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- Trial Program Guide
-
- WORD PROBLEM WORK-UP
- Math levels 4 - 9
-
- Trial version: second level of each set
-
- Set 1: Whole Numbers (Levels 1-3)
- Addition and Subtraction, Multiplication and Division,
- Mixed Practice
- Set 2: Decimals, Fractions, and Percents (Levels 4-6)
- Decimals, Fractions, Percents
- Set 3: Mixed Practice and Multi-Operations (Levels 7-9)
- Fractions and Decimals, Mixed Practice (decimals, fractions,
- percents), Multi-Operations
-
- Windows or MS-DOS (VGA display)
-
- OVERVIEW
-
- Each set contains three levels. Each level has 60 questions within four ranges
- of difficulty, with 15 questions per range.
-
- Designed for elementary and junior high school students, this program can be
- used as well by older students for remediation. Each lesson is self-directing
- and self-correcting. The computer gives step-by-step help in interpreting key
- words and solving problems.
-
- The program evaluates performance at each range. The student who does poorly
- is directed to a lower range for remediation. The student who does well is
- directed to a higher range for further skill development.
-
- Graphics reward students for each correct answer. The program is sent with
- "Fun" graphics on. To change to "Mature Learner" graphics, see Record
- Management and Configure Options: Game.
-
- Students must read the questions carefully to avoid irrelevant numbers, to
- convert two quantities into one, such as hours to minutes, or to watch for
- important instruction words, such as "twice," "half," or "each."
-
- PROGRAM DESCRIPTION
-
- DIAGNOSTIC TEST: A one-time diagnostic test at the beginning of each disk
- determines the student's place of entrance. The questions are multiple
- choice; as the student answers correctly, the questions gradually get harder.
- The program is configured so that the student is placed where s/he gets a
- first answer wrong out of a possible five. To change these numbers see RECORD
- MANAGEMENT and CONFIGURE OPTIONS: GAME.
-
- MAIN PROGRAM: Students do a round of randomly chosen questions within a range.
- To change the number of questions, see RECORD MANAGEMENT and CONFIGURE OPTIONS:
- GAME. The program comes with a Steps ON configuration. That means the student
- will be asked, in step-by-step fashion, to look for: the EVIDENCE (the numbers
- needed to solve the problem); the STRATEGY (the word clues that indicate the
- method to use to find the answer); and the OPERATION (the mathematical method
- to arrive at the answer to the problem), before trying to find the SOLUTION
- (the answer to the problem). Context-sensitive help is available throughout
- the main program.
-
- If you choose to have the student try to find the solution first, you must
- change the game configure option to Steps OFF. See RECORD MANAGEMENT and
- CONFIGURE OPTIONS: GAME. If the student answers correctly on the first try,
- s/he gets another question. If the answer is wrong, the student may try again.
- If the student again answers incorrectly, the computer will then review the
- steps described above. A student who thinks s/he cannot get the answer may
- choose the Help option, which will enable him/her to go directly to the Steps
- section.
-
- At the end of each round, the computer provides a summary of the student's
- work. A score of 70 percent or higher enables the student to continue to
- practice within the same range or advance to the next range. With a score
- below 70 percent, the student moves to a lower range. On the first try, the
- right answer is worth twice as many points as on the second try. Correct
- answers receive a graphic reward.
-
- RECORD MANAGEMENT and CONFIGURE OPTIONS
-
- To see student records, run RECORD from the directory, or press [CONTROL]T
- while at the title screen.
-
- The default directory for the windows trial version is:
- c:\MAVDEMO\WPWU?-WTD\RECORD.EXE
-
- CONFIGURE: Configure allows you to set 1) Directory options and 2) Game options.
-
- DIRECTORY: Lets you define where the program stores the students' data. There
- are three basic ways to configure the program.
-
- CURRENT (default for trial)
- ENVIRONMENT (default for network and single station)
- PATH (user defined)
-
- CURRENT: The program will store its files in the directory where it was
- installed.
-
- ENVIRONMENT: Use I-CLAS variables to set directory.
-
- PATH: The program will store the files in the user defined directory.
- Select PATH and enter your working directory. Sample: C:\working (If you
- leave PATH blank, the program will store its files in the directory where
- it was installed.)
-
- SYSTEM ADMINISTRATOR: A system administrator can go directly to DIRECTOR.CFG.
- The following is more detailed information on the Record - Configure -
- Directory options.
-
- DIRECTOR.CFG = Lets you define where the program stores the students' data.
- This is a plain ASCII file that most editors can edit and save (as an ASCII
- file). There are three basic ways to configure the program's DIRECTOR.CFG.
-
- CURRENT (default for single user)
- ENVIRONMENT (default for network)
- user defined
-
- CURRENT: With this word as the first line in DIRECTOR.CFG, the program will
- store its files in the directory where it was installed.
-
- ENVIRONMENT: With this word as the first line in DIRECTOR.CFG, the program
- uses three environment variables that can be modified by the DOS set
- command (see your DOS manual for more information on the set command).
