
- BOX COVER ARTWORK:
-
- dagboxc.gif (256 colour 550x757 194KB)
- dagboxc.tif (true colour 625x860 1.6MB).
- dagboxc.zip (zipped true colour version 908KB)
-
- The Box Cover Depicts the Underking, one of the most powerful bad
- NPCs in DAGGERFALL
-
- DAGGERFALL MIDIS:
-
- Note: These are general MIDI files and should be played with a sound
- card
- capable of wavetable synthesis.
-
- *dag_l.mid (10KB) A MIDI sequence that brings to mind a wild ride
- * through the woods
- *dag_2.mid (16KB) A MIDI sequence that brings to mind a fast paced
- * chase
- *dag_3.mid (10KB) A stately MIDI sequence that seems to tell the epic
- * story of Daggerfall
- *dag_4.mid (5KB) A cautious MIDI sequence, perhaps of a thief
- * creeping by
- *dag_5.mid (9KB) An eerie MIDI tune reminiscent of a ghostly
- midnight encounter
- *dag_6.mid (7KB) An adventurous MIDI appropriate for a sea voyage
-
- *AUTODESK ANIMATIONS
-
- *These are Autodesk Animations (flics) of some of Daggerfall's
- *monsters.
-
- *gargoyle.flc (52 KB)
- *rat.flc (35 KB)
- *spider.flc (48 KB)
-
- DAGGERFALL SCREENSHOTS:
-
- As the final release date for DAGGERFALL draws nearer, Bethesda
- claims it will be releasing new straight-from-the-game screenshots
- almost every week. The various zipped files available are not listed
- here.
-
- army.gif (640x400 149KB) and cameron.gif (640x400 121KB) are both
- shots from the opening animation we showed at CES: the former
- is of the army of DAGGERFALL meeting the army of Sentinel at
- the Battle of Cryngaine Field, and the latter is of Cameron,
- the late king of Sentinel, preparing for battle at his castle
- in Hammerfell.
- *backup.gif (320x200 39KB) You back away from the hallway to your
- * left. The stairway to safety lies to the right
- battle1.gif (320x200 38KB) Under the attack of a Lich near the Pit of
- Jagadha
- battle2.gif (320x200 38KB) A better, if unappreciated view of the
- approaching Fireball
- battle3.gif (320x200 41KB) A Shield Spell for defense
- battle4.gif (320x200 38KB) A Fireball Spell for offense
- battle5.gif (320x200 39KB) The Fireball Spell makes contact
- battle6.gif (320x200 35KB) One last look at the standing Lich
- battle7.gif (320x200 35KB) The remains of the Lich
- bow.gif (320x200 41KB)
- *bridge.gif (320x200 29KB) A LICH approaches you from across a
- * bridge in the Pit of Jagadha
- charfem.gif (320x200 29KB) character sheet of a female
- charmale.gif (320x200 29KB) character sheet of a male
- chars.gif (320x200 20KB) (formerly called newflats.gif) From the
- obscure temples, covens, and guilds, here are several of the
- more extraordinary people of DAGGERFALL
- crypt.gif (320x200 39KB)
- dagger2.gif (320x200 29KB) A Daedra Seducer welcomes you into her
- temple
- dagger3.gif (320x200 34KB) In an ancient, crumbling cathedral of a
- forgotten god, a resident giant scorpion defends its lair.
- dung01.gif (320x200 32KB) Standing in the Dungeon of Citainth,
- battling an orc warlord
- dung02.gif (320x200 32KB) Swimming through the Dungeon of Citainth
- dung03.gif (320x200 32KB) Swimming through the Dungeon of Citainth
- dung04.gif (320x200 34KB) Flying through the Dungeon of Citainth
- dung05.gif (320x200 31KB) Standing in the Dungeon of Citainth,
- battling an orc warlord
- dungeon1.gif (320x200 42KB)
- faces_1.gif (320x200 22KB) A gallery of some of the more notable
- citizens of the Iliac Bay, taken from their dialogue
- portraits: the diplomatic Lady Northbridge, one of the
- mysterious Dark Brothers, the tyrannical Baron Shrike of
- Lainlyn, the indiscreet Queen Mother of DAGGERFALL, the noble
- Acolyte, the Shaman Charvek-si, King Gothryd of DAGGERFALL,
- and his grandmother the mad witch Nulfaga.
