home *** CD-ROM | disk | FTP | other *** search
-
-
- "NEBULA"
- By Julian Gollop (1984)
-
-
- Instructions taken from "The Rebelstar Collection" Players' Manual (1991) by
- Julian Gollop. Typed up by Ian Coates (OKTUP@MONO.CITY.AC.UK)
-
- COPYRIGHT
-
- Julian Gollop has kindly agreed to this game being made Public Domain. Anyone
- is freely allowed to duplicate and distribute this game for use in Spectrum
- emulators. It is requested that the identification of Julian Gollop as the
- author of this software is not removed and the code not altered. E-mail me
- (OKTUP@MONO.CITY.AC.UK) for further details.
-
- INTRODUCTION
-
- Nebula is a game of strategic galactic conflict. Players take the role of
- emperors attempting to expand and control star systems. The inhabitants of the
- systems are forced to serve their emperor but imperial conquest has its risks.
- War with other empires is inevitable. Unrest, revolution and plague beset the
- struggling empires.
-
- WHICH GALAXY ?
-
- When the game has loaded you must choose a galaxy. Nebula offers a choice of
- four galaxies in which to play. Press the number of the galaxy you want. The
- Cloud Nebula is the best galaxy for beginners.
- Two different maps of the same galaxy are printed out showing different
- information.
-
- THE LEFT HAND MAP shows the symbols of the six different races which inhabit
- the galaxy. Each character square containing a symbol represents one star
- system. Each emperor is represented by a different colour chosen at the start
- of the game. As each emperor gains control of a system the race symbol of that
- system will change to the emperors colour. A black race symbol denotes an
- independent system.
-
- THE RIGHT HAND MAP show the resource levels of the systems according to
- colour:
-
- COLOUR RESOURCE LEVEL
- Cyan 3
- Green 2
- Magenta 1
-
- The map also shows the number of force points occupying each system shown by a
- number between 0 and 9. Force points represent military strength and technical
- resources.
-
- NUMBER OF PLAYERS
-
- Nebula can be played by one to five players. Press the number of players
- participating. The one player game is played against the computer.
-
- PLAYER NAMES AND COLOUR
- Each player types a name followed by <ENTER>. There is a maximum of eight
- letters for each player name. Each player then selects a colour between 2 and
- 6.
-
- VICTORY CONDITIONS
-
- Type a number within the specified range and press <ENTER>. The first player
- to obtain this number of victory points is the winner. The higher the number
- chosen the longer the game will last.
-
- CHOOSE SEAT PHASE
-
- Each player must choose the seat of their empire. The seat is shown by a
- flashing character on the left hand map. Your seat is the base of your
- government and cannot be affect by any random event or enemy attack. In order
- to select systems, the direction keys are used to move a cursor around the
- map. Select the seat of your empire by positioning the cursor over the desired
- system and press <S>. The display at the bottom of the screen shows
- information about the map. Below the name of the current player there are
- three important ratings:
-
- GOVT: This is the government rating of the empire. It is calculated by
- totalling the resource levels of each controlled system divided by the
- distance to the seat.
-
- TECH: This represents the space travel technology of the empire. The higher
- the tech level the further force points can travel without losing power.
-
- V.P.s: This is the number of victory points accumulated so far. It is the sum
- of the resource levels of all controlled systems.
-
- SAVING THE GAME
-
- Every game turn you will be asked whether you want to save the game. Press <Y>
- for yes or <N> for no. If you want to save the game you will need about five
- minutes of tape. The whole game is saved and the screen display is saved. Make
- sure you are ready to press a key after the main game has saved in order to
- save the screen.
-
- MILLENNIUMS
-
- Every game turn of Nebula lasts a millennium. The number of the current
- millennium is displayed briefly.
-
- FORCE POINT INCREASE PHASE
-
- In each system that is occupied with at least one force point, a number of
- force points equal to the resource level of the system is added to those
- already there. However, the maximum number of force points a system can
- sustain is 9.
