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-
- *---== AM-REPORT INTERNATIONAL ONLINE MAGAZINE ==---*
- """""""""""""""""""""""""""""""""""""""
- "The Online Magazine of Choice!"
- from
- STR Publishing Inc.
- """"""""""""""""""
-
-
- May 31, 1992 Volume 2.04
- =========================================================================
-
- > 05/31/92: AM-Report #2.04 The Online Magazine of Choice!
-
- -Amiga on TV -Amiga in Print -Programming Tutorials
- -Northgate Sold -Mitsubish Sells Macs -Compaq Rating Down
- -IBM Robotics -Soft-Logik News -IBM Micro-Transistors
- -AT&T Movies -ImageMaster & Toaster
-
- -* GFA Basic Review *-
- -* Soft-Logik's HotLinks *-
- -* ViewPort *-
-
- -* Much, Much More *-
-
- TODAY'S NEWS ..TODAY!
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- > AMReport's Staff The regulars and this week's contributors!
- ================
-
- Publisher - Editor
- ------------------
- Ralph F. Mariano
-
-
- PC DIVISION AMIGA DIVISION MAC DIVISION
- ----------- -------------- ------------
- Robert Retelle Charles Hill R. ALBRITTON
-
-
- Contributing Correspondents
- ---------------------------
-
- Mike Todd (CIX) Jim Shaffer, Jr. (UseNet)
- 70117,634 on CompuServe amix.commodore.com!vanth!jms
-
- Andrew Farrell
- Australian Commodore and Amiga Review
- &
- Professional Amiga User Magazine
-
- Mike Ehlert, SysOp: PACIFIC COAST MICRO BBS -- FidoNet 1:102/1001
-
-
-
- IMPORTANT NOTICE
- ================
- Please, submit letters to the editor, articles, reviews, etc...
- via E-Mail to:
-
- Compuserve.................... 76370,3045
- Internet/Usenet............... 76370.3045@compuserve.com
-
- ****************************************************************************
-
-
- EDITORIAL
- ~~~~~~~~~
-
-
-
- IMAGEMASTER - TOASTER
- ~~~~~~~~~~~~~~~~~~~~~
- [The following two messages were posted on CompuServe's Amiga Vendor forum.
- They were posted by John Foust of Syndesis Corp. and Ben Williams of Black
- Belt System.]
-
-
- If you saw Brent Malnack's column in this month's issue of "AV Video" and
- were excited to hear about a product from Syndesis Corporation that would
- magically link Black Belt Systems' Imagemaster to the Toaster, I've got bad
- news. This product is an unfortunate victim of the time-shift of press lead
- times and unfavorable legal restrictions.
-
- Yes, the product does exist, but we (Syndesis) developed it using proprietary
- information we gained in the process of making the TIO conversions we made
- for Toaster 2.0. Because the code was based on proprietary information, we
- needed to ask NewTek's permission to release this product. Before they
- reached a decision, I'd heard that AV Video was covering Imagemaster and
- I told Brent about our product. Later, NewTek decided that we should not
- release it.
-
- Why? Releasing this would force them to release these undocumented hooks
- to other developers who've been anxious to link to the Toaster. These links
- are currently undocumented, unsupported, subject to change, and otherwise
- impossible to hand out in their present state. In the future, things may
- change.
-
- I'm just as sad about this as you are, but we had to play it clean and
- above-board. From the outset we knew it was dependent on NewTek's
- decision. It didn't even have a name. This was a cool little gizmo, I
- wish I could have sold a million of them. With it, you paint in Imagemaster
- and it automatically renders through to the Toaster's composite output *and*
- updates ToasterPaint's buffers with the same changes to the image, or vice
- versa, moving the current frame grab into ImageMaster and back again.
-
-
- John Foust
- President
- Syndesis Corporation
-
- -----------------------
-
- John,
-
- Thanks for posting these details for those of our customers (and yours) who
- have been interested.
-
- We will continue to encourage those Toaster users who wish to see this
- product released to contact NewTek and express their opinion(s) on the
- matter via voice, fax and mail.
-
- It is extremely unfortunate that Toaster users must suffer this type
- of arbitrary restriction from NewTek; it's also a shame that you, and we,
- wasted the time completely developing a solution for a company that puts
- it's customers and external supporters last.
