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Planet Source Code Jumbo …e CD Visual Basic 1 to 7
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5_2007-2008.ISO
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Fracas20867210102007.psc
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Fracas_VB
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AI.ini
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2000-04-27
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'Stonewall.
SAMESCOREKEEPER = 0.2 'Chance of keeping a country with the same bestscore.
HATEFACTOR = 15 'How badly this personality holds a grudge.
HQTROOPSMULTIPLIER = 3 'Number of times that the troops in a country count.
HQBODYOFWATER = -5 'Number of points a body of water is worth to HQ.
HQBORDERINGCOUNTRY = 1 'Number of points a bordering country is worth to HQ.
HQONEAWAYMULT = 1 'Fraction of troops counted for countries 1 away from HQ.
HQTWOAWAYMULT = 0.3 'Fraction of troops counted for countries 2 away from HQ.
HQNEXTTOENEMYHQ = -10 'Score for putting HQ near enemy HQs.
HQNEARCENTERMULT = -0.1 'Factor for HQ being closer to the center of the map.
HQDEFENDPROPENSITY = 500 'Points per strength difference to defend HQ.
REDEFLOSINGPROPOSITION = 50 'Factor for reinforcing defensive troops in a losing battle.
REDEFWINNINGPROPOSITION = 200 'Factor for reinforcing defensive troops in a winning battle.
REATTLOSINGPROPOSITION = 250 'Factor for reinforcing offensive troops in a losing battle.
REATTWINNINGPROPOSITION = 300 'Factor for reinforcing offensive troops in a winning battle.
REPUTPRESSUREONHQBASE = 2100 'Score for reinforcing near an enemy HQ.
REPUTPRESSUREONHQMULT = 1500 'Pro-rated Score for reinforcing near an enemy HQ.
REBETONASURETHING = 50 'Score for reinforcing a battle that can already be won.
ACANNEXTROOPS = 1 'Factor for annexing a country with troops in it.
ACANNEXBASE = 10 'Score for just annexing any piece of land. (* CFGBonusTroops)
ACANNEXNEARENEMYMULT = 2 'Multiplier for taking free troops near enemy.
ACANNEXNEXTTOHQ = 47 'Score for annexing unclaimed land next to an enemy HQ.
ACANNEXTWOAWAYMULT = 0.8 'Fraction that free troops two countries away are worth.
ACPORTBASE = 10 'Score for just building a port. (* CFGShips)
ACPORTTROOPS = 1 'Factor for building a port on a country with troops.
ACATTACKBASE = 200 'Score for simply attacking another defending player.
ACATTACKFACTOR = 1000 'Pro-rated score for attacking another defending player.
ACBULLYBASE = 10 'Score for beating up a player in an easy battle.
ACBULLYFACTOR = 1 'Pro-rated score for attacking in an easy battle.
ACCLEANUPEMPTYS = 9 'Score for attacking an empty enemy country.
ACATTACKENEMYHQ = 900 'Score for being able to attack enemy HQ.
ACHATEATTACKED = 11 'How much more I hate you for attacking me.
ACHATEFORGIVEN = -3 'How much more I hate you now that I've attacked you.
ACHATEENEMYOFMYENEMY = -7 'How much more I hate you now that you've attacked someone else.
TMPUTPRESSUREONHQBASE = 10000 'Score for moving troops near an enemy HQ.
TMPUTPRESSUREONHQMULT = 4000 'Pro-rated score for moving troops near an enemy HQ.
TMSWOOPINSCORE = 1500 'Score for moving troops into a just-taken country.
TMDEFENDPROPENSITY = 1100 'Pro-rated score for defending a country with a troop movement.
TMATTACKPROPENSITY = 3800 'Pro-rated score for attacking a country with a troop movement.
TMBETONASURETHING = 500 'Score for moving troops to attack a country that can already be taken.
TMMOVEFROMHQ = -100 'Score for HQ being the only country to get troops from.
