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- A M I G A p h i l e
- For Amiga Users by Amiga Users
-
- SEPTEMBER 1992
- Volume 1/Number 3
-
-
- CONTENTS
- ==========
-
- Editor's Desk
- AMIGAphilosophy
- What's New:
- A3000T-040
- A3640
- Fighter Duel Pro
- Fighter Duel Pro Flight Recorder
- Fighter Duel Pro Parallel Adapter
- Smart Port
- SAS C 6.0
- Traders
- Lotus 3 - The Final Challenge
- Nigel Mansell's Formula One Grand Prix
- Atari Falcon
- ADPro support for Abekas Digital Disk Recorders
- Supra - Status and enhancements to V32bis ROM (1.2G)
- ProWrite 3.3
- Ask the Experts
- Articles:
- What My Amiga Means To Me
- Amiga Assembly - An Introduction: 'Hello World'
- AMIGAphile Survey - part III: The Final Chapter
- Reviews:
- Monkey Island II: LeChuck's Revenge
- Building a World - SimEarth vs. Global Effect
- Fred Fish Forum
- Bulletin Board Systems
- User's Groups
- Classified Ads
- Back Page Rumors
-
-
-
- AMIGAphile
- 4851 Kingshill Drive #215
- Columbus, Ohio 43229 USA
- (614) 846-8658
-
-
- EDITOR and PUBLISHER:
- Dan Abend
-
- ASSISTANT EDITOES:
- Dave Cole
- Sean Conner
- Jim Fang
-
- CONTRIBUTOR:
- Sean Conner
- Chuck Kenney
- Paul Miller
- Mike Neylon
-
-
- ARTICLE SUBMISSIONS:
-
- Send article submissions in manuscript or disk format to the above
- address. Submissions may also be sent via Internet in ASCII format to
- abend@cis.ohio-state.edu. All submissions must be accompanied by a
- request for submission including name, address, and phone number.
-
- MATERIALS FOR REVIEW:
-
- Send all materials for review to the above address along with a letter
- requesting review. If you wish the material returned, include a self
- addressed, stamped mailer with your submission.
-
- PRESS RELEASES:
-
- Press releases should be sent to "New Products" at the above address.
-
- COMPLAINTS ABOUT ADVERTISERS:
-
- Every effort is made to prevent fraudulent advertising in AMIGAphile.
- However, if you purchased the product advertised in the magazine, are
- dissatisfied, and can't resolve the problem, write to "Customer Service"
- at the above address. Written complaints should be as specific as
- possible, and should include copies of all relevant correspondence.
-
- NOTICE TO ADVERTISERS:
-
- All advertising is subject to the approval of the Publisher and AMIGAphile
- reserves the right to refuse advertisement without notice. Advertisers
- and/or their agencies assume the responsibility for the condition of the
- contents of the advertising printed herein and agree to indemnify the
- Publisher of AMIGAphile for any and all claims and/or expenses incurred
- therefrom.
- AMIGAphile is not responsible for mistakes, misprints, or typographical
- errors, and will not issue credit of any kind for such errors. AMIGAphile
- advises advertisers that statements regarding shipping and handling
- charges, warranties and money/or no money back guarantees should be stated
- in all forms of advertising within AMIGAphile.
- The opinions expressed in the articles, columns, and advertising
- appearing herein are those of the authors and/or advertisers and are not
- necessarily those of AMIGAphile.
-
- The editor reserves the right to refuse any submissions which are deemed
- unsuitable and no guarantee of publication is made. Letters may be edited
- for clarity and length.
-
- Permission is given to the addressee of this newsletter to make
- photocopies and printouts for personal use.
-
- This newsletter was created using PageStream by Soft-Logik Publishing and
- Excellence! by Micro-Systems Software.
-
- Special Thanks to Paul Miller, Sean 'too much spare time' Conner, Chuck
- Kenney, Mike 'is it troffed yet?' Neylon, and all the new Assistant
- Editors.
-
- AMIGAphile is a registered tradename of Dan Abend. The contents of this
- newsletter are Copyright (C) 1992 by Dan Abend, All Rights Reserved,
- unless otherwise noted. Amiga is a registered trademark of Commodore-
- Amiga, Inc.
-
- ===========================================================================
- =============================== EDITOR'S DESK =============================
- ===========================================================================
-
- This issue fell together in record time. I do believe I'm getting
- better at this. Actually, I'm just getting more organized. I also had a
- good number of submission right off the bat. All the letters I have
- gotten from readers so far, tell me how much you like AMIGAphile and think
- it's a good idea. This is great and the encouragement keeps me trying to
- improve each issue. I just wish the letters were more specific. What do
- you want to read about? What columns should I keep and which ones are
- slug feed? After all, the newsletter is for you and you have 100% say in
- its future.
- This month brings us to the final article covering the AMIGAphile
- survey. This brings me great relief because it means I don't have to
- right any more of them. It does leave me with the question "What will I
- do next?" New in this issue is the Amiga Assembly programming series. If
- you know little to nothing about assembly programming this column won't be
- much help. It focuses on how to program the Amiga and make use of its
- many unique capabilities. You know, the ones we wish more companies would
- use to improve the programs made for the Amiga.
- I sent some copies of issue #2 to advertisers hoping that they will
- decide AMIGAphile it is worth their advertising dollars. This will
- greatly improve the issues to come. I will continue producing the version
- distributed in ASCII over the networks and BBSs of the world as long as
- someone will read them but if I can't get some advertisers, I will have to
- either drop the hardcopy version or start charging for it. If you want to
- advertise your Amiga product, please contact me, we have reasonable rates
- and a very large distribution.
- If I understood a little more about the legal aspects of running a
- magazine, I'd like to offer AMIGAphile's hardcopy version on a
- subscription basis. Each issue would only cost about $1.00 US. I think
- that is a real bargain. Those with access to a BBS or Internet could
- still read it for free but then those who are not as privileged could pick
- it up at the newsstand or receive it in the mail. All good things take
- time. If you have any experience in this area, please give me a hand.
- Lately, there are a lot of rumors flying about Commodore's new
- products. The A3000T-040 and the A3640 card have been officially
- announced. More new items will be announced at the World of Commodore
- show in Pasadena September 11-13. The A4000 will be announced along with
- the long anticipated AA chipset. The line between fact and rumor is very
- thin right now so take all these new tidings with a grain of salt.
- AMIGAphile will try to keep you informed as best it can.
-
- ===========================================================================
- ============================= AMIGAphilosophy =============================
- ===========================================================================
-
- I didn't get much response on the ideas I mentioned in the last issue
- of AMIGAphile. I hope more readers take the time to get in touch with me.
- I enjoy speaking with each of you and trading ideas.
-
- WHY IS AMIGAphile A 'NEWSLETTER' AND NOT A MAGAZINE?
-
- This has to do with filing taxes and gets into areas I don't
- understand. Maybe a reader who is more legally inclined can help me here.
- If it were a magazine, I'd have to go about getting an ISSN number and
- deal with a bunch of stuff I have no idea about. I'm not a publisher and
- most of them seem to shy away from Amiga related magazines. This is all
- created on my home Amiga. That's the only way to keep the costs down and
- the bureaucratic red tape at bay. AMIGAphile is a non-profit
- organization. Usually this involves a lot of forms for taxes and
- inventory. According to the people I talked with at the Department of
- Taxation, I don't need to get a business license because I don't sell
- anything (this is true but could change). I wouldn't have to pay tax on
- materials used to make the newsletter but that doesn't save me but about
- $.02 (which I'd just add to some other conversation). But, then I'd have
- to fill a bunch of zeros into a bunch of forms for the rest of my life
- (that's the bad news). I was told to register the name (where do you
- register a trademark?) so nobody else could use it without permission.
- Then, claim any money I happen to make on my personal taxes. For a non-
- profit organization, this profit has to be under a certain amount which I
- have never made in a year anyway. In short, remember, it's a 'newsletter'
- not a magazine. I hope somebody can give me a better idea about what
- forms to fill out and who to file with in order to make this all on the up
- and up. I'd even consider hiring somebody to do it (if I had any money).
- I'd like to take this newsletter into the magazine frontier but not this
- month.
-
- THE MAKING OF AMIGAphile
-
- You though it was some type of organic substance which regenerates and
- mutates each month but I'm here to dispel this rumor. I work very hard
- putting together each issue. There are many other involved including
- those who submit articles and reviews and the assistant editors who check
- everything I write to eliminate any errors and make this a quality
- newsletter.
- I begin by collecting any submission articles. I insert all of them
- into a word processor (Excellence! by Micro-Systems Software) and create
- the ASCII version of the newsletter. I then send it to my assistant
- editors (via Internet) and they correct all my slip-ups. I send a copy to
- Mike Neylon who creates the troff version. My edited copy gets imported
- into PageStream (by Soft-Logik Publishing) and I create the PostScript
- version from here. I print a master copy of each page and take them to
- the printer where they get photocopied to create the hardcopy version of
- the newsletter. I take the pages and collate, fold, staple, label, and
- stamp before mailing them to their final destination.
- Sounds easy doesn't it? If you have some better suggestion which won't
- cost me an arm, a leg, and a vital organ, pass them along. The method
- described above works. I hope all the effort is appreciated.
- Does anyone have any ideas how to add some color? How about pictures
- for the postscript/hardcopy edition? I was thinking about color laser
- copies for the hardcopy edition. Maybe some digitizing for the postscript
- version. Just tossing around some ideas. (as the editor drifts into a
- hazy dream)
-
- EMAILING LIST
-
- Does anyone know how to setup an automated emailing list? I have been
- doing it by hand but I know there is a better way. I don't mind sending
- out AMIGAphile issues through email, especially since some people don't
- have ftp capabilities at their site, but I'd rather have it be automated.
- That would leave me more time to devote to creating each issue.
-
- TITLE PAGES
-
- Everyone doesn't get to see the lovely title page but those who print
- (or view) the postscript version or get the hardcopy version seem to enjoy
- them. If you have a piece of original artwork to display on the cover of
- AMIGAphile, send it to me. Remember, it will only be black and white.
- Pictures in electronic form can be pasted into the postscript version
- easily. Photos could only appear in the hardcopy version unless I can get
- someone to digitize them for me.
-
- CLASSIFIED ADS
-
- Does everyone think these are too expensive or am I just being
- impatient. I tried to make them comparatively low. Maybe you just don't
- have any Amiga related items to get rid of.
-
- NEXT MONTH
-
- Next month I want to include articles on upgrading from WB 1.3 to WB
- 2.0. Any volunteers?
-
- That's all the news about AMIGAphile that's fit to print. I hope to
- hear from everyone this month.
-
- ===========================================================================
- ============================== CORRECTIONS ================================
- ===========================================================================
-
- Last month's review of the KCS Power Board was initially released with the
- wrong version number. The latest version of the software is 3.5.
-
- ===========================================================================
- =============================== WHAT'S NEW ================================
- ===========================================================================
-
- COMMODORE'S NEW PRODUCT ANNOUNCEMENTS
-
- Product Model Number:
- A3000T-040
-
- Product Description:
- Amiga 3000 Tower with a Motorola 68040 processor. The MC68040 is
- running at 25 MHz and includes an on-chip FPU. The A3000T-040 includes a
- 200 megabyte hard drive and 5 megabytes of memory. The MC68040 provides
- approximately 20 CISC MIPS, and 3.5 DP Megaflops. The A3000T-040 does not
- have either a MC68030 or a MC68882 installed. Note: The A3000T-040 is an
- addition to the product family and does not replace the A3000T-25/200
- which remains a current product.
-
- Product Applications:
- The A3000T-040 is the perfect product for demanding applications like
- complex animations, ray tracing, and intensive graphics. Most
- applications that require intensive computing will benefit when run on
- this Powerhouse processor.
-
- Compatibility:
- AmigaDOS 2.0
-
- Manufacturers Suggested Retail Price:
- $5998.00 US includes 1950/1960 Monitor through Sept. 30, 1992
-
- Availability:
- First Reseller shipments are projected for mid-September 1992
-
- Promotion:
- Advertisement in September AmigaWorld, Byte, and Amazing Computing
- Magazines. Commodore Press Release.
-
- Note: Due to a typographical error the Advertisement in the September
- issue of Amiga World incorrectly indicated that the MC68882 would be
- included in the A3000T-040. This error has been corrected in future
- advertisement.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Product Model Number:
- A3640
-
- Product Description:
- Motorola 68040 upgrade card for the Amiga 3000T-25/200. The processor
- speed is 25MHz, and includes an on-chip FPU. The MC68040 provides
- approximately 20 CISC MIPS, and 3.5 DP Megaflops. This product is
- intended for use in the A3000T ONLY. Installation of the A3640 in any
- other Amiga product may cause system failure.
-
- Product Applications:
- (same as A3000T-040)
-
- Manufacturers Suggested Retail Price:
- $1998.00 US
-
- Availability:
- Initially all units will be shipped as part of an A3000T-040
- configuration. First reseller shipments of A3640 boards is projected for
- early Q2, FY93.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- FIGHTER DUEL PRO (FDPro) is the successor to Fighter Duel, Corsair vs.
- Zero. FDPro retains all of the breakthrough features of its predecessor
- and combines a full selection of aircraft and performance enhancements to
- deliver a professional package for the serious aviator.
- Included among the 16 Allied and Axis aircraft are the Mustang,
- Spitfire and Me109. Some interesting lesser types, like the Japanese J7W
- Shinden are also included.
- An exciting and exclusive new feature of FDPro is the ability to
- connect a second computer through the main flight computer's parallel port
- (special adapter available from Jaeger Software for $15.00) that
- continually displays the view to the rear of the aircraft. Now you can
- duel an opponent through the serial port while watching your six on the
- slave, all at 28 frames per second on a high resolution, interlaced
- display.
- New features include: Rear view mode (with a second 'slave' computer),
- 16 Airplanes, Unrestricted view panorama, Rudder pedal support, Integrated
- tournament mode, Ground dots (switchable from dim, bright, and off),
- Multiple computer controlled enemy bogeys (2), Enemy skill level is user
- selectable, Catapult launches, New ground scenery, Review the last minute
- of flight, and 'Turbo' mode to get to places at 16 times normal speed.
