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Psion Database | 1997-04-15 | 6.4 KB | 161 lines |
- OPLDatabaseFile
- Dart3a
- Introduction
- Registration
- Statistics
- Score entry
- Keystrokes/
- ,Dart3a is a easy to use darts program, which.
- +includes x01 and Tac-Tic. You can not only .
- +use it to keep track of the score during a 0
- -dart-game, but you can also play against the .
- +computer in case there is no-one around to .
- +play against. This way you can always play ,
- )against an opponent of your own strength.
- -Additionally, for x01, dart3a can help you to2
- /analyse your game, by calculating your average ,
- )score, the spread of your score and your !
- succes percentage on checking.
- 0Darts3a can also show a graphic representation
- of your accomplishments..
- LK+This software is distributed as share-ware./
- LK,You may use this software free of charge for0
- LK-a trial period of 21 days. If you continue to4
- LK1use it after that period, you must register your
- copy.
- Registration will bring you:=
- LK: * Registration for all future releases of dart3a'
- LK$ * Disabling of nag-screens
- * Support by email7
- LK4 * Your comments (extra features requests) 6
- LK3 will he handled with higher priority.3
- LK0 * Notification of new releases (email)0
- LK- * Clear Conscience (not guaranteed)
- LK2The registration fee can be paid in the following
- currencies:G
- LKD Netherlands FL 15,- A
- LK> United Kingdom UKP 6,-C
- LK@ United States USD 10,-I
- LKF Germany DM 15,-K
- LKH Belgium BF 300,-N
- LKK France FF 50,-
- 3
- LK0Registration is done by sending the registration5
- LK2fee in CASH, along with a self-addressed envelope
- or an email-adres to :
- LK+ WishWare1
- LK. Hoge tom 355
- LK2 5673 LW Nuenen>
- LK; The Netherlands (Europe)&
- LK# 7
- LK4The author is willing to exchange registration with
- other shareware authors.
- LK6 For info: patrick.wildenborg@IAEhv.nl1
- S=.During x01 games dart3a can calculate certain 0
- S=-statistics which can help you to analyse your4
- S=1game and keep track of progress. These statistics2
- S=/differ from the ones used during proffessional 3
- S=0games, because those are less appropriate during
- training sessions.
- S='The following statistics are available:
- Average score:
- S=7 The average of all turns in which you started with5
- S=2 more than 100 points. This is done to prevent1
- S=. your checking attempts from bringing your
- average down.
-
- Spread of your score9
- S=6 The standard deviation of all turns in which you *
- S=' started with more than 100 points.
-
- Checking percentage <1005
- S=2 The percentage of succesfull checking attemps0
- S=- (turns) with a score between 50 and 100.
- Checking percentage <505
- S=2 The percentage of succesfull checking attemps.
- S=+ (turns) with a score between 2 and 50.
- 8
- S=5The graph displays a histogram of all scores in turns2
- S=/in which you started with more than 100 points.
- Iy%Dart3a has two modes for score entry:
- * Dart entry6
- Iy3 The score of each dart is entered9
- Iy6 seperatly, dart3a does the counting.
- * Turn entry9
- Iy6 The score of a whole turn is entered9
- Iy6 after counting your points yourself.
- /
- Iy,x01 games have both modes available, Tac-Tic
- can only use dart entry.
- Iy,Dart entry is indicated by a flashing cursor/
- Iy,in one of the three dart fields, while turn +
- Iy(entry has the cursor in the total field..
- Iy+During dart entry <cursor down> switches to0
- Iy-turn entry, <cursor up> switches back to dart
- entry.
- Turn entry
- ==========0
- Iy-The score is entered using the numerical keys.
- Iy+and confirmed by <enter>. As a shortcut for,
- Iy)when a player checks out you can type <*>%
- Iy"instead of the points he had left.
- Dart entry
- ==========2
- Iy/Two input methods are available, from which one-
- Iy*can be selected in the preferences dialog:
- * normal input9
- Iy6 Using normal input each dart is entered using:
- Iy7 the numerical keys and the characters s, d, t >
- Iy; and b (for resp. Single, Double, Treble and Bull).0
- Iy- Each input is confirmed with <enter>
- Examples:3
- Iy0 Score Keystrokes9
- Iy6 Treble 17 t, 1, 7, <enter>4
- Iy1 Double Bull d, b, <enter>6
- Iy3 Single 10 1, 0, <enter>
- * 2-Key input9
- Iy6 Using 2-key input, each score is entered with7
- Iy4 one or two keystrokes, <enter> is not used.:
- Iy7 s, d, t and b keep their usual meaning, while
- the keys:?
- Iy< 1-0 represent the beds 1 to 108
- Iy5 <shift>1-0 represent the beds 11 to 20>
- Iy; - represents "no score"
- Examples: 4
- Iy1 Score Keystrokes3
- Iy0 Treble 17 t, <shift>+7*
- Iy' Double Bull d, b)
- Iy& Single 10 0
- Correction
- ==========-
- Iy*During dart entry, <cursor-up> can be used
- to correct the previous dart.
- Iy.<psion>-u (undo) can be used to return to the +
- Iy(start of the previous human player turn.
- 0-9,s,d,t,b,-,<enter>
- Score input.
- <delete>-
- K* Delete last digit/word on current input
- K field.
- <psion>u'
- K$ Recall last human-player turn.
- <cursor-up>)
- K& During dart-input: recall last dart.
- K+ During total-input: switch to dart input
- <cursor-down>
- Switch to total-input.
- <psion>s
- Start a new game of x01
- <psion>i!
- Start a new game of Tac-Tic
- <psion>p
- Set preferences
- <psion>n
- Set player names
- <psion>c
- Configure computer player
- <psion>o , <psion>t
- Display player statistics
- <psion>z$
- K! Zoom score-board (x01 only)
-