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- HomeRun Version 1.00 18th December, 1993
- - A Card Solitaire for the Psion Series 3a -
-
- Copyright 1993 Right Hand Software Ltd.
-
- 45, Kenilworth Gardens, London SE18 3JB, UK
- Phone/Fax : 081-319-8576
-
- - Email -
- righthand@cix.compulink.co.uk
- chennings@cix.compulink.co.uk
- 100010,511@compuserve.com
-
-
- 1) Introduction
-
- HomeRun is a traditional card solitaire for the Psion Series 3a. The
- game can also be played in by 2 players in competition mode. Game
- play, rules and scoring are described below. HomeRun offers a full
- graphical display of the pack of cards, animation, digital sounds,
- highscore tables and player statistics. Have Fun!
-
- 2) Shareware
-
- HomeRun is shareware which means you are granted a limited license
- to evaluate the program. If after a fair and reasonable period of
- evaluation (no more than 14 days should be considered reasonable),
- you wish to continue to use the program you must register it.
-
- Registration is important. It means that you are actively
- supporting the development of low cost, high quality software for
- the Psion range of computers.
-
- In recognition of this, registered users receive an access code
- which will :
-
- a) Enable the facilities for saving game setup and options,
- highscores and player statistics to disk.
-
- b) Enable the "Undo Last Move" function.
-
- c) Remove the "reminder" dialogs.
-
- You can register your copy of HomeRun with a payment of a minimum of
- 10.00 ukp or $15.00 (US) or local equivalent. Payment should be by
- cheques drawn on UK Banks or Building Societies made payable to
- Right Hand Software Ltd, in cash or via the Compuserve shareware
- registration service (Go SWREG). Please contact us if you wish to
- discuss other forms of payment.
-
- Please read the full Terms & Conditions of use that are set out in
- the following section.
-
- 3) Terms & Conditions
-
- a) HomeRun comprises the files HOMERUN.APP, HR1.WVE, HR2.WVE,
- HR3.WVE, HR4.WVE, HR5.WVE, HR6.WVE, RHS.WVE and this file
- HOMERUN.TXT. HomeRun is copyright material of Right Hand Software
- Ltd. and all ownership rights are retained.
-
- b) You may use and distribute HomeRun only in accordance with the
- terms and conditions stated here.
-
- c) You may NOT modify HomeRun in any way.
-
- d) You may use HomeRun free of charge ONLY for a fair and reasonable
- period of time (14 days) in order to evaluate the program. For
- all and any subsequent use of the program, you must register your
- copy as described in section (2) above.
-
- You may use HomeRun only in a personal and private capacity. Use
- within commercial, corporate or government institutions requires
- a commercial users licence.
-
- e) You may distribute HomeRun only provided that :
-
- i) All the original files are included (in particular these
- terms and conditions).
-
- ii) NO charge is made other than to cover the fair and
- reasonable costs of distribution.
-
- Any distribution of HomeRun that renders any form of commercial
- advantage (financial or otherwise) to the distributor, requires a
- commercial distributors license.
-
- f) While appropriate care has been taken in the creation of HomeRun,
- Right Hand Software Ltd. does not warrant that the software is
- error free. Indeed, Right Hand Software Ltd. disclaims all and
- any warranties relating to the software.
-
- g) Under no circumstances shall Right Hand Software Ltd. be liable
- for consequential, incidental or indirect damages of any kind
- arising from the use of the HomeRun software.
-
- 4) Installation & Logistics
-
- a) Setup
-
- Copy the file HOMERUN.APP to any directory on any drive and use
- PSION-I to install HomeRun to the system screen. Alternatively,
- place HomeRun in an \IMG\ directory so that it can be launched
- from the RUNIMG filelist.
-
- HomeRun is a type 0 application and so has no filelist on the
- system screen.
-
- HomeRun uses various .WVE files to provide digital sound. These
- files should be copied to a \HOMERUN\ directory located below
- where the main .APP resides. Alternatively the .WVE files can be
- copied to a \WVE\ directory on any drive. If you don't
- want HomeRun use digital sound, simply rename or delete the .WVE
- files. HomeRun will then use simple tones to provide sound
- effects. Sound effects can be fully disabled using the Game
- Options dialog.