- faces_2.gif (320x200 29KB) More of the DAGGERFALL cast of characters
- taken from the dialogue portraits: the priestess Britsa, the
- horrific Underking, the revered Oracle, the unfortunate Queen
- Aubk-i of DAGGERFALL, the Lord-General of DAGGERFALL, the
- dark-elven sorceress Karethys, the ineffectual mage Popudax,
- and Baroness Dh'emka of Lainlyn.
- *gargoyle.gif (320x200 35KB) This GARGOYLE doesn't take kindly to
- * your intrusion
- *group.gif (320x200 18KB) A group of Daggerfall's Monsters (from
- * upper left: RAT, GARGOYLE, SKELETON, LESSER
- * DAEDRA/DAEDROTH, SPIDER, MUMMY)
- *hallway.gif (320x200 30KB) The remains of your last fight rests
- * against the stoneworked walls of the hallway
- jagadha0.gif (320x200 34KB) An overhead view of The Pit of Jagadha
- jagadha1.gif (320x200 31KB) Casting a Frost Spell
- jagadha2.gif (320x200 32KB) Your Frost Spell collides with a Fire
- Daedra's fireball
- jagadha3.gif (320x200 30KB) You're allowed a moments rest after the
- battle
- jagadha4.gif (320x200 34KB) The remains of the Fire Daedras
- jagadha5.gif (320x200 34KB) The remains of the Fire Daedras and a
- Frost Daedra
- jagadha6.gif (320x200 34KB) The remains of the Fire Daedras and a bag
- of gold
- jagadha7.gif (320x200 33KB) A cavern off of The Pit of Jagadha
- jagadha8.gif (320x200 35KB) Same cavern with a slain monster at the
- other end
- jagadha9.gif (320x200 29KB) Same cavern from another angle
- *landing1.gif (320x200 27KB) Above you is a landing possibly full of
- * treasure. How do you get up there?
- *landing2.gif (320x200 26KB) The path to the landing lies open before
- * you
- newmon.gif (320x200 21KB) A Daedroth, a Giant Scorpion, a Frost
- Daedra, an Orc Shaman, and a Fire Daedra
- newtow1.gif (320x200 37KB) shows a picture of a woman riding a horse
- past you in town. (Old Screenshot)
- newtow2.gif (320x200 31KB) shows you approaching a house in the
- country wielding your sword. (Old Screenshot).
- newtow03.gif (320x200 42KB) a quiet courtyard in the little village
- of Straclyde, north of the Wayrest city-state
- sca0013.gif (320x200 32KB)
- scr0003.gif (320x200 24KB)
- scr0010.gif (320x200 31KB)
- scr0013.gif (320x200 25KB)
- scrshot1.gif (320x200 39KB)
- scrshot2.gif (320x200 45KB)
- scrshot3.gif (320x200 40KB)
- scrshot4.gif (320x200 26KB)
- scrshot5.gif (320x200 42KB)
- scrshot6.gif (320x200 40KB)
- scrshot7.gif (320x200 45KB)
- scrshot8.gif (320x200 39KB)
- scrshot9.gif (320x200 34KB)
- scrshota.gif (320x200 36KB)
- scrshotb.gif (320x200 33KB)
- *seacave1.gif (320x200 24KB) A DREUGH attacks while in an underwater
- * cave spell.gif (320x200 40KB)
- swamp.gif (320x200 25KB) was taken in Bothidori Marsh during a fight
- with a brood of wereboars
- tam_map.gif (320x200 66KB) A map of Tamriel
- town01.gif (320x200 40KB) shows a rumble between the player and a
- battle maiden in the town of Anticlere
- town02.gif (320x200 31KB) is a shot taken while scurrying over the
- rooftops (you can, of course, break in through a window, but
- the view is not as nice), with a view of Anticlere Castle in
- the distance
- town03.gif (320x200 34KB) shows one of the shady characters from the
- Dark Brotherhood giving the player an assassination
- assignment
- town04.gif (320x200 34KB) shows a clandestine meeting between the PC
- and Lady Flyte on her balcony
- town05.gif (320x200 39KB) is another view taken from the rooftops of
- Anticlere, over a silversmith's shop
- town06.gif (320x200 32KB) is a town square during New Life Festival,
- an all-night-long celebration held on the first of the year.
