global theLocH,theLocV,windCaststopSound 1,10put the clickOn into meif the castNum of sprite me = F23 then if the mouseH > the locH of sprite me then set castNum to F22 else set castNum to F21 end ifelse if the castNum of sprite me = F22 then if the mouseH > the locH of sprite me then set castNum to F23 else set castNum to F21 end ifelse set castNum to F23end ifset the castNum of sprite me to castNumrepeat while the mouseDown updateStageend repeatif rollover(me) then if the castNum of sprite me = F22 then XSound "status" put the result if the result = "true" then Xsound "pause" go the frame + 1 end if else if the castNum of sprite me = F21 then set the castNum of sprite me to F23 xsound "stop" go to frame 32 else updateStage Xsound "pause" pause end ifelse set the castNum of sprite me to F22 updateStageend ifwaitset the soundlevel = 7arrowgo to frame 1 of movie "peri000m.dir"