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- STIGMA - COMMERCIAL DEMO
- ========================
-
- WELCOME to the wonderful world of STIGMA.
-
- Firstly - The game and all its files will fit quite comfortably on
- a 128k flash/ram card. I'm sorry that the game is quite large, but if you
- only have a 512k psion with no ram cards, it could be about time to spend
- some money and upgrade. All my next games will be in the area of 80k-128k
- because of the added graphics and samples.
-
- INSTALLING
- Make a directory within your \APP\ directory called STIGMA. Then copy
- the *.GAM file into \APP\. The other files with the extensions *.SPR, *.GFX,
- *.LEV, and *.SND should be placed in the \APP\STIGMA\ directory. You may
- put these files on any drive, and also place the *.GAM on one drive and the
- other files on another, this could be handy if you are short on memory with
- several drives. DONOT split the files in the \APP\STIGMA\ directory, as these
- are expected to be all together.
-
- SAVING SOME MEMORY
- I haven't tested this, but if you delete all files in the
- \APP\STIGMA\ directory with the extension *.SND the game can be played in
- silence (no samples) but should still work o.k. This will save you 29.9k on
- your internal ram or card.
-
- RUNNING
- To run stigma for the first time - on the system screen, press PSION
- I and select the *.GAM file, press enter. The system screen should now contain
- an icon representing a ball, this is STIGMA. You may now press ENTER when the
- icon is highlighted and the game will run.
-
- HIGHSCORES AND RECORDS
- Upon running STIGMA for the first time, two files will be created
- on your internal memorys root directory. These files take up only 1.5k at
- maximum. The two files are STIGMA.HI (The highscores) and STIGMA.REC (the
- records, If you delete these your scores will be lost!
-
- THE DEMO
- This is the original shareware version of a now commercial game. This
- version is very different from the commercial version. The commercial version
- has new levels, redefine key option, secret messages, new and much better
- samples, full system checks, some new graphics, improved gameplay, 3 levels
- of difficulty and much more. Keep your eyes peeled for its release.
-
- NOTES
- If you find any bugs, spelling mistakes, or have any recomendations
- for future games - please feel free to contact me.
-
- THANKS TO
- Thanks go to:-
- Peter, Kenny and MR.K. for playtesting,
- Darren for extra graphic editing,
- Phil Creed for enhancing the quality of the samples and supplying an improved
- Proteus logo.
- Flash (me) for all coding and the original graphics and samples.
- Compuserve members for all the comments since its debut.
-
-
- CONTACT
- FLASH (Michael Ware)
- PROTEUS DEVELOPMENTS,
- 213 Gertrude road,
- Norwich,
- Norfolk, NR3 4RY.
- ENGLAND.
- CIS:#100626,2716
-
-
- Thanks for your interest in STIGMA,
-
- Mail me and keep me informed,
-
- Yours,
- F*L*A*S*H
-
- NOTE
- Disregard any messages in the game about registrations as they no
- longer apply. You may freely mail/phone me, and my address etc. is in the
- program.