- *vampire.gif (320x200 33KB) A VAMPIRE approaches, red eyes gleaming
- * with the thought of fresh blood
- water.gif (320x200 28KB) is a shot of an Argonian reptilian player
- investigating the south end of the Iliac Bay, the tropical
- water off the village of Abibon-Gora
-
-
- ====================================================================
-
-
- (4) ENCOUNTERS=====================================
-
- ASSUMPTION: "Monster Types", "NPCs" & "Random Events" is a
- summation of the results of the FAQ Authors dissecting the Demo
- Files, verifying as much as practicable with Bethesda, & making some
- educated guesses. Exact details are likely to change at short notice.
-
- MONSTER TYPES
-
- *There are 42 main monster types, which are listed below, with
- * approximately 100 monster subtypes, varying by colour and
- characteristic. An ! means that you can learn the language of the
- particular monster, which could allow you to negotiate.
- Alternatively, casting the Tongues spell would temporarily have the
- same effect A # indicates those able to be encountered in the demo.
- The information in the brackets, where it occurs, covers:
- FIRST BRACKETS: known special attacks/defenses
- SECOND BRACKETS: best known ways to fight the monster
- THIRD BRACKETS: gives alternative names
-
- ANCIENT LICH#; (magic, normal weapon immunity)
- (Get in a straight line of fire & as close as possible without
- meleeing. Cast Shield, Spell Absorption & as many Fireballs as
- required)
- CENTAUR!;
- DAEDRA LORD!;
- DAEDRA SEDUCER!;
- DRAGONLING!;
- DREUGH#;
- FLESH ATRONACH; (NA) (NA) (Golem)
- FIRE ATRONACH; (NA) (NA) (Golem)
- FIRE DAEDRA!#; (fire resistance, magic)
- (Spell reflection. Cast Cold spells).
- FROST DAEDRA!#; (cold resistance, magic)
- (Spell reflection. Cast fire spells)
- GARGOYLE;
- GHOST#; (silence, paralyzation)
- GIANT!;
- GIANT BAT;
- *GIANT SCORPION; (NA) (NA)
- GRIZZLY BEAR;
- HARPY!;
- HORSE;
- ICE ATRONACH; (NA) (NA) (Golem)
- *IMP!; (NA) (flight, magic)
- IRON ATRONACH; (NA) (NA) (Golem)
- LAMIA;
- LESSER DAEDRA!#; (normal weapon immunity) (offensive spells)
- (Daedroth)
- LICH#; (magic, normal weapon immunity)
- (Get in a straight line of fire & as close as possible without
- meleeing. Cast Shield, Spell Absorption & as many Fireballs as
- required)
- MUMMY;
- NYMPH!;
- ORC;
- ORC SERGEANT;
- ORC SHAMAN#; (magic) (conventional weapons more effective
- than Spell Reflection & Offensive Spells at higher character levels)
- ORC WARLORD#;
- RAT; (disease)
- SABERTOOTH TIGER;
- SKELETON WARRIOR#; (NA) (NA) (Skeletal Warrior/skeleton)
- *SLAUGHTERFISH;
- SPIDER#;
- SPRIGGAN!; (NA) (regeneration)
- *VAMPIRE; (high normal weapon resistance, magic, vampirism)
- *VAMPIRE ANCIENT;(high normal weapon resistance?, magic?, vampirism?)
- WEREBOAR; (normal weapon immunity, lyncanthropy) (NA) (lycanthrope)
- WEREWOLF; (normal weapon immunity, lyncanthropy) (NA) (lycanthrope)
- WRAITH#; (magic, normal weapon immunity)
- (Spell reflection, cast offensive spells)
- ZOMBIE;
-
- In addition, there are a number of other species in DAGGERFALL that
- *do exist but which donÆt fit into the above list of 42 monsters:
-
- *DAEDRA PRINCE; {In DAGGERFALL but you canÆt fight them}
- DRAGON!; (NA)(NA) (Wyrm)
-
- *A further grouping are part of Tamriel folklore:
-
- *DWARF;
- *GIANT GOBLIN;
- *TROLL;
-
- There are also 12 major bad NPC types that you will have to deal
- with, of which the UnderKing, monks, nightblades, faerie! (fey)
- are examples.
