Select the part of the worldmap you want to examine. A zoom view will appear showing the positions of cities and units in that area.
In the textbox to the right of the zoom view you find detailed information on the sector you point your mouse at.
Select (or scroll to) another zoom view by selecting another position on the map cut-out in the upper right corner.
@Moving a Unit
You set out a route for a division or squadron by selecting it and then selecting its destination. It may be required to mark out a route in several steps.
End a route by selecting its final destination twice (or press a key).
@Activated Divisions
If you select a division with the RIGHT mouse button it will be marked with a RED DOT, indicating that it is activated.
Such divisions will by themselves occupy non-occupied cities, search and destroy intruders and take part in nearby combat, thus saving you the trouble of setting out each route manually.
De-activate a division also with the right mouse button.
@Transporting Divisions across Water
In order to transport a division across water, direct both the division and a squadron to the COASTAL WATER sector you want the division to go on board. The division will wait for an empty squadron to pass.
Each squadron can only carry one division at a time.
@Production and Recovery of Divisions
Each city restores and produces divisions for the nation that occupies it. A non-occupied city supplies its home army.
Only in your own country do your divisions recover even if you don't hold a city.
Your number of divisions will grow only to a certain extent, if you do not conquer new territory (or loose divisions) for a longer period the building of new divisions will halt.
Divisions do not recover aboard squadron.
@Expanding the Fleet
No new squadrons are being produced during the game, nor do they loose strength as they do not participate in battle.
You expand your fleet as you destroy enemy divisions: for each division you destroy you seize a proportional part of the enemy fleet.
@Expanding Territory
You occupy a city by putting a division in it.
You occupy a country by keeping all its cities occupied, although the fighting may not yet be over.
@Score
Each occupied country represents an amount of points based on the initial comparative strength. The score consists of the occupied country/city values plus the lost/beat ratio.