- These variables are automatically maintained by I-CLAS, but for generic
- networks you can set them up as follows:
-
- HV (home volume, or drive)
- G (students' parent directory)
- D (students' directory)
-
- Sample setting of master environment:
-
- SET HV=sys:
- SET G=students
-
- Sample setting of the students' login batch:
-
- SET D=student_._ _
-
- The program will then assemble these variables to the path
- sys:\students\student_._ _ \ and keep its working files there.
-
- user defined: Any other text as the first line of DIRECTOR.CFG will be used
- as the program's working directory. Sample: C:\working
-
-
- GAME: Lets you set the following:
-
- IN THE DIAGNOSTIC TEST
- 1) The number of questions a student must answer correctly to advance to the
- next range
- 2) The number of wrong answers allowed before stopping the range advancement
- and placing the student
-
- IN THE MAIN PROGRAM
- 1) The number of problems per round, which may be between 2 and 10
- 2) Whether the student is able to try to find the solution before seeing the
- steps
- 3) The kind of graphics that will come on the screen: "Mature Learner" or "Fun"
-
- RECORD MANAGEMENT: If the student does not complete the Diagnostic Test,
- s/he will be started at the lowest range upon returning to the program. The
- student's scores during the main program are saved only when s/he completes
- a round.
-
- This version saves records for only two students. A third name will
- automatically replace a previously entered name. (The School version saves
- records for as many students as disk space allows. The Network version saves
- records for 1,000 students.)
-
- The records can go to the screen or the printer. You may see the records of
- both students, or choose one of the student's scores. If you choose to look
- at the scores of both students, you may have them displayed in alphabetical
- order or from highest to lowest.
-
- Use the following keys to make your selections:
-
- ALT: Allows you to choose items in the Top Menu: (1) Order (2) View
- (3) Select (4) Print (5) Delete (6) Exit. In each of the first three
- options, you will have the choice of selecting records from the Pull Down
- Menu by name, date, skills mastered, or class code.
-
- TAB: Changes the category of information that is displayed in a fixed cycle,
- e.g., from students' names to last dates played, to highest mastered skill
- levels, to class codes, to a student's entire record and then back again to
- the students' names.
-
- ENTER: Selects or deselects any piece of information on which the cursor is
- placed. Selected items can be viewed, printed, or deleted as a group. They
- appear on the screen highlighted in red.
-
- Screen Layout: Instructions are placed in color boxes at the bottom of the
- screen. The number appearing at the end of the last line of instructions on
- the screen indicates the position of the cursor in the total number of
- records. Just before this number is a description of what information is
- being displayed, e.g., name, date, etc.
-
- Moving the Cursor: To move the cursor use the arrow keys. To see preceding
- screens, use the Page Up key. To go to following screens, use the Page Down
- key. To go to the beginning of a list, press the Home key. To get to the end
- of a list, press the End key.
-
- To See Records: All information may be viewed on the screen or printed out.
- To clear previously selected records, choose Select from the Top Menu and
- Deselect from the Pull Down Menu. Note that your viewing selections are
- cleared each time the program is restarted or the computer is turned off.
-
- Examples
-
- 1. To print out the records of one class, follow these directions:
-
- Top Menu Pull Down Menu Other Keys Remarks/Actions
-
- ALT Select Class Cursor keys Find the beginning of
- the class
-
- ENTER Mark the beginning of
- the class
-
- Cursor keys Find the end of the
- class
-
- ENTER Mark the end of the
- class
-
- ALT View Selected Now only that class is
- displayed. (Repeating
- this step would restore
- screen as it was.)
-
- ALT Order Name Class now alphabetized
-
- ALT Print Selected Printing is optional.
- Information can be
- viewed on the screen.
-
- 2. To print the highest (or lowest) skill level, follow the steps
- above, replacing Class, from the Pull Down Menu, with Mastered.
-
- 3. To see the records of all students in a range on the screen, choose
- View from the Top Menu and choose Entire from the Pull Down Menu.
-
- 4. To see the records of an individual student on the screen, place
- the cursor on the name of the student whose records you want to view,
- and press TAB to change the information displayed.
-
- Record Management Error Fix: If the program runs but does not keep
- student records properly, access the RECORD program and delete all
- records.
-
- Copyright 1988-1997 Merit Audio Visual
- All rights reserved GTDR
- -----------------------------------------------------------------------------
-
- We hope you enjoy using WORD PROBLEM WORK-UP. The School versions of this
- program contain the following:
-
- 1. Three sets of four levels of exercises
-
- 2. Record management for as many students as the disk space allows
-
- 3. A program guide
-
- Merit offers a full range of educational software for writing, reading,
- grammar, vocabulary, ESL, and math. Merit software is available for
- networking for Novell and other LAN, and site licensing.
- School or Institutional Purchase Orders accepted.
-
- We will be happy to answer any questions you might have.
-
- MERIT AUDIO VISUAL
- (800) 753-6488 (212) 675-8567 FAX: (212) 675-8607
-
- Call us Monday through Friday between 9:00 AM and 5:00 PM Eastern
- Time. Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY
- 10011, for free software catalog.
-
- This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but does not
- provide technical support for members' products. Please write to the
- ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 USA, FAX
- 616-788-2765 or send a Compuserve message via CompuServe Mail to ASP
- Ombudsman 70007,3536.
-
-
-