- FDPro will run on any 1 meg Amiga, from the 500 up through the 3000T.
- All processors are supported. Kickstart 1.2 or higher is required. A
- faster processor and more RAM is recommended for some of the extra
- features (multiple bogeys and ground dots).
-
- Authors: Jaeger Software, William F Manders, and Matt Shaw
-
- Release date for FDPro is September 1992. The list price is $59.95.
- Owners of Fighter Duel, Corsair vs Zero may upgrade to FDPro by sending a
- certified check or money order (sorry, no credit card orders) for $25.00,
- and disk #1 of Fighter Duel, Corsair vs Zero, to:
-
- Jaeger Software, Inc.
- Direct Sales Department
- 7800 White Cliff Terrace
- Rockville, MD 20855
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- FIGHTER DUEL PRO FLIGHT RECORDER is the first interactive motion path
- generator. Flight Recorder retains all the breakthrough features of the
- Fighter Duel World War II flight simulator series, while adding the
- ability to create realistic and complex object motion paths for use in
- NewTek's Lightwave 3D software.
- One of the most difficult and time consuming aspects of 3D animation is
- motion. FDPro Flight Recorder replaces the tedious method of hand
- plotting flying motion paths with a flight simulator you control. Flight
- Recorder records the flight path of up to three (3) aircraft engaged in
- maneuvers or dogfighting. Positional information has a resolution of 30
- frames per second. Motion paths may then be imported into Lightwave 3D to
- accurately animate flying objects, the camera viewpoint, aircraft,
- spacecraft, flying logos, etc.......
- You may fly solo against computer controlled opponents or interactively
- with another person via modem or null modem cable.
- FDPro Flight Recorder also has the ability to simultaneously generate
- Fighter Duel Pro Demo Reels that can be used to review your solo flights
- FDPro Flight Recorder will run on any Amiga with 3 megs of RAM and
- Kickstart 1.2 or higher. A hard drive is recommended.
- Release date for FDPro Flight Recorder is November 1992. The list
- price is US $79.95. Owners of Fighter Duel Pro may upgrade to FDPro
- Flight Recorder by sending a certified check or money order (sorry, no
- credit card orders) for US $25.00 (including shipping), and disk #1 of
- FDPro, to Jaeger Software [listed in the FDPro section above]
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- FIGHTER DUEL PRO PARALLEL ADAPTER
-
- Fighter Duel Pro for the Amiga has the capability to connect a second
- computer through the main flight computer's parallel port and continually
- display the view to the rear of the aircraft.
- This special parallel adapter allows the connection of the two
- computers.
- Two Centronics-type parallel cables and the FDPro Parallel Adapter are
- required.
- Release date for the FDPro Parallel Adapter is September 1992. The list
- price is US $15.00. To order, send a certified check or money order
- (sorry, no credit card orders) for US $15.00 (shipping included) to Jaeger
- Software [listed above under FDPro]
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- InterACTIVE Digital Devices To Begin Sales of
- the Amiga Smart Port (tm)
-
- Inter ACTIVE Digital Devices, Inc. (IDD) will release the Amiga Smart
- Port for sale beginning September 1, 1992. The Amiga Smart Port is an
- auto switching game port interface for the Amiga. No plugging or
- unplugging of cables required to switch from mouse to joystick modes!
- Three ports are available for a mouse, digital joystick, and a fully
- compatible dual joystick PC style game port. Simply press the button on
- the device to be used and the automatic electronic switching does the
- rest. This port allows rudder pedals to be attached to the Amiga.
-
- The following items are included in the Amiga Smart Port package:
- The Amiga Smart Port
- Two 9 pin interconnect cables (either 3 or 6 foot)
- Four self adhesive Velcro patches for mounting
- Installation and operation instructions
- 3.5" diskette with the "SmartPortCal" program
- Common Questions and Answers section, "If you have a problem..."
-
- - A special mouse mode switch is incorporated to allow several peripherals
- to be used simultaneously with the mouse.
- - Two sets of X and Y axes trim adjustments are provided to set the analog
- ports for maximum performance.
- - The Amiga Smart Port isolates the power supply from the potentiometer
- output with a solid state current limiting circuit.
- - The Amiga Smart Port is compatible with all Amiga software currently
- supporting the analog joystick(s); that is those using the reversed IBM
- X/Y axis configuration.
-
- Part # Description $/Each
- ------------------------------------------------------------------------
- ASP Amiga Smart Port (tm) $42.95
- ASP-RPA Rudder Pedals Adapter $ 6.95
- JYA Dual IBM Y Joystick Adapter $ 7.95
- IBMJEC Joystick extension cable $ 6.95
- C090MF-6 6' 9 MALE/FEMALE cable $ 3.15
- C0909MF-3 3' 9 pin MALE/FEMALE cable $ 2.85
-
- InterACTIVE Digital Devices, Inc.
- 2238 Nantuckett Court
- Marietta, GA 30066
- (404) 516-0248
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- SAS C 6.0 will be shipping September 14th. Prices will be:
- $395 new, $197.50 new with academic discount, $109 for 5.xx upgrade,
- $82.70 with coupon included with ANSI compliant library purchase.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- TRADERS (a game similar to M.U.L.E.) by Merritt Software will be released
- the end of August
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- LOTUS 3 - THE FINAL CHALLENGE will be released in the U.K. at the end of
- September. It will include a track editor.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- NIGEL MANSELL'S FORMULA ONE GRAD PRIX by Gremlin Graphics - no release
- date known. [Ed. -- I'd like to see the fit that title on the disk label]
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Atari, Commodore's long time competitor is at it again. This machine
- looks like an awful lot for a little money.
-
- ATARI FALCON 030 Specifications
- -------------------------------
-
- CPU: Motorola 68030 32-bit microprocessor @ 16MHz w/ 32-bit bus
- FPU: Motorola 68881/68882 @ 16MHz (optional)
- DSP: Motorola 56001 Digital Signal Processor running in parallel @ 32MHz
- w/ 32kWords (24-bit) of local zero wait state static RAM
- ROM: 512kB
- RAM: 1, 4 or 16MB(14MB usable) on daughterboard (RAM is 32-bit wide)
-
- Expansion bus: Internal 'Processor-Direct' slot for 386SX emulation (third
- party 386SX emulator nearly completed) or other co-processors/etc.
-
- Video: (See below for specific video modes/resolutions.); 16-bit BLITTER @
- 16MHz (also handles hard drive access); Accepts external video sync to
- allow high quality genlocking; Overlay mode for easy video titling and
- special effects; Overscan support; Hardware-assisted horizontal fine
- scrolling; VIDEL (video controller) sits on 32-bit bus
-
- Audio: Stereo 16-bit Analog-to-Digital DMA input; Stereo 16-bit Digital-
- to-Analog DMA output; Eight 16-bit audio DMA record/playback channels;
- SDMA sound/DMA co-processor
-
- Ports: 128kB cartridge port; 2 9-pin mouse/joystick ports; 2 15-pin STe
- enhanced analog/digital controller ports (Atari also has new analog
- controllers w/ a joystick, 3 fire buttons, and a 12-key keypad); MIDI IN,
- OUT/THRU; Bi-directional parallel port; RS232C serial port; SCSI II w/
- DMA; Analog RGB/VGA/composite video connector; Stereo headphone out (1/8"
- mini-jack); Stereo microphone in (1/8" mini-jack); DSP port (up to 1MHz
- data transfer rate); RF modulator for TV hookup; Localtalk compatible LAN
- (up to 250kbaud transfer rate)
-
- Misc: Internal 1.44MB 3.5" HD floppy; Internal IDE 2.5" hard drive
- (optional); Pre-emptive multitasking OS (MultiTOS) w/ memory protection
- and inter-process communication (also 68040 compatible); Realtime clock
- and battery backed up RAM; 1040ST-style case w/ internal fan; North
- American availability in mid-October
-
- Price: 1MB/no HD - $799 list
- 4MB/65MB - $1399 list
-
- - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Resolutions available on the Atari Falcon030 (c) 1992 Atari Corp.
- Written by John Townsend
-
- A couple of notes: Unlike previous machines, there are just too many
- resolutions to give each resolution a name. Therefore, I will do my best
- to describe what the resolution is and which monitor it is on.
-
- - NOTE: TV and a Color Monitor are the same.. by Color Monitor, I am
- talking about the standard SC1224. By VGA, I mean a standard VGA Monitor.
-
- 40 column modes ( "column" means the number of x pixels divided by 8)
- ---------------
- 4 color, normal, TV: 320x200, 4 colors, 2 planes
- 16 color, normal, TV: 320x200, 16 colors, 4 planes
- 256 color, normal, TV: 320x200, 256 colors, 8 planes
- True color, normal, TV: 320x200, true color
-
- 4 color, interlace, TV: 320x400, 4 colors, 2 planes
- 16 color, interlace, TV: 320x400, 16 colors, 4 planes
- 256 color, interlace, TV: 320x400, 256 colors, 8 planes
- True color, interlace, TV: 320x400, true color
-
- 4 color, normal, VGA: 320x480, 4 colors, 2 planes
- 16 color, normal, VGA: 320x480, 16 colors, 4 planes
- 256 color, normal, VGA: 320x480, 256 colors, 8 planes
- True color, normal, VGA: 320x480, true color
-
- 4 color, line-doubling, VGA: 320x240, 4 colors, 2 planes
- 16 color, line-doubling, VGA: 320x240, 16 colors, 4 planes
- 256 color, line-doubling, VGA: 320x240, 256 colors, 8 planes
- True color, line-doubling, VGA: 320x240, true color
-
- 80 column modes
- ---------------
- 2 color, normal, TV: 640x200, 2 colors, 1 plane
- 4 color, normal, TV: 640x200, 4 colors, 2 planes
- 16 color, normal, TV: 640x200, 16 colors, 4 planes
- 256 color, normal, TV: 640x200, 256 colors, 8 planes
- True color, normal, TV: 640x200, true color
-
- 4 color, interlace, TV: 640x400, 4 colors, 2 planes
- 16 color, interlace, TV: 640x400, 16 colors, 4 planes
- 256 color, interlace, TV: 640x400, 256 colors, 8 planes
- True color, interlace, TV: 640x400, true color
-
- 2 color, normal, VGA: 640x480, 2 colors, 1 plane
- 4 color, normal, VGA: 640x480, 4 colors, 2 planes
- 16 color, normal, VGA: 640x480, 16 colors, 4 planes
- 256 color, normal, VGA: 640x480, 256 colors, 8 planes
-
- 4 color, line-doubling, VGA: 640x240, 4 colors, 2 planes
- 16 color, line-doubling, VGA: 640x240, 16 colors, 4 planes
- 256 color, line-doubling, VGA: 640x240, 256 colors, 8 planes
-
- and lastly.. there are compatibility modes for ST Low, ST Medium, and ST
- High on both VGA monitors and SC1224 monitors. (On a color monitor, ST
- High is achieved by using the interlace mode).
-
- Also, the ST Monochrome monitor (the SM124) will work with Falcon030 as
- well. However, it only supports one resolution: ST High Resolution.
-
- All modes on a TV can be overscanned. This means multiplying the X and Y
- resolution by 1.2. For example, modes with 320 pixels of horizontal
- resolution (X res) will become 384 pixels across, and modes with 640
- pixels will become 768 across. Overscanning is done in the X and Y
- resolution. You can't do them independently. Special Note: On a VGA
- monitor, overscan is "faked".. since the video hardware doesn't have the
- capability to do overscan on a VGA monitor, we made it so that if a
- overscan mode is set on a VGA monitor, you still see the normal size
- screen, but the screen is a window onto the bigger overscanned image.
- Make sense? We did this for compatibility. This way if a game that has
- an overscanned startup picture can use the same pic on both the VGA
- monitor and the TV monitor. Pretty cool, eh? <grin>
-
- BTW... Overscan can NOT be set from the desktop. The AES and Desktop
- will work just fine with it, but because you can't see the parts of the
- screen, we thought that option shouldn't be available from the desktop.
- We don't want to confuse people. However, Overscan can be set using a new
- XBIOS call (Vsetmode())... so it is still available.
-
- I hope I haven't made any mistakes. I triple-checked this document in
- search of errors and I couldn't find any. If you do find some, send me
- Email on GEnie (to TOWNS) or CIS (70007,1135) and let me know.
-
- -- John Townsend, Atari Corp.
-
- After looking at this one more time... one point to clear up: By
- saying SC1224 Color Monitor, I mean any Color Monitor that Atari have
- manufactured for the ST/Mega/STE/MegaSTE computers. Clear as mud?
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- ASDG Incorporated announces the development of Art Department
- Professional support for the industry standard digital video scheme used
- by Abekas Digital Disk Recorders.
- Using this support, digital video images stored on 8mm cartridge tapes
- can be directly exchanged between the Amiga and Abekas A60, A65 and A66
- systems. As a result, it is now more likely that professional
- videographers will use Amigas for high-end video work.
- ADPro support for the Abekas carries a list price of $200 and requires
- a Commodore SCSI disk controller and an Exabyte tape drive to function.
- For information as to how to acquire ADPro's Abekas support or where to
- purchase Exabyte tape drives, contact Gina Cerniglia at ASDG Incorporated,
- 925 Stewart Street, Madison, WI 53713 or call (608) 273-6585.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- SUPRA TECHNICAL SUPPORT BULLETIN
- STATUS AND ENHANCEMENTS TO V32BIS ROM (1.2G)
- 8/29/92
- (taken from their bulletin board)
-
- Supra Corporation
- 7101 Supra Drive SW, Albany, OR 97321
- General (503) 967-2400 / Sales (503) 967-2410 / Fax (503) 967-2401
- Supra Tech Support (503) 967-2440 8:00am - 5:00pm PST, M-F
-
- Supra BBS........(503) 967-2444 24 Hours
- CompuServe.......76004,565
- BIX..............SupraCorp
- America Online...SupraCorp2
- GEnie............SupraTech
- AppleLink........D2456
- UseNet EMail.....supra@supra.uucp
-
- Supra is doing the final beta testing on its latest rom for the
- SupraFaxModem V32 and V32bis. Provided that this testing is completed
- with no problems, Supra will be ready to ship this rom to its current
- customers in a few weeks.