TMMAXPCTFROMHQ = 0.2 'The maximum percentage of troops that can be moved from HQ.
TMTWOAWAYDEFENSEFACTOR = 0.75 'The percent of a normal score for defending a country two moves away.
'Bully.
SAMESCOREKEEPER = 0.5 'Chance of keeping a country with the same bestscore.
HATEFACTOR = 40 'How badly this personality holds a grudge.
HQTROOPSMULTIPLIER = 4 'Number of times that the troops in a country count.
HQBODYOFWATER = -2 'Number of points a body of water is worth to HQ.
HQBORDERINGCOUNTRY = 5 'Number of points a bordering country is worth to HQ.
HQONEAWAYMULT = 1.5 'Fraction of troops counted for countries 1 away from HQ.
HQTWOAWAYMULT = 0.5 'Fraction of troops counted for countries 2 away from HQ.
HQNEXTTOENEMYHQ = -2 'Score for putting HQ near enemy HQs.
HQNEARCENTERMULT = -0.1 'Factor for HQ being closer to the center of the map.
HQDEFENDPROPENSITY = 100 'Points per strength difference to defend HQ.
REDEFLOSINGPROPOSITION = 30 'Factor for reinforcing defensive troops in a losing battle.
REDEFWINNINGPROPOSITION = 50 'Factor for reinforcing defensive troops in a winning battle.
REATTLOSINGPROPOSITION = 550 'Factor for reinforcing offensive troops in a losing battle.
REATTWINNINGPROPOSITION = 800 'Factor for reinforcing offensive troops in a winning battle.
REPUTPRESSUREONHQBASE = 4100 'Score for reinforcing near an enemy HQ.
REPUTPRESSUREONHQMULT = 3500 'Pro-rated Score for reinforcing near an enemy HQ.
REBETONASURETHING = 500 'Score for reinforcing a battle that can already be won.
ACANNEXTROOPS = 2 'Factor for annexing a country with troops in it.
ACANNEXBASE = 10 'Score for just annexing any piece of land. (* CFGBonusTroops)
ACANNEXNEARENEMYMULT = 3 'Multiplier for taking free troops near enemy.
ACANNEXNEXTTOHQ = 330 'Score for annexing unclaimed land next to an enemy HQ.
ACANNEXTWOAWAYMULT = 0.8 'Fraction that free troops two countries away are worth.
ACPORTBASE = 8 'Score for just building a port. (* CFGShips)
ACPORTTROOPS = 1 'Factor for building a port on a country with troops.
ACATTACKBASE = 600 'Score for simply attacking another defending player.
ACATTACKFACTOR = 2000 'Pro-rated score for attacking another defending player.
ACBULLYBASE = 1000 'Score for beating up a player in an easy battle.
ACBULLYFACTOR = 1000 'Pro-rated score for attacking in an easy battle.
ACCLEANUPEMPTYS = 1000 'Score for attacking an empty enemy country.
ACATTACKENEMYHQ = 2900 'Score for being able to attack enemy HQ.
ACHATEATTACKED = 50 'How much more I hate you for attacking me.
ACHATEFORGIVEN = -2 'How much more I hate you now that I've attacked you.
ACHATEENEMYOFMYENEMY = -5 'How much more I hate you now that you've attacked someone else.
TMPUTPRESSUREONHQBASE = 15000 'Score for moving troops near an enemy HQ.
TMPUTPRESSUREONHQMULT = 7000 'Pro-rated score for moving troops near an enemy HQ.
TMSWOOPINSCORE = 3700 'Score for moving troops into a just-taken country.
TMDEFENDPROPENSITY = 300 'Pro-rated score for defending a country with a troop movement.
TMATTACKPROPENSITY = 7800 'Pro-rated score for attacking a country with a troop movement.
TMBETONASURETHING = 3500 'Score for moving troops to attack a country that can already be taken.
TMMOVEFROMHQ = 0 'Score for HQ being the only country to get troops from.
TMMAXPCTFROMHQ = 1 'The maximum percentage of troops that can be moved from HQ.