-
- Ben Williams
- Black Belt Systems
-
- ----------------------------------------------------------------------------
-
-
- IBM BREAKTHROUGH
- ~~~~~~~~~~~~~~~~
- IBM scientists have announced that they have made the world's smallest
- transistor. This transistor is 20 times smaller than the current crop
- and should allow memory chip fabrication in the realm of four gigabits
- (four billion bits), compared with the capacity of 16 megabits offered
- by the largest memory chip now available.
-
- Look for commercial availability of such chips around the year 2000.
-
- ----------------------------------------------------------------------------
-
-
- AT&T MOVIES
- ~~~~~~~~~~~
- AT&T Paradyne, a subidiary of AT&T announced that it has developed a way
- to send television and movie images over ordinary copper phone wires. The
- new system is called carrierless, amplitude-phase modulation and it sends
- information along the wires as rapidly as needed and without the need for
- boosters.
-
- AT&T predicts that this will lead to the final acceptance of video telephones
- as well as practical video conferencing and two-way television -- all of
- which could operate over the telephone lines already in use.
-
- No time table or productions costs were released. The product was developed
- in conjunction with Bell Labs.
-
- ----------------------------------------------------------------------------
-
-
- EVEREX BUYS NORTHGATE
- ~~~~~~~~~~~~~~~~~~~~~
- PC Clone computer maker, Everex Systems, Inc. is buying the direct market
- computer manufacturer, Northgate Computer Corp. for $4.3 million in stock.
- Earlier in the month, analysts were speculating that IBM was courting
- Northgate for a buyout.
-
- Everex President Hal Clark said that Northgate would be operated as a
- separate subsidiary, continuing to market under the Northgate name.
-
- ----------------------------------------------------------------------------
-
-
- MITSUBISHI TO SELL MACS
- ~~~~~~~~~~~~~~~~~~~~~~~
- It is being reported that Mitsubish Corp. has received marketing rights
- to sell all models of Apple Computers in Japan.
-
- ----------------------------------------------------------------------------
-
-
- COMPAQ RATING LOWERED
- ~~~~~~~~~~~~~~~~~~~~~
- Smith Barney investment house has lowered its rating on Compaq Computer
- Corp.'s stock to "avoid" from "sell".
-
- ----------------------------------------------------------------------------
-
-
- APPLE SHOWING NEW QUADRA SYSTEM
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Apple Computer Inc. is unveiling the latest in its high-end Quadra line,
- said to be its most powerful computer yet. The new Quadra 950 is powered
- by the 33MHz Motorola Inc. 68040 microprocessor and comes with 24-bit color
- capabilities as well as a sound generator and microphone for multimedia
- applications. The new Apple also comes with a minimum of 8MB of RAM,
- a hard drive with up of to 430MB of storage space and Apple's SuperDrive.
-
- ----------------------------------------------------------------------------
-
-
- MAGAZINE SHUFFLE
- ~~~~~~~~~~~~~~~~
- Just a .info note:
-
- COMPUTE is happy to announce the addition of two new columnists to the Amiga
- Resource edition of the magazine:
-
- Mark Brown, former editor of .info, who'll be doing general industry
- news, opinion, and product info.
-
- Oran J. Sands, .info video columnist, will be doing a column on the
- latest and greatest Amiga video happenings.
-
- They join Steve Worley, whose 3-D Rendering tutorials starts in the September
- issue, and Mike Nelson, who reports on all the new happenings from the U.K.
-
- While we're sorry to see .info cease publication (it was the magazine we most
- anxiously awaited hitting COMPUTE's mailbox each month), we're pleased to be
- able to welcome Mark and OJ to the COMPUTE team.
-
- ...Denny Atkin [Compute]
-
- ----------------------------------------------------------------------------
-
-
- IBM ROBOTS
- ~~~~~~~~~~
- IBM scientists say they have solved the problem of making robots more
- flexible in the high-precision operations necessary for assembling parts
- of high-technology products like computer packages, electronic circuit
- boards and disk drives. IBM is quoted as saying robots are limited to
- movements in the range of a tenth of a millimeter at best, while some
- applications require a thousandth of a millimeter, or less.
