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-
- *---== AM-REPORT INTERNATIONAL ONLINE MAGAZINE ==---*
- """""""""""""""""""""""""""""""""""""""
- "The Online Magazine of Choice!"
- from
- STR Publishing Inc.
- """"""""""""""""""
-
-
- July 03, 1992 Volume 2.06
- =========================================================================
-
- > 07/03/92: AM-Report #2.06 The Online Magazine of Choice!
-
- -Progressive Fire -Jay Miner illness -Baud Bandit 2.0
- -Dir Opus -DiskMaster II v2.03
-
- -* Amiga 4000 & Classic *-
- -* Opal Vision *-
- -* Arizona State's Amiga Lab *-
-
- -* Much, Much More *-
-
- TODAY'S NEWS ..TODAY!
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- > AMReport's Staff The regulars and this week's contributors!
- ================
-
- Publisher - Editor
- ------------------
- Ralph F. Mariano
-
-
- PC DIVISION AMIGA DIVISION MAC DIVISION
- ----------- -------------- ------------
- Robert Retelle Charles Hill R. ALBRITTON
-
-
- Contributing Correspondents
- ---------------------------
-
- Mike Todd (CIX) Jim Shaffer, Jr. (UseNet)
- 70117,634 on CompuServe amix.commodore.com!vanth!jms
-
- Andrew Farrell
- Australian Commodore and Amiga Review
- &
- Professional Amiga User Magazine
-
- Mike Ehlert, SysOp: PACIFIC COAST MICRO BBS -- FidoNet 1:102/1001
-
-
-
- IMPORTANT NOTICE
- ================
- Please, submit letters to the editor, articles, reviews, etc...
- via E-Mail to:
-
- Compuserve.................... 76370,3045
- Internet/Usenet............... 76370.3045@compuserve.com
-
- ****************************************************************************
-
-
- EDITORIAL
- ~~~~~~~~~
- Okay, I know I said that there wouldn't be another AM-Report until I got
- the quarterly/yearly reports from Commodore, but here it is Friday and
- I've already got 47k of uncompressed text! I figure the CBM reports are
- going to be at least 25k, so I'm breaking it up into two issues.
-
- Besides, this issue is *HOT*. Besides having reports on the Amiga 4000
- and Amiga "Classic" which look pretty darn authentic, there is a bunch
- of excellent stuff on new products and projects. [P.S. -- Referring to
- this as a *HOT* issue has nothing to do with PP&S burning down! :-]
-
- First, a few hot rumors. You think Lightwave and Toaster 2.0 are hot?
- Wait 'til 3.0 comes out. Right now, the Toaster and Lightwave is the
- next best thing to a Wavefront system. Word is, after 3.0 hits the
- street it will be the other way around -- a Wavefront will be the next
- best thing to a Toaster! (Can you say "spline patching" boys-n-girls?)
-
- When the movies "The Mallers" and "Tales of Regis" make the theaters,
- go see them. Many of the effects done in Universal's "The Mallers"
- are Amiga done (Toaster/Lightwave and Imagemaster). Most of the
- effects in "Tales of Regis" are Amiga generated. (Again, Lightwave
- and Imagemaster).
-
- I've finally seen Black Belt's Imagemaster and I have just one thing
- to say...WOW!
-
- CompuServe's front end for the Amiga, Whap! is being updated. The new
- program is called AutoPilot and currently it is in beta test. The author,
- Steve Ahlstrom, says it should be out in a couple of weeks and is
- significantly more powerful than Whap!
-
- Speaking of Whap!, I have been informed that Whap! and Backtalk do not
- work properly with the BSC MultiFace card's extra serial ports. I'm
- not sure when or if it will be fixed, or even what has to be fixed (Whap!
- and Backtalk or the MultiFace and it's software) but for right now, if
- you are a Whap! or BalkTalk user and plan on acquiring an MFC card, be
- certain that you can use the Amiga's main serial port for your communications
- and the MFC's for whatever else.
-
- Finally, after the next issue with CBM's figures, I don't know when another
- issue will be out. I have been contracted by a large company to do a
- custom database system. The project has a tight deadline (September 8)
- and a lot is riding on this contract. The company is a dedicated Mac
- shop and I convinced them to use an Amiga network instead of going with
- more Macs. This was no easy task. If I can show them that the Amiga
- is better suited for their work they plan on replacing their 20-node
- Mac network with Amiga 3000s. Successful completion of the contract will
- be the clincher, so....don't look for much from me until about October.
-
- Oh, yes, they are paying me in five figures for this system and supplying
- me with an 040-based A3000T and three A3000s to test the network on. So,
- with all due respect, AM-Report can sit and rot until I'm done [and paid!]
- ;-) ;-) ;-)
-
- Now, on with the show!
-
- ============================================================================
-
-
-
- Amiga 4000 and Amiga "Classic"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- In 1985 Commodore released the Amiga. It was a state of the art personal
- computer that wowed the industry. A couple of years later, CBM added
- the A500 and A2000 to the lineup. Essentially there was no technology
- change -- the A500 was a "C64ized" Amiga that was to be aimed at
- recapturing Commodore' glory days of the C64. The A2000 was a box version
- that allowed multiple expansion slots for addin peripherals, etc.
-
- Minor changes were made in the way of upgrading the custom chips. Nothing
- major was added until the release of the A3000, ECS and WB 2.04.
-
- The A3000 was a maor step forward for the Amiga [I'm not inviting any
- arguments] which addressed the "need for speed and power" by adding
- a Motorola 68030/6888x c[u to the motherboard to replace the aging
- MC68000. SCSI was added to the motherboard to address the need
- for mass storage that went along with the Amiga's found niche -- video.