- Many of the enhancements are unique to the Supra V32/V32bis modem and
- are not available from other manufactures who are using Rockwell's
- v32/v32bis chipset or other v32/v32bis modems/fax modems that are on the
- market.
- The new rom is currently reved as 1.2G and will include the following
- features:
-
- Enhances Busy Detection
- Fixes several Lock Display/Modem problems
- Improved Speed Renegotiation (Fall Back) upon bad line conditions
- Implements Fall Forward upon better line conditions
- Fixes Adaptive Answering (allows data/fax determination)
- Implements ECM (Error Correction Mode)
- Note: Must be supported by fax software
- Implements BFT mode (Binary File Transfer)
- Note: Must be supported by fax/terminal software
- Fixes problem with DCD line turning off if modem configured with &C
- &Dx and &Cx settings are respected when in fax mode
- Fixes problem connecting with some fax machines
- Added S-Register S109
- Added S-Register S110=3
- Implements Silent Answer (allows voice/fax determination)
- Note: Must be supported by fax software
- Implements Caller ID
-
- Supra will be sending an upgrade offer to all registered owners. This
- offer will be for either a free ROM which has all of the above features,
- except silent answer and caller ID, or for a charge of less than $30, a
- rom which has all of the above features, including silent answer and
- caller ID. Oversees customers will be able to get the roms from the
- overseas dealer that sold it to them. If they purchased the modem from a
- US dealer or Supra, they will need to order the rom from Supra, but there
- will be a shipping and handling charge.
- You will be able to order either rom from Supra via its BBS. We are
- currently working on the software to allow this, plus to allow you to
- enter your warranty card or change your warranty card online. Once this
- is working, it will be activated and you can immediately enter your order.
- The quickest way to order the rom will be via the BBS. Until then, please
- do not contact Supra to order either rom.
- The above information is subject to change or modification. At this
- time, this is all that is known. As soon as costs and other information
- is known, we will let you know via the Supra BBS.
-
- UPCOMMING FEATURES AND NEW PRODUCTS:
-
- The following features and new products are being worked on. We do not
- have any information on dates, technical information, upgrade costs, or
- product cost. As soon as we have the information, we will post it on our
- BBS.
-
- Internal version
- Certifiable International version
- MNP10
- V23
- Voice digitization in modem
- Voice software
- DTMF encoding/decoding
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- New Horizons is pleased to announce a new upgrade to ProWrite, the best
- selling Amiga word processor. ProWrite version 3.3 adds a number of
- enhancements over version 3.2; these enhancements include:
-
- * HotLinks
- ProWrite 3.3 supports the HotLinks dynamic data exchange system developed
- by Soft-Logik Publishing. This gives you a very close integration between
- ProWrite and other HotLinks-capable programs; you can edit text in
- ProWrite and have it automatically incorporated into your desktop
- publishing system, or change graphics in a drawing or painting program and
- have the changes automatically brought into ProWrite!
-
- * Automatic Text Wrap Around Pictures
- You can now have text automatically wrap around pictures, either block-
- style or following the picture's curves, and with an adjustable offset.
-
- * Picture Enhancements
- There are a great many enhancements to picture handling in ProWrite 3.3,
- including the ability to name pictures and search for them in your
- documents, and precise control over a picture's location and size.
-
- * Print Preview
- Now you can get a reduced view of the each page of your document, to see
- on the screen how your final layout looks.
-
- * Improved Font Handling
- You can specify any font size for your text, not just those that are
- installed on your system. This gives you complete creative control over
- your text's appearance, and is especially useful if you are using outline
- fonts or printing on PostScript printers.
-
- * System Clipboard Support
- ProWrite 3.3 can exchange text and pictures with other Amiga programs
- through the Amiga's system clipboard.
-
- * Macro and AREXX Enhancements
- ProWrite 3.3 adds a very large number of new macro commands, giving you
- virtually complete control over ProWriteUs operation through AREXX.
-
- * Kickstart 3.0 and New Amiga Graphics Chips Support
- ProWrite 3.3 includes support for new features in Kickstart 3.0, as well
- as allowing you to open up to 256 color screens on machines with the new
- Amiga graphics chips.
-
- * And Much More!
- There are many more improvements throughout the program; things like
- document password protection, an optional vertical ruler, and much faster
- PostScript picture printing.
-
- ProWrite 3.3 will be shipping in September 1992, with a new suggested
- retail price of $99.95 US.
-
- Registered owners will be sent upgrade information in the mail. Upgrade
- information is as follows:
-
- Upgrading from version 3.0 or later: $20.00
- from version 2.5 or earlier: $60.00
-
- Shipping and handling in US: $5.00
- other countries: $10.00
-
- (Texas residents must add 8% sales tax.)
-
-
- James Bayless
- New Horizons Software, Inc.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- CANONSTUDIO
-
- CanonStudio is a new program which is intended for all Amiga Canon
- printer drivers. It does print 24/8Bit IFF graphics with up to 24 bit
- accuracy in any size (Want a 100*100m poster?). CanonStudio is not
- limited to the max. 4096 colors of the Amiga printer device, though it
- does work with nearly all Amiga printer drivers. The pictures are printed
- FROM DISK ie. you don't need much memory for printing a 10MByte 24 Bit
- graphic in high quality.
-
- CanonStudio is specially written for the Amiga operation system and is
- not just a simple portation from an IBM or Apple computer. Because of
- this, CanonStudio makes heavily use of multitasking and Kickstart 2.04.
- CanonStudio includes a spooler which allows you to specify multiple print
- jobs while the program is already printing in background. The program
- does provide a nice "click-and-drag" user interface.
-
- Now, here are some of the CanonStudio features:
-
- - prints IFF pictures from disk
- - does support nearly every IFF format including IFF24, HAM6,
- HAM8 and EHB.
- - does not require $&%$ MBytes memory!
- - poster function allows printing of any sized pictures
- - number of copies can be defined
- - 24/8 Bit accuracy
- - multiple jobs can be defined and printed in background (estimated print
- time and more will be displayed)
- - ink compensation does correct ink impurities
- - color adjustment (gamma, contrast, brightness, weights,...)
- - Free definable ordered dither routines. Following ordered dither
- matrices are already included: Haltone-A, Halftone-B, Ordered-A,
- Ordered-B, Spiral, Horizontal, Vertical, Bck-Diagonal, Fwd-Diagonal
- - Three error diffusion dither routines: Floyd Steinberg, Jarvis, Stucki
- - Two serpentine blue noise dither routines are included: 30% random
- weight, 50% random weight
- - ARexx interface
- - font independent user interface
-
- What does CanonStudio requires:
-
- - an Amiga with at least Kickstart/Workbench 2.04
- - ~300KB memory (yep, that's all!)
- - a Canon printer driver:
- - CanonBJ130 V11.1 (Fish 696 and Canon)
- - CanonBJ10 V4 (Fish 696 and Canon)
- - CanonBJ300 V4.1 (Fish 696 and Canon)
- - CanonLBP V3 (Canon, Version 1 on Fish 4xx)
- - CanonBJC V.99d (new, see message that follows) (supports Epson 24
- and 48 pin emulation! Epson24Plus and Star24Plus user should switch!!!)
-
- This program is shareware and limited. In case you want the full
- version you can order CanonStudio from:
-
- Wolf Faust
- Am Dorfgarten 10
- W-6000 Frankfurt 50
- Germany
-
- Tel: ++49-69-5486556 (GMT)
- Fido: 2:249/3.5 (Wild Cat: ++49-6173-2544 HST,V.32bis)
- Email: wfaust@aurea.hotb.sub.org
-
- Or in England
-
- JAM
- 75 Greatfields Drive
- Uxbridge, UB8 3QN
- Tel: 08952-74449 (GMT)
-
- The price for registering is:
-
- INTERNATIONAL US$25 includes shipping + $5 if payed by cheque. No COD!
- GERMANY DM 35 includes shipping. No COD (Nachnahme)!
- ENGLAND #15 includes shipping
-
- PS. Special Studio versions for Deskjet/Laserjet/24 pin Printers/9 pin
- Printers will soon appear, but more expensive... CanonStudio is an
- exclusive offer to Canon users and because of this, limited to Canon
- drivers.
-
- ===========================================================================
- ============================= ASK THE EXPERTS =============================
- ===========================================================================
-
- I recruited a few experts but we have no questions to answer. I was
- hoping the hardcopy edition would pick up (before the financial problems
- anyway). Most of the questions would be from people without access to
- Internet. The net makes life easier for the majority of us who encounter
- problems but not everyone is lucky enough to have access.
- To prove that there are experts out there who don't know they have
- expertise, I would like to point out that if you upgraded to WB 2.0 (and
- it works) then you are an expert at this. Send me you experiences and
- opinions for next months column.
-
- ===========================================================================
- ================================ ARTICLES =================================
- ===========================================================================
-
- What My Amiga Means To Me
-
- by Chuck Kenney
-
-
- Radio controlled cars and airplanes, CB radios, police scanners,
- calculators, remote-controlled consumer electronics of all kinds, etc...
- I've bought them all - usually within days of their first appearances on
- the market! OKay-Okay, I admit it. I'm a hard-core neo-techno-phile.
-
- Or is it techno-neo-phile?
-
- It was all the rage in the late seventies. Many of my fellow computer
- technicians were buying 'home computers' for themselves. "Home
- computer?", I thought. "I can have my own computer at home?". "I've
- gotta check this out!". So I drove down to my local RADIO SHACK. I took
- one look at this big grey thing that was called a 'home computer'. "It
- has a TV screen?", I asked. "Oh, it's called a 'C-R-T'. Sorry." "What
- does C-R-T mean?", I wondered. "And you can save programs on a cassette
- tape?". "Nice." <blah, blah..$$$.> "It costs HOW MUCH ???". For THAT
- kind of money, it wasn't quite nice enough! I mean, a home computer
- should be like a color TV with a keyboard - you know, it should do COLOR
- and draw PICTURES and make MUSIC! I decided to 'pass' on this T-R-S...
- whatever it was called. So I bought the latest and greatest printing
- calculator. "Never walk out of a technology store empty-handed." Oops!
- Batteries, extra printing paper... and oh....a pair of mini-book-shelf
- speakers while I'm here.
- ...And speaker wire.
- Not more than a month later, I saw THE AD in a magazine... It looks
- like a keyboard with a computer built-in! It does color! It hooks up to
- your color TV!! It has special graphics and sound!!! And look at the
- key-caps on the keyboard!!! LOOK!! There's little graphics pictures
- right there on the fronts of the key-caps!!!! WOW!!!!!
- My next income tax return was plowed into my new Commodore VIC-20.
- Three hundred and ninety-nine dollars... plus tax. I think that's what I
- paid. I was so excited the day I bought it, I can't remember now what
- store I bought my VIC-20 from. I only remember this colorful box under my
- arm and driving home to get started with my new 'home computer' hobby!
- How long ago was that? 10...15 years? It was exactly 4 apartments, 1
- job, 1 wife, 1 home and 1 baby ago, all of which are still 'in service',
- even the apartments (presumably). During that time, and mostly before I
- got married, I had acquired a Commodore 64, Amiga-1000 and Amiga-2000, and
- let's not forget ALL the requisite accessories and peripherals; disk
- drives, hard drives, video, music, monitors, MIDI, memory, modems,
- aaannnnd multitudes of software. These are all still 'in service'. OKay-
- Okay, the VIC-20 is in a closet.
- So, as I have grown/aged/matured/withered (choose one) from a 'typical'
- American bachelor (who used to blow his entire paycheck) to a 'typical'
- home-owner/husband/father (who is saving for a hair-cut), I will now
- (finally) tell you what my Amiga (specifically) and Commodore computing
- (in general) has come to mean to me... or maybe you can guess...
- I like to compose music - DMCS, SoundScape, Music-X, Dr. T's.
- Photography is another hobby - Digi-View, ECA PhotoLab, TV*Text,
- DeluxePaint IV.
- Videos for friends and family - Deluxe Paint IV, Deluxe Video III,
- The Director, Animation station, etc.
- Pocket Billiards is another hobby - Animate the trick shots I know
- (BIG unfinished project!)
- Golf! I'll never break ninety - maybe if I digitize a pro's swing
- and genlock it over my own swing...
- I probably SHOULD keep my resume updated - Final Copy and my wife's,
- and sisters', and in-laws'... - Final Copy again
- Mailing lists for a couple of local music groups - SuperBase
- Games - Too many to mention, but the C-64 "JUMPMAN" is a CLASSIC.
- (I wrote a program to pick the start level!)
- What if I opened a Billiard Parlor? - VIP_Professional
- personal inventory - SuperBase
- Interactive video for my daughter, Faith - AmigaVision
-
- and on and on and on...
-
- As my life habits and routines have changed over the years, so have my
- computing habits changed, from weekend-long cold-pizza-programming to
- intermittent tinkering. When I first purchased my Commodore 64, the first
- thing I did was to convert all my VIC-20 cartridge games to C-64 disks.
- This was a fun project for learning machine language, disk drives, memory
- maps, memory expanders, etc. My first Amiga project was to convert a C-64
- "Simons's Basic" program I had written to AmigaBasic - the program
- simulates a Spiro-Graph (remember that set of plastic rings and wheels
- that you could draw neat little designs with?). Shortly before getting
- married, I purchased my first 'C compiler' and a couple 3-D ray-tracers. I
- managed to get the famous "Hello, world" C-program to compile, and to
- generate a glass sphere in TurboSilver, but since then I have become a
- devout home-owner/husband/father and the 'C' programming and ray-tracing
- doors will likely not ever be opened any wider by me. Well, maybe when I
- retire - it's only about 30 years away.
