8 You do not have enough money to do that. Would you like to convert * points from your score into * dollars?
9
10 Do you want to climb this ladder?
11 Enter Access Code
12 Security CodeAccepted
13 Access Denied
14 You must select a player before attempting to delete.
15 Warning
16 You can't delete the current player while a game is in progress.
17 This will delete the selected Player and all his/her saved games! Do you wish to continue?
18 Talking to
19 Game continuation
20 File %s already exists. Do you wish to overwrite it?
21 Day
22 You must select a game before attempting to delete.
23 Emergency save game (game in progress.)
24 A game is not in progress. Saving is not allowed.
25 Error
26 %s too small.
27 Done
28 Next
29 Exit
30 Cancel
31 Quit
32 Ok
33 Alarm deactivated
34 Please insert disk %i into drive %c
35 Disk Swap
36 File Error
37 File %s not found
38 Circuit completed
39 Circuit incomplete
40 Look
41 Move
42 Talk
43 Timer
44 Get
45 Incorrect
46 Game In Progress
47 Do you wish to continue the current game in progress?
48 Keyboard configuration
49 Key conflicts exist. Please resolve them before leaving this configuration screen.
50 Score
51 Correct sequence entered. Use for safe combination.
52 Incorrect sequence\nEnter again.
53 Bonus:
54 Moves:
55 Free moves:
56 Time used:
57 Free time:
58 Completion pts:
59 Use for safe combination.
60 Enter Password
61 Time Remaining:
62 Dialing
63 Delete all viewed messages?
64 Enter phone number
65 now please
66 Prev
67 Strength
68 Ammunition
69 Game Over
70 Password:
71 Invalid password
72 Travel is not available.
73 Power
74 a.m.
75 p.m.
76 Set Time
77 Press F1 for instructions. Press F4 for hints.
78 OPENSESAME=
79 EMASES NEPO
80 Delete game %s ?
81 Exiting now will not automatically save your game. Are you sure you want to exit?
82 Delete
83 Select a destination
84 Hint System
85 The hint system has been disabled in the game configuration screen. To re-enable hints, go to the preferences tab on the configuration screen and click on the Hints check box.
86 Hints are unavailable while playing in Gamer mode. If you need a hint you will have to switch to Entertainment mode. WARNING: This change is irreversible! If you switch to Entertainment mode you can only go back to Gamer mode by starting a new game. Do you wish to switch to Entertainment mode?
87 Congratulations!
88 You have successfully completed Tex Murphy: Overseer on the
89 level. Your final score is
90 out of a possible
91 points.
300 Job 9
301 25 Now my days are swifter than a post: they flee away, they see no good.
310 Exodus 29
311 9 And thou shalt gird them with girdles, Aaron and his sons, and put the bonnets on them:
312 and the priest's office shall be theirs for a perpetual statute:
313 and thou shalt consecrate Aaron and his sons.
320 2 Kings 9
321 1 And Elisha the prophet called one of the children of the prophets,
322 and said unto him, Gird up thy loins and take this box of oil in thine hand
323 and go to Ramothgilead:
330 Psalms 147
331 4 He telleth the number of the stars; He calleth them all by their names.
340 Genesis 5
341 27 And all the days of Methuselah were nine hundred sixty and nine years: and he died.
400 KQRBNP
401 Check
402 Checkmate
403 Qxf3
404 Nxe7
405 Kxd7
406 Ke8
407 Kd8
408 Qxg2
409 Kc8
410 Qxf2
411 Rd1
412 Rxe7
413 Qxd7
414 Bf5
415 Bd7
416 Bxe7
417 Pxe7
418 Kf1
419 Bxd7
500 queen
501 draw
502 castle
503 gambit
504 bishop
505 resign
506 checkmate
507 knight
510 NEXUS
520 613222731
530 6736737263
540 piranha
550 16473852
560 a
570 a
580 0215023
590 []
600 69835374663 6736737263
610 498
620 bishop
621 checkmate
622 queen
623 gambit
630 Mr Slade
631 Priority target
632 Robert Knott
633 His office password
634 Piranha
640 Post
641 Office
642 Box
643 Number
644 969
645 Nine Sixty Nine
650 180515
3200 You have not chosen a game to join. If you want to start a new game, press the 'Create...' button or press 'Cancel' to return to the main menu.
3201 No service has been selected. You must either choose a service or click on 'Cancel'.
3202 You must enter a name. This name will be the name that other players will see to identify you.
3203 Error connecting to direct play.
3204 Modem / Network Play
3205 PAWN.ESG
3206 Tex Murphy: Overseer has detected that your last game terminated unexpectedly, would you like to resume it?
3207 %s's Game
3208 You must either type a name for your game or choose 'Cancel'.
3209 There hasn't been any response from the remote player for a while. Continue waiting?
3210 A remote user left the game. Players may only leave Stroke games without it aborting the entire game. The current game will now end.