-
- b) Files
-
- HomeRun uses 2 types of file. Firstly, HomeRun is resource based
- (English language resources are embedded in the main .app) and
- HomeRun will look for foreign language resource files in a
- \HOMERUN\ (or whatever you rename HOMERUN.APP to) directory that
- must be located under the directory from which the app is
- launched. No foreign language resource files currently exist but
- if anyone is interested in doing the translation work, we will be
- happy to supply them.
-
- Secondly, for registered users, HomeRun will save various setting
- to the file HOMERUN.INI. If the drive from which HomeRun was
- launched can be written to and is not a FLASH SSD, the .INI file
- will be created in a \HOMERUN\ directory under the directory from
- which the program was launched. Alternatively, the .INI file will
- be created in LOC::M:\RHS\.
-
- c) General Operation.
-
- To launch HomeRun, make sure that the .APP has been installed as
- described above and that it is showing on the System screen.
- Select HomeRun and press enter.
-
- HomeRun has supports online help. Press the HELP key for details
- of how to use the various facilities available.
-
- A summary of the active keys is shown below :
-
- Cursors : The Left, Right, Home and End cursor keys are used to
- select a card to play.
-
- Space : The Space key plays a card.
-
- Enter : The Enter key is equivalent to pressing the Home key
- followed by the Space key and has the effect of playing
- a new card from the pack.
-
- Menu : Brings up the menu bar.
-
- Help : Brings up the help system.
-
- Psion-N : Starts a new game.
-
- Psion-S : This presents a dialog from which you can Setup the
- type of game to play - the number of players and who
- they are and for a 2 player game the number of hands
- over which the competition is to run.
-
- Psion-O : This presents a dialog from which you can control the
- game Options regarding animation and sound effects.
- Note: if card animation is turned on, the initial the
- pack dealing routine will always go at the maximum
- speed.
-
- Psion-H : Displays the highscore table.
-
- Psion-C : Deletes the current highscore table (to give others
- less skilled than yourself a chance to get their name
- in lights).
-
- Psion-P : Displays various statistics relating to the current
- players.
-
- Psion-R : Use this to register your copy of HomeRun.
-
- Psion-U : For registered users only, this will undo the last move
- except when that move resulted in an end game.
-
- Psion-A : Displays copyright and program version information.
-
- Psion-X : Exits the program.
-
- 5) HomeRun - The Game
-
- On startup, the program information screen is displayed and once
- cleared, the game begins.
-
- HomeRun is played with a standard pack of 52 playing cards PLUS up
- to 4 Jokers. At the start of a game you have all 4 Jokers.
-
- The game starts with 35 cards being dealt into 7 ranks of 5 cards. A
- single card is then dealt and placed in the bottom left hand corner.
- The remaining cards are placed face down in the top left hand
- corner.
-
- The basic game play involves taking cards from the front of any of
- the ranks and placing them on the layout card in the bottom left
- hand corner. However you can only do this if the face value of the
- card is 1 greater than or 1 less than that of the layout card - so
- you are looking to make runs of cards such as 3 4 5 or K Q J 10 or
- even 4 5 4 5 4 5. Aces are low. Jokers can have any value so any
- card can be placed on them and they can go on any card - so they are
- very useful!
-
- If it is not possible to move any of the cards from the 7 ranks you
- can play a new layout card from the pack in the top left hand
- corner.
-
- The objective of the game is simply to clear all the 35 cards in 7
- ranks while gaining as many points and bonuses as possible.
-
- If you do clear all 35 cards, the pack is redealt and your turn
- continues. However, 1 Joker is removed, making it harder to clear
- the next set of cards.
-
- 6) Scoring and Bonus Points
-
- For each card you play from the 7 ranks, points are awarded
- according to its face value. The values are :
-
- King, Ace = 8 points
- Queen, Jack, 3, 2 = 6 points
- 10, 9, 5, 4 = 4 points
- 8, 7, 6 = 2 points
- Joker = 0 points
-
- Additionally, if you manage to make a pure run of 4 or more cards,
- you get 10 bonus points for each card in the run after the 3rd card.