TMTWOAWAYDEFENSEFACTOR = 0.3 'The percent of a normal score for defending a country two moves away.
'Moose.
SAMESCOREKEEPER = 0.1 'Chance of keeping a country with the same bestscore.
HATEFACTOR = 10 'How badly this personality holds a grudge.
HQTROOPSMULTIPLIER = 3 'Number of times that the troops in a country count.
HQBODYOFWATER = -10 'Number of points a body of water is worth to HQ.
HQBORDERINGCOUNTRY = -3 'Number of points a bordering country is worth to HQ.
HQONEAWAYMULT = 1 'Fraction of troops counted for countries 1 away from HQ.
HQTWOAWAYMULT = 0.1 'Fraction of troops counted for countries 2 away from HQ.
HQNEXTTOENEMYHQ = -11 'Score for putting HQ near enemy HQs.
HQNEARCENTERMULT = -0.2 'Factor for HQ being closer to the center of the map.
HQDEFENDPROPENSITY = 700 'Points per strength difference to defend HQ.
REDEFLOSINGPROPOSITION = 80 'Factor for reinforcing defensive troops in a losing battle.
REDEFWINNINGPROPOSITION = 150 'Factor for reinforcing defensive troops in a winning battle.
REATTLOSINGPROPOSITION = 50 'Factor for reinforcing offensive troops in a losing battle.
REATTWINNINGPROPOSITION = 150 'Factor for reinforcing offensive troops in a winning battle.
REPUTPRESSUREONHQBASE = 1100 'Score for reinforcing near an enemy HQ.
REPUTPRESSUREONHQMULT = 800 'Pro-rated Score for reinforcing near an enemy HQ.
REBETONASURETHING = 50 'Score for reinforcing a battle that can already be won.
ACANNEXTROOPS = 3 'Factor for annexing a country with troops in it.
ACANNEXBASE = 12 'Score for just annexing any piece of land. (* CFGBonusTroops)
ACANNEXNEARENEMYMULT = 1 'Multiplier for taking free troops near enemy.
ACANNEXNEXTTOHQ = 21 'Score for annexing unclaimed land next to an enemy HQ.
ACANNEXTWOAWAYMULT = 0.9 'Fraction that free troops two countries away are worth.
ACPORTBASE = 10 'Score for just building a port. (* CFGShips)
ACPORTTROOPS = 1 'Factor for building a port on a country with troops.
ACATTACKBASE = 200 'Score for simply attacking another defending player.
ACATTACKFACTOR = 800 'Pro-rated score for attacking another defending player.
ACBULLYBASE = 10 'Score for beating up a player in an easy battle.
ACBULLYFACTOR = 1 'Pro-rated score for attacking in an easy battle.
ACCLEANUPEMPTYS = 13 'Score for attacking an empty enemy country.
ACATTACKENEMYHQ = 1100 'Score for being able to attack enemy HQ.
ACHATEATTACKED = 9 'How much more I hate you for attacking me.
ACHATEFORGIVEN = -7 'How much more I hate you now that I've attacked you.
ACHATEENEMYOFMYENEMY = -9 'How much more I hate you now that you've attacked someone else.
TMPUTPRESSUREONHQBASE = 0 'Score for moving troops near an enemy HQ.
TMPUTPRESSUREONHQMULT = 0 'Pro-rated score for moving troops near an enemy HQ.
TMSWOOPINSCORE = 0 'Score for moving troops into a just-taken country.
TMDEFENDPROPENSITY = 0 'Pro-rated score for defending a country with a troop movement.
TMATTACKPROPENSITY = 0 'Pro-rated score for attacking a country with a troop movement.
TMBETONASURETHING = 0 'Score for moving troops to attack a country that can already be taken.
TMMOVEFROMHQ = 0 'Score for HQ being the only country to get troops from.
TMMAXPCTFROMHQ = 0 'The maximum percentage of troops that can be moved from HQ.