3211 Remote user chose to leave game. All players corresponding to that user will be removed.
3212 We have lost a player. Would you like to exit now and resume the game with the lost player?.
3213 We have lost the last person in the game. Tex Murphy: Overseer will now close.
3214 The Host of this game has intentionally disconnected. You are now the host.
3215 Direct Play session has abnormally terminated.
3216 You cannot reject yourself!
3217 Host has rejected %s
3218 %s - Not Present
3219 The Host has rejected you.
3220 We have lost the last person in the game. Tex Murphy: Overseer will now close.
3221 Someone disconnected. Remote game has been cancelled.
3222 Waiting to connect to lobbied game.
3223 Examine
3224 Game is PAUSED. Press any key to continue.
4000 Tape measure
4001 Fax: Carl Linsky
4002 Fax: Sylvia Linsky
4003 Fax: Eve Clements
4004 Fax: Tex Murphy
4005 Fax: Blaine Werner
4006 Fax: Dominos
4007 Fax: Delores LightBody
4008 Fax: North Hill Clinic
4009 Fax: Arnold Sternwood
4010 Fax: Sonny Fletcher
4011 Fax: Wanda Peck
4012 Fax: C.A.P.R.I.C.O.R.N.
4013 Unrolled wire
4014 Fax: John Klaus
4015 Fax: Law and Order Party
4016 Fax: S.T.G.
4017 Fax: Jorge Valdez
4018 Fax: Jorge Valdez 2
4019 Fax: Gideon Enterprises
4020 Fax: J. Saint Gideon
4021 Fax: Frank Shimming
4022 Fax: Robert Knott
4023 Chess pieces
4024 Fax: Val Davis
4025 Fax: Rona Morgan
4026 Fax: Bosworth Clark
4027 Fax: Big Surf Lodge
4028 Fax: Big Jim Slade
4029 Fax: Larry Hammond
4030 Fax: Samuel Q. Jones
4031 Fax: Greg Call
4032 Fax: A Friend
4033 Dear Jane note
4034 Address book
4035 Vine and mouse
4036 Letter
4037 Case
4038 Dominos
4039 Bananas
4040 Manila envelope
4041 Wallet
4042 Suicide note
4043 Small Key
4044 Key
4045 Werner letter
4046 Fax
4047 Lease
4048 Project note
4049 Linsky Photo
4050 Newspaper article
4051 Letter from Wanda Peck
4052 Sleeping pills
4053 Vine and box
4054 Circuit kit
4055 Toy mouse
4056 Direct deposit slips
4057 Insurance policy
4058 Credit report
4059 Short poles
4060 Heal-Aid can
4061 Passcard pieces
4062 Braille alphabet
4063 Davis' passcard reader
4064 Linsky's passcard reader
4065 Leather strips
4066 Rope and pipe
4067 Ten foot pole
4068 Passcard pieces
4069 Passcard D
4070 Drugged bananas
4071 Filled pot
4072 Bishop
4073 Passcard piece
4074 Passcard E
4075 Soft leather strips
4076 Short poles, strips
4077 Wooden box
4078 Brick 1
4079 Long poles
4080 Yucca rope
4081 Ladder
4082 Vine on a stick
4083 Assembled pot
4084 Boy Scout trap
4085 Smoke detector
4086 Video disc player
4087 Brick 2
4088 Passcard G
4089 Printout
4090 Magnet
4091 Ash tray
4092 Video disc
4093 Loaded disc player
4094 Burned matchbook
4095 Magnetized tape measure
4096 Key
4097 Slade's wallet
4098 Mickeys
4099 Bible
4100 Slade's jacket
4101 Slade's clothes
4102 Briefcase
4103 Brick 3
4104 Lottery ticket
4105 P.O. Box key
4106 Handcuff key
4107 Unlocked briefcase
4108 Grille
4109 Coded note and Bible
4110 Coded note
4111 Chart and grille
4112 Decoded note
4113 Chart
4114 Slade's hit list
4115 Passcard F
4116 Coded orders
4117 ID badge
4118 Pamphlet
4119 Guard's keys
4120 Klaus file
4121 Index card
4122 Disc
4123 Photo of Sylvia and Schimming
4124 Law & Order Credo
4125 Coded Orders & Credo
4126 Decoded orders
4127 Wrench
4128 Metal hose
4129 Bent nail
4130 Metal box
4131 Key
4132 Blow-up doll
4133 Coat and hat
4134 Clark's Passcard reader
4135 Mini torch
4136 Rope
4137 Log
4138 Metal hook
4139 Top level ID badge
4140 Small pot
4141 Makeshift grappling hook
4142 Inflated doll
4143 Call's Passcard reader
4144 Key
4145 Doll Decoy
4146 Plastic tag
4147 Passcard A
4148 Goggles
4149 Newspaper article
4150 Notes
4151 Brick 4
4152 Chopsticks
4153 Saline solution
4154 Syringe
4155 Brick 5
4156 Loaded syringe
4157 Passcard B
4158 Hammond's Envelope
4159 Call's Note
4160 Brick 6
4161 Passcard C
4162 Klaus Memorandum
4163 Crusade memo
4164 Photo of Sylvia and Gideon
4165 Pocket knife
4166 Rock
4167 Passcard H
4168 Brick 7
4169 Metal bar
4170 Key
4171 Security schematic
4172 Cat picture
4173 Post-it note
4174 Picture frame
4175 Long metal bar
4176 Hairbrush
4177 Gideon's hair
4178 Railing #1
4179 Railing #2
4180 Railing bar
4181 Long railing
4182 Yellow ball
4183 Blue ball
4184 Red ball
4185 Purple ball
4186 Orange ball
4187 Green ball
4188 Maroon ball
4189 Black ball
4190 Metal cross
4191 Jigsaw puzzle pieces
4192 Assembled jigsaw puzzle
4193 Brick 8
4194 Security card
4195 Paper scrap
4196 Mystery address
4197 Gideon's disc #1
4198 Gideon's disc #2
4199 Brick
4200 Chain with hook
4201 Boyd's Life magazine
4202 Colonel's note
4203 Rule book
4204 Barbed wire
4205 Laser torch
4206 Electrical tape
4207 Gas canister
4208 Screwdriver
4209 Key
4210 Timer/detonator
4211 Gas mask
4212 Garbage bag
4213 Dirty air filter
4214 Filter removal tool
4215 Taped explosive
4216 Gas bomb
4217 Taped bomb
4218 Music stand
4219 Magnet
4220 Telegram
4221 Note
4222 Coin
4223 Key
4224 Pipe
4225 Guidebook
4226 Passcard
4227 Extended stand
4228 Stand and pamphlet
4229 Guard's passcard
4230 Air Filter Bomb
4231 Watch
4232 Spring
4233 Glasses
4234 Tape
4235 Planner
4236 Electric bill
4237 Business card
4238 UPEX package
4239 STG Note
4240 Klaus' Note
4241 Toy
4242 Passcard pieces
4243 Note
4244 Chess moves note
4245 Blackjack Note
4246 Letter from Sonny
4247 Tag and Braille alphabet
4248 Gas canister and tape
4249 Timer/detonator, gas canister
4250 Long and short poles
4251 Long poles, strips
4252 Item #252
4253 Item #253
4254 Item #254
5000 Somewhere
5001 Tex's office
5002 Carl Linsky's house
5003 Carl Linsky's attic
5004 Carl Linsky's warehouse
5005 Fresno Office
5006 Val Davis' lab
5007 Anasazi landing pad
5008 Anasazi Ruin
5009 Anasazi corridor
5010 Bosworth Clark's lab
5011 Big Surf Lodge
5012 Law and Order lobby
5013 Law and Order men's room
5014 Robert Knott's office
5015 Reception Hall
5016 Robert Knott's cabin
5017 Greg Call's Lab (NEXUS)
5018 Gideon's gallery
5019 Gideon's hallway
5020 Gideon's study
5021 Gideon's game room
5022 Gideon's control room
5023 Gideon's bedroom
5024 San Tomas Mission
5025 Scanner room
5026 John Klaus' lab
5027 Los Gatos Address
5028 Alcatraz cell block A
5029 Alcatraz cell block B
5030 Alcatraz cell block C
5031 Alcatraz cell block D
5032 Alcatraz dungeon
5033 Alcatraz corridor
5034 Robert Knott's cabin
5035 Alcatraz Cells
5036 Location #36
5037 Location #37
5038 Location #38
5039 Location #39
5040 Location #40
5041 Location #41
5042 Location #42
5043 Location #43
5044 Location #44
5045 Location #45
5046 Location #46
5047 Location #47
5048 Location #48
5049 Location #49
5050 Location #50
5051 Mystery Address
5052 Eve Clements
5053 Delores' house
5054 C.A.P.R.I.C.O.R.N.
5055 Rank and File Chess Shop
5056 Gideon's house
5057 North Hill Clinic
5058 Sonny Fletcher's apartment
5059 Mill Valley Post Office
5060 Location #60
5061 Location #61
5062 Location #62
5063 Location #63
5064 Location #64
5065 Location #65
5066 Location #66
5067 Location #67
5068 Location #68
5069 Location #69
5070 Location #70
5071 Location #71
6000 Tex Murphy
6001 Chelsee Bando
6002 Vanessa
6003 Sylvia Linsky
6004 Eve Clements
6005 Delores Lightbody
6006 Wanda Peck
6007 Frank Schimming
6008 J. Saint Gideon
6009 Arnold Sternwood
6010 Sonny Fletcher
6011 Jorge Valdez
6012 Char #12
6013 Harry Rice
6014 Robert Knott
6015 American Info. Database
6016 Char# 16
6017 Char# 17
6018 Char# 18
6019 Sylvia Linsky
6020 Char# 20
6021 Law and Order Building
6022 Char# 22
6023 Char# 23
6024 Char# 24
6025 Wanda Peck
6026 Char# 26
6027 Char# 27
6028 Char# 28
6029 Char# 29
6030 Char# 30
6031 Char# 31
6032 Char# 32
6033 Char# 33
6034 Sonny Fletcher
6035 Char# 35
6036 Char# 36
6037 Char# 37
6038 Char# 38
6039 Wanda Peck
6040 Chelsee Bando
6041 Char# 41
6042 Char# 42
6043 Char# 43
6044 Char# 44
6045 Char# 45
6046 Char# 46
6047 Big Jim Slade
6048 Char# 48
6049 Char# 49
6050 Char# 50
6051 Char# 51
6052 Char# 52
6053 Char# 53
6054 Char# 54
6055 Char# 55
6056 Char# 56
6057 Char# 57
6058 Char# 58
6059 Char# 59
6060 Char# 60
6061 Char# 61
6062 Char# 62
6063 Char# 63
7000 Entertainment
7001 Gamer
7100
7101 We recommend Entertainment Level the first time through the game.
7102 There are hints available on this level as well as an option to bypass the more difficult puzzles (refer to the Hint System.)
7103 1500 points are possible.
7104 The Game Players Level is very challenging and should be selected only by experienced game players.
7105 Hints are not available, but you can receive extra bonus points for successfully completing puzzles.
7106 4000 points are possible.
7200 MR. FLETCHER:
7201 IF SOMETHING HAS HAPPENED TO ME, YOU CAN BE SURE IT WAS MURDER. LET MY DAUGHTER SYLVIA KNOW.
7202 AT THIS POINT, I CAN'T SAY FOR CERTAIN WHO WOULD WANT ME DEAD, THOUGH IT MAY BE RELATED TO THE PROJECT I CONTRACTED TO WORK ON.
7203 OTHER THAN VAL DAVIS, RONA MORGAN AND BOSWORTH CLARK, I HAVEN'T BEEN ABLE TO FIND OUT THE NAMES OF THE OTHERS INVOLVED IN THE PROJECT.
7204 IF YOU CAN TRACK DOWN BOSWORTH CLARK, HE MAY BE THE BEST BET FOR ADDITIONAL INFORMATION.
7205 ALSO, I HAVE AN ADDRESS FOR YOU TO CHECK OUT:ROUTE 12, BOX 4, FRESNO, CA 9365002.
7206 WHOEVER'S RUNNING THE PROJECT COULD BE BASED THERE.C.L.
7300 Project Summary:
7301 Start Date: 08/03/37
7302 End Date: 11/10/37
7303 Project Goals/Milestones:
7304 08/24: Outline for Implementation of Interface
7305 09/15: Stage 1 Programming complete
7306 10/06: Stage 2 Programming complete
7307 10/13: Satellite Relay Link Established (Alpha)
7308 10/27: Completed Interface (Beta)
7309 11/10: Testing complete
7400 MR. MURPHY:
7401 IF YOU WANT TO KNOW THE TRUTH ABOUT LINSKY'S SUICIDE AND ITS CONNECTION TO THE STG PROJECT, MEET ME AT THE ABANDONED SAN TOMAS MISSION AT MIDNIGHT.
7402 IF YOU'RE LATE OR BRING ANYONE WITH YOU, YOU WON'T FIND ME.
7403 THIS IS A MATTER OF LIFE AND DEATH ... YOURS.
7404 THE POISONED PAWN
7500 THIS IS A NON-DISCLOSURE DOCUMENT.
7501 Construction on ALCATRAZ is to begin August 1, 2036.
7502 The property has been purchased by Mr. Gideon and is no longer government property.
7503 Construction projects will include:
7504 - Installation of modernized electrical work and plumbing, as well as fully automated climate control and air purification systems.
7505 - Storage equipment and capacity for five years' worth of food and provisions.
7506 - A security shield, designed to block detection of all electrical, radio and particle transmissions.
7507 - A subterranean command center with satellite links, extensive computerization, and state-of-the-art virtual reality capabilites.
7508 - An extensive security system utilizing the existing structure. This will entail automated surveillance, supervised by a small human contingent.
7509 Construction phases are to proceed as they did during the construction of Mr. Gideon's home.
7510 The projected completion date is December 1, 2037.
7600 Mr. Gideon:
7601 Security Droids have been installed in Cell BlocksA and C.
7602 They are equipped with heat and motion sensing equipment.
7603 Droid #1 patrols Cell Block A in a repeating pattern.
7604 Any target detected ON THE SAME LEVEL as the Droid and within TWENTY FEET will be destroyed, unless it is inside a cell.
7605 Droid #2 patrols the long corridor in Cell Block C in a repeating pattern.
7606 Any target detected ON ANY LEVEL and within SEVENTY FEET of the Droid will be destroyed, unless it is inside a cell.
7607 The only safe zones are EMPTY CELLS in Cell BlocksA & C, all of B & D, and the Subterranean Level, which is monitored by human security.
7608 A.L.C.
8000 0
8001 1
8002 2
8003 3
8004 4
8005 5
8006 6
8007 7
8008 Backspace
8009 Tab
8010 10
8011 11
8012 Keypad 5
8013 Return
8014 14
8015 15
8016 Shift
8017 Control
8018 Alt
8019 Break
8020 Caps lock
8021 21
8022 22
8023 23
8024 24
8025 25
8026 26
8027 Escape
8028 28
8029 29
8030 30
8031 31
8032 Space
8033 Page up
8034 Page down
8035 End
8036 Home
8037 Left arrow
8038 Up arrow
8039 Right arrow
8040 Down arrow
8041 41
8042 42
8043 43
8044 44
8045 Insert
8046 Delete
8047 47
8048 0
8049 1
8050 2
8051 3
8052 4
8053 5
8054 6
8055 7
8056 8
8057 9
8058 58
8059 59
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8065 A
8066 B
8067 C
8068 D
8069 E
8070 F
8071 G
8072 H
8073 I
8074 J
8075 K
8076 L
8077 M
8078 N
8079 O
8080 P
8081 Q
8082 R
8083 S
8084 T
8085 U
8086 V
8087 W
8088 X
8089 Y
8090 Z
8091 Left Window
8092 Right Window
8093 Menu
8094 94
8095 95
8096 Keypad 0
8097 Keypad 1
8098 Keypad 2
8099 Keypad 3
8100 Keypad 4
8101 Keypad 5
8102 Keypad 6
8103 Keypad 7
8104 Keypad 8
8105 Keypad 9
8106 Keypad *
8107 Keypad +
8108 |
8109 Keypad -
8110 Keypad .
8111 Keypad /
8112 F1
8113 F2
8114 F3
8115 F4
8116 F5
8117 F6
8118 F7
8119 F8
8120 F9
8121 F10
8122 F11
8123 F12
8124 F13
8125 F14
8126 F15
8127 F16
8128 F17
8129 F18
8130 F19
8131 F20
8132 F21
8133 F22
8134 F23
8135 F24
8136 136
8137 137
8138 138
8139 139
8140 140
8141 141
8142 142
8143 143
8144 Numlock
8145 Scroll
8146 146
8147 147
8148 148
8149 149
8150 150
8151 151
8152 152
8153 153
8154 154
8155 155
8156 156
8157 157
8158 158
8159 159
8160 Left shift
8161 Right shift
8162 Left ctrl
8163 Right ctrl
8164 Left menu
8165 Right menu
8166 166
8167 167
8168 168
8169 169
8170 170
8171 171
8172 172
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8184 184
8185 185
8186 ;
8187 =
8188 ,
8189 -
8190 .
