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- OPLObjectFile**
- LOC::M:\OPL\COLS2.OPL
- Cols2.ODB
- \OPD\
- DATA&
- MAXLV%
- DELAY%
- SPEED%
- NEXT%
- MAXSK%
- SCORE&
- PLAY%
- PASS$
- GRID&
- STOP%
- BONUS%
- RATE%
- PSION%
- PSION$
- FIND$
- LOADO
- LOADLEV
- LHIGH
- GETKEY
- LEVEL
- SCORE
- ERASE
- RESTART
- please wait ...
- \app\cols2\cols2.binO
- flash_1aO
- flash_1bO
- \app\cols2\cols2.fonO
- O D[
- FLASH
- SHAPE$
- CHIGH
- DECODE
- SCORE
- CHECK
- ERASE
- PSION%
- PSION$
- PLAY%
- GRID&
- NEXT%
- SPEED%
- STOP%
- DELAY%
- RATE%
- BONUS%
- SCORE&
- MAXLV%
- MAXSK%
- PQRST
- PQRST
- G
- P{IO1{I~W
- On0[
- Level completedO
- No more levelsO
- Why not design some?O
- PASS$
- Password for level
- FIND$
- \app\cols2\
- .picKO
- PSION%
- PLAY%
- PSION$
- O?|JyW
- |JWB}
- SCORE&
- BONUS%
- cascadeO
- RESTART
- SCORE
- archO
- pillar_aO
- pillar_bO
- pillar_cO
- DECODE
- press enter to begin
- GRID&
- DELAY%
- ALLOC
- GRID&
- DATA&
- ALLOC
- S3AsmObjG[
- fill_1O
- fill_2O
- titleO
- authorO
- DECODE
- PLAY%
- Game+
- SoundOs+
- Start levelOl+
- ExitOx
- Game+
- SoundOs+
- RestartOr+
- ExitOx
- Special+
- Next pieceOn+
- RegisterOq+
- VersionOv
- Special+
- Next pieceOn+
- Redefine keysOk+
- DesignerOd+
- High scoresOh+
- VersionOv
- Special+
- Next pieceOn+
- High scoresOh+
- VersionOv
- RECORD
- DESIGN
- PASS$
- SHIGH
- PLAY%
- MAXLV%
- NEXT%
- STOP%
- Ox@[9
- + Quit game
- YesOy+
- W7Oy@[
- Os@[&
- Sound:+
- On,Off
- Skill:
- Start level:O
- + Password:O
- (?E@`[!
- + Confirmed
- Password incorrect
- On@[$
- Show next:+
- Yes,No
- REDRAW
- SCORE
- REMOVE
- DATA&
- PLAY%
- SCORE&
- gem_bellO
- part_zapO
- PQRSTW
- hi_scoreO
- PQRSTW
- {I~O*
- REDRAW
- {I~O
- O D[J
- {I~O
- RECORD
- Register game
- Name:
- Code:
- Registration confirmed
- Psion 3a
- Registration failed
- Columns v2.11 (04/10/94)
- + stevegodfrey@cix.compulink.co.uk
- + stevegodfrey@zaparta.demon.co.uk
- To register send
- 5 ($10) to:
- Steve GodfreyO
- 12 Linden PlaceO
- Mitcham, SurreyO
- CR4 4EY, England.O
- Registered to:
- FIND$
- \opd\cols2.datO
- key definitionsC[V
- SoundC[
- Name+
- Score/level(
- FIND$
- \opd\cols2.datO
- loc::m:\opd
- loc::m:\opd\cols2.dat
- key definitions
- Sound
- SHOWKEY
- RECORD
- Redefine keys
- Key for
- Left Right Drop Up Down
- + cursor up
- cursor down
- cursor right
- cursor left
- space
- enter
- diamond key
- loc::
- PASS$
- (5({Q
- {]Oa{IxW
- FIND$
- GETREC
- LOADLEV
- Level designer
- edit level:
- ,<new>K
- ,<new>,K
- \app\cols2\cols2.levO
- \app\cols2\cols2.fonO
- <new>G[%
- level name:O
- no. of gems:
- no. of shapes:
- spread:
- blocks:
- speed:
- different shapes:
- touching to clear:
- rate:
- bonus:
- FIND$
- MAXSK%
- MAXLV%
- \app\cols2\cols2.levO
- MAXLV%
- MAXSK%
- maxlv%W
- maxlv%W
- maxsk%W
- maxsk%W
- FIND$
- GETREC
- GRID&
- RATE%
- BONUS%
- please wait ...
-
-
- 00000000000000
- 00000000000000
- \app\cols2\cols2.levO
- RECORD
- SHIGH
- SCORE&
- MAXLV%
- + Game over
- Game over - high score
- enter name:
- hi_scoreO
- FIND$
- {A\[E
- \app\cols2\
- .wveKO
- WPO O
- PLAYc
- SHAPE$W
- SCOREx
- FLASHI
- GETKEY
- WIPEL
- ERASE
- REDRAW
- LOADO
- ALLOC
- RESTART/
- DECODE
- CHECK
- REMOVE
- REG'
- VER}!
- LHIGH
- SHIGH
- RECORD
- SHOWKEY))
- FIND$^*
- PASS$
- DESIGN\+
- LOADLEV
- GETREC
- EVAL~0
- LEVEL
- CHIGH#5
- INV$y7
-