- Only 30 years away? You may laugh...I'm serious! I met a retired
- 'home-computer nut' at an 'in-law' family reunion. He's a great-uncle of
- my wife. He was thrillfully telling me about his COCO (Radio Shack COlor
- COmputer) computing hobby. He had just hooked-up his brand new "5-1/2
- inch disk drive". "5-1/4, Uncle COCO, not 5-1/2", I thought. He was
- amazed at how much faster it was than his data-cassette drive! So, I just
- MAY be sitting down in front of my old Amiga in the year two-thousand-and-
- twenty-something to try some ray-tracing as a retiree. I am quite sure I
- won't have the money to buy an Amiga 9000 or whatever Amiga model will
- (hopefully) be available by then. It WILL be fun though to bore a great-
- nephew-in-law computer hobbyist at a family reunion with a story of my
- recent upgrade to 8 Megs of memory! And he will probably be thinking
- something like, "God! Doesn't he know that RAM went out with the 1990's?
- NAM modules are the ONLY way to go these days.". (writer's note: NAM -
- Neural Access Memory module, infinite capacity, uses turn-of-the-21st-
- century neuralectronics technology.)
-
- ... But, I am getting off the subject...
-
- So, at the risk of sounding ridiculously romantic, the Amiga has become
- a sort of "friend" - one I intend to keep for a long, long time. The Amiga
- has depths I will never explore. It has POWERFUL programs that can be
- intuitively learned (and revisited after long periods of time). "Ami" is
- both EASY to use AND to be PRODUCTIVE with - a rare combination. I get
- the feeling that the Amiga has the power to enable the prodigy, REGARDLESS
- of his field of interest. EVERY other computer I have EVER sat down to
- seems like only a box, a tube, and a keyboard - no personality, no
- excitement, no pizzazz. Just... well, not fun. Maybe this is why the
- other computers are making it in the business arena. After all, work IS
- supposed to be "work", you know... not "fun". Without the Amiga, I would
- have quite an un-interesting, un-fun, and difficult time getting various
- things accomplished.
-
- Bravo, Amiga! Kudos, Commodore (not you, Marketing)!
-
- ... and you, dear reader, thanks for your time.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Amiga Assembly
-
- An Introduction - 'Hello World'
-
- by Sean Conner
-
-
- Welcome to the first of a (hopefully) ongoing series of articles on
- Assembly Language for the Amiga.
-
- Anyway, after some thought, I decided to stay away from the traditional
- course of things, where I spend an article describing binary, octal,
- decimal and hexadecimal notation, then spend several articles describing
- the instruction set of the MC68000 (shorthand version: 68k), and THEN
- spend an article on how to use an Assembler and linker and then ...
-
- I've had enough of that type of teaching method in class. Besides,
- there are many, many books out there that can teach you that stuff. Like
- I said, I'm not going the tradition route here.
-
- "Well," you say, "if I can just buy a book and learn Assembly Language
- that way, why waste my time reading this?" Glad you asked (pretend you
- asked). Most books on the subject (about 99%) on Assembly go into
- excruciating detail about the instruction set, giving trivial examples on
- how to use most of the instructions available, and maybe an overview of
- the computer system (just enough to run some not-quite-as-trivial-but-
- still-useless-in-the-real-world examples (not all books are like this, but
- many are). Also, some books assume you've never programmed a computer
- before. Other's assume some programming experience (BASIC, C, Fortran,
- Pascal, stuff like that) and try to use that knowledge to teach you. I've
- found that that usually is a hindrance to learning something so radically
- different (and no, C is not quite the 'portable Assembly' some say it is).
-
- What I'm planning on doing is to present some (hopefully) realistic
- situations that face the Assembly Language programmer, offer several
- solutions, and explain why I did what I did. I also hope to teach
- something about the art of optimization (or, in the old days of hacking,
- what was called bumming code [1]). I also hope to teach you about what's
- available on the Amiga, both software wise (Exec, AmigaDOS, Intuition,
- etc) and hardware wise (DMA, Blitter, Copper, etc).
- I've found that the best way to learn Assembly Language is to have a
- good book (or some book if you can't find a good book), look at as much
- Assembly code as you can get (the good, the bad and the ugly) and then
- program as much as possible (typing in examples by hand, if you have to).
-
- So grab that 68k reference, the RKMs [6] and come on ...
-
- * * * * *
-
- But first! A word about the software I use (simply because Dan Abend
- (the almighty Editor-in-Chief) mentioned that I should mention it) and the
- hardware I have. So here goes ...
-
- The Assembler I use is A68k [3] by Charlie Gibbs (well, the Amiga port
- anyway). The reason I use A68k is that one, it's free. Two, is that you
- get the source code. Also, it does support separate compilation of source
- code for later linking. It may not be as fast as ASMOne, but ASMOne
- doesn't really allow you to have separate modules (at least the versions
- I've seen).
-
- The linker is Blink [3], from the Software Distillery. It too, is
- freely available and (from what I've heard) a bit better than Alink (the
- default linker for the Amiga). Besides, A68k works in conjunction with
- Blink anyway, so ...
-
- And the editor I use is Dme [3], by Matt Dillion. If you've never
- heard of Matt Dillion, that's surprising, because Matt is a code factory
- (Dme, Dmake, DICE (an integrated C environment including front end, pre-
- processor, compiler and assembler (not sure about the linker though)), Csh
- (a replacement for the CLI) and various other miscellaneous utilities).
- The editor is, again, free, comes with source code and is customizable
- (remap the entire keyboard if you want to).
-
- About the only thing that isn't quite freely available are the include
- files from Commodore. You basically get them from Commodore, or from a
- development environment like Lattice C (that's where I got mine from), or
- type them in from the RMK books (not something I recommend 8-). I use
- them because they're there, but if many of you don't have them, I guess I
- can supply the values (mostly offsets inside of structures really) needed.
-
- As for hardware, I have an Amiga 500 with a lowly 68000 running 1.3, 3
- meg RAM (512K of that is chip) and a GVP Impack Series II A500-HD+ 50M
- hard drive (at least, that's what it says), and two 3.5 disk drives.
- Nothing that spectacular (well, except for the hard drive), although for
- development work, a harddrive is recommended, but you may get by without
- one (which I've done on a old IBM PC. Not for the faint of heart).
-
- But enough of formalities, on with the show ...
-
- * * * * *
-
- Seeing how this is the first article (of a series) and all, I've
- decided that a frivolous program wouldn't be all that bad. Besides, the
- following program is one that is done in each programming language (at
- least, every time I learned a new language, I've done this program in it),
- and if you can get this one to run, you're on your way. Besides, even K&R
- [4] did this program in their book, _The_C_Programing_Language_.
-
- All the program does is print 'hello world' to the screen (well, in
- this case, to the CLI window you run the program from), but it does
- illustrate some points about the structure of an Assembly language
- program, and some of what is needed to start a program on the Amiga.
-
- The first few lines include the Amiga specific include files. I've
- found that this order of includes works (at least for the Assembly .i
- files from SAS/Lattice and A68k). I've included them because (1) they're
- there, and (2) I don't feel like tracking down the offsets manually
- through the RKMs (although, like I said, I can probably find out the
- offsets they provide if enough people ask me ... ).
-
- The next section is the actual code, as you can see from the line that
- starts 'section mycode,code'. I include the section directive because (1)
- I come from the MS-DOS world where it's MANDATORY to have sections for
- code, data and stack (old habits die hard) and (2) because I tend to write
- large programs that span several files, and this way, the linker (Blink)
- will string together all the code sections that have the same name, and
- all the data sections with the same name. It keeps things more manageable
- with small files than one large monolithic piece of code that's about 70K
- in size!
-
- Sections are optional under A68k, and you can forego them, but I feel
- that the benefits of using this method outweigh any other reason you may
- have for not doing it. Anyway ... on to the actual code.
-
- The first thing you'll notice is that I open up dos.library. Since
- this is a complete stand alone program (not linked with anything else), I
- have to do this step. The next thing I have to do is get the file handle
- for output to the CLI window (usually, unless you re-direct output to a
- file, in which case, the file handle I get references that file). Only
- then can I actually output any message.
-
- After the message is written, I then can close the dos.library and then
- simply return to the system.
-
- Wow! Quite a bit of code just to print out a 13 byte message. Well,
- welcome to the wonderful world of Assembly. One thing you'll notice is
- that the source code for programs written in Assembly tend to be a bit
- larger than their counterparts written in higher level languages (HLLs)
- like C or Pascal, but the resulting executable is usually smaller (unless
- you link in a large static library like c.lib). Because with Assembly,
- you're more or less telling the CPU exactly what you want done, as opposed
- to, say C, which has to take a more general route to get something done.
-
- So, track down an Assembler and linker (maybe even an editor), read
- your 68k reference manual, peruse the RKMs (if you have them) and play
- around with the code some, and next month, we'll see about getting rid of
- those nasty gurus that seem to keep popping up on the system, if you're
- like me and still running under 1.3. Even if you have 2.0 (which, if I
- understand, has done away with gurus), you will still find next month's
- topic interesting. Also, some code to output more than just static text.
-
- See you later ...
-
- * * * * *
-
- [1]: This, and much more about the origins of hacking systems can be
- found in _Hacker's__Heroes_of_the_Computer_Revolution_ by Steven Levy
- (ISBN: 0-440-13405-6 [2]). Good book, and I recommend it.
-
- [2]: ISBN stands for (I think) International Standard Book Number. Each
- book has one, and is all you need to order a book from a book store. The
- salesperson may say they need the title and the author for ordering
- information, but they're lying.
-
- [3]: The following programs are available from the Fred Fish Collection.
-
- Program Fish Disk Program Version (listed most recent first)
-
- A68k FF521 (2.71)
- FF314 (2.61)
- FF186 (2.4)
- FF110 (1.0?) (version not listed)
-
- Blink FF040 (6.5)
- FF034 (5.7)
-
- Dme FF530 (1.45)
- FF441 (1.42)
- FF284 (1.38)
- FF153 (1.30)
- FF134 (1.29)
- FF113 (1.28f)
- FF093 (1.27)
- FF087 (1.27)
- FF074 (1.25)
- FF059 (1.22)
-
- [4]: K&R Stand for Brian Kernighan and Dennis M. Ritchie, creators of the
- C programing language and that operating system known as UN*X [5].
-
- [5]: The _New_Hacker's_Dictionary_ (ISBN: 0-262-18145-2 (hc) or ISBN: 0-
- 262-68069-6 (pbk) also available in an on-line version) says about UN*X:
-
- UN*X: n. Used to refer to the UNIX operating system (a trademark of AT&T)
- in writing, but avoiding the need for the ugly {(TM)} typography. Also
- used to refer to any or all varieties of Unixoid operating systems.
- Ironically, lawyers now say (1990) that the requirement for the TM-postfix
- has no legal force, but the asterisk usage is entrenched anyhow. It has
- been suggested that there may be a psychological connection to practice in
- certain religions (especially Judaism) in which the name of the deity is
- never written out in full, e.g., `YHWH' or `G--d' is used. See also
- {glob}.
-
- [6]: RKM stands for Rom Kernel Manual and is a three (four for 2.0)
- volume set of reference manuals for the Amiga. For AmigaDOS Version 1.3,
- they include:
-
- Libraries & Devices
- (ISBN: 0-201-18187-8, Commodore Item Number (CIM) 363099-01)
-
- This volume is more or less a tutorial on programming in the Amiga
- environment, and includes using libraries, devices, graphics and
- Intuition.
-
- Includes & Autodocs (ISBN: 0-201-18177-0 CIM: 327271-06)
-
- This volume contains a description of all system calls available in the
- various libraries and devices. It also contains information about the IFF
- format (which I'm not going into), the source code for the C header files
- and Assembly include files as well as some sample code.
-
- Hardware Reference (ISBN: 0-201-18157-6 CIM: 327272-04)
-
- This contains the hardware specification of the Amiga. No serious
- Amiga programer should be without it.
-
- All are published by Addison-Wesley Publishing Company, Inc. I'm not
- affiliated with them, this is just for your information 8-)
-
- * * * * *
-
- About the author: Sean Conner is a 23 year old student at Florida
- Atlantic University well on his way to becoming a tenured undergraduate.
- When not pretending to work, consulting on programing under MS-DOS,
- reading news, hanging out with friends, sleeping or eating, he programs
- the Amiga. He may be reached via Internet at 'spc@pineal.sci.fau.edu'.
-
- ;--------------------------------------------------------------------
-
- include "exec/types.i"
- include "exec/funcdef.i"
- include "exec/exec_lib.i"
-
- include "libraries/dos_lib.i"
- include "libraries/dos.i"
-
- ;--------------------------------------------------------------------
-
- ;********************************************************************
- section mycode,code
-
- start move.l #doslibrary,a1 ;open DOS library
- moveq #0,d0 ;any version is fine
- move.l 4,a6
- jsr _LVOOpenLibrary(a6)
- move.l d0,dosbase ;save DOSBase
- beq.w clean_exit ;if NULL, exit program
-
- move.l dosbase,a6 ;Now get handle to stdout
- jsr _LVOOutput(a6)
- move.l d0,stdout
-
- move.l stdout,d1 ;output 'Hello world!'
- move.l #hello_text,d2
- move.l #_s_hello_text,d3
- move.l dosbase,a6
- jsr _LVOWrite(a6)
-
- clean_exit move.l dosbase,d0
- beq.s clean_exit99
- move.l d0,a1
- move.l 4,a6
- jsr _LVOCloseLibrary(a6)
- clean_exit99 rts
-
- ;--------------------------------------------------------------------
-
- ;********************************************************************
- section mydata,data
-
- dosbase dc.l 0
- stdout dc.l 0
-
- doslibrary dc.b 'dos.library',0
- hello_text dc.b 'Hello World!',10
- _s_hello_text equ *-hello_text
-
- ;********************************************************************
-
- end start
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- AMIGAphile Survey
- part III: The Final Chapter
-
-
- Overall, the AMIGAphile survey was fun and enlightening. I hope to do
- this again next year but until then, here are a few final figures to think
- about.
-
- SHAREWARE
-
- Eighty three percent of those surveyed (chose Trident for their
- patients who chew gum) use shareware programs. The Amiga has the largest
- number of shareware programs available. This makes 83% no surprising.
- Most users would never consider using software without paying for it.
- This would ensure that developers keep developing and a good software
- market would exist. The problem is that only 56% register the shareware
- they use. At least 20% register some of the shareware programs they use.
- They are honest about this fact. Some authors don't support their
- products and I think users should demand good support before registering.