TMTWOAWAYDEFENSEFACTOR = 0 'The percent of a normal score for defending a country two moves away.
'Ahab.
SAMESCOREKEEPER = 0.7 'Chance of keeping a country with the same bestscore.
HATEFACTOR = 21 'How badly this personality holds a grudge.
HQTROOPSMULTIPLIER = 3 'Number of times that the troops in a country count.
HQBODYOFWATER = 15 'Number of points a body of water is worth to HQ.
HQBORDERINGCOUNTRY = -2 'Number of points a bordering country is worth to HQ.
HQONEAWAYMULT = 0.5 'Fraction of troops counted for countries 1 away from HQ.
HQTWOAWAYMULT = 0.1 'Fraction of troops counted for countries 2 away from HQ.
HQNEXTTOENEMYHQ = -10 'Score for putting HQ near enemy HQs.
HQNEARCENTERMULT = -0.3 'Factor for HQ being closer to the center of the map.
HQDEFENDPROPENSITY = 900 'Points per strength difference to defend HQ.
REDEFLOSINGPROPOSITION = 50 'Factor for reinforcing defensive troops in a losing battle.
REDEFWINNINGPROPOSITION = 200 'Factor for reinforcing defensive troops in a winning battle.
REATTLOSINGPROPOSITION = 300 'Factor for reinforcing offensive troops in a losing battle.
REATTWINNINGPROPOSITION = 350 'Factor for reinforcing offensive troops in a winning battle.
REPUTPRESSUREONHQBASE = 1800 'Score for reinforcing near an enemy HQ.
REPUTPRESSUREONHQMULT = 1200 'Pro-rated Score for reinforcing near an enemy HQ.
REBETONASURETHING = 300 'Score for reinforcing a battle that can already be won.
ACANNEXTROOPS = 2 'Factor for annexing a country with troops in it.
ACANNEXBASE = 10 'Score for just annexing any piece of land. (* CFGBonusTroops)
ACANNEXNEARENEMYMULT = 2 'Multiplier for taking free troops near enemy.
ACANNEXNEXTTOHQ = 63 'Score for annexing unclaimed land next to an enemy HQ.
ACANNEXTWOAWAYMULT = 1 'Fraction that free troops two countries away are worth.
ACPORTBASE = 79 'Score for just building a port. (* CFGShips)
ACPORTTROOPS = 4 'Factor for building a port on a country with troops.
ACATTACKBASE = 200 'Score for simply attacking another defending player.
ACATTACKFACTOR = 1000 'Pro-rated score for attacking another defending player.
ACBULLYBASE = 10 'Score for beating up a player in an easy battle.
ACBULLYFACTOR = 1 'Pro-rated score for attacking in an easy battle.
ACCLEANUPEMPTYS = 30 'Score for attacking an empty enemy country.
ACATTACKENEMYHQ = 800 'Score for being able to attack enemy HQ.
ACHATEATTACKED = 21 'How much more I hate you for attacking me.
ACHATEFORGIVEN = -8 'How much more I hate you now that I've attacked you.
ACHATEENEMYOFMYENEMY = -1 'How much more I hate you now that you've attacked someone else.
TMPUTPRESSUREONHQBASE = 8000 'Score for moving troops near an enemy HQ.
TMPUTPRESSUREONHQMULT = 3000 'Pro-rated score for moving troops near an enemy HQ.
TMSWOOPINSCORE = 0 'Score for moving troops into a just-taken country.
TMDEFENDPROPENSITY = 2500 'Pro-rated score for defending a country with a troop movement.
TMATTACKPROPENSITY = 2500 'Pro-rated score for attacking a country with a troop movement.
TMBETONASURETHING = 500 'Score for moving troops to attack a country that can already be taken.
TMMOVEFROMHQ = -700 'Score for HQ being the only country to get troops from.
TMMAXPCTFROMHQ = 0.5 'The maximum percentage of troops that can be moved from HQ.