-
- NPCs
-
- There are some 295 "NPC types" in DAGGERFALL, whether they be
- nobility, laymen, humanoids, professions, nations or one of the 20
- *distinct factions of some of these. Their particular
- characteristics can be ascertained from the "factions.txt" document
- that comes with the DAGGERFALL demo. Future versions of this FAQ
- will explain all the parameters listed in this document.
-
- Some NPC descriptions, (both good & bad) are listed in various
- screenshot descriptions in the DAGGERFALL Preview Section.
-
- The top "NPC Types", mainly nations, are listed here, with their
- power ratings. These are likely to have the greatest long run
- *effect on your game of DAGGERFALL. Please note that the power
- *ratings are indicative only (i.e. perhaps a long run average), the
- *actual power ratings will wax and wane. Ted Peterson, DAGGERFALL
- * Chief Designer says it best: "No one remains on top forever":
-
- Name Power
- DAGGERFALL 8000
- Wayrest 8000
- Sentinel 6000
- Lainlyn 5000
- Oblivion 5000
- Satakalaam 5000
- The Septim Empire 5000
- Abibon-Gora 4500
- Mournoth 4500
- Archmagister 4000
- Dwynnen 4000
- Menevia 4000
-
- You will have the fortune (or misfortune!) to interact with many of
- the less powerful NPCs as well, perhaps right down to the lowliest:
-
- Name Power
- Cyndassa 5
- Lord Auberon Flyte 5
- Lord Plessington 5
- The Acolyte 5
-
- Remember, each of these NPC Types will be forming opinions of you
- based on your actions; even into the sequels of DAGGERFALL. But
- your character is not the only one who interacts with NPCs in
- DAGGERFALL. NPC types interact with each other, and many
- *have allies and enemies. The major NPCs are even creatures of habit
- *in that they have daily schedules.
-
- RANDOM EVENTS
-
- These will further enrich your DAGGERFALL experience. Tamriel is
- divided up into 65 towns/regions for the purpose of generating
- random events. The type of events that can occur are: Bad Harvest;
- Crime; Famine; Mad Wizard Nearby; New Ruler; New TGM(?) Plague;
- Prices Down; Prices Up; Scary Holi (?); TGM Executed (?)
- TGM In Jail (?); TGM Set Free(?); War; War Lost; War Won
- Witch Burnings
-
- Future versions of this FAQ will explain the impact of random events
- in more detail. Please note that some random events have stages
- eg. War Beginning
-
-
- ====================================================================
-
-
- (5) ARTIFACTS=====================================
-
- *DAGGERFALL has all 16 of the ARENA artifacts (but none are in the
- *demo). Bethesda advises that they will be treated differently in
- *DAGGERFALL to ARENA. The FAQ Co-Authors still suspect that many of
- *their features will be the same, so in the meantime, we present a
- *listing of the Artifacts, with relevant ARENA characteristics.
- *Since they do have different characteristics to ARENA, it is very
- *unlikely that you will be able to transport any over with an ARENA
- *character. This will be revised as soon as we know more. Bethesda
- *also advises that there are further artifacts specific to
- *DAGGERFALL, but at this stage they arenÆt releasing any details.
-
- While you are holding one artifact, you cannot get another artifact
- quest. Go to a shop (or bank in DAGGERFALL?) and leave your
- artifact for repair. It can only be repaired if it is below maximum
- charge. Then get another artifact quest in your log book, pick up
- your repaired artifact(s), and go on the quest for the new artifact.
-
- To get an artifact quest, pick a NPC and ask them 10-20 times. If
- after 3 or 4 requests you get 'I know nothing' type replies, go to
- another NPC. Eventually you will get something like "A is at Inn B
- trying to sell a map to find artifact C'. If you want the artifact,
- go to this person A to negotiate a price for the artifact rumour;
- if you donÆt want this particular artifact repeat the process, &
- all the artifacts you do not have should be mentioned. An
- individual artifact in ARENA could be found in any Tamriel province
- bar one; this æexcluded provinceÆ changed every time you started a
- new game. When you are on an artifact quest, the map to the second
- dungeon will be in a chest somewhere on the 4th level of the first
- dungeon. The artifact will be in the 4th level of the second
- dungeon, which is in a different province to the first dungeon.