8191 /
8192 `
8193 193
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8195 195
8196 196
8197 197
8198 198
8199 199
8200 200
8201 201
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8217 217
8218 218
8219 [
8220 \
8221 ]
8222 '
8223 223
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8226 226
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8229 229
8230 230
8231 231
8232 232
8233 233
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8255 255
9000 No Fax 0
9001 1. Subject: Carl Linsky~ Info: b. 1977, Brainerd, MN.....grad. University of Minnesota 1999.....grad. Harvard Medical School 2004.....worked at Boston General 2005-10.....North Hill Clinic 2011 to present.....married 2011.....divorced 2014.....winner of numerous professional and citizenship awards.....published author.....committed suicide Nov. 8, 2037.....survived by a daughter, Sylvia.
9003 3. Subject: Eve Clements~ Info: b. 1993, San Francisco, CA.....graduated Cal State Santa Barbara with a Criminology degree.....joined S.F.P.D. 2018.....numerous decorations.....promoted to Lieutenant 2032.
9004 4. Subject: Tex Murphy~ Info: b. March 4, 2004.....graduated University of Investigation of Utah, received private investigator's license 2032.....worked for Dobbs Investigative Services 2033-36.....received personal business license 2037.....signed one-year lease at Business Complex, 813 Fourth St., New San Francisco.
9005 5. Subject: Blaine Werner~ Info: b. 2012 Tijuana, MEX.....grad. UCLA 2032....UCLA Medical School.....interned at North Hill Clinic 2036.....dismissed for unspecified reasons.....history of mental problems.....currently confined to Happydale Sanitarium.
9006 6. Subject: Dominos~ Info: Small, rectangular blocks with faces divided into halves, each half marked with one to six dots, or blank. A set of these, usually 28, are used to play various games.
9007 7. Subject: Delores Lightbody~ Info: b. 1999, Mill Valley, CA.....Little Miss California 2004.....Young Miss America runner-up 2011.....entered Overeaters Anonymous rehab 2012.....graduated Wilson State College 2025.....graduated Steve Young School of Law 2030.....currently living in the Pacific Heights area.....owns a small office specializing in Probate Law.....has applied for a marriage license five times, but no record of marriage.
9008 8. Subject: North Hill Clinic~ Info: Est. 2002.....exclusive, high-priced facilities, specializing in care of publicity-shy celebrities.
9009 9. Subject: Arnold Sternwood~ Info: b. 1990, Atlanta, GA.....married Glenda Short 2007.....graduated Georgia Tech 2011, degree in business administration.....worked in Personnel Dept. at Georgia Tech 2011-23, becoming Supervisor 2017.....accepted position as head of Administration at Cedar Sinai 2017.....accepted current position as Director of North Hill Clinic 2033.
9010 10. Subject: Sonny Fletcher~ Info: b. 1985, Lubbock, TX.....married Maria Cartagena 2016..... wife died 2031.....two drunk driving convictions (complete criminal record available from S.F.P.D.).....licensed private investigator.....license revoked twice, but currently active.....last year's tax return claimed an income of under $8,000.....2 year lease on an office at 813 Fourth St. expired last month and was not renewed.....current address unknown.
9011 11. Subject: Wanda Peck~ Info: RECORDS UNAVAILABLE
9012 12. Subject: CAPRICORN~ Info: C.A.P.R.I.C.O.R.N. (Civilian Agency for the Protection of the Rights of Individuals and the Creation of Order, Reason and Neutrality).....Est. 2005, New York, NY.....satellite offices located in 44 cities world-wide.....privately owned and funded organization..... works in conjunction with local police, FBI and Interpol.
9013 No Fax 13
9014 14. Subject: John Klaus~ Info: b. 1981, Dayton, OH.....graduated Ohio State University with dual majors, Physiology and Medieval Studies, 2003.....graduated Stanford Medical School 2009..... staff surgeon North Hill Clinic 2010-14.....appointed Head Surgeon 2015.....accepted position as Head Surgeon at San Francisco General 2033.....retired December, 2036.....member Knights of Columbus, NRA, Law and Order Party.....grandmaster chess player.....current address unavailable.
9015 15. Subject: Law and Order Party~ Info: Organized 2032 to oppose illegal immigration, rising crime rates and a perceived ineffectiveness of the American criminal justice system. Last year's elections resulted in 27 victories for the Law and Order Party, all at the Municipal level. Still a political minority, L&O has yet to win a state seat, but are gaining public support according to exit polls.
9016 16. Subject: S.T.G.~ Info: "S.T.G" -- 11 matches found world-wide, 1 located in California: Security Technologies Group.....a subsidiary of Gideon Enterprises.....established ten months ago, disbanded last month.....no other details available.
9017 17. Subject: Jorge Valdez~ Info: 23 matches found in the New San Francisco metropolitan area. Additional information is required.
9018 18. Subject: Jorge Valdez~ Info: b. 2015, Oakland, CA.....unmarried.....owner of Rank & File.....124th-ranked chess player in the world.....registered member of the Mutant League.....active politically.....prior misdemeanors for disorderly conduct and resisting arrest.
9019 19. Subject: Gideon Enterprises~ Info: Incorporated 2027 by Company President J. Saint Gideon..... specialized in developing and installing high-tech security systems.....entered Fortune 500 January, 2034.....went public April 12, 2035.....stocks currently valued at $202 a share.
9020 20. Subject: J. Saint Gideon~ Info: b. 1984, Devonshire, England.....joined United Nations Special Forces 2005.....service records unavailable.....disability release from U.N.S.F. 2021.....Founded Gideon Enterprises 2027.....President of Gideon Enterprises 2027 to present.....Became a billionaire when his corporation went public April 12, 2035.....inventor, philanthropist, writer and amateur chess champion.
9021 21. Subject: Frank Schimming~ Info: b. 1980, Mamaroneck, NY.....grad. Long Island University 2012.....grad. William & Mary Law School 2016.....worked at Bray & Tetcher Law Firm, NY, 2015-28.....joined Gideon Enterprises 2029.....currently Chairman of the Board.....unmarried.....no criminal record.....no registered political party affiliation.
9022 23. Subject: Robert Knott~ Info: b. 1998, Escondido, CA.....attended San Diego State University 2017-19, majoring in Theater.....appeared in several television commercials 2019-2024.....traveled extensively 2024-2027.....returned to S.D.S.U. and graduated with a degree in Political Science 2029. Joined the Law and Order Party 2030.....held various positions within the party until being elected Deputy Mayor of New San Francisco 2032.....currently running for the office of California State Governor.....current address unlisted.
9023 24. Subject: Chess~ Info: Chess: A board game for two players, each possessing an initial force of a king, queen, two bishops, two knights, two rooks and eight pawns, all maneuvered following individual rules of movement with the objective of checkmating the opposing king.
9024 25. Subject: Val Davis~ Info: b. 1994, East Millinocket, ME.....married Matthew Gray 2016..... graduated University of San Francisco 2019.....divorced 2023.....worked in U.S.F. biological research department 2020-37.....appointed department head 2031.....died October 26, 2037 in a speeder crash.
9025 26. Subject: Rona Morgan~ Info: b. 2002, San Clemente, CA.....graduated UCLA magna cum laude 2027 with a degree in electrical engineering.....joined Gideon Enterprises 2028.....left Gideon Enterprises in 2035 to start her own firm.....died November 2.....death deemed accidental by a police investigation.
9026 27. Subject: Bosworth Clark~ Info: b. 1990, San Manuel, AZ.....Attended Tucson Junior College 2011-12.....founded Remote Access, Inc. 2012.....sold business to AT&T 2018.....accepted position of senior consultant for satellite technologies at AT&T.....employed there 2018 to present.....started a swing band "The Consultants of Swing" 2022, released three platinum-selling albums.....married Harriet Wagner 2024.....five children.....currently on assignment, whereabouts unknown.
9027 28. Subject: Big Surf Lodge~ Info: Big Surf Lodges, Inc. established 1952. 34 individual Big Surf Lodge locations from San Diego, CA to Portland, OR.
9028 29. Subject: Jim Slade~ Info: (Courtesy of Interpol's Database) Big Jim Slade, considered to be an alias.....Australian national..... birth records unavailable.....On Interpol's Ten Most Wanted for over three years.....suspected of crimes dating back almost fifteen years.....extremely dangerous, possibly psychotic.....preferred method of execution: forced suicide via "'Russian Roulette"'.
9029 30. Subject: Larry Hammond~ Info: b. 1995, Newark, CA.....won President Young's Scientists Achievement Award 2009.....tax returns state occupation as 'freelance computer programmer'.....gross income in 2036: $174,800.....member of Mutant League.....current address unavailable.
9030 31. Subject: Samuel Q. Jones~ Info: b. 1965, Topeka, KS.....attended U.S. Air Force Academy 1984-87.....promoted to Colonel 1997.....fought in World War III.....received a Purple Heart and promotion to Lt. General.....left Air Force 2003 to work for United Nations.....top political/military analyst.....retired 2031.....currently residing in Colorado Springs, CO.....reported missing October 19 by family members.....police are investigating.
9031 32. Subject: Greg Call~ Info: Birthdate, location unavailable.....raised in St. Xavier Orphanage, San Francisco.....released 2021.....attended Cal State Polytechnic 2021-2024.....graduated summa cum laude.....accepted research position with Proctor & Gamble 2024.....accepted offer to join Gideon Enterprises 2027.....main developer behind Gideon Enterprises' security systems.....member Mutant League, United Chess Federation.....died November 15, 2037 of unknown causes.....whereabouts prior to death unknown.
9032 32.\n \n \n \n \n \n \n \n Frank Schimming's direct line number\n is 015-4483.\n \n \n \n \n A friend.