-
- A new IBM micro-robot called a fine positioner "works down to two-tenths
- of a thousandth of a millimeter, more than 100 times greater precision
- than current models. The device, which is attached to a macro-robot's arm,
- takes 30 minutes to construct, IBM says. The device works alongside the
- macro-robot, and is activated by a variable electromagnetic field, and at
- the same time, is forced apart by a layer of compressed air.
-
- ----------------------------------------------------------------------------
-
-
- SOFT-LOGIK NEWS
- ~~~~~~~~~~~~~~~
- [The following message was posted on CompuServe's AmigaVendor forum by a
- representative of Soft-Logik.]
-
- Miscellaneous News
-
- Everyone will be happy to know our shipping department just moved into much,
- much larger quarters. This will put us another week behind in shipping due to
- the move, but will make shipping much easier as soon as the move is complete in
- a few days. We are still 2-3 weeks behind in orders at this time. We hope to be
- caught up within a few weeks.
-
- Registered Soft-Logik dealers should call our BBS for their copy of the Dealer
- Handbook, which is now online for their downloading. This is only available to
- dealers.
-
- We have tested a lot of the fonts from Agfa's Type library for the Amiga and
- every font so far has worked great with PageStream. Don't hesitate to order
- these fonts if you own a non-PostScript printer. We have tested a number of our
- fonts with the Gold Disk Type 1 -> Intellifont converter, with mixed results.
- Some didn't work and all of them had incorrect style settings. This is not a
- recommended conversion method at this time.
-
- For those needing to call tech support, the lines have been pretty quiet the
- last few weeks, so it's fairly easy to get through.
-
- Michael Soft-Logik Publishing Corporation
-
- ============================================================================
-
-
- *** GFA BASIC 3.5 REVIEW ***
- ** by: Stewart C. Russell **
-
-
-
- GFA BASIC 3.5 is a fast BASIC interpreter, with advanced commands which
- include matrix manipulation and direct access to the Exec, Intuition, Dos,
- and Graphics libraries. The optional compiler generates code which is
- comparable in execution speed to a good C compiler.
-
-
- *** Statement of Interest ***
- I have no commercial links with any part of the GFA organisation.
- I have written several tutorial articles on GFA BASIC in Jeff
- Walker's Just Amiga Monthly (JAM) magazine, the UK's only non-games
- Amiga magazine. I have never received any incentive, financial or
- otherwise, to write about GFA BASIC; I paid cash for my GFA system.
-
-
- *** Product Preamble ***
- Product: GFA BASIC 3.5 Interpreter
- GFA BASIC 3.5 Compiler
-
- Supplier: GFA Data Media (UK) Ltd
- Box 121
- Wokingham
- Berkshire
- RG11 1FA
- England
-
- Price: Interpreter #49.95 Sterling
- Compiler #29.95 "
-
- Those hashes are pound signs, btw; ASCII doesn't support them. I have
- tried to find the suppliers outside the UK, but have received no answers
- yet. The product is advertised in Amiga World, discounted to around $85
- (for the Interpreter, I assume) and one of the advertisements suggests that
- the US distributor is Antic.
-
-
- *** Reviewer Info ***
- Stewart C. Russell
- Paper Mail Address: 140 Capelrig Road
- Newton Mearns
- Glasgow G77 6LA
- Scotland
-
- Telephone: 041-639 5372 (in UK)
-
- E-Mail: clcp16@vaxa.strath.ac.uk
- (This account should be active until July, when I graduate.)
-
- scruss@cix.compulink.co.uk
- (This is my "professional" account. I get charged for any
- international mail I receive or send, so use only as a last resort.)
-
- [Ed. note: Mr. Russel has informed me that he can forward any queries to
- Les Player, the MD of GFA Data Media (UK) Ltd. I prefer not to give
- Mr. Player's address publicly.]
-
-
-
- AmigaBASIC isn't one of the world's marvels of high speed execution. It
- also get bored with the tedium of running your programs sometimes, and
- wanders off into oblivion.
-
- The first version of GFA BASIC I saw (v3.041) was fast, but was so bug
- ridden as to be completely useless. In a way, it was like the first release
- of the Amiga's operating system; it had something special, but the bugs
- made it less than useful. And now the bugs are (mostly) gone, people
- remember it as it used to be - unstable.