- The bad news is, this leaves 24% who don't register the shareware they
- use. Bad user! Bad user! The above figures are alarming. Everyone
- complains about the software quality, the product support, the lack of
- upgrades, blame it piracy. Software companies are dropping the porting of
- their software to the Amiga. This is good news for those who have ugly,
- slow, IBM ports but this is bad news for the software market. The IBM
- market is more lucrative. If you use the software, register it. If there
- is a reason you won't register it, let the author know. Without software
- all our fabulous hardware is scrap metal. I know that piracy exists but
- all the problems can't be blamed on that alone. Among pirates there is a
- saying, "If it's good enough to take up disk space, it's good enough to
- buy". I do wish companies would do away with their stupid protection
- schemes. Pirates will always get around them and they annoy the helpless
- user who owns a legitimate copy. That's enough preaching. Think about
- supporting the software developers. They will be the ones to say when the
- Amiga is through in the market. Even if Commodore stops making them,
- there will still be those who have one.
-
- HARDWARE HACKERS
-
- The Amiga was originally 'the' hacking machine. Many users do their
- own hardware upgrades. A1000 owners are particularly prone do solder
- things inside their system. 22% of those surveyed do, or have done, their
- own hardware hack. The number of successful hacks was not tabulated by
- this survey. Many of them are simple and most are the only way to upgrade
- an old system. I'd be more willing to take a soldering iron to my machine
- if I knew I could upgrade (read A1000 owner).
-
- AVERAGE USE
-
- How often do you use your Amiga? Now that I do this newsletter, my
- Amiga only gets turned off long enough for me to sleep. I do everything
- on my Amiga (except fry eggs - even though the SCSI drive does run hot
- enough).
-
- 24 hours a day 19 *******************
- More like 12 hours a day 23 ***********************
- Once a day 31 *******************************
- Five time a week 9 *********
- Three time a week 9 *********
- Once a month 2 **
- I know it's here... 1 * [I think he said it was broken]
-
- WHAT I DO WITH MY AMIGA
-
- I tried to include a selection of the most common things done with a
- home computer (especially the Amiga). Two people threw me a curve and
- said they use it to teach. Now that's refreshing news. Since most of the
- surveys came from people on InterNet, the large number of people doing
- telecommunications is expected. This gives AMIGAphile the large reader
- base. Everybody is a game player. The Amiga has the talents and is often
- necessary to blow of some steam. The rest of the figures, I leave for you
- the decipher. I wonder what the software market is geared towards...
-
- Telecommunications 74 *************************************
- Game playing 66 *********************************
- Word processing 64 ********************************
- Programming 64 ********************************
- Graphics 49 ************************
- Audio 35 *****************
- Animation 25 ************
- Desktop Publishing 19 *********
- Video work 15 *******
- Spreadsheet 9 ****
-
- POPULAR PROGRAMMING LANGUAGES
-
- It seems that C is envogue on every platform but Amiga users are
- entrenched in that camp as well. The Amiga always seemed very suitable
- for programming in C and Commodore seems to encourage this buy looking at
- their Programmers Reference manuals. The ever classic BASIC holds second
- place but I think this is because of the efforts to make it more
- structured. When I was growing up, everyone knew BASIC. I guess,
- learning new languages is never fun and with the improved environments so
- BASIC packages offer, there is little incentive to change. I expected
- assembly to rank high on the list since many things are done better using
- assembly language; even if it is in-line code in a C program. The rest of
- the contenders are languages which cater to a specific programming task.
- Being at a university gives one the opportunity to be exposed to many
- different languages but I don't imagine too many companies have accepted
- some of the newer languages. Maybe, it's because many of these languages
- aren't support by the big names in language packages.
-
- C 64 ********************************
- BASIC 22 ***********
- Assembly 18 *********
- ARexx 12 ******
- Modula-2 9 ****
- LISP 8 ****
- Fortran 7 ***
-
- WHAT OTHER MACHINES DO AMIGA USERS OWN?
-
- Sixty one percent of Amiga owners have another system (two timers,
- hmpfh). Forty three percent own an IBM or a compatible. This doesn't
- surprise me for some reason (I own one too). Windows is a face-lift for a
- poor excuse of an operating system. Excuse me, Bill Gates, you need how
- much RAM to multi-task? 4 meg minimum? I think I can name that tune in
- 512K. Most IBM users are zombies who do what they're told without know
- why. They say you need a 386 or better, then that's what you buy. I must
- admit that the prices are low and the graphics are superior (for now).
- Macintosh owners make up 14% of those who own another system. They are
- easy for novices to use. They don't have any of that Guru nonsense the
- early Amigas seemed to proliferate. The other 40% own something
- different. These systems range from Commodore 64's to Apple ]['s and
- Atari's. Most of these systems just collect dust. I know, I have one of
- each. I just like to have the latest and greatest. I guess that's why I
- didn't buy a Nintendo (needed more computing power).
-
- HOW'S OUR DRIVING - COMMODORE
-
- Oh boy did I receive a ton of comments on this question. Everybody has
- an opinion about Commodore. At least we are entitled to this one. The
- categories to rate were marketing, sales, support, reputation, and overall
- opinion. These are all opinions and reflect the feelings of Amiga owners
- everywhere. Commodore (tap tap tap) are you listening? This could save
- you company... (trailing off into the hot air). Commodore has exhibited
- very little marketing. Take some initiative. I just got a packet in the
- mail about the Amiga as a multimedia machine. It's great literature.
- Now, put it in some magazines (I got this by filling out a reader service
- card in Byte). The figures indicate that people feel sales have been
- going well but not great. Mediocre... the computer isn't and the users
- aren't ... who does that leave? Support was rated at Good. This is
- encouraging. I find support to be very important and would like to take
- the time to thank everyone from Commodore who participates in discussions
- on the InterNet. Commodore's reputation ranks at average. Is this how
- the owners see Commodore or how other see Commodore? I don't know (best
- Pee Wee Herman impression). Overall, they rate better than hangnails but
- worse than pepperoni pizza. Now if we could just get some really good
- press...
-
- Great Good Average Yuck Seriously?
- Marketing 1 1 9 29 48
- Sales 3 16 56 10 1
- Support 1 37 28 3 5
- Reputation 1 12 33 31 11
- Overall 0 25 31 19 12
-
- RIDING INTO THE SUNSET
-
- Most of all, this survey was fun. I got to introduce myself to many
- different people and find out if AMIGAphile would be worth the effort.
- The numbers never lie and I think the questions where pertinent. I hope
- you learned something. Y'all come back now, ya hear!
-
- ===========================================================================
- ================================= REVIEWS =================================
- ===========================================================================
-
- GAME REVIEW
-
- Monkey Island II: LeChuck's Revenge
- by Paul Miller
-
- Lucasfilm Games has done it again. I'll just skip any corny
- introduction I might have spent more effort cooking up -- This game is
- simply amazing!
-
- Guybrush Threepwood is back, a little older, a little less naive, and
- with an entirely new adventure ahead. Monkey Island II has four islands,
- an evil pirate's fortress, some new friends, very tricky puzzles, really
- cool music, and that great Lucasfilm humor. All on a whopping ELEVEN
- disks! You don't need a harddrive, but if you don't have one here's your
- excuse.
-
- You don't need to have played the first Monkey Island, but it helps,
- since you'll meet up with people from the first game. Ever wonder what
- happened to 'ol Stan, or how Guybrush fared with Elaine?
-
- Now Guybrush is after the legendary treasure of Big Whoop, which could
- also be his ticket to finally destroying his arch-nemesis and really
- creepy dead dude, the Ghost-Pirate LeChuck! That's right, LeChuck is back
- too and revenge is on his decomposing mind.
-
- Better brush up on your voodoo and roulette, because this one's a
- toughy. Fortunately, there are two versions of the game: the normal
- version and the "whimpy" one, which doesn't have all of the puzzles. Some
- of these brain-teasers aren't very obvious at first (or even last), but
- once you figure them out (or get some nice person on the Internet to give
- you some hints) you'll likely laugh your head off! The frustration and
- anxiety are well worth the effort!
-
- If you're not familiar with this type of game, it's what's commonly
- termed an "interactive graphics adventure." Most of the screen is the
- view of what's going on in the game and the lower portion of the screen
- has a bunch of words describing what you can do, along with little icons
- representing your inventory. To look at an object, you would click on
- "look" and then on the object (either on the viewscreen or in your
- inventory). There are keyboard shortcuts for most of the commands, so you
- can press 'L' and then point the mouse at the object. A two-handed
- operation like this works a bit faster than just using the mouse. When
- you need to talk to another person, the control area turns into a list of
- phrases you can say. Click on a phrase and it appears above Guybrush's
- head while his mouth moves (as do all characters when they speak). He
- even gestures with his hands convincingly where appropriate! At any rate,
- the interface is very intuitive and easy to learn.
-
- The graphics were converted very well from 256-color VGA. The
- animation is fluid, and most of the sequences are quite humorous. Sound
- effects are limited but the music is great, changing styles depending on
- the location, and setting a distinct mood for each. It's especially nice
- running through a sound system with a bit of hall reverb if you have a
- digital signal processor.
-
- The game will run in 1 megabyte of RAM, and the copy protection is a
- cute code-wheel affair with some very interesting cures for some common
- pirate diseases. There's only one problem: it won't run under AmigaDOS
- 2.0. You have to switch to 1.3 to get it to work correctly. This may be a
- problem for A3000 owners with 2.0 in ROM. Perhaps some tweaking with cache
- and RAM options will allow it to work.
-
- Retail: $59.00
-
- I can't rave enough about Monkey Island II. What an experience! I
- spent a whole week on it and hated when it was over -- and what a
- surprise! I can only hope there's more to come from LucasFilm Games.
-
- On a scale of one to ten, this is a definite TEN!
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- GAME REVIEW
-
- Building a World
- SimEarth vs. Global Effect
- by Mike Neylon
-
- Remember the good old days of Populous and SimCity? Two relatively
- simple games to learn, but required strategy and planning to conquer?
- Well, with the release of SimEarth and Global Effect (as well as
- Civilization), you can now prepare yourself for hours of strategy and
- planning as you construct your own world.
- SimEarth, by Maxis, uses the same premise as SimCity and SimAnt: the
- development and manipulation of 'sims', computer-controlled creatures that
- follow basic instinct. Your goal in SimEarth is to create a suitable
- environment for your sims to evolve from singled-cell life-forms to space-
- age civilizations. You are allocated a 'energy budget' which grows based
- on the number and type of life-forms present. Your energy is reduced as
- you perform actions on your planet: adjusting the water cycle, increasing
- seismic activity, decreasing the reproduction rate, and several other
- features. You can also add life-forms and terrains to the planet. And for
- fun, you can send that random meteor or tidal wave and see how the sims
- react.
- The full game is played in 4 stages. Each stage represents an
- evolutionary cycle, and requires a fulfillment of a goal to proceed to the
- next stage. For example, in the first stage, you must create a planet
- suitable for life, cause life to begin, and to get land-roaming creatures.
- In the final stage, you must take the sentient race from the start of the
- Industrial Age to the beginning of space travel. The time scale in each
- stage varies, from billions of years in the beginning, to hundreds of year
- at the end.
- The sims, as well as the planet, are controlled by a theory known as
- the Gaia effect. The theory states that the planet and life are connected
- in complex ways, and the actions of one will affect the other. This is
- very well implemented in SimEarth. Once cities start appearing on your
- planet, you will notice an increase in temperature, carbon dioxide levels,
- and the planet will react, with severe weather and changes in the
- environment. A special interface can be used to 'talk' to your planet,
- but this merely consists of a few sentences of advice.
- Global Effect, from Millennium, also uses the concept of creating your
- own world, but from a different starting point. In Global Effect, you
- must colonize a world, using its resources wisely and carefully, but
- without upsetting the environment of the world. Again, you have an
- 'energy budget' which grows with the production of fuel from the planet.
- Building production sites, cities, forests and park lands, and farms all
- cost money. However, you are less directly in control of the planet. If
- the planet starts to freeze, you just can't increase the greenhouse effect
- - you must build services to fix that, or destroy the existing services
- that create the cold temperatures.
- Power can come from several resources including oil, coal, nuclear,
- solar, and wind. If necessary, the resources must be processed before
- use, and storage devices must be created. Power must be supplied to the
- city, and distribution is very important. You also must provide fresh
- water, sewage treatment, recycling programs, and hospitals for the people.
- However, an eye must be kept on resources and the planet. Once mines are
- mined out, they are shut down, and are unusable.
- Several one player situations are available, including creating a
- colony on several different types of planets and repairing damage done to
- a planet. However, there are also features to play with a second player
- over a modem, or to play against the computer, either to create a world,
- or to win control over a world. Several services are added for that goal,
- including missile silos, airfields, and harbors.
- Global Effect is filled with information, as is SimEarth. Ozone layer
- levels, pollution, and contamination are just some of the data one can
- inquire about. Both games are HD-installable, and work under both 1.3 and
- 2.0. Neither require a lot of memory (can be run on a 1 meg machine), and
- both are multi-tasking.
- I must admit, Global Effect has one of the best-looking interfaces I've
- seen for a game. The 32-color presentation is magnificent, and can be
- played in NTSC or PAL. SimEarth is only 16 colors, but some of the
- creature icons are done quite well. The worlds in Global Effect are much
- larger than those in SimEarth, and seem to have a much better resolution
- in the end. The SimEarth interface also seems to have a few bugs (a
- button doesn't activate once in a while). However, control in SimEarth is
- much easier. You can select an object using a menu-like technique, while
- in Global Effect, you must scan through a list of icons to choose an
- object (you can define the function keys to select an object). Moving in
- SimEarth involves moving the mouse to the edges of the screen causing it
- to scroll, while in Global Effect, you must constantly click on a
- directional pad, which costs you energy points. Also, you seem to have a
- more direct control on your planet in SimEarth; the results of your
- actions seem to come much faster.
- Although the concepts are basically alike, strategy is vastly
- different. In SimEarth, I found that I could make several mistakes
- without a major change happening on the planet. Therefore, I had a bit
- more room to experiment. In Global Effect, moves are very costly, so one
- must be cautious and plan well in advance. Spacial arrangement of the
- buildings in Global Effect is also a prime consideration, unlike SimEarth.