-
- Still, no major overhaul was made to the custom chips. Oh, more chip
- memory was accessable, a deinterlacer was built in and a few new
- graphics resolutions were added. But nothing was put in to compete
- with the plethora of 24-bit, super-high resolution video boards
- cheaply available for the PC. Sound wasn't addressed at all, and
- with the introduction of the Soundblaster, ADLib and Soundblaster Pro
- cards for the PC, things were looking mighty dim.
-
- Still, Commodore has not been sitting on it's haunches [as many claim].
- The A600 was recently introduced in Europe and it looks like it is
- positioned to be the next C64 -- if the price is right. A $199
- introduction package in time for Christmas could blow away the
- computer wanna be's (Super NES, Sega) as well as the big guys who
- just opened their eyes such as Apple and IBM "there is no home computer
- market" Corp.
-
- Still, what to do about the high end. What can be released to compete
- with the Mac Quadras and '486 based machines that are becoming so
- popular?
-
- Answer: the Amiga 4000 and the Amiga Classic
-
-
- The following was posted to Usenet. Normally, rumors abound on Usenet
- and the "A4000" is a popular topic. What makes this message so
- interesting is that it isn't "I heard from a friend who has a friend"
- second-hand stuff. It was posted by an individual at a University
- (Ole Miss) who claims to be part of a beta-test site for Commodore.
- For now I'll let you read the message as I received it. My comments
- and analysis will follow.
-
-
-
-
- From: skip@tacky.cs.olemiss.edu
- Subject: Re: The Amiga is being left behind...
- Date: 16 Jun 92 19:00:07 GMT
-
- I've been chomping at the bit to speak out and right now I just don't
- care about the non-disclosure agreements. We have been beta-testing
- the A4000 and another model which may be called the A1000 Classic,
- A800, or possibly some other name. Both are based on the AA chipset
- and should be able to hold their own against other machines on the
- market, but there are still a few areas where they are lacking.
-
- The A4000 is pretty much an A3000 with an 040 on the motherboard, the
- AA chipset instead of the ECS, and beta 2.1 ROMS. Ours has 16M fast
- RAM and 4M chip, expandable to 64M and 16M respectively. ZIP RAM like
- that in the A3000 is used, but there is a chance that production
- machines will go to SIMMS. Our machine has a 105M Quantum hard drive
- and a true full- speed high-density floppy. The expansion slots are
- Zorro III and appear to be identical to those on the A3000. I am not
- positive, but the cpu slot looks to be the same as the one found on
- the A3000.
-
- The other machine is housed in pizza-box style case 3" high and 15"
- wide and deep. It has a 16MHz 030, the AA chipset, 2.1 ROMS, and
- sockets for up to 16M fast RAM and 4M chip RAM. It has the same
- floppy drive as the A4000, but the hard drive is only a 52M Quantum.
- There is a daughterboard with two Zorro III slots and one inline video
- slot, but it looks to be very cramped in there. The cpu slot is in
- the same orientation as that of the A3000 and A4000, but there is not
- much clearance. It is a very nice compact package and manages to look
- even "sexier" than the A3000/A4000.
-
- Both machines sport the same I/O ports, starting with the same ports
- found on the A3000. The floppy drive and serial ports are now stacked
- in the same way as the SCSI and parallel ports, as are the RGBA, VGA,
- and audio ports. There is a microphone port that works with the built-
- in digitizer, with 8bit 22kHz sampling possible. Not exactly CD
- quality, but better than the toy CODEC samplers found on the NeXT,
- Mac, and others. The keyboard and mouse ports are on the rear of the
- machine, with the joystick ports stacked vertically. This stacking
- leaves just enough room for a pair of MIDI ports and another port that
- was covered with a plastic cap on both of our units. We pried it off
- and it looks like a PCMIA slot, but we've not been able to confirm
- this. Given that the A600 has one, this would not be a bad idea,
- but it seems odd that it was covered up like that.
-
- The new mouse looks to be the same as the pregnant mouse, but the
- A4000 came with a three button and the other machine a two button.
- Both had standard A3000 keyboards. The most shocking thing about
- these machines is how much they feel like existing Amigas instead of a
- new breed.
-
- The AA chipset is a real improvement over the ECS, but it may not be
- enough to keep the Amiga competitive for another 7 years. Some of the
- chips are similar to those in the ECS, but none look to be drop-in
- replacements for existing machines. Agnus, Denise, and Paula have
- been improved and all three are now surface mount chips roughly the
- size of the fat Agnus. There are three other chips that have tape
- covering the names, but one of them is certainly an Amber type de-
- interlacer chip. It has what 1M of VRAM in order to handle the
- increased color depths and de-interlaces all but the highest
- resolution modes. We peeled back the tape a bit on the other two
- and one is named Lisa, the other was just a number. The Lisa chip
- appears to be responsible for the graphics, but its relationship with
- Agnus and Denise is not so clear. The other chip may be the rumored
- DSP chip, but none of the software we have mentions it specifically.
- There is an A/D chip for the microphone and two D/A chips for the
- audio in the same general area, so they are probably related.
-
- Amiga owners will be surprised at some of the features of the AA
- chipset and disappointed with others. The resolutions supported are
- similar to those of the ECS, with the addition of the 800x300, 800x600
- interlaced, 1280x480, and 1280x960 interlaced. The Amber de-
- interlacer works with all of the modes, but most SVGA monitors can't
- handle the non-interlaced 1280x960 mode. All modes can be up to 8
- bitplanes except for the 1280 modes, which are limited to six. The
- palette is 24 bit, but there is a way to simulate 12 bit for
- compatibility with some older software. A pleasant surprise is the
- SuperHAM mode which uses 10 bits to allow for pseudo-24 bit color.