-
- GFA BASIC has been long in development, originally appearing on the Atari
- ST around 1986. There is still the lingering feeling that, although the
- authors are clearly excellent programmers, they are still not 100% sure of
- the Amiga.
-
- What you get
- ------------
-
- There are at least 300 commands in GFA BASIC, ranging from bit operations
- to a file requester. Most of the inch-thick manual is given over to command
- descriptions, with very small program fragments illustrating command usage.
- There is no tutorial in the manual, and the lack of properly commented
- examples (they are commented - but in German) is worrying. The manual
- suffers from truly appalling translation in places, which can range from
- the faintly amusing to the downright misleading.
-
- The GFA BASIC 3.5 interpreter is some 135 KB in length, allowing it to run
- comfortably on a basic A500. Only one program can be edited at a time, but
- multiple interpreters can be run. When this is done, blocks of text can be
- cut from one interpreter and pasted to another.
-
- A shorter run-only interpreter is also supplied, and this may be freely
- distributed with your programs. This program only accepts tokenised GFA
- BASIC files, and consequently could never be used for program development.
-
- The Front End
- -------------
-
- The single-bitplane editor screen has two rows of ten gadgets along the
- top, with a clock and a line number indicator on the right hand side. These
- gadgets allow various file operations (Load, Save, etc) and edit operations
- (Block, Find, etc). These gadgets correspond to function and Shift-function
- key combinations.
-
- A couple of these gadgets merit special mention. The Test gadget tests the
- integrity of your program's flow control structures, and warns you of any
- problems. The Direct gadget drops you into a command line, where BASIC
- commands are executed as you type. You should be able to work out what the
- Run gadget does.
-
- The GFA editor is rather strange. It parses the input line when you press
- Return, and won't let you continue if there is a syntax error. It also does
- not allow blank lines, insisting on an apostrophe at the least. You'll hate
- it at first, but when you realise that it allows abbreviated input (p for
- PRINT, inp for INPUT) and automatically indents loop structures, you'll
- begin to like it more. Only one command is allowed per line, and line
- numbers must not be used. In line comments are allowed though, but these
- must be prefixed with an exclamation mark.
-
- Functions & Features
- --------------------
-
- GFA BASIC knows about most of the commands in the Intuition, Dos, Exec,
- Layers, Diskfont Graphics and Icon libraries, and parses them
- appropriately; typing in "a%=allocremember(...)" for example would result
- in "a%=AllocRemember(...)" being returned. (The very pedantic would also
- note that a syntax error would be returned too; ellipsis is not a valid
- input to AllocRemember()... :-) )
-
- If your favourite routines exist in another library, you can use the FD
- file to create the basis for a stub. I've already used this to create
- interfaces for the iff.library (for IFF handling) and the medplayer.library
- (for playing MED modules). In this respect, being able to call these
- library functions from an interpreted language makes GFA BASIC a great
- prototyping tool.
-
- As with most modern BASICs, GFA supports SELECT...CASE structures, and
- ELSEIF clauses in IF structures. All structures support an EXIT IF clause,
- which works similarly to "break" in C.
-
- INC, DEC, ADD, SUB, MUL and DIV manipulate variables far more quickly than
- the more usual infix operators. Bitwise operators exist which are similar
- to (when compiled, identical to) 68000 instructions.
-
- Windows and Screens are handled well, with HAM and Halfbrite as accessible
- as in any other language. All the Window/IDCMP flags are available too.
-
- Graphics commands are slightly better than AmigaBASIC's offerings; the DRAW
- command contains a full turtle graphics package, based on HPGL. A slight
- nasty is the DISPLAY command; this is a hangover from the Atari, where it's
- quite safe to switch off Display DMA. DISPLAY on the Amiga results in
- horrific flickering and all-over nastiness; avoid.
-
- Two useful hangovers from the Atari are ALERT and FILESELECT. ALERT creates
- a small requester similar to the GEM Dialog box, and nothing like as
- frightening as an Intuition red Alert(). FILESELECT creates a usable file
- selector; it's not as good as the ARP one, but it works well. ALERT and
- FILESELECT are not Requesters, so they don't need a window to be attached
- to.
