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- Attribute VB_Name = "modSaveLoad"
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- Public SAVE_MapLoaded As String
- Public SAVE_Midi As String
- Public SAVE_OutsideMidi As String
- Public SAVE_SpeechLoaded As String
- Public SAVE_CharX As Integer
- Public SAVE_CharY As Integer
- Public SAVE_CharFacing As Integer
- Public SAVE_Wood As Integer
- Public SAVE_Coin As Integer
- Public SAVE_Magic As Integer
- Public SAVE_Ticket As Integer
- Public SAVE_Toast As Integer
- Public SAVE_SpellCut As String
- Public SAVE_SpellDestroy As String
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- Public Sub SaveGame()
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- SAVE_MapLoaded = MapLoaded
- SAVE_Midi = Midi
- SAVE_OutsideMidi = OutsideMidi
- SAVE_SpeechLoaded = SpeechLoaded
- SAVE_CharX = CharX
- SAVE_CharY = CharY
- SAVE_CharFacing = CharFacing
- SAVE_Wood = Wood
- SAVE_Coin = Coin
- SAVE_Magic = Magic
- SAVE_Ticket = Ticket
- SAVE_Toast = Toast
- SAVE_SpellCut = SpellCut
- SAVE_SpellDestroy = SpellDestroy
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- Open App.Path & "\SaveData.txt" For Output As 1
- Write #1, SAVE_MapLoaded, SAVE_Midi, SAVE_OutsideMidi, SAVE_SpeechLoaded, SAVE_CharX, SAVE_CharY, SAVE_CharFacing, SAVE_Wood, SAVE_Coin, SAVE_Magic, SAVE_Ticket, SAVE_Toast, SAVE_SpellCut, SAVE_SpellDestroy
- Close
- MsgBox "Game Saved"
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- End Sub
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- Public Sub LoadGame()
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- Open App.Path & "\SaveData.txt" For Input As 1
- Input #1, SAVE_MapLoaded, SAVE_Midi, SAVE_OutsideMidi, SAVE_SpeechLoaded, SAVE_CharX, SAVE_CharY, SAVE_CharFacing, SAVE_Wood, SAVE_Coin, SAVE_Magic, SAVE_Ticket, SAVE_Toast, SAVE_SpellCut, SAVE_SpellDestroy
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- MapLoaded = SAVE_MapLoaded
- OutsideMidi = SAVE_OutsideMidi
- SpeechLoaded = SAVE_SpeechLoaded
- CharX = SAVE_CharX
- CharY = SAVE_CharY
- CharFacing = SAVE_CharFacing
- Wood = SAVE_Wood
- Coin = SAVE_Coin
- Magic = SAVE_Magic
- Ticket = SAVE_Ticket
- Toast = SAVE_Toast
- SpellCut = SAVE_SpellCut
- SpellDestroy = SAVE_SpellDestroy
- frmGame.Show
- Close
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- End Sub
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