-
- ARTIFACT EXPLANATION
-
- Object Description / Weight (kg) / Condition When Found /
- Unhaggled Down Price for the ArtifactÆs Rumour in Gold Pieces
-
- USE: Normal class restrictions apply, eg. mages can't use the Ebony
- Blade, as it is a katana. Artifact rings and amulets can be worn
- simultaneously with their normal counterparts. Each artifact
- disappears after a fixed number of uses, (the number increases with
- your characterÆs level), & will then only be available through a
- quest again. You can increase its life expectancy by not using its
- artifact properties, or by having the item repaired (the latter
- restores the item to its original number of æchargesÆ it had when
- you first found it). Repairing artifacts in ARENA was normally
- expensive. It is unknown whether DAGGERFALL contains the ARENA bug
- allowing you to have artifacts repaired for 13 gold by a shopkeeper
- in less than 15 hours
-
- AURIEL'S BOW
- Elven LongBow / 1 / New / 800
- USE: -3AC overall, damage: 2-12, fires spell (save vs. Magic) that
- kills type unknown, provides invulnerability to lesser attacks
-
- AURIEL'S SHIELD
- Kite Ebony Shield / 8 / ? / 710
- Use: -3 AC overall, Fire and magick resistance
-
- CHRYSAMERE
- Claymore / 14 / New / 560
- USE: damage: 2-18, heals, resist fire, reflect spells
-
- EBONY BLADE
- Ebony Sword / 6 / New / ?
- Use: damage: 3-16, unknown death spell, save vs. magic
-
- EBONY MAIL
- Ebony Plate Armour / 16 / ? / ?
- Use: AC -9 overall, resist fire, spells; shielded
-
- *KING ORGHNUM'S COFFIN
- *Chest / ? / ? / 890
- *Use: provides 1-100 gold, once per day
-
- LORD'S MAIL
- Plate Armour / 16 / New / 500
- USE: torso -9AC, resist spells, regenerate, cure poison
-
- NECROMANCER'S AMULET
- *Robes / ? / ? / 680
- Use: -9AC overall, absorb/reflect spells, regenerate, increases
- userÆs intelligence
-
- *OGHMA INFINIUM
- *Tome / ? / ? / 530
- *Use: Permanent +50 increase to all statistics (one use only)
-
- RING OF KHAJIIT
- *Ring / ? / ? / ?
- USE: -6AC overall, invisibility, user becomes non-target, increases
- userÆs speed
-
- *RING OF PHYNASTER
- *Ring/ ? / ? / ?
- *Use: -6AC overall, resist poison, spells, shock, shield?
-
- SKELETON KEY
- *Key / ? / ? / 830
- Use: once per day, anyone can unlock non-magically locked doors or
- chest. Skilled lockpickers can open some magically locked doors.
-
- SPELL BREAKER
- Tower Shield / ? / ? / ?
- Use: ?
-
- STAFF OF MAGNUS
- Staff / 3 / New / 590
- Use: damage: 1-8, regenerates hit and spell points
-
- VOLENDRUNG
- Dwarven War Hammer / 16 / New / 620
- Use: damage: 3-18, gives health to user, paralysis, leaches strength
-
- WARLOCK'S RING
- *Ring / ? / ? / 770
- USE: reflects spells, increases userÆs speed, heals
-
-
- ====================================================================
-
-
- (6) POWER UP=====================================
-
- *WARNING: This Area is Under Heavy Construction
-
- *Press ALT-Q while playing the Demo to bring up the cheat menu. If
- *you choose to be a:
-
- *1) vampire; you get +20 on all statistics (up to a maximum of 100 on
- *any individual statistic). Your extra normal spells are Acidic
- *field, Telekinesis, Calm mortal, Charm Mortal. You can also cast
- *Levitate without expending any spell points
- *2) werething; +40 on strength, agility, endurance, speed, (up to a
- *maximum of 100 on any individual statistic). You can cast
- *Lycanthropy without expending any spell points You do however
- *lose some health.