9100 American Information Database
10000 Carl Linsky
10001 Sylvia Linsky
10002 Det. Eve Clements
10003 Tex Murphy
10004 Linsky's personal effects
10005 Linsky's suicide note
10006 Linsky's surgery
10007 Linsky's Project
10008 "Dear Jane" note
10009 S.F.
10010 Blaine Werner
10011 Dominos
10012 Delores Lightbody
10013 Linsky's Will
10014 Linsky's life insurance
10015 North Hill Clinic
10016 Arnold Sternwood
10017 Sonny Fletcher
10018 Linsky's passcard
10019 Linsky's password
10020 Wanda Peck
10021 C.A.P.R.I.C.O.R.N.
10022 DeLeon Health Services
10023 Overlord
10024 John Klaus
10025 Law and Order Party
10026 STG
10027 Wanda's letter
10028 Poisoned Pawn
10029 Jorge Valdez
10030 Sonny's criminal record
10031 Gideon Enterprises
10032 J. Saint Gideon
10033 Frank Schimming
10034 Robert Knott
10035 Chess
10036 Val Davis
10037 Rona Morgan
10038 Chess moves
10039 STG passcards
10040 STG passwords
10041 Bosworth Clark
10042 Big Surf Lodge
10043 Big Jim Slade
10044 Slade's hit list
10045 Larry Hammond
10046 Samuel Q. Jones
10047 Greg Call
10048 Crusade
10049 Knott's disc
10050 Knott's cabin
10051 Greg Call's autopsy
10052 NEXUS
10053 Linsky's autopsy
10054 Burglary at Linsky's
10055 Linsky photo
10056 Linsky, Klaus photo
10057 Insurance policy
10058 Photo of Sylvia and Schimming
10059 Photo of Sylvia and Gideon
10060 Ask item# 60
10061 Ask item# 61
10062 Ask item# 62
10063 Ask item# 63
10064 Ask item# 64
10065 Ask item# 65
10066 Ask item# 66
10067 Ask item# 67
10068 Ask item# 68
10069 Ask item# 69
10070 Ask item# 70
10071 Ask item# 71
10072 Ask item# 72
10073 Ask item# 73
10074 Ask item# 74
10075 Ask item# 75
10076 Ask item# 76
10077 Ask item# 77
10078 Ask item# 78
10079 Ask item# 79
12000 Getting Started in Tex's Office
12001 Finding Out about the American Information Database
12002 Solving Sylvia Linsky's Case
12003 Solving the "Dominos" Puzzle
12004 Unlocking the Credenza Drawer in Carl Linsky's Attic
12005 Locating "Delores"
12006 Accessing the Computer in Carl Linsky's Warehouse
12007 Finding Out the Identity of "S.F."
12008 Locating Sonny Fletcher
12009 Locating Wanda Peck
12010 Opening the Safe in Carl Linsky's Warehouse
12011 Finding Out about Carl Linsky's Project
12012 Finding Out the Name of Carl Linsky's Project
12013 Assembling Carl Linsky's Passcard
12014 Locating Bosworth Clark
12015 Getting through the Anasazi Ruin
12016 Solving the "Bricks" Puzzle
12017 Solving the "Cog" Puzzle
12018 Getting the Bucket Out of the Well
12019 Getting the Brick from the Snake
12020 Creating a Bridge
12021 Opening the Metal Door in the Secret Chamber
12022 Accessing the Computer in Bosworth Clark's Lab
12023 Solving the "Keypad" Puzzle in Bosworth Clark's Lab
12024 Locating Bosworth Clark's Killer
12025 Finding Out the Identity of "The Poisoned Pawn"
12026 Locating Jorge Valdez
12027 Opening the Wall Safe
12028 Finding the "Chess Move"
12029 Accessing the Computer in Val Davis' Lab
12030 Getting the Box from the Ape in Val Davis' Lab
12031 Surviving the Radiation Chamber in Val Davis' Lab
12032 Getting the Briefcase out of the Big Surf Lodge
12033 ***NOT USED***
12034 Intercepting Big Jim Slade's Orders
12035 Unlocking Big Jim Slade's Briefcase
12036 Decoding the Note from Big Jim Slade's Briefcase
12037 Solving the "Grille" Puzzle from Big Jim Slade's Briefcase
12038 Locating Greg Call
12039 Locating Samuel Q. Jones
12040 Locating Larry Hammond
12041 Decoding the Coded Orders from the Mill Valley Post Office Box
12042 Getting Rid of the Guard at Law & Order Party Headquarters
12043 Deactivating the Alarm in Robert Knott's Office
12044 Opening the Safe in Robert Knott's Office
12045 Getting out of Law & Order Party Headquarters
12046 Locating Robert Knott
12047 Getting the Metal Box out of the Piranha Tank in Robert Knott's Cabin
12048 Escaping from Robert Knott's Cabin
12049 Locating Greg Call's Secret Base of Operations
12050 Solving Greg Call's "Plastic Tag" Puzzle
12051 Removing the Implant from Tex's Head
12052 Accessing the Computer in Greg Call's Lab
12053 Decoding the Letter from Greg Call to Larry Hammond
12054 Locating and Deactivating the Overlord Main Computer
12055 Getting into the High Security Area at Law & Order
12056 Assembling the "Les Cat" Pieces
12057 Getting out of Law & Order Party Headquarters
12058 Escaping from Big Jim Slade in the Clock Tower
12059 Solving the Chess Puzzle in Gideon's Bedroom
12060 Getting Across the Floor of Gideon's Gallery
12061 Turning Off the Security System for Gideon's Gallery
12062 Unlocking the Locked Door (That Requires a Key)
12063 Unlocking the Locked Door (Controlled by the Access Panel)
12064 Opening the Cabinet (with the Flaming Sword Stained Glass) in Gideon's Study
12065 Assembling J. Saint Gideon's Jigsaw Puzzle
12066 Escaping from the Cell in Alcatraz
12067 Creating a Hole in the Cell Wall
12068 Avoiding the Security Droids
12069 Getting into Section B
12070 Unlocking the Door between Section C and Section D
12071 Getting Past the Guard Station
12072 Opening the Supply Cell
12073 Getting Past the DNA Scanner
12074 Locating the Missing STG Passcards
12075 ***NOT USED***
12076 ***NOT USED***
12077 Checkmating the Black King in the Stalemate Program
12078 Accessing the Stalemate Program
12079 Locating John Klaus
12080 Protecting Yourself from the Gas
13000 Find out about the American Information Database (See Directory).
13001 Find and GET the Boyd's Life magazine on the floor by the door.
13002 OPEN the bottom drawer in the file cabinet next to the bedroom door.
13003 Find and GET the Colonel's Note in the drawer.
13004 In Inventory, EXAMINE the Colonel's Note.
13005 OPEN the bedroom door and enter the bedroom.
13006 Find and GET the Tape Measure on the shelf next to the bedroom door.
13007 Find and GET the Parcheesi game.
13008 LOOK at the vid-phone on the desk.
13009 TURN ON the vid-phone.
13010 Call the American Info. Database.
13011 Talk to Sylvia Linsky.
13012 Travel to Eve Clements.
13013 Ask Eve about Carl Linsky.
13014 Ask Eve about Carl Linsky's Personal Effects.
13015 Travel to Linsky's Home and talk to Sylvia.
13016 Ask Sylvia about Carl Linsky's Personal Effects.
13017 Locate Delores (See Directory).
13018 Ask Delores about Linsky's Will.
13019 Ask Delores about North Hill Clinic.
13020 Ask Delores about Arnold Sternwood.
13021 Travel to Linsky's Home and talk to Sylvia.
13022 In Linsky's Home, OPEN the closet door, enter and climb the ladder to the Attic.
13023 Unlock the Credenza Drawer in Linsky's Attic (See Directory).
13024 Find and GET the Lease.
13025 In Inventory, EXAMINE the Lease.
13026 Travel to Linsky's Warehouse.
13027 Find and OPEN the First Aid Kit on the wall.
13028 In the First Aid Kit, find and GET the Heal-Aid Can.
13029 In Inventory, EXAMINE the Heal-Aid Can.
13030 ***NOT USED***
13031 Climb the Step Ladder and MOVE the Empty Box.
13032 MOVE the Calendar.
13033 Open the Safe in Linsky's Warehouse (See Directory).
13034 In Linsky's Safe, find and GET the Life Insurance Policy.
13035 In Inventory, EXAMINE the Life Insurance Policy.
13036 OPEN the bottom drawer of the file cabinet in Linsky's Warehouse.
13037 Find and GET Linsky's Project Notes.
13038 In Inventory, EXAMINE Linsky's Project Notes.
13039 Travel to Tex's Office.
13040 TURN ON the Vid-Phone and view the message from Sylvia.
13041 Find out the name of Carl Linsky's project (See Directory).
13042 Locate Wanda Peck (See Directory).
13043 Ask Wanda Peck about STG.
13044 Ask Wanda about Wanda's Letter.
13045 Ask Wanda about Poisoned Pawn.
13046 Find out the identity of the Poisoned Pawn (See Directory).
13047 In Inventory, EXAMINE the Note from Linsky's coffee table.
13048 In Inventory, EXAMINE the Dominos.
13049 ***NOT USED***
13050 Click on and drag the dominos to move them. Arrange the dominos so all lines (vertical, horizontal, diagonal) add up to 21-OR-To bypass: Type 911.
