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PC Underground
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UNDERGROUND.ISO
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3d_textu.pas
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Pascal/Delphi Source File
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1995-08-03
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2KB
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74 lines
Uses Crt,ModeXLib,Gif,var_3d;
Const
worldlen=8*3; {Point-Array}
Worldconst:Array[0..worldlen-1] of Integer =
(-200,-200,-200,
-200,-200,200,
-200,200,-200,
-200,200,200,
200,-200,-200,
200,-200,200,
200,200,-200,
200,200,200);
surfclen=38; {Surface-Array}
surfcconst:Array[0..surfclen-1] of Word=
($ff00,4, 0,2,6,4,
$ff01,4, 0,1,3,2,
$ff02,4, 4,6,7,5,
$ff00,4, 1,5,7,3,
$ff03,4, 2,3,7,6,
$ff04,4, 0,4,5,1,0,0);
{ $ff = use textures, number in the low-byte}
Var
i,j:Word;
Procedure Prep_Textures;
{load texture variables}
Begin
LoadGif('Texture'); {load texture image}
GetMem(Txt_Pic,64000); {get memory for this}
Move(VScreen^,Txt_Pic^,64000);{and copy to memory}
For i:=0 to Txt_Number-1 do Begin
Txt_Data[i]:=Txt_Pic; {load pointer to data}
Txt_Offs[i]:=i*64; {determine offset}
End;
End;
procedure drawworld;external; {draws the world on current video page}
{$l 3dasm.obj}
{$l poly.obj}
{$l bres.obj}
{$l root.obj}
Begin
vz:=1000; {solid is located at 1000 unit depth}
vpage:=0; {start with page 0}
init_modex; {enable ModeX}
Prep_Textures;
LoadGif('logo.gif'); {load wallpaper}
rotx:=0; {initial values for rotation}
roty:=0;
rotz:=0;
Fill:=true; {SurfaceFill on}
sf_sort:=true; {SurfaceSort on}
sf_shift:=true; {SurfaceShift suppression on}
Glass:=false; {glass surfaces off}
p13_2_modex(16000*2,16000); {Wallpaper to VGA page 2}
repeat
CopyScreen(vpage,16000*2); {wallpaper to current page}
DrawWorld; {draw world}
switch; {switch to finished picture}
WaitRetrace; {wait for next retrace}
Inc(rotx); {continue rotating ... }
If rotx=120 Then rotx:=0;
Inc(rotz);
If rotz=120 Then rotz:=0;
inc(roty);
if roty=120 Then roty:=0;
Until KeyPressed; { ... until key}
TextMode(3);
End.