-
-
- ====================================================================
-
-
- (7) BUG ALERT!=====================================
-
- The FAQ Authors believe an updated DEMO would be very worthwhile,
- especially since it is a major part of the advertising for the game.
- However, Bethesda is rightly focussing most of its attentions on the
- game.
-
- *Bethesda is currently unsure whether they will release a new
- *DAGGERFALL Demo. An update hinges on the amount of time they have:
- *if the release of an update would push back the release date of the
- * final product, then an update is unlikely.
-
- Please provide one of the FAQ Co-Authors will any Demo Bug Details
- that donÆt appear below, along with enough information for us to
- attempt to recreate the bug. The first 5 bugs are well known to
- Bethesda; the company has promised to have them fixed for the full
- game. The others may require some lobbying to Bethesda! Our
- understanding is that they are using the release of the Demo to
- attempt to eradicate a whole range of bugs from the game, if not the
- demoà
-
- 1) If you pick some chain boots from Monster inventory the game
- will crash
- 2) Using the keyboard for movement is slower than the mouse
- 3) There is no monster AI (eg. dodging your attacks)
- 4) Monsters get stuck in the walls
- 5). It is occasionally possible to vanish into the void (the area
- outside the demo)
- 6) Character occasionally steers constantly to the left after
- having moved backwards
- 7) When a monster dies close to a wall, you canÆt get at its
- treasure
- 8) If you rest while your weapon is equipped, you often canÆt
- reequip it
- 9) Helmet Icons often have a black border
- 10) Casting a spell while kneeling on a downward slope appear to make
- the spell effects come from above your head
- 11) It is possible to see the black background behind where 2
- walls meet when you look at it from a certain angle
- *12) Sometimes while running full screen part of your sword
- *disappears, apparently that part that would be covered by the
- *status bar.
- *13) Equipping the blue & gold bra (!) causes the game to crash.
- *This information was provided for all you cross dressersà.
- *14) "Pops" interrupting the music for many sound cards
-
- ====================================================================
-
-
- (8) INFORMATION ABOUT BETHESDA SOFTWORKS ============================
-
- Info on BETHESDA, as well as key staff:
-
- BETHESDA SOFTWORKS
-
- Headquartered in Rockville, Maryland, Bethesda is the fourth
- largest privately held publisher of PC Entertainment software.
- Bethesda's success and long standing technical expertise has
- attracted world-class programmers as well as veterans of
- Hollywood animation studios. The company is the entertainment
- software division of Media Technology Limited, an international
- engineering research and development firm founded by members of
- the Architecture Machine Group at MIT.
-
- BRUCE NESMITH
-
- ROCKVILLE, MD (20 May 1995). Bethesda announced today the hiring
- of Bruce Nesmith, as its Senior Producer. Nesmith, the well-known
- creator of "Ravenloft (r) Campaign Setting, Dragonstrike (r)
- Board Game," Introduction to AD&D"(r), "Gamma World"(r),
- "Fourth Edition" and scores of other role-playing games, is one
- of the most experienced writers in the role-playing community. As
- Creative Directory of TSR for the past seven years, he was in
- charge of the development of many of TSR's best selling titles.
-
- "We are very pleased to have attracted someone of Bruce's
- caliber," said Christopher Weaver, President of Bethesda.
- "His extensive background in all manner of role playing over the
- past twenty years is a unique resource which we intend to utilize
- to the fullest. Bruce will be an integral part of the core group
- that directs the future development of role playing at Bethesda."
-
- Nesmith commented that he would miss his friends and colleagues
- at TSR, but was excited about the prospect of creating cutting-
- edge products at Bethesda. "Bethesda is really committed to
- redefining numerous genres and they are one of the few groups
- that has the capability to do it," he said. "Of all the companies
- that have courted me over the years, Bethesda is the only one who
- impressed me as having the critical proportions of ability,
- experience and vision necessary to pull off their plans. The
- opportunity to become an integral part of such an organization
- was just too exciting to pass up."
-
- Nesmith comes on at a time when Bethesda has stepped firmly into
- the elite "A" group of computer entertainment publishers.