- For example, start building too far away from a water source, and you will
- start to lose people due to dehydration.
- As for complexity, both games must have a very large algorithm to
- handle the simulation. The reproduction and mutation of species in
- SimEarth, and the environmental effects of habitations in Global Effect
- are modelled very well.
- Both games also have a definite bad point. In SimEarth, a noticeable
- lag time occurs quite often, and play is sometimes very slow. In Global
- Effect, the computer opponent is very fast, and I have yet to be able to
- keep up with it before being destroyed. Besides other minor points, both
- games are very enjoyable, and will provide hours of fun as you become a
- god once again...
-
- RATINGS:
- SimEarth
- originality: 9
- graphics: 7 (could have used 32 colors, I think)
- sound: 3 (only merit is the introduction of the tone monitor)
- playability: 8
- OVERALL: 8
-
- Global Effect
- originality: 8 (I think this one followed in the other's shadows)
- graphics: 10
- sound: 8 (good intro music, sound accompanies mouse clicks)
- playability: 7
- OVERALL: 9
-
- ===========================================================================
- ============================= FRED FISH FORUM =============================
- ===========================================================================
-
- CONTENTS OF DISK 701
-
- Du -- A very small (only 932 bytes) program to display the total disk
- space used by a directory and all its sub-directories. This is version
- 2.5, an update to version 1.0 on disk 416. Enhancements include
- wildcards, totals, clearer output plus the program can be made resident.
- Requires Kickstart 2.0. Includes source in assembler. Author: Stuart
- Mitchell
-
- Examiner -- Will question you with files produced by SpellCheck. Smaller
- than SpellCheck, looks better under AmigaDOS 2.0, and has some extra
- features. Version 1.0, binary only. Author: Preben Randhol
-
- GNUPlot -- An interactive function and data plotting program which
- supports a great number of output devices. Includes extensive on-line
- help. This is version 3.2, an update to version 3.0 on disk 552.
- Includes source. Author: Thomas Williams, Colin Kelley, et. al.
-
- SpellCheck -- A program which aids you in learning foreign words. You
- enter the words and their translations, and then the computer quizes you
- later. Version 1.3, update to version 1.2 on disk 606. Binary only.
- Author: Torgeir Dingsxyr, Pantheon Softworks
-
- CONTENTS OF DISK 702
-
- A-Gene -- Latest demo version of a popular genealogy database program. A-
- Gene now supports both PAL and NTSC systems. This demo is complete but
- limited to 200 persons/70 marriages, and does not have on-line help. A-
- Gene includes a text-editor to add free-form reports to records and allows
- you to show digitised pictures from within the program. This version also
- includes Ordinances for Church of Latter Day Saints users. Pedigree
- charts and family group sheets, among other reports, can be printed. A-
- Gene needs 1Mb of ram. This is version 4.18, an update to version 3.10 on
- disk 425. Binary only. Author: Mike Simpson
-
- DoubleSquares -- A game played on a 10x10 board, where the goal is to set
- as many tiles on the board as possible. There are 100 different color
- combinations for a single tile, and rules which control where tiles may be
- place. Shareware, binary only. Author: Manfred Kopp
-
- Indent -- A C source code formatter/indenter. Especially useful for
- cleaning up inconsistently indented code. Version 1.4, an update to
- version 1.3 on disk 672. Includes source. Author: Various, Amiga port
- by Carsten Steger
-
- PointToPoint -- A board game where each player gets to alternately set one
- of his stones on the board until the last field is occupied. The goal of
- the game is to enclose as many stones of the opponent as possible.
- Version 1.1, shareware, binary only. Author: Manfred Kopp
-
- CONTENTS OF DISK 703
-
- BootX -- An easy to use boot, file and link virus killer. For use with
- KickStart 2.0 only. Has lots of options to detect and kill Amiga viruses,
- extensive manual, locale support and AmigaGuide online help. This is
- version 5.00, an update to version 4.45 on disk 641. Binary only.
- Author: Peter Stuer
-
- HunkX -- A utility to examine the hunk structure of executables, static
- libraries, dynamic libraries or object files. Supports all AmigaDOS 2.0
- hunks. For use with KickStart 2.0 only. This is version 2.00, binary
- only. Author: Peter Stuer
-
- LVD -- A first defense utility against file and linkviruses. It patches
- the LoadSeg vector(s) and checks every executable that comes along.
- Recognizes 33 file or so linkviruses. Version 1.73, an update to version
- 1.72 on disk 641. Binary only. Author: Peter Stuer
-
- MAssign -- A little command to make 'M'ultiple assigns. Allows you to
- remove all assign and makedir statements from your startup-sequence. For
- use with KickStart 2.0 only. Version 2.00, Binary only. Author: Peter
- Stuer
-
- MPE -- A compiler tool for users of the M2amiga programming environment.
- MPE does the same job better than your batch file. You can do everything
- with the mouse or the right amiga key. With this Modula-2 Programming
- Environment you can compile, link, and run your program. When there is an
- error, the editor is started automatically. You can set all switches for
- M2C, M2L and M2Make. This is version 1.17, an update to version 1.0 on
- disk 671. Binary only. Author: Marcel Timmermans
-
- CONTENTS OF DISK 704
-
- Flex -- A replacement for the UNIX "lex" (lexical analyzer generator)
- program that is faster than lex, and freely redistributable. Lexical
- analyzer generators are generally used in combination with parser
- generators (such as yacc or bison), to generate frontends for language
- compilers and other tools. Version 2.3.7, an update to version 2.3 on
- disk 407. Includes source. Author: Jef Poskanzer, Vern Paxson, et. al.
-
- GrabIFF -- Lets you grab any screen, window, portions of a screen or a
- mousepointer-image as an IFF-ILBM-file, which can be used by nearly any
- paint program on the Amiga. Gives you lots of useful options.
- Implemented as a commodity. Version 1.00. Includes documentation in
- german and english language. Author: Hartmut Stein / Bernstein Zirkel
- Softworks
-
- PowerPlayer -- A very powerful, user friendly and system friendly module
- player. It can handle nearly all module-formats, can read powerpacked
- modules, and comes along with its own cruncher that uses the lh.library
- written by Krekel/Barthel. Has a simple to use user interface and an
- ARexx port. Needs the powerpacker.library and the reqtools.library to
- run, both included in the package. This is version 3.0, an update to
- version 2.7 on disk 687. Freeware, binary only. Author: Stephan
- Fuhrmann
-
- SFCoder -- A program that allows you to encrypt and decrypt files by using
- a password. Uses complex routines to assure the security of your data.
- Requires OS 2.0 to run. Version 3.2, an update to version 3.0 on disk
- 687. Freeware, binary only. Author: Stephan Fuhrmann
-
- SPClock -- A clock that uses sprites to display the time. This allows
- the clock to remain visible no matter what screen is being displayed and
- no matter where you scroll on a Workbench 2.0 autoscrolling screen.
- Version 2.1, includes source. Author: Mark Waggoner
-
- SunClock -- Displays a map of the world showing the portion that is
- presently illuminated by the sun. Version 1.0, ported from X11 and
- Suntools versions. Includes source. Author: Mark Waggoner, John Mackin,
- John Walker
-
- CONTENTS OF DISK 705
-
- CrossMaze -- A crossword puzzle game where the player is given the words
- but no clues. The object is to find a way to place all the words back
- into the puzzle. Options include 10, 20, or 30 word games with one or two
- players. Version 1.0a, an update to version 1.0 on disk 694. Binary
- only. Author: James Butts
-
- FishCat -- A program designed to allow searching the entire library. Was
- written specifically for KS 2.0. Features very fast searches and the
- built-in ability to easily add new disks to the database. Supports many
- 2.0 features such as AppWindow and public screens. Iconifies. This is
- version 1.2, an update to version 1.1 on disk 607. Adds a simple AREXX
- port, printing, compact update files, and fixes all known bugs. Author:
- Matt Brown
-
- MFR -- Magic File Requester is a replacement for other file requesters.
- Features include complete keyboard control, nice outfit, proportional font
- support, multiple directory caching, file find mechanism, file class
- support, file notification, many configuration options, history list, etc.
- This is version 2.0a, shareware, binary only. Author: Stefan Stuntz
-
- NewIFF -- New IFF code modules and examples for use with the Release 2
- iffparse.library. This code release is again 1.3 compatible (the 37.8
- release was not). This code is intended to replace the 1985 EA IFF code
- modules, providing significant enhancements including support for
- arbitrary display modes and overscan (2.0), clipboard load/save,
- centralized string handling (for ease of localization), and simplified
- subroutines for displaying, saving, and printing ILBMs. And the 8SVX
- reader now plays! This is version 37.10, an update to version 37.9 on
- disk 674. Author: Submitted by Carolyn Scheppner
-
- CONTENTS OF DISK 706
-
- ABackup -- A new backup utility for the Amiga. May be used both for hard
- disk backup and for file archiving. Has a full Intuition interface, can
- save/load file selections, handles HD disks, etc. Includes both French
- and English versions. This is version 1.31, shareware, binary only.
- Author: Denis GOUNELLE
-
- APrf -- A freely redistributable printing utility for the Amiga. Features
- include a full Intuition interface, preview function, page selection,
- margin setup, line numbering, an AREXX port, a multi-columns mode, 2.04
- system release support and more. Includes both French and English
- versions. This is version 1.30, an update to version 5.00 on disk 628.
- Binary only. Author: Denis GOUNELLE
-
- AUSH -- A new command line interpreter, designed to replace the CBM shell.
- Features include file name completion, pattern expansion, expression
- computation, command history, for...done loops, and much more. Almost
- fully compatible with ARP or Commodore shells. This is version 1.42, with
- full support of AmigaDOS 2.04, a heavily modified parser, "pure" code, a
- few Enforcer/Mungwall hits removed, and other bug fixes and enhancements.
- Requires "arp.library" under 1.3. Binary only. Author: Denis GOUNELLE
-
- PatchOS -- Enhances OS 2.04 with three new features: keyboard-shortcuts
- for menus while a string-gadget is active, use of the star ('*') in
- AmigaDOS pattern matching and input of any char by typing its ASCII-code
- on the numeric pad. Requires at least AmigaOS 2.04. Implemented as a
- commodity. Version 1.00. Includes documentation in german and english
- language. Author: Hartmut Stein / Bernstein Zirkel Softworks
-
- WalkingMan -- A small screen hack that makes a variable number funny men
- appear on the WorkbenchScreen and CustomScreens. They move depending on
- the graphics shown and changing graphics will be noticed by them.
- Includes source. Author: Jan P. Katz
-
- CONTENTS OF DISK 707
-
- AMines -- A small game, like the X-Window's game XMines. The aim of the
- game is to detect all of the 99 mines in a 30 by 16 playing field.
- Selecting a field uncovers a number that indicates how many of the
- adjacent fields contain mines. This is version 1.1, binary only. Author:
- Manfred Huesmann
-
- Aniso -- A small puzzle game for your Workbench screen, similar to the
- "Brain game". Played in a small window containing two 3 by 3 grids. One
- grid is already filled with numbers between one and four, and the other is
- empty. The goal is to form an image of the first grid by clicking on
- squares in the empty grid. Includes source. Author: Barry McConnell
-
- MungWall -- Munges memory and watches for illegal FreeMem's. Especially
- useful in combination with Enforcer. Output can go to either the serial
- or parallel port. Includes a new MungList program that examines used
- memory areas for MungWall tag info, and outputs a list of who owns the
- various pieces of allocated memory, their sizes, etc. Can even identify
- the owner of the memory by task name. This is version 37.54, an update to
- version 37.52 on disk 699. Binary only. Author: Commodore Amiga;
- submitted by Carolyn Scheppner
-
- RayShade -- Rayshade is a ray tracing program ported to the Amiga from
- UNIX. Rayshade's features include eleven types of primitives, composite
- objects; several types of light sources, texturing, bump mapping,
- antialiasing, linear transformations, rendering of stereo pairs,
- rudimentary animation support, and more. Includes some example input
- files, original sources in C, and diffs for the Amiga. Version 4.0PL6,
- Amiga Release 0.5, an update to version 4.0PL6 Amiga Release 0.4 on disk
- 679. Author: Craig Kolb, Rod Bogart, Martin Hohl, et. al.
-
- CONTENTS OF DISK 708
-
- HardBlocks -- A shared library with support routines for Commodore's
- hardblock standard, and a small tool which demonstrates use of the
- library. Version 1.2, an update to version 1.1 on disk 653. Includes
- source. Author: Torsten J|rgeleit
-
- Icons -- Some WorkBench 1.3 icons with a WorkBench 2.0 3D look. They also
- look pretty good under 2.0 when simply run through one of the many icon
- remapping tools available. Author: L. Guzman
-
- Intuisup -- A shared library with support routines for using texts, menus,
- borders, gadgets, requesters, and more, under AmigaDOS 1.3. Includes a
- template editor and source to library and test programs. This is version
- 4.2, an update to version 4.0 on disk 654. Author: Torsten J|rgeleit
-
- SmartED -- Demonstration release of a DX7 voice editor, librarian, bulk
- storage utility. When you run the Smart-ED demo you have one voice.
- Load, Save, and Receive voice have been disabled. This is version 1.0,
- binary only. Author: William Adjei
-
- VoiceBoy -- A small WorkBench utility which allows you to use DX7 voice
- libraries produced by both Smart-ED DX7 and Music-X. Also contains a
- voice library drawer with a total of 64 voices for you to try out. This
- is version 1.1, binary only. Author: William Adjei
-
- CONTENTS OF DISK 709
-
- CPUClr -- A small hack, inspired by CPUBlit, that replaces the BitClear
- routine of the graphics library with a highly optimized 68020 (or higher)
- routine. This results in about a 60% speed up on a 68020 and should be
- even more on a 68030/68040. This is version 2.000, includes source.
- Author: Peter Simons
-
- LittleBoulder -- A "Pick'n Run" Action-game, which contains eight
- different levels to be completed within a certain time limit. This is
- version 1.0, binary only. Author: Carsten Magerkurth
-
- Planets -- A pair of programs to calculate the positions of the planets
- and the moon (as viewed from a specific point on the earth), for an
- arbitrary date and time. This is version 1.1, an update to version 1.0 on
- disk 321. Includes source. Author: Keith Brandt et al.