-
- Arrays are used in the way that BASIC originally intended; as matrices.
- Matrices can be added, subtracted, multiplied, inverted, transposed, copied
- (in whole or part, with optional transposition) and the determinant and
- rank obtained. Matrix housekeeping tasks for storing, recalling and
- printing matrices are supplied; a reasonable package.
-
- Arrays can also have members inserted, deleted or moved, so dynamic list
- handling is a possibility. Hardcoded quicksort and shellsort routines
- (fast) mean that the old bubble sort routine you've trusted since your PET
- days can finally be put out to grass.
-
- Sound handling is OK. I rarely use it though.
-
- Variable Types
- --------------
-
- The standard GFA integer is 32 bits long, unlike AmigaBASIC's sixteen which
- corresponds to GFA's Word type. The byte variable type is unique to GFA
- BASIC, being identical to C's unsigned char type. The Boolean type uses
- only one bit per entry if used in an array, or one byte otherwise.
-
- This would be fine if GFA hadn't chosen non-standard suffixes for its
- variables. A table shows the problem -
-
- Suffix
- Variable Type Microsoft GFA
- ============= ========= ===
- Boolean (not supported) !
- 8-bit Integer (not supported) |
- 16-bit Integer % &
- 32-bit Integer & %
- Single Precision FP ! (not supported)
- Double Precision FP # #
- String $ $
-
- GFA's mathematical routines use a proprietary double precision format as
- the default variable type. It is very fast (see the benchmarks later on)
- but unfortunately does not take advantage of a 68881/68882 coprocessor,
- since it was originally developed on the Atari ST.
-
- Pointers are handled quite well for a BASIC, but not with the flexibility
- of C. Memory access is enhanced too; the {...} operator can be used to read
- and write different types of variable. Thus
-
- rp%={WINDOW(0)+50} could return the address of a window's Rastport
- structure, and
-
- CHAR{attr%+8}="diamond.font" could put a zero terminated font name into
- a pre-prepared TextAttr structure.
-
- Although structures aren't directly supported, they can be fudged using
- Malloc() and the {..} operator. This is not C, after all.
-
- (In)Compatibility
- -----------------
-
- GFA BASIC is compatible with, well, only GFA BASIC I guess. ASCII files can
- be merged into the editor, and anything that isn't understood gets `==>'
- placed in front of it. Screen and window commands differ greatly from
- AmigaBASIC, but file handling and OBJECT (Bob) commands are almost
- identical. Sprites, however, merit a separate command.
-
- Major differences between Amiga and GFA BASIC include -
-
- - "IF...THEN...END IF" is written "IF...ENDIF" (THEN being optional).
-
- - "GOSUB name" branches to "PROCEDURE name". Subroutines can have
- parameters, and can be recursive; SUB...STATIC does not exist.
- Procedures can be folded down to one line by hitting the Help key.
-
- - "DEF FNname(a,b)" becomes "DEFFN name(a,b)". Multiline recursive
- functions can be defined using FUNCTION, and can be folded using the
- Help key. Functions can be voided using "VOID func" or "~func".
-
- - Menu and Interrupt handling is wildly different, and is unfortunately
- identical with the Atari ST's system, which busy waits on signals. It is
- possible, however, to interrogate IDCMP directly and Wait() on the
- message ports.
-
- If portability is an issue to you, GFA BASIC is available on the Atari ST
- and PC, though the latter is still slightly buggy. OS/2, Windows 3 and
- Unix (386) versions are said to be under development. GFA BASIC 4 should be
- with us before the third quarter of 1991, according to Les Player of GFA
- Data Media (UK).
-
- (I know of people who run the program on A3000 machines with no ill
- effects, and also on Fatter Agnus B2000s. Runs just fine on my A500 too.)
-
- The Compiler
- ------------
-
- The interpreter is fast, but if you want real speed you need the optional
- compiler. The compiler and linker run from the CLI, but a Workbench
- graphical shell is provided. Maybe it's just the way my machine is set up,
- but the GFA shell seldom works properly for me, and I always use the CLI.
-
- The compiler only reads tokenised files, and produces a standard Metacomco
- object file ready for linkage. The GFA linker "gl" is very minimal, and
- reads the GFA library and library index in a proprietary file format.