13051 LOOK at the locked drawer in the credenza in Linsky's Attic.
13052 Travel to Eve Clements.
13053 Ask Eve about Carl Linsky.
13054 Ask Eve about Carl Linsky's Personal Effects.
13055 Travel to Linsky's Home and talk to Sylvia Linsky.
13056 Ask Sylvia about Carl Linsky's Personal Effects.
13057 Return to Linsky's Home later, talk to Sylvia and GET the Manila Envelope.
13058 In Inventory, EXAMINE the Manila Envelope.
13059 In Linsky's Attic, USE the Small Key on the locked drawer.
13060 Find and GET the "Dear Jane" Note on the desk in Linsky's bedroom.
13061 In Inventory, EXAMINE the "Dear Jane" Note.
13062 OPEN the nightstand drawer on the left side of Linsky's bed.
13063 Find and GET Linsky's Address Book.
13064 In Inventory, EXAMINE Linsky's Address Book.
13065 Travel to Delores Lightbody's Home.
13066 LOOK at the computer in Linsky's Warehouse.
13067 OPEN the safe in Linsky's Warehouse (See Directory).
13068 In the safe, find and GET Carl Linsky's Computer Passcard Reader.
13069 USE Linsky's computer passcard reader on Linsky's computer.
13070 Find and OPEN the First Aid Kit on the wall.
13071 In the First Aid Kit, find and GET the Heal-Aid Can.
13072 In Inventory, EXAMINE the Heal-Aid Can.
13073 Find out the identity of "S.F." (See Directory).
13074 Locate Sonny Fletcher (See Directory).
13075 Travel to Linsky's Warehouse. In Inventory, EXAMINE the Bishop Sonny gave you.
13076 In Inventory, COMBINE the missing Passcard Piece with the Passcard Pieces.
13077 Assemble Carl Linsky's passcard (See Directory).
13078 In Linsky's Warehouse, find and MOVE the cork board.
13079 On the wall behind the corkboard, find and GET Linsky's Note.
13080 In Inventory, EXAMINE Linsky's Note.
13081 USE passcard E on Carl Linsky's computer passcard reader.
13082 Type in the password BISHOP.
13083 In Carl Linsky's Warehouse, OPEN the middle drawer of the file cabinet.
13084 Find and GET the Fax.
13085 In Inventory, EXAMINE the Fax.
13086 Locate "Delores" (See Directory).
13087 Ask Delores about S.F..
13088 Ask Delores Lightbody about S.F..
13089 Find out about the American Information Database (See Directory).
13090 Call the American Info. Database and ask about Sonny Fletcher.
13091 GET the Sonny Fletcher Fax from the fax machine in Tex's office.
13092 In Inventory, EXAMINE the Sonny Fletcher Fax.
13093 Travel to Eve Clements.
13094 Ask Eve about Sonny Fletcher's Criminal Record.
13095 Travel to Sonny Fletcher's Motel Room and talk to Sonny.
13096 In Linsky's Warehouse, find and GET the Letter From Wanda in the inbox on the crate.
13097 In Inventory, EXAMINE the Letter From Wanda Peck.
13098 Locate "Delores" (See Directory).
13099 Ask Delores about Linsky's Will.
13100 Ask Delores about North Hill Clinic.
13101 Ask Delores about Arnold Sternwood.
13102 Wait for Delores to set up a meeting with Arnold Sternwood.
13103 Travel to North Hill Clinic and ask Sternwood about Wanda Peck.
13104 Ask Sternwood about C.A.P.R.I.C.O.R.N..
13105 Travel to C.A.P.R.I.C.O.R.N..
13106 LOOK at the safe in Linsky's Warehouse.
13107 In Inventory, EXAMINE the Blackjack Note.
13108 Find and GET the Dominos and the Blackjack Note on the coffee table in Carl Linsky's Home.
13109 Solve the Dominos Puzzle (See Directory).
13110 Enter the combination on the safe-OR-To bypass: Type 911.
13111 In Inventory, EXAMINE the Project Note.
13112 Access the computer in Carl Linsky's Warehouse (See Directory).
13113 Find out the name of Carl Linsky's project (See Directory).
13114 Locate Bosworth Clark's killer (See Directory).
13115 Get the Briefcase out of the Big Surf Lodge (See Directory).
13116 Intercept Big Jim Slade's orders (See Directory).
13117 Locate Robert Knott (See Directory).
13118 Escape from Robert Knott's Cabin (See Directory).
13119 Locate Greg Call's Secret Base of Operations (See Directory).
13120 Remove the Implant from Tex's head (See Directory).
13121 Access the Computer in Greg Call's Lab (See Directory).
13122 Locate and Deactivate the Overlord Main Computer (See Directory).
13123 Access the Overlord Main Computer (See Directory).
13124 Deactivate the Overlord Main Computer (See Directory).
13125 In Inventory, EXAMINE the Project Note.
13126 Access the Computer in Carl Linsky's Warehouse (See Directory).
13127 Travel to the Fresno Office.
13128 MOVE the bookcase under the 3 Commemorative Plates Display.
13129 Find and LOOK at the wall safe.
13130 Open the Wall Safe (See Directory).
13131 In the safe, find and GET the Linsky Photo.
13132 In Inventory, EXAMINE the Linsky Photo.
13133 On the desk in Linsky's Warehouse, find and GET the Letter From Wanda Peck.
13134 In Inventory, EXAMINE the Letter From Wanda Peck.
13135 Locate Wanda Peck (See Directory).
13136 Ask Wanda about the Linsky Photo.
13137 Locate Bosworth Clark (See Directory).
13138 Travel to C.A.P.R.I.C.O.R.N. and talk to Wanda.
13139 In Inventory, EXAMINE the Passcard Pieces.
13140 ***NOT USED***
13141 Assemble the passcard pieces within the frame-OR-To bypass: Type 911.
13142 Access the computer in Carl Linsky's Warehouse (See Directory).
13143 Travel to Sonny Fletcher's Motel and get the letter he left for you.
13144 Travel to the Anasazi Ruin.
13145 Get through the Anasazi Ruin (See Directory).
13146 In Bosworth Clark's Lab, find and GET the Smoke Detector on the wall by the door.
13147 In Inventory, EXAMINE the Smoke Detector.
13148 Find and GET the Video Disc Player under the cot.
13149 In Inventory, COMBINE the Video Disc with the Video Disc Player.
13150 In Inventory, EXAMINE the Loaded Video Disc Player.
13151 Travel to the Anasazi Ruin.
13152 Move along the front of the ruin, go through the first door, find and OPEN the door to the empty room, enter. Enter the passage and follow it to the end. In the "Brick Puzzle" room, find and LOOK at the brick puzzle on the wall.
13153 Solve the "Brick" Puzzle (See Directory).
13154 Go through the door at the top of the stairs.
13155 Walk all the way to the end of the passageway.
13156 Create a Bridge (See Directory).
13157 In the Secret Chamber, find and LOOK at the big gray metal door.
13158 Open the Metal Door in the Secret Chamber (See Directory).
13159 Enter Bosworth Clark's Lab.
13160 In the "Brick Puzzle" room, find and LOOK at the brick puzzle on the wall.
13161 Climb the stairs in front of the round Anasazi Ruin, OPEN the door, find and GET Anasazi Brick #1.
13162 Outside, find and LOOK at the 3 Cog Wheels on the wall.
13163 Solve the Cog Wheel Puzzle (See Directory).
13164 In the small compartment to the right of the 3 Cog Wheels, find and GET Anasazi Brick #5.
13165 In the dry well out in front of the ruin, find and LOOK at the Bucket.
13166 Get the Bucket Out of the Well (See Directory).
13167 In an alcove along the front of the ruin, find and GET Anasazi Brick #2.
13168 Under the Private Property sign, find and GET Anasazi Brick #3.
13169 In front, on the far right of the ruin, find and GET Anasazi Brick #6 behind the stairs.
13170 Climb the stairs, enter the Ceremonial Chamber, find and LOOK at the Snake.
13171 Get the Brick from the Snake (See Directory).
13172 In the hallway inside the ruin, find and GET the Small Pot.
13173 GET Anasazi Brick #4.
13174 In the "Brick Puzzle" room, USE any of the Bricks on the Brick Puzzle.
13175 Insert the Bricks so no two are on the same horizontal, vertical or diagonal row-OR-To bypass, type 911.
13176 Find and LOOK at the 3 Cog Wheels.
13177 Click on the Cog Wheel levers to move them until the small mark on each wheel points to the 12 o'clock position-OR-To bypass, type 911.
13178 In the dry well out in front of the ruin, find and LOOK at the Bucket.
13179 In the window of the empty room behind the Private Property sign, find and GET the bent Pipe.
13180 In the Ceremonial Chamber on the upper level, find and GET the Rope.
13181 In Inventory, COMBINE the Rope with the Pipe.
13182 USE the Rope and Pipe on the bucket in the well. Brick #7 will be added to your Inventory.
13183 In the Ceremonial Chamber on the upper level, find and LOOK at the Snake.
13184 In Tex's Office, find and GET the Toy Mouse in the bottom drawer of the file cabinet next to the couch.
13185 Out in front of the ruin, find and GET the Wooden Box.
13186 In the hallway inside the ruin, find and GET the Vine-on-a-Stick.
13187 In Inventory, COMBINE the Vine-on-a-Stick with the Wooden Box.
13188 In Inventory, COMBINE the Vine and Box with the Toy Mouse.
13189 In the Ceremonial Chamber, USE the Boy Scout Trap on the Snake.
13190 GET Brick #8.
13191 At the end of the passageway, LOOK at the cliff on the opposite side.
13192 At the front of the ruin, by where the wooden box was, find and GET the Long Poles.
13193 On the ground in the Anasazi Corridor, find and GET the Leather Strips.
13194 In the Ceremonial Chamber, find and GET the Short Poles.
13195 In Inventory, COMBINE the Short Poles with the Leather Strips.
13196 In Inventory, COMBINE the Poles And Strips with the Long Poles.
13197 USE the Ladder on the cliff.
13198 LOOK at the metal door in the Secret Chamber.
13199 In the Secret Chamber, find and GET the Glasses.
13200 Find and GET the Pocket Watch.
13201 Find and GET the Dime.
13202 USE the dime on the screws in the panel beside the metal door.
13203 In Inventory, EXAMINE the Pocket Watch.
13204 USE the Spring on the cut wires in the panel.
13205 In Inventory, EXAMINE the Glasses.
13206 USE the Tape on the live wire in the panel.
13207 LOOK at the computer in Bosworth Clark's Lab.
13208 Solve the "Keypad" Puzzle in Bosworth Clark's Lab (See Directory).
13209 Find and GET Passcard G from the hidden drawer.
13210 Find and GET Clark's Passcard Reader from the hutch.
13211 USE Clark's Passcard Reader on the computer.
13212 Find and GET the Printout from the left side of the large monitors console.
13213 In Inventory, EXAMINE the Printout.
13214 USE Passcard G on the computer passcard reader and enter the password CHECKMATE.
13215 LOOK at the keypad by the computer in Bosworth Clark's Lab.
13216 Locate Bosworth Clark (See Directory).
13217 Using the tones heard on the video of Bosworth Clark's murder, enter the correct sequence on the keypad buttons-OR-To bypass, type 911.
13218 Locate Bosworth Clark (See Directory).
13219 Sometime later, a telegram will be delivered to Tex's Office. Find and GET the Telegram on the floor by the door.
13220 In Inventory, EXAMINE the Telegram.
13221 Travel to Sonny Fletcher's Motel Room and talk to Sonny.
13222 Travel to the Big Surf Lodge.
13223 From the back porch, LOOK at the kitchen counter through the window.
13224 Find and GET the Tape Measure in Tex's Office.
13225 Find and GET the Magnet from the left side of the large monitors console in Bosworth Clark's Lab.
13226 In Inventory, COMBINE the Tape Measure with the Magnet.
13227 Through the kitchen window at the Big Surf Lodge, USE the magnetized tape measure on the key.
13228 USE the key on the sliding doors.
13229 OPEN the sliding doors and enter.
13230 Find and GET the Wallet on the table by the sliding doors.
13231 In Inventory, EXAMINE the Wallet.
13232 Ask Wanda Peck about Wanda's Letter.
13233 Ask Wanda about the Poisoned Pawn.
13234 Locate Jorge Valdez (See Directory).
13235 Ask Jorge about Wanda's Letter.
13236 Sometime later, Jorge will leave a message on the vid-phone in Tex's Office. TURN ON the vid-phone and view the message.