- This works in the 320 and 640 modes and is nothing short of
- spectacular, with the bonus of being able to handle up to 30fps for
- some amazing animation. The 800 and 1280 modes have 8 bit 256k color
- and 6 bit 4096 color HAM modes, respectively. There is still a
- problem with fringing on raw images, but the better programs seem to
- do a pretty good job with reducing the problem. The sprites now
- change to match the resolution of the screen, so pointers look much
- more professional. They may be up to 64 pixels wide, with no height
- limitation. There are still only eight per scanline, but the number
- of colors is up to 16 in all modes except for 1280, which is only
- four. All in all, these Amigas have graphics that hold their own
- against offerings for the PC and Mac, but they won't be able to last
- for another seven years without improvement.
-
- We have not done much with the audio, but 16 bit four channel sound in
- up to 56kHz is available. A neat trick is that up to 8 8 bit channels
- at 56kHz and up to 16 8 bit 28kHz channels can be emulated. We don't
- have any software that takes advantage of these modes with the
- exception of the digitizer, but there is a lot of potential.
-
- The 2.1 OS is pretty much the same as what has been posted on the
- nets, but it really looks awesome on the new displays. We have found
- the 800x600 256 color Workbench to be very nice and snappy enough to
- be useable. The blitter may have been improved, but it does not feel
- like it is 4x faster as some like to claim. There are only a few
- programs that don't work on these machines, and all of those are pre-
- 2.04. If the developers have followed the guidelines set by
- Commodore, they should not have any problems.
-
- There will probably be more than a few folks who are pissed off by me
- letting the cat out of the bag, but it looks like something is needed
- to keep more people from joining the mass exodus. These machines are
- stable enough for production, but the higher-ups seem to have their
- heads up their asses and won't release them. I guess I really should
- not even bother trying to figure out Commodore's idiocy, but it is
- frustrating to see such potential wasted.
-
- [ I've added this paragraph below because somewhere along the line,
- Skip's crucial, final paragraph was dropped. --Ed Savage ]
-
- + In case anyone has not figured it out yet, this post reeks of being
- + a pipe-dream. But then again it may all be for real. It is left as
- + an exercise for the reader to determine the validity of this post.
- + Have fun. :-)
-
-
- ANALYSIS & COMMENTS
- ~~~~~~~~~~~~~~~~~~~
- For simplicities sake, I'm going to take this a paragraph at a time.
-
- 1) If this is true, the chances are good that Ole Miss won't ever be
- a beta test site for Commodore again. It is further possible that
- the current beta-test units will be removed and any/all developers
- involved could have their status revoked.
-
- The poster, almost certainly would have any developer status revoked
- and will most likely (at the very least) not be allowed any further
- access to the machines.
-
- If it is false, I'm not sure how it will be taken. If anyone from
- Ole Miss reads it he may get it trouble for associating the name of
- the University with an outright lie.
-
- 2) Sticking with Zorro III slots and the A3000 cpu slot makes a lot of
- sense. The Zorro III specification is a quite capable one and
- more than measures up to the competition (NuBus, EISA and MCA). It
- also retains a high degree of backward compatibility with A2000 and
- A3000 peripherals. A real plus.
-
- The AA chipset sounds like a 32-bit version of the ECS. If a true
- high density floppy has been added (not a slowed-down version like
- is currently available) then that means an upgraded chip -- most
- likely Denise. The poster mentions 2.1 beta ROMS, which is unusual
- but necessary. You would suspect that Commodore would use Kickfiles
- like it did for the A3000....but. the caches on the 68040 require
- that the OS be in ROM, not mapped into RAM. This is why Progressive
- and GVP stated that 2.04 ROMs were necessary for their 040 boards
- to run properly. 16Mb of chip RAM is a dream come true. The only
- thing better would be having all RAM addressable by the custom chips
- and actually I'm not convinced that it would be better at all.
-
- 3) The box mentioned for the "Classic" sounds a lot like what many in the
- industry are moving towards. Data General and Avion both have "pizza
- box" workstations and I think Sun has one, too. The two slots (with
- one inline video) means that expansion is at a minimum with the
- exception of external SCSI devices. No mention of a cpu slot is
- given, so this machine would most likely not be used for ray-tracing,
- etc. A 16 MHz 68030 is a great chip for things like word processing,
- small business spreadsheets, databases (small) and general business
- environment but for processor-intensive stuff like rendering, large
- database searches, etc. it doesn't cut it. (It would, however, make
- an excellent smart terminal.)
-
- 4) The ports make sense. Though I would have preferred multi-serial
- or possibly an Ethernet port as opposed to dual-MIDI connectors.
- PCMCIA would be great. This is what the computer world looks like
- it will be moving to and I'm glad Commodore recognizes that.
- The built-in microphone with sound sampler is also nice. This is
- in direct response to the Mac Quadra's. I know people are going to
- whine about the quality of 8-bit sound but let's get realistic, folks.
- Right now including 16-bit multi-channel audio would be prohibitively
- expensive. For most applications other than professional music,
- 8-bit audio is great. For "multimedia" where you need digitized
- sound and music segments such as point-of-sale, kiosks, and educational
- material a built-in microphone with 8-bit sound is fantastic.
-
- 5) No one should have expected drop-in replacements for ECS and a major
- jump in functionality. Some backward compatibility has to be sacrificed
- when advancing. Giving the Amber chip 1 Mb of it's own VRAM is
- interesting (makes it like a VGA card on a chip) but raises the
- question of who can address that mem? The 68040, custom chips or
- just Amber? Each has it's own problems.