- Computer Gaming World recently chose their TES: ARENA
- "Best Role Playing Game of 1995" (ARENA also received "Best" awards
- from Computing Game Review, Computer Player and Games Magazine and
- five other industry awards). Praised as the most realistic and
- captivating role-playing game on the market, ARENA elevated the
- category of fantasy role-playing to a new level.
-
- With the success of ARENA, there has been extraordinary
- anticipations for the release of DAGGERFALL. Bethesda's multi-
- player showing of THE TENTH PLANET utilizing their revolutionary
- X(n)gine (tm) 3D technology at the recent Electronic Entertainment
- Exposition (E3) in Los Angeles, caused quite a stir at the show.
- THE TENTH PLANET is the first original science fiction program
- developed in conjunction with a major Hollywood producer.
- Centropolis Entertainment, award-winning developer of such hit
- movies as "Stargate" and "Universal Soldier" is the creative
- partner in the venture.
-
- Info on the DAGGERFALL Lead Programmer:
-
- JULIAN LEFAY
-
- Julian Lefay is Chief Programmer of Bethesda and joined shortly after
- its creation in 1987. He is considered by many as one of the key
- technical people in the entertainment multi-media industry as he
- combines a rare mix of programming knowledge and computer language
- skills with proven design capability and music composition experience
-
- Lefay began programming in Europe in the early 1980's and quickly
- became known as one of the best Amstrad and Amiga programmers during
- the high period of Commodore's success. His programs have won
- numerous industry awards in virtually every category. His TES:ARENA,
- has developed into the most award-winning Role Playing Game of 1995.
- He is currently finishing the next TES sequel, DAGGERFALL.
-
- Info on the Bethesda Software President:
-
- CHRISTOPHER S. WEAVER
-
- Christopher Weaver is President of Bethesda and CEO of Media
- Technology Limited. Weaver was formerly Senior Technical Advisor and
- Chief Engineer to the House Subcomittee on Communications for the US
- Congress, Vice President of Science & Technology for the National
- Cable Association and directed the Office of Technology Forecasting
- for the American Broadcasting Company in New York.
-
- A member of the Directors Guild of America, the IEEE, the Society for
- Cable Television Engineers and the American National Standards
- Committee, Weaver pioneered some of the earliest academic and
- commercial work in interactive laserdisk technology in the 1970's and
- interactive cable projects in the 1980's.
-
- Weaver holds numerous Masters and dual doctoral degrees from Wesleyan
- University and MIT. He subscribes to Arthur C. Clarke's observation
- that, "Any sufficiently advanced technology is indistinguishable from
- magic."
-
- *Info on the DAGGERFALL Chief Designer
-
- *TED PETERSON
-
- *Ted Peterson is Senior Designer at Bethesda and has been working for
- *Bethesda since 1993 on various projects, including the Terminator
- *games and the original TES: ARENA. Before joining Bethesda,
- *Peterson wrote award-winning short stories, critical essays, novels,
- *and screenplays of most every genre, including science-fiction and
- *fantasy. DAGGERFALL will be Peterson's first published game as lead
- *designer, a prospect he regards with an equal mix of dread, horror,
- *and dyspeptic nausea. It is a miracle he can walk at all.
-
- *Peterson was an English Literature major, and very nearly became a
- *high school teacher before he actually sat down and thought about
- *it. He subscribes to Woody Allen's observation that "Sex without
- *love is an empty experience. But as empty experiences go, it's one
- *of the best."
-
-
- ====================================================================
-
-
- (9) DAGGERFALL INFORMATION SOURCES =================
-
- Where to find DAGGERFALL information:
-
- DAGGERFALL FAQ LOCATIONS:
- - Library Section 10 (Bethesda Softworks) of the GAMAPUB Forum
- on Compuserve
- - Library Section 9 (Computer RPGs) of the GAMERS Forum on
- Compuserve
- - Posted occasionally to comp.sys.ibm.pc.games.rpg,
- comp.sys.ibm.pc.games.misc,aus.games,
- ncf.sigs.games.computer-games
- - The Unofficial Elder Scrolls Pages
- * http://www.newforce.ca/~jackel/esp/
- - Games Domain Site (HTML format)
- http://wcl-l.bham.ac.uk/GamesDomain/faqs/dagerfal.html
- - Happy Puppy Site
- http://happypuppy.com/games/faqcht
- - Microsoft Network, under Categories/Interests, Leisure &
- Hobbies/Games & Gaming/Computer Games Forum/Computer Games
- File Library/Role Playing
-
- BETHESDA SOFTWORK's WWW Page: http://www.bethsoft.com
- - register and fill out some stuff to get Emporium credits & a
- different storyline to the unregistered surfers
- - go to the 'CAULDRON' to access info on BETHESDA's new
- products. DAGGERFALL is at the top of the list.