13237 Travel to the Rank & File and talk to Jorge.
13238 In the San Tomas Mission, find and MOVE the boxes on the middle shelf against the wall opposite the door.
13239 Find and OPEN the electrical panel.
13240 TURN ON the power switch in the electrical panel.
13241 Beside the elevator doors, find and TURN ON the elevator button.
13242 Ask Wanda Peck about the Poisoned Pawn.
13243 Travel to Tex's Office, TURN ON the vid-phone and call the American Info. Database.
13244 Ask about STG.
13245 Find and GET the STG Fax.
13246 In Inventory, EXAMINE the STG Fax.
13247 Travel to C.A.P.R.I.C.O.R.N., talk to Wanda.
13248 Ask Wanda about Gideon Enterprises.
13249 TURN ON the vid-phone and call Frank Schimming.
13250 Talk to Schimming (Use path B/A/A/C/A).
13251 Ask Schimming about J. Saint Gideon.
13252 Travel to Gideon's Mansion and talk to J. Saint Gideon.
13253 Ask Gideon about Jorge Valdez.
13254 Travel to the Rank & File.
13255 LOOK at the wall safe in the Fresno Office.
13256 Find and GET the Day Planner.
13257 In Inventory, EXAMINE the Day Planner.
13258 MOVE the 3 Commemorative Plates.
13259 Click on the plates to rotate them. Set the San Francisco plate to 6:00 PM, then the other two to the equivalent times, then press "Set Time". Set the Paris plate to 2:00 PM, then the other two to the equivalent times, then press "Set Time". Set the Sydney plate to 9:00 AM, then the other two to the equivalent times, then press "Set Time"-OR-To bypass, type 911.
13260 Answer the vid-phone call from the mysterious informant.
13261 Travel to Val Davis' Lab.
13262 Access the computer in Val Davis' Lab (See Directory).
13263 LOOK at the computer in Val Davis' Lab.
13264 Get the box from the ape in Val Davis' Lab (See Directory).
13265 OPEN the door to the Radiation Chamber and enter.
13266 Find and GET Davis' Passcard Reader in the Radiation Chamber.
13267 Survive the Radiation Chamber in Val Davis' Lab (See Directory).
13268 Find and GET the Post-it Note on the table by Val Davis' computer.
13269 In Inventory, EXAMINE the Post-it note.
13270 USE Davis' Passcard Reader on the computer.
13271 USE passcard A on the passcard reader.
13272 Enter the password QUEEN.
13273 LOOK at the ape in the cage in Val Davis' Lab.
13274 Find and GET the Bananas from the refrigerator in Carl Linsky's Home.
13275 Find and GET the Sleeping Pills under the pillow on the cot in Carl Linsky's Warehouse.
13276 In Inventory, EXAMINE the Sleeping Pills.
13277 Find and GET the Pole in Val Davis' Lab.
13278 In Inventory, COMBINE the Bananas with the Sleeping Pills.
13279 USE the drugged bananas on the ape.
13280 Find and LOOK at the emergency override panel box in the Radiation Chamber.
13281 Find and GET the Circuit Conductor Kit from the box on the floor in Carl Linsky's Warehouse.
13282 USE the circuit conductor kit on the emergency override panel.
13283 Using the yellow connectors, create an unbroken HORIZONTAL line and an unbroken VERTICAL line-OR-To bypass, type 911.
13284 LOOK at the briefcase handcuffed to the bed in the Big Surf Lodge.
13285 Locate Bosworth Clark's killer (See Directory).
13286 ***NOT USED***
13287 When Slade goes to the kitchen, OPEN the closet door and leave the closet.
13288 CLOSE the closet door.
13289 OPEN the bathroom door.
13290 Enter the bathroom, then CLOSE the bathroom door.
13291 Find and GET Slade's Jacket from the back of the bathroom door.
13292 In Inventory, EXAMINE Slade's Jacket.
13293 Put Slade's jacket back on the bathroom door.
13294 MOVE the shower curtain.
13295 Step into the shower and MOVE the shower curtain to close it.
13296 Wait for Slade to return to the bathroom. He will get his clothes and leave.
13297 MOVE the shower curtain and step out of the shower.
13298 OPEN the bathroom door and leave the bathroom.
13299 USE the handcuffs key on the handcuffs attached to the briefcase.
13300 GET the Briefcase.
13301 OPEN the sliding doors and leave.
13302 Go down the stairs and travel to Tex's office.
13303 ***NOT USED***
13304 ***NOT USED***
13305 Put the wallet back on the table.
13306 OPEN the top drawer to the right of the sink in the kitchen, find and GET the Vial Of Mickeys.
13307 CLOSE the top drawer.
13308 OPEN the closet door by the sliding glass doors.
13309 Go into the closet and GET Slade's Clothes.
13310 ***NOT USED***
13311 ***NOT USED***
13312 In Inventory, EXAMINE Slade's Clothes.
13313 ***NOT USED***
13314 Get the Briefcase in the Big Surf Lodge (See Directory).
13315 Unlock Big Jim Slade's briefcase (See Directory).
13316 In Inventory, EXAMINE the Unlocked Briefcase.
13317 Decode the note from Big Jim Slade's briefcase (See Directory).
13318 Solve the "Grille" Puzzle from Big Jim Slade's briefcase (See Directory).
13319 In Inventory, EXAMINE the Decoded Note.
13320 In Inventory, EXAMINE Slade's Hit List.
13321 Travel to the Mill Valley Post Office.
13322 Decode the coded orders from the Mill Valley Post Office box (See Directory).
13323 In Inventory, EXAMINE the Briefcase.
13324 In Inventory, EXAMINE the Lottery Ticket from Slade's wallet.
13325 In Inventory, EXAMINE the Briefcase again. Click on the numbers to rotate them and enter the correct sequence-OR-To bypass, type 911.
13326 In Inventory, EXAMINE the Coded Note from Big Jim Slade's briefcase.
13327 Find and GET the Gideon's Bible in the second drawer down, to the right of the refrigerator, in the Big Surf Lodge.
13328 In Inventory, COMBINE the Gideon's Bible with the Coded Note.
13329 In Inventory, EXAMINE the Coded Note And Bible.
13330 Click on a chapter abbreviation to display the verse. Click on a blank line to the right of a chapter abbreviation and type in the word(s)-OR-To bypass, type 911.
13331 In Inventory, EXAMINE the Grille from Big Jim Slade's briefcase.
13332 Find and GET the Grille Chart under the sofa cushion in the Big Surf Lodge.
13333 In Inventory, COMBINE the Grille with the Grille Chart.
13334 In Inventory, EXAMINE the Chart And Grille.
13335 To solve, move the grille around the chart to find 10 hidden names. As each name is found, it will be listed to the side.-OR-To bypass, type 911.