-
- 6) The extended resolutions are great. 800x600 is the equivalent of
- extended VGA and if there is a palette of 16.7 million with color
- registers for 256 that is almost perfect for MS-DOS conversions.
- 1280x960 sounds like a souped up SuperHiRes and it surpasses SVGA
- (1024 x 768). It will, however, not be cheap on monitors. You need
- something that can handle 1280x1024 which means the higher end of
- multiscans (thousands of dollars). Still, it makes for an awesome CAD
- resolution and pretty darn good for motion pictures.
-
- The SuperHAM mode fits perfectly. A couple of months ago Commodore
- bought rights to Black Belt System's HAM-E device. This stuff makes
- *lots* of sense.
-
- The upgraded sprites is also good news. Matching the resolution of
- the current screen presents problems since the Amiga can display
- different resolutions on different parts of the screen. Makes for
- better looking pointers, though.
-
- 7) Audio that supports four 16-bit channels at 56 KHz is great. That
- comes damn close to professional quality sound. Now all you need
- is a digitizer to support it...
-
- 8) Speeding up the blitter is nice. The blitter is old and it needed
- a boost. Yes, it can draw pixels at a rate of over 1 million per
- second, but consider that most heavy-duty graphics boards (TIGA,
- etc.) can draw pixels at over 100 million per second. Ameristar
- is claiming a rate of 180 million per second with their new A3000
- hires board. That is *fast*. Also consider that 1280x960=1,228,000
- pixels not including overscan. That means that the blitter would
- take over 1 second to update a full screen! (@ .25 sec with the
- new blitter rumor).
-
- 9) The higher-ups are probably waiting for Commodore's end-of-year
- statements and the inventories to be taken. That is now, folks.
- Commodore closed it's doors for one week (July 1 to July 6, I think)
- for end-of-year inventory. This month should be real interesting.
- Don't look for the new machines until at least Christmas or possibly
- next year. Remember, something that complex has lots of places for
- bugs to hide. Quashing all the bugs *before* public release is
- necessary for Commodore to maintain a professional appearance.
- (Microsoft is the obvious exception. Monopolies must be fun.)
-
- The AA chipset is real and is also known as the "Pandora" chipset. From
- what I have been able to check out, some of the items mentioned in the
- post are correct. Specifically SuperHAM (most of it) and the use of
- Zorro III and the current A3000 fast cpu slot. Other than that, I
- can't get definite confirmations on much of anything. I'm working on
- it, though.
-
- I think the next biggie will be the A600 and Christmas. It could be
- a mega-hit if priced right (<$300) for a base unit.
-
- One final note. I can guarantee you that the name "Classic" will not
- be used by Commodore on any Amiga. Apple paid big bucks to another
- computer company (not Coca-Cola!) for the rights to that name. It is
- in heavy use and there is no way they will let Commodore use it.
-
- -Chas
- Editor AMR
-
- ============================================================================
-
-
- THE ARIZONA STATE UNIVERSITY AMIGA LAB
- An update on the future...
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- When the ASU Amiga computer lab was installed in December of
- 1990, we declared our dedication to develop four areas of
- emphasis around the Amiga: Instruction, Research,
- Information, and Development. It is our pleasure to inform
- you of the accomplishments we have reached in each of these
- areas over the past year and a half.
-
- EQUIPMENT
- ---------
- The lab consists of 13 Amiga 3000/25-50s, 5 Amiga 2500/30s, each with
- 50MB harddrives. All A3000s have 6MB RAM with 2MB Chip ram. Peripherals
- to the computers include: Video Toaster, DCTV, Sony LDP-2000 laserdisc
- player, Sony RGB video projector, CDTV, SoundMaster, VoRec One, laser
- printer, Syquest 88MB drive, A2286 BridgeBoard, Edmark TouchWindow
- touch screen, and other miscellaneous audio/video devices.
-
- INSTRUCTION
- -----------
- Three semesters worth of classes have been offered
- specifically for the Amigas.
-
- AMIGA TECHNOLOGY; first in the Amiga series of classes,
- "AmiTech" has been offered twice. Teaches up to twenty
- undergraduate and graduate students the unique aspects of the
- Amiga platform and familiarizes them with the operating
- system and the various hardware and software options
- available.
-
- AMIGA ANIMATION; next in the series of classes, "AmiAnim"
- offers an in depth study of animation techniques using Deluxe
- Paint, Disney Animation Studio, and Imagine 3D modeling
- software. Many students enhance their products with digitized
- sound effects. Students are encouraged to enter their final
- projects into the AmigaWorld Animation Contest.
-
- INSTRUCTIONAL TELEVISION; not specifically in the line of
- Amiga classes, students had the option to use our NewTek
- Video Toaster to add special effects and titles to their
- video productions. With a new multicamera Hi8 video
- production system recently delivered, this class will be
- offered again in the future with more emphasis on Desktop Video.
-
- AMIGA PRESENTATION/AMIGA INSTRUCTION; two other classes which
- are in the planning stage. Students will use AmigaVision,
- Foundation, or other authoring systems to create multimedia
- presentations or instructional applications. Projects may
- be stand alone or incorporate laserdisc or videotape technology.
-
- Every Amiga class offered has immediately filled up during
- early registration. In fact, this Spring semester's Amiga
- Technology enrollment would have approached 100 students if
- all requested overrides were granted. Unfortunately, the
- number of Amigas in the lab limits the enrollment to 20 per
- class.
-
-
- RESEARCH
- --------
- The first summer after the Amiga lab was installed, we
- offered a special program called AMIGAKIDS. A spin-off of
- ASU's successful Center for Academic Precocity (CAP),
- AmigaKids was a heuristic study of how children relate and
- interact with computers. With five video cameras placed
- throughout the lab, over 300 hours of valuable data were
- recorded. The AmigaKids program received national coverage on
- a cable channel program called Campus Directory which
- spotlighted the Amiga computers being used at ASU.