-
- CHANGE SEAT PHASE
-
- Except on the first game turn, each player is asked whether they want to
- reposition their seat. Press <Y> for yes or <N> for no. When you reposition
- your seat your government level is recalculated. You may only reposition your
- seat on a system that you control which is not affected by plague or unrest.
-
- EXPENDITURE PHASE
-
- Each player is asked whether they want to spend force points to increase tech
- level. To do this position the cursor over one of your systems and press the
- number of force points you want to spend. The current cost of increasing your
- tech level by one is displayed (the cost increases as the tech level rises).
- You can spend force points from as many of your systems as you want, but you
- cannot spend all the force points from one system - you have to leave at least
- one. When you have finished press <K>.
-
- COMMAND PHASE
-
- During the command phase players take turns to command their force points to
- move and attempt to cure unrest. The number of turns each player gets is equal
- to their government ratings. However, there is a maximum of twenty commands to
- move force points per command phase.
-
- SELECT BASE: In order to select a system from which to move force points
- (known as the base system) position the cursor and press <S>.
-
- SELECT DESTINATION: Move the cursor to the destination and press the number of
- force points you want to move
-
- For every space that a number of force points travels, one force point is
- deducted. This is due to the cost of moving military forces over interstellar
- distances. For example, in order to move one force point to a destination one
- space away you must press 2 when the cursor is positioned at the destination.
- The higher your tech level the lower the cost of moving force points. When
- tech level reaches 80 then there is no cost for moving force points.
-
- ERROR REPORTS
-
- There are two possible error reports during the command phase:
-
- 1. 'NOT ENOUGH FORCE TO TRAVEL': The cost of moving is too high. You must have
- at least one force point arriving at the destination. When this error occurs
- you must select the base for moving again.
-
- 2. 'TOO MANY': You have selected more force points than are available in your
- base system. Press another number. You can evacuate any star system except you
- seat, but you lose control of the system if you do so.
-
- MISS A ROUND
-
- Note that the command phase is divided into rounds. Each player has one
- command per round, but once the round number exceeds a players government
- rating then the player has no further rounds. It is sometimes advantageous to
- miss a round (usually to let other players make their moves first). Press <K>
- if you want to do nothing in the current round.
-
- UNREST
-
- Unrest is shown by a bright background on the right map. You can attempt to
- get rid of it by positioning the cursor over the unrest and pressing <U>. The
- closer the unrest to your seat the better chance you have of curing it.
- Attempting to cure unrest uses up your command for the current round.
-
- END COMMANDS
- When you have finished all the commands you wish to do then press <0> (zero).
-
- THE RESOLUTION PHASE
-
- During the command phase, force points leave their bases but do not actually
- arrive until the resolution phase. When all players have finished issuing
- commands the resolution phase will show the arrival of all force points and
- any conflicts that occur in systems. Conflicts occur when force points are
- sent to an enemy occupied system. Either the defender will be wiped out and
- the system occupied by the attacking force, or the attacker will be wiped out.
- The success of an attack depends on the force points involved. For example, if
- 3 force points are attacking 1 force point then there is a 75% chance of
- success. There is a modifier for racial domination.
-
- RACIAL DOMINATION
-
- If you conquer all the systems of one particular race then your empire gains
- the benefits of racial domination. Your government and tech levels will rise
- by a number equal to a quarter of the number of systems occupied by the
- dominated race. If you attack from a dominated system you get a 10% bonus. If
- you are defending a dominated system then the attacker gets a 10% penalty.
-
- GALACTIC EVENTS
-
- Random events may occur after the resolution phase. Some may not have any
- effect (in which case you will have to wait a few seconds until the next
- millennium).
-
- UNREST
-
- This event happens the most frequently of all events. Unrest is a state of
- passive hostility to the emperor, but it can be 'cured' before a revolution
- occurs.
-
- REVOLUTION
-
- When there is a revolution any system in unrest may revolt. Systems which are
- a different race to your seat have a greater chance of rebelling. A system
- which rebels becomes independent and any force points in the system become
- hostile to all empires.
-