TMTWOAWAYDEFENSEFACTOR = 0.6 'The percent of a normal score for defending a country two moves away.
'Paranoid.
SAMESCOREKEEPER = 0.001 'Chance of keeping a country with the same bestscore.
HATEFACTOR = 1 'How badly this personality holds a grudge.
HQTROOPSMULTIPLIER = 2 'Number of times that the troops in a country count.
HQBODYOFWATER = -15 'Number of points a body of water is worth to HQ.
HQBORDERINGCOUNTRY = -2 'Number of points a bordering country is worth to HQ.
HQONEAWAYMULT = 0.6 'Fraction of troops counted for countries 1 away from HQ.
HQTWOAWAYMULT = 0.2 'Fraction of troops counted for countries 2 away from HQ.
HQNEXTTOENEMYHQ = -40 'Score for putting HQ near enemy HQs.
HQNEARCENTERMULT = -0.8 'Factor for HQ being closer to the center of the map.
HQDEFENDPROPENSITY = 1600 'Points per strength difference to defend HQ.
REDEFLOSINGPROPOSITION = 300 'Factor for reinforcing defensive troops in a losing battle.
REDEFWINNINGPROPOSITION = 350 'Factor for reinforcing defensive troops in a winning battle.
REATTLOSINGPROPOSITION = 50 'Factor for reinforcing offensive troops in a losing battle.
REATTWINNINGPROPOSITION = 100 'Factor for reinforcing offensive troops in a winning battle.
REPUTPRESSUREONHQBASE = 1500 'Score for reinforcing near an enemy HQ.
REPUTPRESSUREONHQMULT = 1100 'Pro-rated Score for reinforcing near an enemy HQ.
REBETONASURETHING = 600 'Score for reinforcing a battle that can already be won.
ACANNEXTROOPS = 2 'Factor for annexing a country with troops in it.
ACANNEXBASE = 10 'Score for just annexing any piece of land. (* CFGBonusTroops)
ACANNEXNEARENEMYMULT = 2 'Multiplier for taking free troops near enemy.
ACANNEXNEXTTOHQ = 10 'Score for annexing unclaimed land next to an enemy HQ.
ACANNEXTWOAWAYMULT = 1 'Fraction that free troops two countries away are worth.
ACPORTBASE = 5 'Score for just building a port. (* CFGShips)
ACPORTTROOPS = 2 'Factor for building a port on a country with troops.
ACATTACKBASE = 200 'Score for simply attacking another defending player.
ACATTACKFACTOR = 800 'Pro-rated score for attacking another defending player.
ACBULLYBASE = 10 'Score for beating up a player in an easy battle.
ACBULLYFACTOR = 1 'Pro-rated score for attacking in an easy battle.
ACCLEANUPEMPTYS = 30 'Score for attacking an empty enemy country.
ACATTACKENEMYHQ = 500 'Score for being able to attack enemy HQ.
ACHATEATTACKED = 3 'How much more I hate you for attacking me.
ACHATEFORGIVEN = -3 'How much more I hate you now that I've attacked you.
ACHATEENEMYOFMYENEMY = -3 'How much more I hate you now that you've attacked someone else.
TMPUTPRESSUREONHQBASE = 1000 'Score for moving troops near an enemy HQ.
TMPUTPRESSUREONHQMULT = 500 'Pro-rated score for moving troops near an enemy HQ.
TMSWOOPINSCORE = 0 'Score for moving troops into a just-taken country.
TMDEFENDPROPENSITY = 6000 'Pro-rated score for defending a country with a troop movement.
TMATTACKPROPENSITY = 1500 'Pro-rated score for attacking a country with a troop movement.
TMBETONASURETHING = 500 'Score for moving troops to attack a country that can already be taken.
TMMOVEFROMHQ = -900 'Score for HQ being the only country to get troops from.
TMMAXPCTFROMHQ = 0 'The maximum percentage of troops that can be moved from HQ.
TMTWOAWAYDEFENSEFACTOR = 1 'The percent of a normal score for defending a country two moves away.