-
- Taking the AmigaKids program one step further, a grant was
- awarded to the Amiga lab from the State Department of
- Education's Migrant division. We are giving 20 Amiga
- 2000HD/P computers with software, modems, and printers to a
- selected group of disadvantaged children. They will use the
- Amigas for schoolwork, writing journals, and creating
- graphics with Deluxe Paint 4 which they will upload to an
- Amiga bulletin board system installed at ASU called The PRIDE
- Network. This project, will continue to expand and a network of
- students using Amigas will begin to use the BBS for the
- sharing of information and files.
-
- Other significant plans are under way as well, including an
- important partnership with the Phoenix Union High School
- District and their MetroTech vocational high school.
-
-
- INFORMATION
- -----------
- We are constantly receiving requests for Amiga
- demonstrations and are happy to provide information about
- Amiga computers to educators who are not familiar with the
- Amiga as a creative tool. Many conventions held in the
- Phoenix area attract visitors from around the world. Here are
- some of the highlights that we have participated in:
-
- National Educators Computing Conference
- National Art Educators Association
- Microcomputers in Education Conference
- East Valley Personnel Management Association
- Tempe Union High School District PACE program
- Phoenix Union High School District FUSION project
- Computer Graphics and Animation Association
- Classes from Interactive Computer Graphics major
- Classes from Educational Media and Computers major
- many many more...
-
-
- DEVELOPMENT
- -----------
- We are dedicated to the ideation, development, and production
- of instructional material for the Amiga. This includes
- everything from self-paced software tutorials to interactive
- laserdisc instruction on the water cycle.
-
- One of our overall goals is to develop the Electric Classroom
- where students can stay at home and insert a disk into their
- Amiga with a weeks worth of instructional material on it and
- follow through it at their own pace. This will be
- accomplished by combining the resources of instruction,
- research, information, and development at the Amiga lab.
-
- In addition to producing materials in-house, our diverse
- range of software and hardware facilities offers an ideal
- site to test new products from outside companies. We were a
- beta test site for the Commodore Amiga 3000UX UNIX platform
- and CDTV before they were released. We were involved in
- testing Impulse's Foundation authoring system. We were the
- first Amiga site to receive an Edmark TouchWindow touch
- screen with Amiga software drivers. We are hoping to work
- with Kurta to test software drivers for their drawing
- tablets. Hopefully by informing the public of the ASU Amiga
- lab's capability, we can encourage other hardware and
- software vendors to test their products in our university
- environment where many different people have the chance to
- use them.
-
-
- HERE'S TO THE FUTURE...
- -----------------------
- A few short years ago, the ASU Amiga lab was a mere dream in
- the eyes of a few people. Today, the Amiga has surpassed all
- expectations and continues to grow. We will continue to press
- the limits of what is "current" to reach even greater
- aspirations.
-
- I am certain this report will require regular modification,
- and will be presented again for your information in the
- future.
-
- If you have questions or would like to contact us for any
- reason, please write or call:
-
- ATTN: Amiga Computer Lab
- Educational Media & Computers
- Arizona State University
- Tempe AZ 85287-0111
- USA
-
- EMC department office: (602) 965-7192
-
-
-
- AUTHOR: Brian C. Berg
- EMAIL: aubri@asuvm.inre.asu.edu
-
- ============================================================================
-
-
- PROGRESIVE FIRE
- ~~~~~~~~~~~~~~~
- The following message was left by Steve Ahlstrom on CompuServe's AmigaUser
- forum:
-
-
- Progressive Peripherals and Software (PP&S) burned to the ground last
- night.
-
- Almost an entire block burned. It was in an old section of downtown Denver
- (5th and Kalamath). From a helicopter aerial view (shown on TV) there's
- nothing left of any of the businesses in that block -- just a part of the
- ediface and some steel structural supports are left -- everything else is ash.
-
- PP&S said that they have another office in town (I didn't now about it -- the
- 5th and Kalamath location is the main location/warehouse) and they hope to
- continue business operations.
-
-
- [Ed. -- I have confirmed the fact that PP&S burned but no one seems to agree
- on what it was that burned. The distributors I spoke with said that they
- are expecting a one to two week delay before PP&S gets back in gear.]
-
- ============================================================================
-
-
- [The following couple of articles are reprints from *StarShip* News Network
- which also goes by the name Viewport. SNN is a production of the StarShip
- Amiga echo on GEnie. Check out the StarShip echo on GEnie for a complete
- copy of this and past SNN/Viewports. Next month's SNN will contain reviews
- on PP&S accelerators for the A500. This month's has one on the Zeus for
- the A2000. Check it out and tell them AM-Report sent you!]
-
-
- Reprinted by permission from the 5-MINUTE Weekend News Network, a
- *StarShip*(tm) Production on GEnie(R).
-
-
-
-
- _ Jay Miner Recovering
- / \ ~~~~~~~~~~~~~~~~~~~~
- / - \ *StarShip* News Network
- / ___ \
- (_/ \_) casual telephone interview this week with Jay Miner revealed that
- kidney problems continue to plague the father of our favorite computer,
- although his health is reportedly on the upswing. Jay sounded tired, but says
- he feels well enough to continue his full time job, and remarked that because
- kidney dialysis requires four hours every day, he hasn't had time recently to
- groom the hard drive controlling the popular BBS he runs from his home in
- northern California on an Amiga 2000.
-
- Jay doesn't travel much any more, but says he would like to go to the World of
- Commodore/Amiga show scheduled this fall in Pasadena, California. We hope he
- feels up to attending because the *StarShip* will be there and it's great to
- see his hearty smile.