13336 Solve the "grille" puzzle from Big Jim Slade's briefcase (See Directory).
13337 You'll find out about him later. And it's not pretty.
13338 Solve the "grille" puzzle from Big Jim Slade's briefcase (See Directory).
13339 You can't. He's dead.
13340 Solve the "grille" puzzle from Big Jim Slade's briefcase (See Directory).
13341 He'll find you.
13342 In Inventory, EXAMINE the Coded Orders from the Mill Valley Post Office box.
13343 Get rid of the Guard at Law & Order Party Headquarters (See Directory).
13344 In Locker #11 in the Law & Order Men's room, find and GET the Law & Order Credo.
13345 In Inventory, EXAMINE the Law & Order Credo.
13346 In Inventory, COMBINE the Coded Orders with the Law & Order Credo.
13347 In Inventory, EXAMINE the Coded Orders & Credo.
13348 Click on a blank line and type in a letter to decode the message-OR-To bypass, type 911.
13349 Talk to the guard at Law & Order Party Headquarters.
13350 After the night watchman exits, pour the vial of mickeys into the pot of coffee on the table in the lobby.
13351 Find and OPEN the door to the Men's room, then enter.
13352 OPEN the door to Robert Knott's Office and enter.
13353 LOOK at the alarm panel on the wall.
13354 Decode the coded orders from the Mill Valley Post Office box (See Directory).
13355 Enter the password from the coded orders-OR-To bypass, type 911.
13356 LOOK at the safe in Robert Knott's Office.
13357 MOVE the chair farthest from the safe.
13358 Find and GET the Key lying on the floor.
13359 In Inventory, EXAMINE the Key.
13360 In the Men's room, USE the Key on Locker #17.
13361 Find and GET the Index Card in Locker #17.
13362 In Inventory, EXAMINE the Index Card.
13363 TURN ON the vid-phone in Robert Knott's Office.
13364 Enter the numbers 69835374663 (MY TELEPHONE), then 6736737263 (OPEN SESAME).
13365 Try to OPEN the glass doors in the Law & Order Party Headquarters lobby.
13366 Find and GET the ID Badge on the table outside Robert Knott's office.
13367 USE the Law & Order ID badge on the glass doors and go through the door.
13368 In Inventory, EXAMINE the Decoded Orders.
13369 Find and GET the Guard's Keys on the floor next to the guard's body in the Law & Order Party Headquarters lobby.
13370 USE the guard's keys on the locked door to Robert Knott's Office.
13371 Enter Robert Knott's Office.
13372 Deactivate the alarm in Robert Knott's Office (See Directory).
13373 Find and MOVE the "Lizard" painting on the wall.
13374 LOOK at the safe.
13375 Open the safe in Robert Knott's Office (See Directory).
13376 Find and GET Knott's Disc from the safe.
13377 In Inventory, EXAMINE Knott's Disc.
13378 Find and GET the Mystery Address from the chair in Robert Knott's Office.
13379 In Inventory, EXAMINE the Mystery Address.
13380 Get out of Law & Order Party Headquarters (See Directory).
13381 Travel to the Mystery Address.
13382 Travel to C.A.P.R.I.C.O.R.N., talk to Wanda Peck.
13383 Travel to Robert Knott's Cabin.
13384 Get the metal box out of the piranha tank in Robert Knott's Cabin (See Directory).
13385 OPEN the front door and leave the cabin.
13386 LOOK at the metal box in the piranha tank in Robert Knott's Cabin.
13387 LOOK at the metal hose on the kitchen sink tap.
13388 OPEN the lower cabinet to the right of the sink in the kitchen.
13389 Find and GET the Wrench.
13390 USE the wrench on the metal hose on the kitchen sink tap.
13391 MOVE the "Horse" painting on the wall above the piranha tank.
13392 Find and GET the Bent Nail.
13393 In Inventory, COMBINE the Metal Hose with the Bent Nail.
13394 USE the big metal hook on the metal box in the piranha tank.
13395 Talk to Robert Knott.
13396 Find and GET the Key on the floor by Knott's body and remember to stay low to the ground.
13397 USE the key on the armoire in Knott's bedroom.
13398 OPEN the armoire, find and GET the Hat And Coat.
13399 Find and GET the Blow-Up Doll in Knott's bedroom, under the bed.
13400 In Inventory, EXAMINE the Blow-up Doll.
13401 In Inventory, COMBINE the Hat And Coat with the Blown-up Doll.
13402 OPEN the cabinet door under the sink in the kitchen.
13403 Find and GET the Mini-Torch.
13404 Find and TURN ON the skylight control switch on the wall by the front door.
13405 OPEN the right pantry door in the kitchen.
13406 Find and GET the Rope.
13407 Find and GET the Log on the floor in front of the fireplace.
13408 In Inventory, COMBINE the Rope with the Log.
13409 USE the Doll Decoy on the window in the living room.
13410 USE the Makeshift Grappling Hook on the open skylight.
13411 Talk to the mysterious informant.
13412 Travel to the Police Station and talk to Eve Clements.
13413 Ask Eve about Greg Call.
13414 Ask Eve about Greg Call's Autopsy.
13415 Solve Greg Call's "Plastic Tag" puzzle (See Directory).
13416 Travel to Gideon's Mansion and talk to J. Saint Gideon.
13417 Ask Gideon about NEXUS.
13418 Travel to Greg Call's Lab (NEXUS).
13419 In Inventory, EXAMINE the plastic tag.
13420 Travel to the Fresno Office.
13421 Find and GET the UPEX Package on the floor by the door.
13422 In Inventory, EXAMINE the UPEX Package.
13423 In Inventory, EXAMINE the STG Note.
13424 In Inventory, EXAMINE the Braille Alphabet.
13425 In Inventory, COMBINE the Plastic Tag with the Braille Alphabet.
13426 Move the cursor over a blank line under the tag and type in a letter. Enter the correct letters to solve-OR-To bypass, type 911.
13427 Travel to Greg Call's Lab (NEXUS).
13428 Find and GET the Notes from the clipboard under the patient table.
13429 In Inventory, EXAMINE the Notes.
13430 Find and GET the Passcard from the clipboard under the patient table.
13431 USE the Passcard on the autoclave access panel on the wall by the autoclave.
13432 Find and GET the bottle of Saline Solution in the top right compartment of the autoclave.
13433 Find and GET the Syringe on the chip-making machine.
13434 In Inventory, COMBINE the Saline Solution with the Syringe.
13435 In Inventory, EXAMINE the Loaded Syringe.
13436 Go to the Implant Removal Station and TURN ON the display.
13437 On the display, use the mouse to move the kamikaze implant toward the Overseer implant. The power level of the implant will decrease every time it is hit by an antibody. Reach and neutralize the Overseer implant before the power runs out-OR-To bypass, type 911.
13438 LOOK at the computer in Greg Call's Lab.
13439 Find and GET Call's Passcard Reader on the bench, near the autoclave.
13440 USE Call's Passcard Reader on Call's computer.
13441 Find and TURN ON the light by the door.
13442 MOVE the panel covering the light.
13443 Find and GET Passcard D.
13444 USE passcard D on Greg Call's computer passcard reader.
13445 Remove the implant from Tex's Head (See Directory).
13446 In Inventory, after Larry Hammond leaves, EXAMINE Hammond's Envelope.
13447 In Inventory, EXAMINE Call's Note.
13448 Decode the letter from Greg Call to Larry Hammond (See Directory).
13449 USE Passcard D on Call's computer.
13450 Enter the password GAMBIT.
13451 In Inventory, EXAMINE Call's Note.
13452 Find and GET the UPEX Package at the STG Office.
13453 In Inventory, EXAMINE the UPEX package.
13454 In Inventory, EXAMINE the STG Note. A hidden message is contained in the letter. Solve it using the hints given in the STG Note.
13455 ***NOT USED***
13456 Access the computer in Greg Call's Lab (See Directory).
13457 Find out the identity of the Poisoned Pawn (See Directory).
13458 Escape from Big Jim Slade in the Clock Tower (See Directory).
13459 Solve the Chess Puzzle in Gideon's Bedroom (See Directory).
13460 Enter the secret elevator, find and TURN ON the elevator switch.
13461 Get across the floor of Gideon's Gallery (See Directory).
13462 Turn off the security system for Gideon's Gallery (See Directory).
13463 In Gideon's Control Room, find and GET Gideon's Disc #2 on top of the computer display.
13464 Find and OPEN the CD player tray directly below where Gideon's Disc #2 was.
13465 USE Gideon's disc #2 on the CD player tray.
13466 Return to the elevator on the gallery balcony, OPEN it and enter.
13467 Escape from the cell in Alcatraz (See Directory).
13468 Unlock the door between Section C and Section D (See Directory).
13469 Get past the guard station (See Directory).
13470 Get past the DNA scanner (See Directory).
13471 Locate Robert Knott (See Directory).
13472 In Inventory, EXAMINE the Metal Box.
13473 Travel to Law & Order Party Headquarters.
13474 In the Law & Order Party Headquarters Lobby, find and LOOK at the camera monitors.
13475 OPEN the double doors to the Reception Hall and enter.
13476 In the Reception Hall, find and LOOK at the security camera in the wall by the doors.
13477 In the Law & Order Men's Room, find and GET the Pamphlet from locker #5.
13478 In Inventory, EXAMINE the Pamphlet.
13479 Find and GET the Music Stand by the patio doors.
13480 In Inventory, EXAMINE the Music Stand.
13481 In Inventory, COMBINE the Extended Stand with the Pamphlet.
13482 USE the Stand And Pamphlet on the security camera.
13483 Find and GET the Chopsticks on the bar in the Reception Hall.
13484 USE the chopstick on the "Ozonator" by the door to the High Security Area.
13485 USE the top level Law & Order ID badge on the card reader by the door to the High Security Area.
13486 Enter the High Security Area.
13487 In Inventory, EXAMINE the "Les Cat" pieces.
13488 Click on and drag the pieces to move them. To rotate a piece, position the mouse cursor over it, hold down the left mouse button and press the left or right arrow key. Assemble the passcard-OR-To bypass, type 911.
13489 In John Klaus' Lab, find and GET Klaus' Note on the floor.
13490 In Inventory, EXAMINE Klaus' Note.
13491 Find and TURN ON the vid-phone in the Reception Hall.
13492 Click on the numbers 107.
13493 OPEN the double doors and enter the Lobby.
13494 USE the Law & Order ID badge on the glass doors in the lobby and go through the door.
13495 Find and OPEN the red toolbox on the ground floor of the San Tomas Mission.
13496 Find and GET the Penknife from the toolbox.
13497 Find and GET the Rock in the corner, by the broom.
13498 Find out the identity of the Poisoned Pawn (See Directory).
13499 "Make a last request"
13500 "Ask for one last kiss"
13501 "Give penknife to Sylvia"
13502 "Challenge Slade"
13503 "Go for the light switch-then hide"
13504 "Use Rock as a diversion"
13505 "Grab Shield, run for the landing"
13506 "Buy some time"
13507 "Toss STG Passcard into clock gears"
13508 In Gideon's Bedroom, LOOK at the chessboard in the center of the room.
13509 Find and OPEN the box on the floor by Gideon's bed.
13510 Find and GET the Chess Pieces.
13511 LOOK at the positioning of the chess piece statuettes in Gideon's Bedroom.
13512 USE the chess pieces on the chessboard in the center of the room.
13513 Move the chess pieces to the corresponding squares of the chess piece statuettes-OR-To bypass, type 911.
13514 Enter the secret elevator, find and TURN ON the elevator switch.
13515 In Gideon's Bedroom, find and GET the Security Schematic.
13516 In Inventory, EXAMINE the Security Schematic.
13517 Find and GET the Dumbbell Bar on the floor in Gideon's bedroom.
13518 On the balcony in the lower level of Gideon's Mansion, LOOK at the closest chandelier.
13519 Find and TURN ON the chandelier control panel on the wall on the balcony.
13520 Find and GET Brass Railing #1 above the ramp on the balcony.
13521 Find and GET Brass Railing #2 above the ramp on the balcony.
13522 In Inventory, COMBINE the Dumbbell Bar with Brass Railing #1.
13523 In Inventory, COMBINE the Railing Bar with Brass Railing #2.
13524 USE the long brass railing on the chandelier.
13525 Walk along the tops of the interior walls-don't fall off-to the back right corner. Find and LOOK at the security system panel.
13526 OPEN the security system panel.
13527 ***NOT USED***
13528 Using the schematic of the lower level, determine the test pattern of the security system. TURN ON the TEST button for the security system. When the TEST pattern starts, move off the wall and get to the double doors--through the arch--without getting fried. Open the double doors and enter the hallway-OR-To bypass, press <ALT>-F.
13529 Get across the floor of Gideon's Gallery (See Directory).
13530 Unlock the Locked Door (Controlled by the Access Panel) (See Directory).
13531 OPEN the door to Gideon's Control Room and enter.
13532 Find and LOOK at the security system override panel on the right side of the door in Gideon's Control Room.
13533 OPEN the cabinet (with the Flaming Sword stained glass) in Gideon's Study (See Directory).
13534 Find and GET the Security Card.
13535 USE the Security Card on the security system override panel in Gideon's Control Room. The Gallery floor will now be safe to walk on.
13536 In Gideon's Hallway, find and try to OPEN the locked door that requires a key.
13537 Find and OPEN the unlocked door to Gideon's Study, then enter.
13538 Find and LOOK at the Dime-O-Saur coin bank on the desk in Gideon's Study.
13539 USE the dime (from Inventory) on the Dime-O-Saur coin bank.
13540 Find and GET the Key from under the Dime-O-Saur coin bank.
13541 Go back to the locked door and USE the key on it.
13542 In Gideon's Hallway, find and LOOK at the locked door controlled by the access panel.
13543 Unlock the Locked Door (That Requires a Key) (See Directory).
13544 OPEN the door to Gideon's Game Room and enter.
13545 In Gideon's Game Room, find and GET the 8 Pool Balls off the pool table.
13546 In Inventory, EXAMINE the 8 Pool Balls.
13547 TURN ON the access panel in Gideon's Hallway.
13548 Click on a colored square, then a number. Enter the correct numbers-OR-To bypass, type 911.
13549 Find and LOOK at Gideon's Cabinet (with the Flaming Sword stained glass) in Gideon's Study.
13550 Find and MOVE the section of fake books in the back left corner of Gideon's Study.
13551 Find and GET Gideon's Cross.
13552 USE Gideon's cross on the cabinet.
13553 Click on and drag the cross to move it. Somewhere in the design around the flaming sword is a perfect outline in the shape of Gideon's cross with no breaks. Place the cross on it to solve-OR-To bypass, type 911.