-
- ThinkAMania -- A 'Concentration' like board game. It features excellent
- hires graphics, funny sound effects and enormous fun for up to two players
- regardless of age and education. This shareware version is 100%
- functional, but does inlcude a requester that pops up from time to time to
- remind you of the shareware fee. All options are available and the
- complete set of stones is integrated. Version 2.9, an update to version
- 2.1 on disk 541. Binary only. Author: Thomas Schwoeppe, Dirk Respondek
-
- CONTENTS OF DISK 710
-
- AntiCicloVir -- A link virus detector that detects 25 different such
- viruses. Version 1.5, an update to version 1.3 on disk 664. Shareware,
- binary only. Author: Matthias Gutt
-
- bBaseII -- A simple database program using an intuition interface.
- Stores, sorts and searches for information. Limited to 9 fields in each
- record. Features include fast sorting, search in any field, mailing label
- support, and best of all, it's really easy to use. This is version 5.5,
- an update to version 5.32 on disk 652. Enhancements include a 270%
- increase in storage capacity, range search, and add or delete a field.
- Binary only. Author: Robert Bromley
-
- CryptoKing -- A game for those who like to solve Cryptograms, (those coded
- sentences that have to be decoded to be read). Operate with keyboard or
- mouse. This is Version 1.1, an update to Version 1.0 on disk 609.
- Shareware, binary only. Author: Robert Bromley
-
- TypoGrapherFix -- A patch for the TypoGrapher v2.05 font editor on disk
- 697. It fixes a bug which kept the program from running on KickStart 1.3
- machines. Author: Dietmar Eilert
-
- CONTENTS OF DISK 711
-
- MouseAideDEMO -- A demo version of a "Mouse utility" with all the standard
- functions; mouse acceleration with threshold, window and screen
- manipulation by mouse and keyboard, mouse and screen blanking, SUN (auto-
- activation) mouse, user definable "hot key" command, keyboard "string"
- macros, etc. Also has functions other mouse programs do not, such as
- multi-icon-select with only the mouse, left and right button swapping,
- mouse port switching, WorkBench to the front function, freezing of the
- mouse and keyboard of all input, etc. Written in assembly language for
- efficiency in size and CPU usage. Version 5.02a, an update to version
- 4.23a on disk 646. Shareware, binary only. Author: Thomas J. Czarnecki
-
- Solitaire -- A shareware solitaire game of klondike solitaire. The rules
- can be varied, and there are five different ways of working through the
- deck. Also includes an undo function that will un-move more than the last
- move, a wrapup function for when a game is all but won, a palette
- requester to fine tune the colors to your liking and a save-setup function
- that remembers how all the options are set. This is version 1.9, an
- update to version 1.8 on disk 511. Shareware, binary only. Author:
- Gaylan Wallis
-
- TheWeb -- A graphic-diagram based, interactive environment for data
- acquisition and processing. This is a freely distributable demonstration
- edition that has a restricted set of modules, and cannot save things to
- disk, but is otherwise fully featured. The concept is of data packets
- travelling along paths between data handling elements. Configurations are
- built by placing and connecting the desired elements on screen using the
- mouse. Needs the 2.04 or later operating system and at least 1MB of
- memory. Version 1.1, binary only. Author: Pete Goodeve and David Navas
-
- Windowtool -- Windowtool is a program that allows you to switch between
- windows, to close them and to change their size. You can also open a new
- shell and stop multitasking. The program is a standard commodity and can
- be controlled by the workbench exchange program. Version 1.0, includes
- source. Author: Klaas Hermanns
-
- CONTENTS OF DISK 712
-
- AniMan -- AniMan combines Amiga animation, speech synthesis, and voice
- recognition, to provide you with an animated talking head that will run
- any Amiga program by voice command. Ask for an Amiga program by name, and
- AniMan will oblige. If AniMan becomes impatient, you may be insulted.
- AniMan will also recite poetry if you ask nicely. This is Version 3.0 of
- AniMan, an updaate to version 2.1 disk 653. It corrects a bug that caused
- AniMan to crash on some machines but not others. This version will also
- automatically adjust for either NTSC or PAL systems. Either the Perfect
- Sound 3 or Sound Master (Sound Magic) audio digitizer is required along
- with 1MB of fast memory. AniMan is like nothing you've ever see before.
- Binary only. Author: Richard Horne
-
- HamLabDemo -- Demo version of an expandable image format conversion
- utility that converts GIF, IFF, JPEG, Targa, BMP, TIFF, PBMPLUS, MTV,
- Spectrum 512, QRT, and Sun images into IFF (normal, HAM, halfbrite, and
- "sliced" variations of each). Images can be scaled, dithered, color
- corrected, and cropped. This demo version is limited to processing images
- of 512 by 512 pixels or less. This is version 2.0.6, an update to version
- 1.1 on disk 466. Shareware, binary only. Author: J. Edward Hanway
-
- JEyes -- Amiga version of XEyes, a program which opens a window on the
- WorkBench screen containing eyes, which follow the cursor about the
- screen. Version 3.0, binary only. Author: John D. Gerlach Jr.
-
- Solitaire -- An amiga version of klondike solitaire. Provides multiple
- options including six different decks, customizable game rules, game
- timer, the ability to view a stack, and an undo feature. Binary only.
- Author: David Meny and Albert Penello
-
- CONTENTS OF DISK 713
-
- Free -- Display how much free space (bytes or blocks) you have on any or
- all of your mounted disk volumes. Runs from CLI only. This is version
- 1.06, an update to version 1.01 on disk 388. Free now searches your
- device list if desired (under AmigaOS 2.0+ only), and several minor bugs
- have been fixed. Includes source. Author: Daniel J. Barrett
-
- ICalc -- A powerful calculator with many features, including user-defined
- variables and functions, C-style programming constructs, complex number
- calculations and more. Has comprehensive instructions, and numerous
- examples. This is version 2.1a, an update to version 2.0 on disk 695.
- Enhancements include flexible number-base control and scripts to perform
- numerical integration. Binary only, source available from author.
- Author: Martin W. Scott
-
- JoinSounds -- A utility to join 8SVX sound files. Graphical interface
- allows samples to be previewed, and start/stop points to be set. This
- program will join both stereo and mono sound files in any combination.
- Uses buffered disk I/O, allowing samples larger than available memory to
- be joined. This is version 2, binary only. Author: Joe Tatman and Brian
- Roy
-
- LongPlay -- An 8SVX IFF sound file player. Reads samples directly from
- disk while playing, allowing unlimited length samples. Runs as a
- background task and multi-tasks well. Can also be used as the default
- tool of a project icon. Binary only. Author: Joe Tatman
-
- MathsAdv -- A simple game where you, the young adventurer, must try to
- escape the king's Maths Adventure. To do this you must pass through a
- series of rooms. In each room you are given a math problem to solve,
- after which you can proceed to the next room if you answer correctly. The
- problems become more involved and more difficult in each room. This is an
- update to the version on disk 602. Includes source. Author: Jason Lowe
-
- ReflexTest -- A game which tests your addition, subtraction, or
- multiplication skills. The goal is to answer forty math questions in the
- shortest possibly time. Binary only. Author: Jason Lowe
-
- CONTENTS OF DISK 714
-
- CoGo -- An engineering/surveying program to solve coordinate geometry
- problems for highway design, surveying, subdivision layouts and
- constuction. Needs 1 Mb of memory. CLI only with output to screen or
- printer. Manual, with sample problems, available from author. This is
- version 1.0, binary only. Author: Don R. Benson
-
- JoeyDemo -- A demo version of a Sokoban type game where your task is to
- push Grullies (the only food of the Joey) to the stock, which is
- designated with little rhombic symbols on the floor. To complicate things
- there are iceblocks and teleporters. The demo version contains 5 levels
- while the registered version contains 60 levels. Shareware, binary only.
- Author: Richard Ziegler, Roland Schreiner
-
- XStat -- A UUCP utility that computes several statistics from the XferStat
- file (similar to UUTraf). Offers lots of options. Requires Andrew
- "Charly" Kopp's uucico V1.15c or later, and also Kickstart 2.04 (V37.x) or
- later. Version 1.07, freeware, includes source in Modula-2. Author:
- J|rgen Weinelt
-
- CONTENTS OF DISK 715
-
- Intuisup -- A shared library with support routines for using texts, menus,
- borders, gadgets, requesters, and more, under AmigaDOS 1.3. Includes a
- template editor and source to library and test programs. This is version
- 4.4, an update to version 4.2 on disk 708. Author: Torsten J|rgeleit
-
- LhA -- A very fast archiver that is compatible with MS-DOS LhArc V1.13 and
- LHA V2.13, as well as the Amiga LhArc. LhA is very memory efficient, has
- been written with stability and reliability in mind, has carefully
- optimized compression and decompression routines, is multitasking
- reentrant and pure, handles multiple volume archives (registered version
- only), and more. Version 1.32, an update to version 1.22 on disk 637.
- Shareware, binary only. Author: Stefan Boberg
-
- CONTENTS OF DISK 716
-
- BCount -- A utility to count files, directories, hardlinks, and softlinks
- for a given root directory. Requires Amiga OS 2.04. This is version
- 1.12, binary only. Author: Norbert Bazin
-
- ReOrg -- ReOrg is a fast disk optimizer that can be used for floppy disks
- and hard disks. Supports new Kickstart 2.04 features including hard and
- soft links and High-Density drives. Includes program versions in English
- and German for use with Kickstart 2.04 only. This is version 2.31, an
- update to version 2.3 on disk 699. Shareware, binary only. Author:
- Holger Kruse
-
- TalinCode -- A bunch of source code for demos, tests, and experiments,
- that the author wrote over a period of 8 years, mostly for recreation or
- for general R&D for projects that never materialized. Includes 3D
- techniques, a maze generator, logarithms, basic utility functions, dos
- functions, random numbers, and much more. Includes source, mostly in
- assembly code. Author: David Joiner
-
- Wasp -- A picture format converter. Input formats supported include GIF
- (87a), IFF (lores, hires, HAM, EHB, 24-bit, sliced, dynamic, etc), SRGR,
- Sun rasterfile, PPM (P5 and P6), HL2, and MTV. Output formats supported
- include IFF, SRGR, and PPM. Version 2.02beta. Includes source. Author:
- Steven Reiz
-
- ZMachine -- A program which can interpret Zork Implementation Language
- (ZIL) data files. ZIL is the language used by the interactive fiction
- series of games from Infocom Inc. Version 1.0.3, binary only. Author:
- leo@marco.UUCP, Amiga port by Kent Dalton
-
- CONTENTS OF DISK 717
-
- ADev11 -- A complete development system for Motorola's 68HC11 processor,
- including a macro assembler, linker, librarian, downloader and
- disassembler. Supports multiple source file and multiple relocatable
- segments per file. Binary only. Author: Stan Burton
-
- ALock -- A limited multiuser security system for your Amiga. This is
- version 1.04, binary only. Author: Trevor Andrews
-
- FileStat -- Facilitates the editing of all information about a file, such
- as protection bits, name, comment, etc., using a graphical interface.
- Version 2.0, binary only. Author: Robert Lang
-
- PacMan -- A pacman type game with 20 levels, 5 bonus levels, and extra
- tools. Automatically adjusts to either PAL or NTSC. Can be controlled
- with a joystick, mouse, or keyboard. Written in assembly. Version 1.1A,
- shareware, binary only. Author: Edgar M. Vigdal
-
- SpaceII -- A hot-key program with over 50 functions including four screen
- blankers, screen shuffler, path/filename transmitter, text reader, virus
- checker, boot block display, calculator, disk copier and/or formatter,
- palette selector, screen dumper, etc. Version 2.3 beta, binary only.
- Author: Edgar M. Vigdal
-
- ViewIcon -- Simple program to view icons from the shell. Opens up a
- sufficiently sized window so that the icon can be displayed in it. If you
- click the icon, it has the same effect as clicking it on the workbench, so
- you can see the icon's alternate image. Version 1.0, binary only.
- Author: Robert Lang
-
- CONTENTS OF DISK 718
-
- BootPic -- BootPic allows you to install nearly any IFF picture that you
- like in place of the WorkBench hand that appears after a reset, and
- additionally plays a MED-Module. Version 2.1b, an update to version 2.0
- on disk 635. Includes source in assembly. Author: Andreas Ackermann
-
- Less -- A port of a UNIX text file reader. It can use pipes, accepts
- multiple filenames, and has many convenient positioning commands for
- forward and backward movement, marking positions, etc. This is version
- 177.4 an update to version 1.4Z on disk 511. Includes source. Author:
- Mark Nudelman, port by Frank Busalacchi
-
- Settime -- Set the system time from the internal hardware clock. Written
- to be very small and fast. Also includes versions that can be installed
- as boot blocks. Version 0.9, includes source in assembly. Author:
- Andreas Ackermann
-
- SmallMath -- "Drop-in" replacements for the Commodore IEEE math libraries
- for users with a math coprocessor. Since these libraries do not contain
- the coprocessor-emulation code normally present, they are 60%-90% smaller
- than the usual libraries. For the same reason, however, they cannot be
- used without a coprocessor. Version 1.1, public domain, partial source
- included. Author: Laz Marhenke
-
- CONTENTS OF DISK 719
-
- CrcLists -- Complete CRC check files for disks 521-710 using the brik
- program. These were made directly from my master disks. Along with the
- CRC lists from previous disks, these lists will allow you to check all of
- the disks in the library to make sure they are correct and complete.
- Author: Fred Fish
-
- DefTool -- Programs that allow you to easily change the default tool of
- one or more project icons, from either the CLI or from WorkBench. The
- WorkBench version is a commodity. Binary only. Author: Robert Lang
-
- DrawMap -- A program for drawing representations of the Earth's surface.