'Clyde.
SAMESCOREKEEPER = 0.2 'Chance of keeping a country with the same bestscore.
HATEFACTOR = 15 'How badly this personality holds a grudge.
HQTROOPSMULTIPLIER = 3 'Number of times that the troops in a country count.
HQBODYOFWATER = -5 'Number of points a body of water is worth to HQ.
HQBORDERINGCOUNTRY = 1 'Number of points a bordering country is worth to HQ.
HQONEAWAYMULT = 1 'Fraction of troops counted for countries 1 away from HQ.
HQTWOAWAYMULT = 0.3 'Fraction of troops counted for countries 2 away from HQ.
HQNEXTTOENEMYHQ = -10 'Score for putting HQ near enemy HQs.
HQNEARCENTERMULT = -0.1 'Factor for HQ being closer to the center of the map.
HQDEFENDPROPENSITY = 500 'Points per strength difference to defend HQ.
REDEFLOSINGPROPOSITION = 50 'Factor for reinforcing defensive troops in a losing battle.
REDEFWINNINGPROPOSITION = 200 'Factor for reinforcing defensive troops in a winning battle.
REATTLOSINGPROPOSITION = 250 'Factor for reinforcing offensive troops in a losing battle.
REATTWINNINGPROPOSITION = 300 'Factor for reinforcing offensive troops in a winning battle.
REPUTPRESSUREONHQBASE = 2100 'Score for reinforcing near an enemy HQ.
REPUTPRESSUREONHQMULT = 1500 'Pro-rated Score for reinforcing near an enemy HQ.
REBETONASURETHING = 50 'Score for reinforcing a battle that can already be won.
ACANNEXTROOPS = 1 'Factor for annexing a country with troops in it.
ACANNEXBASE = 10 'Score for just annexing any piece of land. (* CFGBonusTroops)
ACANNEXNEARENEMYMULT = 2 'Multiplier for taking free troops near enemy.
ACANNEXNEXTTOHQ = 47 'Score for annexing unclaimed land next to an enemy HQ.
ACANNEXTWOAWAYMULT = 0.8 'Fraction that free troops two countries away are worth.
ACPORTBASE = 10 'Score for just building a port. (* CFGShips)
ACPORTTROOPS = 1 'Factor for building a port on a country with troops.
ACATTACKBASE = 200 'Score for simply attacking another defending player.
ACATTACKFACTOR = 1000 'Pro-rated score for attacking another defending player.
ACBULLYBASE = 10 'Score for beating up a player in an easy battle.
ACBULLYFACTOR = 1 'Pro-rated score for attacking in an easy battle.
ACCLEANUPEMPTYS = 9 'Score for attacking an empty enemy country.
ACATTACKENEMYHQ = 900 'Score for being able to attack enemy HQ.
ACHATEATTACKED = 11 'How much more I hate you for attacking me.
ACHATEFORGIVEN = -3 'How much more I hate you now that I've attacked you.
ACHATEENEMYOFMYENEMY = -7 'How much more I hate you now that you've attacked someone else.
TMPUTPRESSUREONHQBASE = 10000 'Score for moving troops near an enemy HQ.
TMPUTPRESSUREONHQMULT = 4000 'Pro-rated score for moving troops near an enemy HQ.
TMSWOOPINSCORE = 1500 'Score for moving troops into a just-taken country.
TMDEFENDPROPENSITY = 1100 'Pro-rated score for defending a country with a troop movement.
TMATTACKPROPENSITY = 3800 'Pro-rated score for attacking a country with a troop movement.
TMBETONASURETHING = 500 'Score for moving troops to attack a country that can already be taken.
TMMOVEFROMHQ = -100 'Score for HQ being the only country to get troops from.
TMMAXPCTFROMHQ = 1 'The maximum percentage of troops that can be moved from HQ.
TMTWOAWAYDEFENSEFACTOR = 0.75 'The percent of a normal score for defending a country two moves away.