13554 In Inventory, EXAMINE the Jigsaw Puzzle Pieces.
13555 Assemble the jigsaw puzzle-OR-To bypass, type 911.
13556 MOVE the bunk beds on the left side of the cell.
13557 Find and LOOK at the section of loose bricks in the cell wall.
13558 Create a hole in the cell wall (See Directory).
13559 In the adjoining cell, find and GET the Brick.
13560 In the front left area of the cell, LOOK through the bars at the rickety shelf.
13561 Throw the brick at the rickety shelf (USE it on the shelf).
13562 Find and GET the Hook Chain from the cell bed.
13563 USE the hook chain on the tarp on the floor.
13564 Find and GET the Laser Torch from the tarp.
13565 USE the laser torch on the cell bars.
13566 LOOK at the section of loose bricks in the cell wall.
13567 Move the bricks. Create a perfectly square opening with no extra gaps or overlapping bricks-OR-To bypass, type 911.
13568 The droid in Section A will kill you if it is on the ground level and within 20 feet of you, unless you're in a cell. The droid in Section C will kill you from any height if you are within 70 feet and not inside a cell. Section B, Section D and the Dungeon Level are safe zones-OR-To bypass, press <ALT>-D.
13569 Find, LOOK at and try to OPEN the cell door to Section B.
13570 Find and LOOK at Alcatraz key #2 on the floor in Section B.
13571 Find and GET the roll of Barbed Wire hanging on the wall in an open cell on the ground level, below the cell you escaped from.
13572 In Inventory, EXAMINE the roll of Barbed Wire.
13573 USE the Unrolled Barbed Wire to get Alcatraz Key #2 through the locked cell door.
13574 USE Alcatraz key #2 on the locked cell door.
13575 Find and LOOK at the locked door between Sections C and D.
13576 USE Alcatraz key #2 to unlock the locked cell door in Section B (the Visiting Station).
13577 Find and GET Alcatraz Key #1. The Key is hanging in a cell in Section C.
13578 USE Alcatraz key #1 to unlock the locked door between Sections C and D.
13579 Find and LOOK at the guard station in the Dungeon Level.
13580 In the Dungeon, find and GET the Screwdriver on the box opposite the guard station.
13581 In Section C, find the loose sedative gas canister on the wall at the end of the corridor and USE the screwdriver on it.
13582 Open the Supply Cell (See Directory).
13583 Find and OPEN the box on the floor of the Supply Cell.
13584 Find and GET the Timer/Detonator from the box.
13585 In the Disposal Room in the Dungeon Level, find and GET the Large Garbage Bag.
13586 In Inventory, EXAMINE the Large Garbage Bag.
13587 Find and OPEN the door to the "Torture Chamber" in the Dungeon Level.
13588 ***NOT USED***
13589 Find and GET the Filter Removal Tool on the floor in front of the dead maintenance droid.
13590 In the hallway of the Dungeon Level, find and LOOK at the air ventilation system.
13591 USE the Filter Removal Tool on the air ventilation system cover.
13592 In Inventory, COMBINE the Electrician's Tape with the Timer/Detonator.
13593 In Inventory, COMBINE the Taped Timer Explosive with the Gas Canister.
13594 ***NOT USED***
13595 In Inventory, COMBINE the Gas Bomb with the Dirty Air Filter.
13596 USE the Air Filter Bomb on the vent.
13597 LOOK at the cell full of supplies in Section D.
13598 Find and OPEN the cell door control panel near the door connecting Sections C and D.
13599 MOVE the cell release levers.
13600 Look at the equation to solve the cell door puzzle. Figure out the location of the Supply Cell. The factors for opening the cells are even cells -3, odd cells +5. Move the lever to slot 10 to open cell door 7.
13601 Find and LOOK at the DNA scanner.
13602 In the Guard Station, find and GET the Hairbrush.
13603 In Inventory, EXAMINE the Hairbrush.
13604 USE Gideon's hair on the floor of the DNA scanning booth.
13605 Get Past the DNA Scanner (See Directory). You already have at least seven of the STG Passcards.
13606 Get into the High Security Area in the Reception Hall at Law & Order Party Headquarters (See Directory).
13607 In John Klaus' Lab, find and OPEN the thin drawer in the in the desk with the tool tray on it.
13608 Find and GET the "Les Cat Picture".
13609 In Inventory, EXAMINE the "Les Cat" Picture.
13610 Assemble the "Les Cat" pieces (See Directory).
13611 ***NOT USED***
13612 ***NOT USED***
13613 ***NOT USED***
13614 ***NOT USED***
13615 ***NOT USED***
13616 ***NOT USED***
13617 ***NOT USED***
13618 ***NOT USED***
13619 ***NOT USED***
13620 ***NOT USED***
13621 ***NOT USED***
13622 ***NOT USED***
13623 ***NOT USED***
13624 ***NOT USED***
13625 Select Rd1.
13626 After Gideon makes a move, select Rxe7.
13627 After Gideon makes a move, select Qxd7.
13628 After Gideon makes a move, select Bf5.
13629 After Gideon makes a move, select Bd7.
13630 After Gideon makes a move, select Bxe7.
13631 ***NOT USED***
13632 ***NOT USED***
13633 Checkmate the Black King in the Stalemate Program (See Directory).
13634 ***NOT USED***
13635 Open Robert Knott's safe.
13636 Enter the combination from the vidphone on the keypad-OR-To bypass, type 911.
13637 On the ground floor, find and try to open the cell doors between section A and section B.
13638 Get into Section B (See Directory).
13639 Walk through section B (through two cell doors), find and OPEN the cell door to section C, enter.
13640 Find and try to OPEN the door between sections C and D.
13641 In Section D, find and go down the stairs, open the cell door, and enter the Dungeon level.
13642 Find and LOOK at the guard station in the Dungeon Level.
13643 Enter the guard station, find and look at the card reader on the wall next to the second set of glass doors.
13644 In section B, use key #2 on the locked cell door.
13645 Find and get the Guard's Passcard on the floor.
13646 In the guard station, use the Guard's Passcard on the card reader by the second set of glass doors.
13647 Access the Stalemate Program (See Directory).
13648 TURN OFF the Alarm Panel.
13649 Access the Computer in Bosworth Clark's Lab (See Directory).
13650 Travel to Tex's office, find and GET the fax from the mystery informant.
13651 In Inventory, EXAMINE the Friend Fax.
13652 CLOSE the sliding glass door.
13653 Find and MOVE the banner (the big beach towel) on the back wall.
13654 Click on Passcard A and insert it into the slot.
13655 Type in the password QUEEN.
13656 Click on Passcard B and insert it into the slot.
13657 Type in the password DRAW.
13658 Click on Passcard C and insert it into the slot.
13659 Type in the password CASTLE.
13660 Click on Passcard D and insert it into the slot.
13661 Type in the password GAMBIT.
13662 Click on Passcard E and insert it into the slot.
13663 Type in the password BISHOP.
13664 Click on Passcard F and insert it into the slot.
13665 Type in the password RESIGN.
13666 Click on Passcard G and insert it into the slot.
13667 Type in the password CHECKMATE.
13668 Click on Passcard H and insert it into the slot.
13669 Type in the password KNIGHT.
13670 Ask Wanda Peck, Sylvia Linsky, or Arnold Sternwood about the Linsky Photo.
13671 Ask Wanda Peck about John Klaus.
13672 Later, you will get into the Law and Order Party headquarters.
13673 LOOK at the high security door.
13674 Get Into the High Security Area at Law & Order Party Headquarters (See Directory).
13675 Get Out of Law & Order Party Headquarters (See Directory).
13676 Find Out the Identity of the Poisoned Pawn (See Directory).
13677 LOOK at the high security door.
13678 Click Ask About, select Tex Murphy from the notebook list, click Done, then click End Conversation.
13679 Find and GET the fax from the fax machine on top of the filing cabinet next to the couch.
13680 MOVE the empty boxes near the guard station.
13681 Protect yourself from the Gas (See Directory).
13682 Go to Section B and move the chair that is tipped over in the corner.
13683 Find and GET the Gas Mask.
13684 In Inventory, EXAMINE the Gas Mask.
13685 Find and GET the Guidebook under the dead tree on the right side of the complex.
13686 In Inventory, EXAMINE the Guidebook.
13687 MOVE the Cog Wheels.
13688 MOVE the keypad on the computer.
13689 Locate Jorge Valdez (See Directory).
13690 Travel to Tex's office and answer the Vidphone call.
13691 CLOSE the closet door and wait for Slade to answer the phone.
13692 Travel to Tex's office and turn on the Vid Phone. View your messages until you get the message from Jorge.
13693 LOOK at the open control panel door and the equation written on it.
13694 In Inventory, EXAMINE the Letter From Sonny.
13695 In Linsky's Warehouse, OPEN the safe.
13696 In Inventory, EXAMINE the Tag And Braille Alphabet.
15000 Help (F1)
15001 The help file could not be found. Please re-install Tex Murphy: Overseer.
15002 The requested topic was not found in the help file.
15100 Error reading drive %s. Please insert disk and try again.
15101 You need to select or type in a file name.
15102 Cannot save. The filename contains illegal characters.
15103 There is no selected file.
15104 Copyright (C) 1997 Access Software, Inc.
15105 Tex Murphy: Overseer
16000 Frame Rate
16001 DirectDraw Init FAILED
16002 Only one copy of the game can be run at a time.
16003 Could not force the System Agent to Quit\nDo you wish to continue?
16004 File not found
16005 Digital Sound Initialization Error
16006 Another application is currently using the Sound Device or Intel RSX 3D drivers are not installed.
16007 Software Renderer Attempt Denied
16008 The OEM Version of Tex Murphy: Overseer does not have a 3D Software Renderer and requires an AGP Card to run.
16009 AGP Card Failure
16010 You must have an AGP card with at least 4MB AGP Memory to run the 3D Hardware Accelerated Version of Tex Murphy: Overseer.
16011 Direct3D could not be initialized for the AGP Card.
16012 AGP Card Initialization Failure
16013 Notice
16014 This change will take effect the next time the game is started.
16015 Room Load Error
16016 The VR Room could not be Loaded. An Emergency Saved Game has been saved. The game will now Exit.
16017 Going to %s...
16018 Returning to %s...
16019 the game
16020 Your machine seems to be running slow while at the current settings. Use the config menu to change.
16021 Low Frame Rate Detected
16022 Standard MPEG2 Device
16023 Reloading %s...
16024 MPEG2 Driver Error
16025 Unable to activate MPEG2 driver. Please make sure the correct video card is selected in Configuration-Video. If you have further problem please contact Access Software Inc.
16026 Graphics Card Error
16027 Sorry, your graphics card is unable to play the DVD version of the game please try the CD version.