- New features include seven new types of map projections, user specifiable
- point to be at the center of the maps, and box views that can now cross
- the international date line. Also includes accelerated version requiring
- a 68020 CPU and 68881 FPU, and versions for PAL systems. Requires 1.5 Mb
- of memory and a hard disk with 1.6 Mb of free space. Distributed in two
- parts, the other part is on disk 720. Both parts are required. This is
- version 4.1, an update to version 4.0 on disks 639 and 640. Includes full
- source. Author: Bryan Brown.
-
- FixIcon -- Fixes some icons that show bad markings when run on greater
- than 4 color Workbenches. Doesn't fix them all, but fixes a common
- problem. Includes source in C. Author: Robert Lang
-
- MakeIcon -- Allows you to create any of the Workbench 2.0 default icons
- for anything, disks, projects, drawers, the works. Designed for people
- who work from the shell making disks that will ultimately run from the
- Workbench. Requires Workbench 2.0. Binary only. Author: Robert Lang
-
- CONTENTS OF DISK 720
-
- DrawMap -- A program for drawing representations of the Earth's surface.
- New features include seven new types of map projections, user specifiable
- point to be at the center of the maps, and box views that can now cross
- the international date line. Also includes accelerated version requiring
- a 68020 CPU and 68881 FPU, and versions for PAL systems. Requires 1.5 Mb
- of memory and a hard disk with 1.6 Mb of free space. Distributed in two
- parts, the other part is on disk 719. Both parts are required. This is
- version 4.1, an update to version 4.0 on disks 639 and 640. Includes full
- source. Author: Bryan Brown.
-
- ===========================================================================
- ========================= BULLETIN BOARD SYSTEMS ==========================
- ===========================================================================
-
- AUSTRALIA
-
- Bad News BBS
- +61 2 587-8441
- Sydney, NSW, Australia
- baud rates: 1200 - 9600
- 2.4 Gig on line
- File transfers and message bases. Memberships available.
- Sysop: Wayne Steele
-
- QUEENSLAND
-
- Boing Amiga Archive
- +61 7 344 4536
- Brisbane, Queensland, Australia
- 24 a day / 7 days a week
- Baud rates: up to V42 bis
- 2.46 Gig on line
- File transfers: Zmodem Only
- Message bases: Internet Mail Only
- Sysop: David Tucker
-
- CANADA
-
- ONTARIO
-
- The Land of the Darkside BBS
- (519) 888-9869
- Waterloo, Ontario, Canada
- baud rates: 2 lines - both 1200-2400 baud (24hrs/7 days a week)
- 155 megs on line
- File transfers and message bases. Also USENET message and mail support.
- Sysop: Ken Rastin
-
- USA
-
- CALIFORNIA
-
- Triple-A BBS
- (510) 528-2867 (Kat-Buns)
- Berkeley, CA
- 24 hours a day / 7 days a week
- Baud rates: v.32bis/HST/v.42bis
- 100 megs on line (no garbage!)
- File transfers and message bases
- Sysop: Randy Spencer
-
- FLORIDA
-
- Hobbit Hole
- (904) 243-6219
- Ft. Walton Beach, FL
- 24 hours a day / 7 days a week
- Baud rates: 1200-9600 HST
- 330 megs on line
- File transfers and message bases. Home of MechForce by Ralph Reed
- Sysop: Cal Jones
-
- The Hobbit Hole has over 2500 registered users from all over the world.
- New users are allowed 15 minutes until their account is validated.
- Afterwards, they have 45 minutes per day. Validation is automatic for
- those who don't abuse the system. There is no charge, fee, or donation
- required, requested, or accepted. This BBS is a hobby.
-
- MICHIGAN
-
- Wolverine's Den
- (616) 922-0987
- Traverse City, MI, USA
- Baud rates: 300-14400 HST (or up to 9600 V32)
- 80 megs online (Will be expanding to 320 very soon)
- File transfers and message bases. Currently no fees or restrictions.
- Sysop: Wolverine (real name Dave Cole)
-
- PENNSYLVANIA
-
- BerksAmiga BBS
- (215) 921-1016
- Reading, PA
- 24 hours a day / 7 days a week
- Baud rates: 1200-2400
- 100 megs on line
- File transfers and message bases
- Sysop: Mike Koch
-
-
- BULLETIN BOARD LISTING SUBMISSIONS
-
- The Bulletin Board Listing is a regular feature of AMIGAphile.
- Bulletin Board System ads are accepted and printed free of charge. All
- listings are arranged alphabetically by country, state, then by area code.
- If you would like to have your BBS placed on this list, send the following
- information.
- Only systems operating 24 hours a day, 7 days a week (except for
- maintenance), supporting Amiga related topics, for which complete
- information has been submitted will be included in the list.
-
- BBS NAME:
- BBS NUMBER:
- BBS LOCATION: (city, state, province, country)
- BBS CONNECT RATES:
- BBS STORAGE (on line):
- FILE TRANSFERS: (Y/N)
- MESSAGE BASES: (Y/N)
- REQUIRED FEES AND RESTRICTIONS (if any):
- SYSOP NAME:
- Be sure to include personal contact information (for use ONLY when
- verifying the information provided above), and a special password so that
- we may log onto your system and verify your listing.
-
- To REMAIN on the list, the information given must be verified at least
- every three months by contacting AMIGAphile.
- The Bulletin Board Listing is produced exclusively for publication in
- AMIGAphile. All information is as complete and accurate as possible at
- the time of publishing. Due to the nature of bulletin board systems, some
- listings may no longer be valid.
-
- ===========================================================================
- ============================== USER'S GROUPS ==============================
- ===========================================================================
-
- USA
-
- CALIFORNIA
-
- Amiga Addicts Anonymous
- Berkley, CA
-
- Focus on new users, weekend programmers, and Video Toaster users. Regular
- classes on Amiga use, including AREXX, CanDo, Imagine, and the Video
- Toaster. Group purchases on things like DCTV, 2.0 installations, and show
- tickets. Monthly group meeting at the Water District building in Concord
- across from the Acura dealer on Concord Ave. General Meeting Third
- Tuesday 7 pm, Monthly class (Topic TBA) the following Sunday 10 am, Board
- meeting (Lafayette Round Table) 7 pm, Video SIG following Wednesday (call
- first).
-
- PENNSYLVANIA
-
- Berks Amiga Users Group
- RD#2, Box 297
- Boyertown, PA 19512
-
- President: Roger Malinowski
- Treasurer: Mike Koch
-
- BAUG has been in operation for almost a year and a half, and supports
- users of all Amiga models. The membership is primarily interested in
- video, graphics, 3-D modeling, animation, telecommunications, and games.
- Meetings are held on the third Tuesday of each month, in the Schuylkill
- Room of the Reading Area Community College (RACC). Meetings begin at 7:00
- PM and typically last around 2 hours. The typical meeting begins with
- announcements and news, followed by a game demo, followed by the
- demo/discussion of the month. A yearly membership fee of $15 is collected
- from each member when they join, then each January thereafter. The
- membership fees are solely to offset the costs of producing the group's
- monthly newsletter, "Interface", which is mailed to each member.
- Subscriptions to the newsletter are available for the same $15 fee,
- although free copies of the newsletter are provided to any/all other Amiga
- user groups. Send us a copy of yours and we'll send you one of ours. ;-)
-
-
- USER'S GROUP SUBMISSIONS
-
- Please send me your newsletter and I'll send you mine. In this
- manner, we can trade information. The User's Group Listing is a regular
- feature of AMIGAphile. All listings are arranged alphabetically by
- country then by state. Send me your ad telling a little about your group
- and I'll print it along with these in the next issue. Please keep your
- ads up to date by keeping in touch with AMIGAphile at least every three
- months. The User's Group Listing is produced exclusively for publication
- in AMIGAphile. All information is as complete and accurate as possible at
- the time of publishing.
-
- ===========================================================================
- ======================= CLASSIFIED ADVERTISEMENTS =========================
- ===========================================================================
-
- All advertising is payable in advance by check or money order drawn on
- U.S. funds. Send orders and remittance payable to Dan Abend % AMIGAphile,
- 4851 Kingshill Drive #215, Columbus, Ohio 43229. Advertisers using a P.O.
- Box must furnish complete name and street address for our records.
- No logos, photos, or any other illustration can be used in the
- classified ad section. Please type or print your ad legibly on a plain
- sheet of paper. If more than one ad is submitted, use a separate sheet of
- paper for each ad, making sure your complete name and address is on each
- sheet.
- Classified rates as of June 1, 1992 - $1.50 per word, with a minimum of
- 10 words per ad. The first two word (if underlined) will be set in bold
- face at no extra charge. Boldface thereafter will be $.75 additional
- charge per word. Blank lines are $5.00 per line. A line of stars is
- $6.00 per line.
-
- Classified Order Form:
-
- Classified Ads, AMIGAphile, 4851 Kingshill Drive #215, Columbus, Ohio
- 43229. To figure the cost of your ad, the rate is $1.50 per word. Any
- letters, numbers, or symbols with a space before and after counts as ONE
- word. Boldface is $.75 extra per word. Minimum word count of 10 words
- per ad. Please type or print your ad.
-
- Run under heading:______________
- __________ __________ __________ __________ __________ __________
- __________ __________ __________ __________ __________ __________
- __________ __________ __________ __________ __________ __________
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- __________ __________ __________ __________ __________ __________
- __________ __________ __________ __________ __________ __________
- __________ __________ __________ __________ __________ __________
- __________ __________ __________ __________ __________ __________
-
- Name:____________________________________________________________
- Address:_________________________________________________________
- City:__________________ State:__________
- Zip:_________ Country: _________________
-
- Include $1.50 per word for your name and address if included in the ad.
-
- Run ad for ______ issues Payment of $_____________ US
- enclosed
-
- ===========================================================================
- ============================ BACK PAGE RUMORS =============================
- ===========================================================================
-
- OFFICIAL ANNOUNCEMENTS FROM COMMODORE!!!
-
- Commodore Canada has officially announced a number of products.
-
- - Hard Drive for CDTV expansion slot (presumably 2.5" IDE ala A600)
-
- - DCTV upgrade card for CDTV (for CDTV video slot)
-
- - Amiga 4000 an official product!!! To be shown to the public at WOC
- Pasadena on September 12! It ***WILL*** have the AA ChipSet! Finally the
- speculation is about to end!!
-
- - AA ChipSet (as said above) officially announced.
-
- - 600HD officially announced and SHIPPING with *40* meg drive, not the 20
- meg the European versions have. It will retail for $799 Suggested
- Canadian Retail, with street price likely to be lower in most centres
- (definitely so if the units start selling in quantity).
-
- - A570 officially announced. No word on whether it will have internal RAM
- and HD expansion like the UK final-revision does (which was added at the
- last minute). Officially ready to ship any time now.
-
- - A3000T/040. Tower A3000 with '040 on a card in the CPU slot, 5 megs of
- RAM, and a 200 meg HD. The '030 and '882 slots are empty. I couldn't
- find out pricing, other than to get an official comment that it would be
- "much better" than adding an '040 card to a normal A3000T.
-
- The A4000 and new CDTV add-ons to ship "this quarter" (read what you like
- into that), but I was told that it will **DEFINITELY** ship before the end
- of the year, come hell or high water. If you have the dosh sitting in the
- bank, you WILL be able to have a AA ChipSet equipped A4000 before
- Christmas. These announcements were made at a local show called the
- Multimedia Event (hosted by Commodore and a local dealer). I had the
- scoop on all of them a few days before the show, though I can't reveal my
- source. And I have the scoop on one other (only slightly less official).
- AmigaVision 3.0 Professional! As far as I can discern, this was not an
- error on my source's part though I'm trying to validate that he didn't
- mean to say 2.0. Possibly this means there will be an AmigaVision 2.0
- 'consumer' release. Your guess is as good as mine.
-
- [Ed. -- I was unable to confirm any of this so I'm leaving it as rumor
- except for the A3000T/040 and the A3640 card which are new products. AV
- 2.0 may be released with the A4000.]
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- All information on the AA chipset is based on rumors. Commodore has not
- announced the new chipset. A lot of people believe the will make an
- announcement in September at the World Of Commodore Show in California,
- and at Fall Comdex.
-
- The rumored specs about the AA chipset are:
-
- 25 Bit Color Palette (Extra bit used as Transparency Color (Genlock Use))
- 256 Color Modes in Most Resolutions
- 256,000 Extended Ham mode in most resolutions
- Double Buffering Feature to allow for faster view of graphics
- Larger Sprites with a larger color palette
- Sprites can no be Hi-res and independent of the actual screen res.
- Main Resolutions are, 320x200/400, 640x200/480, 800x300/600 10??x10??
- Can boot with old ECS chips for 100% compatibility
-
- The only thing I believe 100% so far is that they are indeed working on
- the AA chipset and it should be released along with the A4000.
-
- [Ed. -- By the time you read this, the World of Commodore show will be
- over and all our suspicions will be confirmed]
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- A Wing Commander I Demo is available for the Amiga. It looks like
- Mindscape's popular IBM game is being ported. The opening animations are
- well done. They run smooth and the colors look good. The titles all look
- trashy with too much dithering from the converting of IBM 256 color
- palette to the 32 colors they appear to be using on the Amiga. Once
- inside the cockpit, where most of the game will be played, it becomes
- evident that over-dithering will play a big part in the graphics. There
- was no sound in the demo I watched but it is my guess that good sound
- effects will not make up for the annoying graphics. If they spend more
- time fixing up the colors, I'd say this could be a good port but that lies
- in the hands of Mindscape.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- The rumored WorkBench 2.1 should be a disk based upgrade using the 2.04
- ROMs (2.05 for the A600). WB 2.1 was officially shown (as beta) at CeBIT
- fair in Germany.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- NewTek might not be making any more Video Toaster Workstations due to the
- long-time tensions between Commodore and NewTek. Evidently, NewTek no
- longer covers the Amiga plate on the front of the machine but that wasn't
- enough. Commodore informed their dealers that if they became NewTek
- Workstation dealers, they would be dropped. Anyway, it looks as if the
- last of the Video Toaster Workstations are those left in NewTek's
- warehouse. Remember this only rumor but it would shut up all those shoody
- Mac users with Video Toaster Workstations who don't know they own an
- Amiga. It may also have something to due with the Toaster not being
- compatible with the new AA chipset...
-