-
- Hope you're feeling 100% soon, Jay. Hugs from the *StarShip* Crew!
-
- -*-
-
-
- BaudBandit V2.0
- ~~~~~~~~~~~~~~~
- Now shipping, BaudBandit V2.0 jumped from v1.52 and now sports a cleaner
- Workbench 2.0 look. PP&S has expanded its ARexx support, added more protocols
- (Auto-Zmodem, Kermit, CIS-B Plus), added a remote function (ala Procomm on the
- PC), automatic file decompression to a predetermined directory, half-height
- interlaced screen (like on DiskMaster 2), and true IBM ANSI suport (8 colours,
- but 16 are mapped through quite well). Upgrade cost with original BaudBandit
- disk is only $15.00 (US). Not bad, eh?
-
-
- DiskMaster II V2.03
- ~~~~~~~~~~~~~~~~~~~
- Exciting NEW features make this super-popular directory utility program even
- better! Besides upgrading printer support and replacing the long lost Print
- Dir command, DiskMaster II now offers new public screen host support, AutoKey
- commands, "Sort By" function and AutoModPlayer (for Tracker modules). Upgrade
- cost is $10 (US) from any version of DiskMaster II, $25 (US) from any version
- of DiskMaster prior to II.
-
- ____ Directory Opus Sale Ends June 30th!
- (_ _) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- / /
- _/ /
- (____)NOVAtronics' popular Directory Opus has been the Amiga's Number 1
- selling directory utility. A special price of $49.95 ends on June 30, 1992.
- That is $10 off the normal retail price.
-
- Martin Murray, Presiden of INOVAtronics says, "I guarantee you will love this
- program." Included with the directory utility people have been talking about
- for months is an exhaustive manual and a great initial configuration. You can
- order on the INOVAtronics toll-free number, 800-875-8499. They honor Visa,
- Mastercard and American Express.
-
- Directory Opus was named one of the "Top Ten Toaster Accessories!" by BreadBox,
- the Video Toaster magazine.
-
- Remember to get the special price of $49.95, you need to place your order by
- June 30th. Tell them The *StarShip* 5-MINUTE Network News reminded you of the
- sale deadline.
-
- The features are so numerous I'm hard pressed to get them to fit here, but
- let's try.
-
- o Plays Anims o Shows Brushes
- o Plays Brus Anims o Launches CanDo Decks
- o Runs Executables o Displays Fonts
- o Displays Hex o Shows Icons
- o Plays 8SVX Sounds o Shows Pics
- o Plays raw Data Sounds o Plays SoundTracker Files
- o Memory Monitor o Configurable
- o AmigaDOS error code help o User configurable buttons
- o Help for all functions
-
- o Clean DOS 2.0 look & feel
-
- o Standard Dir Util Features:
- o copy, move rename, delete files
- o copy, format and install disks
- o archive files automatically
- o read and print text files
- o create new directories
- o make assigns, encrypt files and more
-
- o Special Features:
- o 100 configurable menus
- o Unlimited configurable buttons
- o Memory resident w/ hotkey access. Iconifyable
- o Complete directory tree
- o Complete directory history
- o Complete ARexx support
- o Support for all 2.0 screen modes
- o 1.3 or 2.0 compatible
- o TOO MUCH MORE TO LIST!
-
- This shopper will not be missing THIS sale! I've been meaning to pick this
- program up for months.
-
- -*-
-
-
- OpalVision: Centaur's 24-Bit Graphics & Video Solution
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- _____ Seeing is Believing
- / _ ) from Centaur Development
- / / ) /
- / (_/ /
- (_____/palVision thrusts the Amiga back into first place as the most powerful
- video and graphics computer in the industry. OpalVision links the ultimate
- video painting software with cutting-edge, high quality hardware providing
- magnificent graphic and video capabilities. OpalVision's modular design lets
- you select only the features you need while providing expandability for the
- future.
-
- OpalVision MotherBoard
- ~~~~~~~~~~~~~~~~~~~~~~
- o The core of the OpalVision system, it is a true 24-bit frame
- buffer and display device with 16.8 million colors available for
- every pixel.
-
- o Uncompromised 24-bit higher-than-broadcast-quality, crystal-clear
- images which far surpass any composite video or HAM system.
-
- o Amiga graphics and animations can appear in front of or behind
- OpalVision images on a pixel-by-pixel basis.
-
- o Double buffered 24-bit and 15-bit animation can be performed in
- medium and low resolution modes while 8-bit double-buffered
- animation is available in all resolutions.
-
- o VLSI Microcode Graphics Co-processor enables resolution changes,
- stencil modes, a host of transition effects and smooth scrolling
- between screens.
-
- o "Palette-Mapped" design updates screen colors in real-time. Fade
- pictures in and out and change their palettes on the fly.
-
- o Available in an internal version which occupies the video slot of
- the Amiga 2000 and 3000 series computers. The external version
- connects to the RGB port of any Amiga, including the Amiga 500 and
- 600 series computers.
-
- o Equipped with 1.5 MB of display RAM.
-
- o Automatically self-configures for NTSC or PAL operation.
-
- Included Software
- ~~~~~~~~~~~~~~~~~
- OpalPaint: Unequalled 24-bit painting and image processing presentation
- program. See the following pages for complete description.
-
- OpalPresents: A comprehensive icon-driven presentation program offering
- complete control over OpalVision images, Amiga graphics and live video (when
- the Frame Grabber/Genlock is installed). Includes numerous built-in
- transitions and effects including wipes, fades and scrolling effects. Takes
- full advantage of OpalVision's double buffering and intelligent image
- preloading to minimize delays. Utilizes 24-bit image thumbnails in both editor
- and file requester. Trigger transitions by mouse button, timer or ARexx
- commands. Initiates CLI and ARexx scripts. Fully multitasking.