- External functions can be linked into GFA programs, and the compiler manual
- details how to do this. The GFA library is also supplied in Metacomco
- format if you wish to use a different linker.
-
- Compilation is quick; all of the benchmark test programs actually compiled
- in under two seconds. Most of the time is spent in the linker, since it has
- about 150 KB of library to wade through. All programs are compiled with
- code for Workbench and window opening; producing CLI programs requires the
- opening of a CON: (or "*") output file and using stream printing.
-
- A large amount of optimisation is done by the compiler, but a good part of
- the manual is given over to optimisations that the programmer can include
- for better performance. An example of this is integer multiplication; if
- you stick to 16-bit integers, you can set the compiler to use the 68000
- MULS instruction.
-
- Verdict
- -------
-
- I bought GFA BASIC 3.5 back in October, and have been using it on a daily
- basis since then. If I prototype something using it, it often interprets
- fast enough to do the job. If not, I compile it, and it's fast enough. If I
- really needed extra speed, I'd link in assembly language subroutines.
-
- GFA BASIC isn't bug free yet; but what large product is? The interpreter
- must be 99.5% solid, and the compiled code has never crashed on me. I trust
- it enough to be writing my undergraduate project with it.
-
- If you get C sick, take a long hard look at GFA BASIC.
-
-
- Benchmarks
- ----------
- (These are at the end since not everyone might want to read them - SCR)
-
- It's easy to say that GFA BASIC is fast, but exactly how fast can only be
- demonstrated by comparison with other languages. HiSoft (Professional)
- BASIC is a popular integrated compiler system, and is broadly compatible
- with AmigaBASIC. AmigaBASIC is packaged with every Amiga, and has the
- unique ability to run more slowly on a 16MHz 68020/68882 machine than a
- 7.1MHz 68000 machine. DICE is Matt Dillon's C compiler, noted for its rapid
- compilation and efficient executables.
-
- All times derived from the internal timer routines in each interpreter or
- compiler, and then rounded to the nearest quarter second. Default compiler
- options were used in all cases. The test machine was a 3MB A500/A590.
-
- (If you ask me very, very nicely, and I happen to be in a good mood at the
- time (and not too busy either), I can send you the actual benchmark
- sources. You'll have to give me a pretty good reason for wanting them
- though.)
-
- CALC
-
- The old CALC benchmark; 5000 loops of two multiplications and
- two divisions each. Tests floating point speed and accuracy. GFA
- uses its own 64-bit floating point format, while HiSoft and
- AmigaBASIC use single precision in this test.
- (An IEEE Double Precision CALC using Matt Dillon's DICE is given
- for comparison. Out of the four different math packages, IEEE was
- the only one to leave a residual error (of ~-5E-8). Most odd.)
-
- GFA GFA
- Interpreted Compiled HiSoft AmigaBASIC DICE
- ============================================================
-
- Run Time 5.0 3.0 3.25 16.75 6.5
- (seconds)
-
- Compile Time - 13.5 5.0 - 11.0
- (seconds)
-
- Code Size - 11184 19208 - 7592
- (bytes)
-
-
- I/O TEST
-
- A small (and not very stringent) test of my own devising. `Write'
- writes out the integers 1-10000 to a file in RAM:. `Read' reads
- them back again. `Print' tests text output by printing 1000 lines
- of 56 characters to the Workbench screen.
- (The RAM: used here is not Commodore's, but The Other Guys'
- Recoverable RAM Disk running FFS.)
-
- GFA GFA
- Interpreted Compiled HiSoft AmigaBASIC
- ==========================================================
-
- Run Time
- (seconds)
-
- Write 14.25 12.0 161.0 42.75
- Read 7.75 7.0 20.25 49.75
- Print 37.5 37.25 78.75 149.75
-
- Compile Time - 14.0 4.5 -
- (seconds)
-
- Code Size - 14496 23096 -
- (bytes)
-
-
- PCW
-
- A suite of benchmarks used many years ago by PCW Magazine to test
- machine performance when running BASIC.
