home *** CD-ROM | disk | FTP | other *** search
- Flight Unlimited'95
-
- These are a few important items that aren't fully covered in the Flight
- Unlimited manual. Read this file, which is both on the CD and installed
- to your hard drive for a detailed explanation of these changes.
-
- -- On some machines there is a possibility that there will be a problem
- installing DirectX from our installer. In that case it can be installed
- by running dxsetup program which resides on the CD in
- redsit\directx\dxsetup.exe
- It will reboot your machine after installing the DirectX components.
-
- -- If you are having strange video problems, you may be able to get a
- new direct draw driver for your video card from your card vendor or
- Microsoft. Please contact your hardware vendor for more information.
-
- -- We have developed a keyboard interface that makes Flight playable
- without a joystick or other peripherals. See below.
-
- -- Don't forget to calibrate your joystick both in Flight Unlimited
- and in the control panel in Win95!
-
- -- In order for the game to detect your joystick's throttle, the throttle
- must be centered on the joystick when you start the game up.
-
- We hope you enjoy the game!
-
- Flight Unlimited Windows '95 Development Team
- Looking Glass Technologies
-
- PS: Read the Hints.txt.
-
-
-
- Technical and Gameplay Notes
-
-
- TECHNICAL NOTES
-
- Direct Draw.
- The current release of Direct Draw 1.0 does not support 1024x768. This is
- sad, because we do. The result is that we are slower at 1024x768 then we
- should be. The fastest resolutions are 320x200 and 640x480. Everything
- else is spoofed to be compatible with the dos version of FU.
-
- Joy sticks.
- Joy sticks need to be calibrated both in Windows 95 and Flight'95.
-
- In the lowest Terrain detail level, turning on the Blending option in
- the Renderer section of the In-Flight Menu has no effect.
-
- If you eject the Flight Unlimited CD from your CD drive during
- installation, you may cause an error in the installation which will
- prevent Flight from running properly. If this occurs, please delete your
- previous Flight directory and re-install.
-
- If you fly certain hoops courses, and then immediately fly a towed takeoff
- in the Grob sailplane, you may find that the tow plane appears to be much
- higher than its actual altitude, although it tows normally. You can make
- the tow plane normal again by quitting this flight (press "q" to quit) and
- going flying again (select "fly again" from the logbook page).
-
- You must have at least 15 megabytes of space on your hard drive to run
- Flight Unlimited. If Flight Unlimited suddenly won't start with the
- error message "Not enough hard drive space", you may have filled up the
- hard drive with in-flight recordings. You can delete them by hand by going
- into your 'logs' directory and deleting some of the larger rec.# files.
-
-
- FLYING WITH THE KEYBOARD
-
- Flight's keyboard flying interface has been implemented to
- meet the demands of aerobatics flying. You may find it differs from
- keyboard systems on other flight simulators you have tried. We
- have found that with this keyboard system you can make small
- adjustments, hold a fixed attitude, and also make rapid, forceful changes.
- It may be unfamiliar for a short while, but it is very effective in
- allowing you to fly.
-
- The keys function as follows:
-
- -If you tap a key, the control surface it is linked to moves slightly,
- then settles back to neutral.
-
- -Tapping rapidly will quickly bring the surface to full deflection.
-
- -If you hold a key down, this holds the control surface fixed in its
- current position. When you release the key it returns to neutral.
-
- -You can center any control surface by pressing the key opposite
- its current deflection - e.g., if you have full down elevator, you
- can center instantly by pressing number-pad 2.
-
- The keys are laid out as follows:
-
- ALT + any key or number-pad ENTER + any key moves that control surface as
- far as it can go.
-
- On the number-pad:
-
- 7=full left rudder 8=down elevator 9=full right rudder
-
- 4=left aileron 5=centers elevators 6= right aileron
-
- 1=left rudder 2=up elevator 3=right rudder
-
- There are also rudder keys for the left hand:
-
- a=left rudder d=right rudder
-
- If you have a joystick and don't have rudder pedals, you may want to
- fly with the joystick in one hand and your off-hand on the rudder keys.
-
- By holding down the ALT or number-pad ENTER key all the time, you can
- create an approximation of a more standard flight-simulator keyboard
- interface, if that is what you prefer.
-
-
- PLAYING THE GAME
-
- When you're flying, you should be wary of putting your plane in an
- accelerated stall. Pulling the stick back quickly, all the way, is often
- less effective than pulling back gently and firmly. When you slam the
- stick back suddenly, you can stall your wing briefly, so that you lose
- airspeed and actually pull up more slowly than you would with a slower
- pull.
-
- Flight Unlimited includes a starting logbook called "Cool Demos," with
- recordings of some sample flying sessions, some of it pretty flashy.
- Watching these might give you some ideas about things to try in free flight.
-
- Flight starts with the gyroscopic flight model set to on as a default
- (you can change it in the In-Flight Menu: Options panel). The gyroscopic
- flight model (as opposed to the standard model) is unique to Flight,
- makes for exquisitely realistic flying, and lets you do cool things you can't
- do on any other simulator. It allows for gyroscopic effects such as slipstream,
- torque, and gyroscopic precession (see Chapter 8 of the manual, p. 50-51
- for an explanation of these effects). However, if these effects are
- making it difficult for you to fly the lessons (particularly if you don't
- have rudder pedals), you may want to switch to the standard flight model,
- which is simplified but in some ways easier to cope with.
-
- Flight starts out with the screen resolution set to 640x480 while you're
- flying. You will probably want to adjust screen resolution for yourself
- (alt-m while flying, or the View section in the In-Flight Menu) Flight
- offers a wide variety of screen resolutions, including 1024x768 mode (this
- mode gives a display of almost one million pixels, among the highest SVGA
- displays and frame rates available anywhere; understandably, it will not give
- you as high a frame rate as 320x200 mode). You can find your own balance
- between graphics quality and gameplay speed, depending on your preferences
- and the capabilities of your computer.
-
- Like real planes, the planes in Flight can take damaged by high-G
- stresses and overspeeding (if your airspeed indicator is near or at
- the red mark, you are probably overspeeding), and can even break apart in
- mid-air! When you hear your wings start to creak from the strain, you may want to
- take it easy, or switch your plane strength from normal to nigh-invulnerable
- mode. For this reason, you will probably not always want to fly with your throttle
- at max.
-
- We have added an additional camera view in Flight - the ground camera.
- It is available through the In-Flight Menu: View panel, or by cycling
- through views by pressing c or shift-c. It shows the plane from a fixed
- vantage point on the ground, as a spectator might see it during an air-show
- or aerobatics competition. You can zoom in and out as you would in
- other views.
-
- When you are flying a towed takeoff in the Grob, you'll be better off
- not using the rudders. Just use your ailerons to keep the wings level.
-
- Look at hints.txt for some basic pointers on the lessons.
-
- Don't forget to calibrate your joystick! You must calibrate both in Win95
- controls panel and in the controls in the In-Flight Menu.
-
-