-
- OpalVision HotKey: Display OpalVision images any time by using key
- combinations. Show OpalVision and Amiga graphics simultaneously with single
- keystrokes to control two different OpalVision screens, priority masks,
- genlocking and other OpalVision features. Multitasks with all Amiga software to
- provide 24-bit backdrops for Amiga graphics. ARexx compatibility integrates all
- OpalVision features into Amiga environment.
-
- King of Karate: The world's first 24-bit personal computer game! An exciting
- karate competition which is lots of fun and an excellent demonstration of
- OpalVision's capabilities.
-
-
- OpalVision Enhancement Modules
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- A complete range of enhancement modules will be available soon. Add
- framegrabbing and genlocking, de-interlacing, Digital Video Effects and input
- switching capabilities. OpalVision's modular design circumvents the usual
- problems with incompatibility and loss of signal integrity associated with the
- external components available from third parties and the "rat's nest" required
- to connect them. The expansion modules connect directly to the OpalVision
- MotherBoard without tying up Amiga slots. Adding all of the modules creates a
- complete 24-bit Amiga desktop video system.
-
-
- OpalVision Frame Grabber/Genlock Module:
-
- o A true 24-bit frame grabber, genlock, composite decoder (color
- splitter), composite encoder, 256-level linear keyer with alpha
- channel output and live video effects processor.
-
- o Broadcast-quality S-Video (S-VHS or HI-8) or composite input and
- output.
-
- o No external splitter required. Uses the Sony broadcast camera
- chipset for quality in excess of broadcast standards.
-
- o Instantly freeze and save multiple video frames or a sequence of
- frames as 24-bit images. No still frame or signal preparation
- required for image grabbing.
-
- o High-quality integration of 24-bit OpalVision and Amiga images
- with video. Define a 256-level transparency overlay (alpha
- channel) for OpalVision or Amiga images so live video can be
- displayed through transparent and semi-transparent portions of the
- image.
-
- o All features are software controlled for fading, source switching,
- keying, etc.
-
- o Uses external video or internal Amiga sync.
-
- o Installs directly on the OpalVision Mother Board. No external
- wiring or power supply required.
-
-
- OpalVision Scan-Rate Converter:
-
- o Display Amiga Graphics, OpalVision 24-bit images and live video as
- rock-solid, non-interlaced, flicker-free images on any multi-scan
- or multi-sync monitor.
-
- o Acts as an independent 24-bit frame buffer for two-screen
- multimedia applications.
-
- o Perfect for high-resolution applications such as desktop
- publishing and word processing, paint and ray tracing software,
- etc.
-
- o Requires and plugs into the OpalVision Mother Board. No external
- wiring or power supply needed.
-
-
- OpalVision Quad-Input Production Switcher
-
- o An external unit which plugs into the OpalVision Frame
- Grabber/Genlock for software controlled switching between two
- video sources.
-
- o Incorporates four video input signals each with its own color
- splitter. These four inputs can be assigned to A and B sources for
- switching in any combination.
-
- o Performs cuts, dissolves, wipes and all the transitions made
- possible by the OpalVision Roaster Chip between two different
- sources.
-
- o Each input includes both S-Video (S-VHS or HI8) and composite
- jacks. Output is provided in both S-Video and composite format.
-
- o Includes a jack for input or house sync, and output of the alpha
- (transparency) channel as a 1V p-p signal for production mixing
- desks.
-
- o Requires and plugs into the OpalVision Frame Grabber/Genlock
- board. No external power supply needed.
-
-
- OpalVision Roaster Chip
-
- o Real-time processing and morphing of live video. OpalVision
- images or standard Amiga output. Take any live video signal. Flip
- it. Scale it. Wrap it on a sphere. Wave it like a flag. Do page
- turns to reveal a second source image. Provides an infinite
- variety of amazing, real-time Digital Video Effects.
-
- o "Picture-In-Picture" capability allows the display of full 24-bit
- live or frozen video in a scalable window on the Workbench. Zoom
- in on a portion of the image and pan around for a close-up look.
-
- o Includes software to design and accurately sequence custom video
- effects and transitions. Includes an expandable library of useful
- wipes, dissolves, wraps, etc.
-
- o Plugs into the OpalVision Mother Board. The Roaster Chip is a
- fully integrated part of the OpalVision system and is fully
- compatible with all other modules. For effective use, the Roaster
- Chip and software requires the Frame Grabber/Genlock Module.
-
-
- OpalPaint
- ~~~~~~~~~
- An unequalled painting and image manipulation program. Fast. Real-time. Full
- 24-bit. OpalPaint gives you complete control over OpalVision's 16.8 million
- color palette. Includes a full range of drawing tools and image-processing
- modes.
-
- Tools
-
- o Includes all standard painting tools: Sketch (Dotted & Freehand);
- Line; Filled/Unfilled Outline; Arc; Filled/Unfilled
- Ellipses/Circles/Rectangles; Text; Brush Cut.
-
- o "Rip and Replace" repeats last drawing action after moving one
- pixel in any direction. Very useful for precise placement of
- brushes and objects.
-
- o Definable level of anti-aliasing in any mode and with any tool.
-
- o Definable level of global transparency for all operations, or set
- transparency levels of individual RGB or HSV components.
-
- o Texture mapping with 32-bit brushes, using any Drawing Tool,
- Drawing Mode and Transparency Gradient.
-
- o Transparency overlays "painted" using Alpha Work Mode can be
- attached to cutout for 32-bit brush.