-
- PCW1 - FOR k=1 TO 10000:NEXT k, with k floating point
- PCW2 - 10000 GOTOs and 10000 floating point additions
- PCW3 - Floating Point divide, multiply, add, subtract; all 10000 times
- PCW4 - Same as PCW3, but with explicit constants
- PCW5 - PCW4 plus 10000 GOSUBs
- PCW6 - PCW5 plus 10000 "FOR l=1 TO 5:NEXT l"
- PCW7 - PCW6 with an array access in the FOR...NEXT loop
- PCW8 - 10000 additions, exponentiations, LOG()s and SIN()s
-
- GFA GFA
- Interpreted Compiled HiSoft AmigaBASIC
- ==========================================================
-
- Run Time
- (seconds)
-
- PCW1 0.75 0.75 1.25 4.0
- PCW2 2.75 0.5 2.5 21.5
- PCW3 7.75 3.0 5.0 43.0
- PCW4 7.5 1.25 5.5 48.0
- PCW5 8.0 1.25 7.25 53.5
- PCW6 13.25 4.0 14.25 90.75
- PCW7 21.5 6.5 23.75 140.75
- PCW8 34.25 29.5 20.75 179.75
-
- Average 12.0 5.75 10.0 72.75
-
- Compile Time - 16.0 6.5 -
- (seconds)
-
- Code Size - 15272 22944 -
- (bytes)
-
-
- SIEVE
-
- The Sieve of Eratosthenes with 5 loops of 7000 short integers each.
- (The DICE benchmark is a slightly different program to the BASIC
- ones, which used GOTO liberally. The result is the same, though.)
-
- GFA GFA
- Interpreted Compiled HiSoft AmigaBASIC DICE
- ============================================================
-
- Run Time 53.5 3.5 40.75 258.75 1.75
- (seconds)
-
- Compile Time - 17.0 4.5 - 11.0
- (seconds)
-
- Code Size - 11256 19256 - 5732
- (bytes)
-
- %*%* end *%*%
-
- --
- |Stewart C. Russell | University of Strathclyde, Glasgow, Scotland, UK|
- |clcp16@vaxa.strath.ac.uk | (opinions my own, not theirs) |
-
- ============================================================================
-
-
- SOFTLOGIK'S HOTLINKS
- ~~~~~~~~~~~~~~~~~~~~
- What is HotLinks?
-
- HotLinks is Soft-Logik's data interchange environment. It allows any
- HotLinks aware program to exchange data with any other HotLinks aware
- program. Although the HotLinks interface was developed by Soft-Logik,
- we are opening it up to the whole Amiga community in much the way ARexx
- or IFF is open the community. In fact the data formats used by HotLinks
- all follow established IFF guidelines. What HotLinks offers is a method
- for documented data interchange via a document database and live update.
- Having said that mouth full, what does it all mean. To best answer that,
- here are some of the most asked questions about HotLinks:
-
-
- Q: Is HotLinks the same as ARexx?
-
- A: No. HotLinks is designed around the idea of data interchange, not
- command interchange. HotLinks is perfectly suited for exchanging
- large bitmap files and word processing documents. It does not send
- commands to programs other than to let them know the HotLinks edition
- they have subscribed to has been updated. In feel and operation, it
- is much more like the DOS library than ARexx. Together though, ARexx
- and HotLinks are a powerful team.
-
-
- Q: Is HotLinks proprietary?
-
- A: No. We want everyone to use HotLinks and help shape its future. The
- actual HotLinks library, resident code and support programs however
- are copyrighted by Soft-Logik.
-
-
- Q: Do I have to license HotLinks from Soft-Logik?
-
- A: No. We are making information about HotLinks freely available. The
- HotLinks resident code itself is a product from Soft-Logik, much like
- ARexx is a product from William Hawes. Currently the HotLinks resident
- code is sold with two HotLinks compatible programs, BME and PageLiner.
-
-
- Q: What sort of support will Soft-Logik offer, and to whom?
-
- A: We are interested in supporting all developers who wish to include
- HotLinks in their products. In some ads, we have restricted this to
- those registered with CATS. We do not require this, but would encourage
- any Amiga developer to be registered with Commodore in their native
- country or region. As for the support itself, we will be sending a
- developers kit to those who request it. This kit includes example code
- in the C language for interacting with HotLinks, all associated includes,
- development tools and a complete set of libs and programs that make up
- the HotLinks environment. It also includes a paper manual full of
- HotLinks programming and development information. Soft-Logik also wants
- to ensure those products that claim to be Hot-Links compatible, are. To
- this end, Soft-Logik asks that those developers that integrate HotLinks
- into their products provide Soft-Logik with two copies of the product.
