home *** CD-ROM | disk | FTP | other *** search
-
- **************************
- * Welcome to Gem Hunt! *
- **************************
-
-
-
- INTRODUCTION:
-
- Gem Hunt is basically a game of strategic "hide and seek", adapted from the classic
- "Black Box" game. It's not the sort of game you can just jump into and start
- playing--you'll actually need to read these instructions! Don't worry, though, the
- rules are simple and won't take but a few minutes to learn.
-
- There are three, four, or five "gems" hidden on an eight-by-eight grid. Your job is
- to determine their exact locations in the fewest turns possible, despite the fact
- that you can't see into the grid. The good news is that the grid is surrounded by
- special "laser guns" that will help you figure out where the gems are hiding.
-
- A tap on one of the lasers sends a beam into the grid. If there were no gems inside,
- the beam would come right out the other side. Fortunately, the gems have a strong
- influence on the beam, and can change a beam's path.
-
- Remember that you can't see inside the grid. That means you won't get to see the path
- the beam takes--you'll only know where it goes in, and where it comes out (if it
- comes out at all). With a bit of strategy and logic, however, that should be enough
- to find all the gems.
-
-
- BEAM MOVEMENT 101:
-
-
- If, at any time, the beam hits a gem directly, it will be absorbed by the gem and
- never exit the grid. This is called a "stop", and is indicated on the screen by a
- little stop sign.
-
- If the beam nears the edge of a gem, it will ricochet away from the gem before it
- reaches the gem's actual location. In other words, a beam will never pass a gem that
- lies directly next to the beam's potential path.
-
- The best way to explain this stuff is with an ASCII diagram, so make sure you're
- viewing this in a monospaced font, such as Courier. Even though you won't see the
- beams during the actual game, we'll use a "see-through" grid for now. The *
- represents a gem, and the lines are the laser beams. The "S" means that the beam was
- stopped.
-
- . . . . . . . .
- . . . . . . . . The beam coming from the left hits
- S ----->* . . . . the gem directly and doesn't leave
- . . . . + - - -> 2 the grid.
- . . . . | . . .
- . . . . | . . . The beam coming from the bottom
- . . . . | . . . changes direction at the + and
- . . . . | . . . winds up coming out the right side.
- 2
-
- Notice that the second beam changes direction just before it gets next to the gem.
- Also notice how the entry and exit points are marked with the same number to help you
- keep track of everything (in this case it's the number two, since it was the second
- shot fired).
-
-
- MORE BEAM MOVEMENT:
-
- In the actual game, you'll have three or more gems hidden in the grid. The laser
- beams can be affected by all of them, which makes for some pretty interesting
- results:
-
- . . . . . * . .
- . . . . . . + -> 2 The beam coming from the left
- . . . * . . | . ricochets first, then hits a
- S ----+ . + - + . gem. That's still a "stop".
- . . | . | . . *
- . . | . | . . . The beam coming from the bottom
- . . * . | . . . changes direction three times
- . . . . | . . . before finally leaving the grid.
- 2
-
- The second beam passed right by the bottom-most gem, since that gem is not directly
- next to the beam's path.
-
- . . . . . . . .
- . . . . . . . .
- . . . . . * . . What would happen if you fired
- ? --------->. . . a beam from the point marked "?"
- . . . . . * . .
- S --------->* . .
- . . . . . * . .
- . . . . . . . .
-
- The beam ricochets off of both gems, which causes it to turn around and head back the
- way it came! When this happens, the beam exits from the same spot it entered. That's
- called a "reflection" and it's indicated on the screen by a little gem shape.
-
- The beam on the bottom is still stopped even though there are gems to either side of
- its path. The stop effect takes precedence over any ricochet or reflection effects.
-
- There's one more way you can get a reflection. Remember that rule about how a beam
- cannot pass a gem that's next to its path?
-
- . . . . . . . .
- . . . . . . . .
- . . . . . . . . A shot fired from the spot
- R . . . . . . . . marked "R" is a reflection, too!
- * . . . . . . .
- . . . . . . . .
- . . . . . . . .
- . . . . . . . .
-
- That's because there's a gem right next to the edge of the grid. Since the beam
- cannot pass that gem, it immediately comes right back out.
-
- To summarize, a beam is stopped if it hits a gem directly. It will change directions
- if a gem lies next to its path, and it will be reflected (come out the same way it
- went in) if two gems cause it to change direction all the way around, or if a gem is
- right up against the edge of the grid.
-
-
- PLAYING GEM HUNT:
-
- When you launch Gem Hunt for the first time, you'll be looking for three gems, as
- indicated by the number in the upper-right corner of the screen. You can change the
- number of gems by selecting "Preferences" from the menu (you can also turn the sound
- on and off while you're there), but you'll probably want to stick with three until
- you get the hang of things.
-
- Tap on a laser gun to fire a beam into the grid. The number of shots you've fired is
- displayed at the top of the screen.
-
- When you think you know where a gem is, you can mark its location by tapping on the
- grid. Tap again to unmark a location. You can change your mind as much as you like,
- and, in fact, it's good practice to try different combinations.
-
- If you're sure you have all the spots marked correctly, tap the "guess" button. If
- you're right, you win the game! If you're wrong, you're penalized two shots for every
- gem in the wrong place, and the game resumes.
-
-
- THE TOP TEN
-
- If you've done a particularly good job, you may be invited to join the ranks of the
- Top Ten Gem Hunters. You can see the list at any time by selecting "Top Ten" from the
- menu.
-
- The shots fired, along with the gems you were looking for, are used to determine your
- position on the list. For every extra gem hidden, you're allowed three extra shots to
- find it.
-
-
- REGISTERING
-
- Gem Hunt is shareware, which means you can distribute unregistered, unmodified copies
- to your friends and enemies as much as you like, as long as you don't charge them
- anything for it.
-
- If you decide to keep Gem Hunt, you are obligated to register your copy by sending
- $7.00 (US) to:
-
- Jeff Jetton
- 442 Tanglewood Ct.
- Nashville, TN 37211
-
- Be sure to mention "Gem Hunt", so I'll know which program you're registering, and be
- extra-sure to include your snail-mail and/or e-mail address, so I can send you your
- registration code.
-
- Once you enter your name and registration code into Gem Hunt, you won't have to look
- at that nagging "about" screen everytime you start the application. And when you do
- call up that screen via the menu, it will display your name, letting the world know
- that you are a sophisticated, responsible Pilot owner with excellent shareware karma.
- Of course, you'll also be entitled to updated versions of this game.
-
-
- Have fun,
-
- - Jeff
-