-
- o Magnify tool with complete Zoom in/out control.
-
-
- Modes
-
- o 18 built-in Drawing Modes, including Paint, Tint, Colorize,
- Brilliance (Brightness), Contrast, Gamma, Additive, Subtractive,
- Mosiac, Smear, Smooth, Shade, Sharpen, Negative, and many others.
- Most modes have independently adjustable parameters via an
- on-screen slider; for example, you can adjust the Smear amount
- from 1% to 100%. All Drawing Modes are used in conjunction with
- the Drawing Tools; apply effects to either limited areas or the
- entire image.
-
- o Additional Drawing Modes on disk for unlimited image processing
- power and expandability. Includes such Drawing Modes as Add Noise,
- Convert to Grey, Median Filter, Emboss, High-pass Filter and
- Logical Operations.
-
- o True 24-bit multiple color gradients with adjustable radial,
- linear, horizontal, vertical, border, and point gradient fill
- choices; gradient colors can be either RGB or HSV color spreads.
-
- o Transparency gradients. Define multiple levels of transparency for
- a fill, similar to color gradients. Can be used alone or in
- combination with color gradients.
-
-
- Resolutions/File Formats
-
- o Loads IFF (any resolution including HAM), IFF-24, JPEG, OV_FAST.
- Saves IFF-24, JPEG and OV_FAST.
-
- o Define unlimited spare pages. Spare pages can be any resolution
- and page size.
-
- o Rub through from any one spare page to the same or another spare
- page.
-
- o Supports all resolutions of the OpalVision card.
-
- o Page size in any resolution is definable up to the limits of
- available memory, or hard-drive space if the virtual memory option
- is utilized up to 32,768 x 32,768 pixels. Large images can be
- scaled for viewing on standard screen.
-
- o Two different stencil types: Keep-out stencils (like artist's
- friskets) which can be drawn with the painting tools over any area
- of the image, and color stencils, which can include or exclude
- ranges of color based on HSV tolerances.
-
- o With one mouse click, switch between three different Work Modes
- that all use the same Drawing Tools; Paint mode, for normal
- painting and image processing; Stencil Mode for drawing keep-out
- stencils, and Alpha mode to paint with grey scales representing
- transparency. This transparency mask is used with 32-bit cutout
- brushes and is supported by the OpalVision Frame Grabber/Genlock
- for semi-transparent live video overlays.
-
- o OpalVision Frame Grabber/Genlock can grab images or cutout brushes
- directly into spare pages and the work area.
-
- o Combine Drawing Tools, Drawing Modes, Texture mapping,
- Transparency and effects for incredible image manipulation power.
-
-
- Palette Control
-
- o Supports several methods of real-time 24-bit color selection.
- Choose colors from RGB & HSV sliders, use the 16.8 million "color
- picker," choose from a list of named colors, or use OpalPaint's
- color mixing area to create your own.
-
- o A working palette of 260 selected colors is available at all
- times. Load and Save custom color palettes. This palette can be
- changed at any time without changing colors already in the image.
- Colors in gradients, smoothing, etc., are not limited to colors in
- the working palette.
-
- o Includes pre-defined palettes such as Pastels, Metals, Ocean,
- Skintones, Camouflage, Fluorescents., etc. Each has its own
- pre-mixed mixing area for easy color selection.
-
-
- Unique Features
-
- o Easy, intuitive icon-based interface. No cluttered screens of
- buttons or layers of menus.
-
- o Fast, real-time operation. No waiting for buffer updates or
- working on a second screen.
-
- o Virtual memory support. Store unused portions of the image, spare
- pages, or spare cutout brushes on hard disk to save memory. This
- allows you pages much larger than memory would typically allow.
-
- o Unique nozzle brushes can be independently used with adjustable
- "Artist's Tools" such as perfectly smooth airbrushes, pencils,
- charcoals, texta, oil paints, etc. In addition, the "paper type"
- can be adjusted, such as smooth, rough, watercolor paper, etc. for
- realistic, real-world effects.
-
- o "Magic Wand" allows automatic filling or cutting of irregular
- objects using edge detection.
-
- o Supports pressure-sensitive Wacom(tm) drawing tablet in
- conjunction with Artist's Tools for incredible real-life effects.
- (Requires Workbench 2.0.)
-
-
- General Characteristics
-
- o Load/Save file requesters show an "Art Gallery" of 24-bit
- "thumbnails" or miniature representations of images, Cutout
- Brushes and Palette sets on disk for visual location of files.
- Create Art Gallery thumbnails for existing IFF images.
-
- o "Undo" button for any operation.
-
- o "Dynamic Undo:" Use the right mouse button as an eraser to paint
- from the undo buffer with any tool.
-
- o Keyboard equivalents follow DPAINT(tm) standard where possible.
-
- o Full AREXX support and fully compatible with Workbench version 2.0.
-
-
- Price: OpalVision Mother Board with OpalPaint -- $995.00
- (Prices not available for Modules)
-
- Availability: Late July 1992
-
- Created by: opaltech(tm) of Sydney, Australia
-
- Manufactured and Distributed by
-
- Centaur Development
- ~~~~~~~~~~~~~~~~~~~
- 4451-B Redondo Beach Blvd.
- Lawndale, CA 90260
- Phone: 310/542-2226
- Fax: 310/542-9998
-
- For More Information Call: 1-800-621-2202
-
- ============================================================================
-
-
- Until next time...
-
-
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- AMReport International Online Magazine
- Available through more than 10,000 Private BBS systems WorldWide!
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- AMReport "YOUR INDEPENDENT NEWS SOURCE" July 3, 1992
- 16/32bit Magazine copyright 1992 Volume 2.06
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-