-
- BETHESDA Section of the Compuserve GAMAPUB forum
-
- DAGGERFALL SCREEN SHOTS: these can be found on the BETHESDA WWW Page
- http://www.bethsoft.com/cgi-bin/daggerfall.cgi
- ftp.bethsoft.com/pub/ScreenShots/Daggerfall/
-
- DAGGERFALL PREVIEW: Old "SemiFAQ" & some screenshots
- http://wcl-l.bham.ac.uk/gdreview/previews/pview004.html
-
- THE UNOFFICIAL ELDER SCROLLS PAGES
- * http://www.newforce.ca/~jackel/esp/ The one stop for
- everything concerning gaming in the TES series of games.
- Developed by the DAGGERFALL FAQ Co-Authors!
-
- MAGAZINES: Computer Gaming World, 1/95, 3/95, 8/95;
- Strategy Plus, 8/95; PC Gamer 8/95;PC Power 8/95;
- Next Generation 11/95
-
- TES: ARENA FAQ: Since DAGGERFALL is the sequel of ARENA, some areas
- game play will be similar. This FAQ will familiarise you
- with what type of game ARENA is, and what DAGGERFALL may
- be like. This is available via ftp at
- ftp://wcl-l.bham.ac.uk/pub/djh/faqs/arena.faq and via the
- Games Domain WWW Pages:
- http://wcl-rs.bham.ac.uk/pub/djh/faqs/arena.faq
- The Unofficial Elder Scrolls Pages:
- * http://www.newforce.ca/~jackel/esp/
-
- Where we found DAGGERFALL information:
-
- DAGGERFALL DEMO DOCUMENTATION
-
- *DAGGERFALL CONFERENCE ON COMPUSERVE on 29/11/1995
-
- BETHESDA SOFTWORK's WWW Page: http://www.bethsoft.com
-
- ELECTRONIC ENTERTAINMENT EXPO (E3) May 11-13, 1995
-
- COMPUTER GAMING WORLD (CGW), January 1995 Issue, DAGGERFALL preview
-
- FIONA JENKINS, ARENA Artifact FAQ Author
-
- TED PETERSON, Chief Designer, DAGGERFALL
-
- MOSH TEITELBAUM (LONEWOLF), the Bethesda WWW Page Maintainer
-
- Bethesda Section of the GAMAPUB Compuserve Forum
-
- BETHESDA01@AOL.COM's postings on USENET groups such as
- comp.sys.ibm.pc.games.rpg
-
-
- ====================================================================
-
-
- (10) WRAP UP ========================================================
-
- If you have any suggestions, or find a mistake in this FAQ(contrary
- to popular belief, we are _not_ perfect ;-), email one of us.
-
- The FAQ Co-Authors are also busily updating their Web Site, the
- Unofficial Elder Scrolls Pages:
- *http://www.newforce.ca/~jackel/esp/
- Check it regularly over the next few months for even more resources
- on the world of Tamriel!
-
- We would like this FAQ to be available to as many people as
- possible. If anyone is willing to post this FAQ to
- America Online/Prodigy/Genie etcetera, please email one of us.
-
- This FAQ will grow substantially when DAGGERFALL is released. We
- will eventually provide tips, a walkthrough of the optional plot and
- the inevitable patch information.
-
- *"Bethesda Softworks", "The Elder Scrolls", "Arena" and "Daggerfall"
- *are trademarks of Media Technology Limited. Copyright 1995 Media
- *Technology Limited
- DAGGERFALL FAQ, copyright 1995, Dave Humphrey, Andrew Frankling,
- Michael Bodenhoff
-
- ====================================================================
-
-
-