- A pure run is an ascending or descending "straight" ie 3, 4, 5, 6 or
- Q, J, 10, 9. Sequences such as 4, 5, 4, 5 are not eligable for
- bonus points but are obviously important for clearing all 35 cards
- and completing the hand. In some situations you will need to make a
- judgement as to whether to go for bonus points or for a sequence
- that has a better chance of getting to the end of the hand.
-
- If you clear all 35 cards you are awarded various additional
- bonuses. You get 20 bonus points for completing the hand. You get
- 10 points for each card remaining unused in the pack and you get 50
- points for any unused Jokers.
-
- You now enter the "Bonus Gamble" section. A single card is dealt
- and you are offer a chance to increase your bonus score by betting
- as to whether the next card is higher or lower. A dialog shows the
- points on offer and you can choose to collect you current bonus or
- go for the higher value by going high or low.
-
- If you bet and you're right you get the higher bonus and can bet
- again. If you're wrong that ALL your bonus points are lost. If the
- next card has the same value as the one showing, you collect your
- current (lower) bonus.
-
- Once you have more than 240 bonus points, winning the gamble gains
- you an extra Joker for the next hand (ie the number of Jokers is
- not reduced) - this is the best way to get really high scores as
- fewer Jokers makes it a lot harder to clear the ranks.
-
- 7) The End Game
-
- If you have cleared all the ranks and the bonus gamble routine has
- completed, your score plus bonuses are added to the players total
- shown in the information window. If the if the score for the game is
- good enough, its position in the highscore table is shown. If the
- score is not a highscore but is still a personal best, the player
- statistics dialog is displayed. The pack is then redealt and the
- players turn continues.
-
- If you cannot play a card, the game ends and any highscore or
- personal best is notified. If you are playing a single player game,
- you will now need to do a Psion-N to start a new game. If you are
- playing a 2 player game, the cards are redealt automatically and
- play passes to the next player. Once player 2 has completed the
- number of games in the competition (as defined in the Setup New Game
- dialog), the competition is over and you will now need to do a
- Psion-N to start a new competition.
-
- 8) The Information Window
-
- The Information window is located at the bottom of the screen and
- shows then number of unplayed cards in the pack, the number of
- unplayed Jokers, the current hand score and bonus for the current
- player and the running total over several hands in a game and games
- in a competition for the 2 players. Note the diamond marker
- indicates the current player.
-
- 9) That's all folks ... Have Fun!
-
- === End of HomeRun v1.00 Documentation ===================================
-
-
-
-
-
- VERSION HISTORY ...
-
- === HomeRun v1.00 Changes from v0.92b ====================================
-
- * Added further / finalised sounds.
-
- * .WVE files REALLY correctly handled in a APP\HOMERUN\ directory
-
- * Opted for blank background to cleared ranks
-
- * Game Options settings correctly saved to disk (for reg'd users)
-
- * "Press Esc or Enter" prompt shortened to "Press Enter"
-
- === HomeRun v0.92b Changes from v0.91b ===================================
-
- * .SHD file amended to show HomeRun as the app name on the system
- screen rather than "Runner" - the original working title.
-
- * .WVE files correctly handled in a APP\HOMERUN\ directory
-
- * Improved control options for sound/animation fx on dealing
-
- * Increased cursor blink rate for better visibility
-
- * Home/End keys now sensitive to empty ranks
-
- * Build card routine uses G_TRMODE_SET rather than G_TRMODE_REPL to
- stop losing pixels in suit icons through overwriting on cards where
- suit icons are densely packed eg 9s and 10s
-
- * New display for empty ranks instead of simple grey fill
-
- * Enter key is used instead of Shift+Space to play a pack card
-
- * Game now correctly recognises end game situation and does not process
- cursor keys, Space or Enter - these were previously active and would
- panic or muck up subsequent play if pressed once a game completed.
-
- * UNDO last move feature added (only for registered users) - I'm
- actually very pleased with this 'cos I keep doing silly things.
- There's no penalty for using this so I guess it'll be up to you to
- declare it's use when you are boasting about highscores!
-
- === End of Version History ==============================================
-