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- on exitFrame
- if the lastEvent >= 1200 then
- puppetSprite(14, 0)
- puppetSprite(15, 0)
- puppetSprite(16, 0)
- sound fadeOut 1, 120
- go("IDLER")
- else
- if rollOver(10) then
- set thep to 14
- else
- if rollOver(11) then
- set thep to 15
- else
- if rollOver(12) then
- set thep to 16
- else
- set thep to 0
- end if
- end if
- end if
- repeat with e = 14 to 16
- if e = thep then
- set the locV of sprite e to 240
- next repeat
- end if
- set the locV of sprite e to 1000
- end repeat
- updateStage()
- go(the frame)
- end if
- end
-