- This is so Soft-Logik may validate, demonstrate and better answer
- questions about supporting products. Furthermore Soft-Logik intends on
- including lists of HotLinks compatible products in its ads and producing
- a "HotLinks Compatible" sticker much like the green 2.0 sticker. This
- is necessary to assure users that a program that claims to be HotLinks
- compatible, truly is.
-
-
- Q: How does HotLinks compare to similar systems on other platforms?
-
- A: HotLinks is often compared to systems like DDE and OLE on DOS platforms,
- Publish and Subscribe in Macintosh System 7 and NeXt step 3.0Us Linking.
- HotLinks uses a Publish and Subscribe metaphor, not unlike the Apple
- Macintosh System 7. Also like DDE and System 7, HotLinks uses the
- operating system's standard message passing system. HotLinks functions
- are accessed via a disk based library called HotLinks.library. The
- library packages up your messages and sends them to the HotLinks resident
- program, and returns to your program the results. Furthermore the library
- provides a uniform interface, with the new 2.0 look, for all HotLinks
- interaction.
-
-
- Q: How does the Publish and Subscribe metaphor in HotLinks work?
-
- A: When you wish to make a block of data available to HotLink users, you
- Publish it. If you make changes to that data and want to give users
- the new data, you Update it. If at any point you no longer want users
- to receive further changes from your document, you can break the link
- that associates your data with the HotLinks Edition. At this point
- people could still subscribe to the old data and update it, unless you
- delete the Edition. If you wish to use the data that HotLinks has to
- offer, you may Subscribe to an Edition. When you Subscribe, you can:
- (1) link the data and ask for notification, (2) link the data and not
- ask for notification, or (3) receive the data and immediately break
- the link. Each case it has its own uses. In the event that you save
- a file with a HotLink in it, that file will not be updated until it
- is reopened. When a file is reopened, you can check to see if you
- have the most recent version of the Edition. If not, you can update
- at that time.
-
-
- Q: How does HotLinks physically interchange the data?
-
- A: In all cases an actual disk based file is created when data is
- exchanged. This file contains the data as well as security and audit
- information. Currently HotLinks maintains a special directory where
- HotLinked files are kept. Files in the HotLinks directory are not
- meant to be accessed by the normal OS, but can be as they are normal
- Amiga files. In the future however, files may be kept in many places,
- possibly across networks. By using the calls in the HotLinks library,
- the program does not need to know where the file is physically located.
- The files are written by the program, via HotLinks, in much the same
- manner as if using the DOS library. Open, Read, Write, Seek and Close
- calls all have HotLink equivalents. For this reason, implementing
- HotLinks is very similar to implementing traditional file I/O.
-
-
- Q: What kind of data can be exchanged?
-
- A: Eventually, everything. At this time, only the formats for bitmapped
- graphics and formatted text have been defined. The bitmapped format
- is a simple extension of the existing IFF ILBM format, and the text
- format is IFF DTXT. It is our intention that wherever possible, any
- existing approved IFF format will be used. In this way, a minimal
- amount of redevelopment will need to be done. Of course many kinds
- of data that will be exchanged do not yet have an established IFF
- format. We will work with any developer or group of developers
- to establish new standards. This will expand the IFF standard as
- well as focus program data interchange in and out of HotLinks. We
- also want to include those members of the Amiga community that are
- involved in the BIX amiga.dev/iff section, as they have helped shape
- several standards.
-
-
- Q: Can you give me an example of how HotLinks is used?
-
- A: Here are a few examples:
-
- A user scans in an image using HotLinks aware software. The user
- has the choice of saving the image as a normal file, and/or publishing
- it to HotLinks. They publishes it to HotLinks, then switches into a
- page layout program. Next, the user subscribes to the image, places,
- rotates and scales the image. After having done this they realize
- that there is a minor problem with the image, not enough to require
- re-scanning, just touch up. The user then enters the touch up program
- and subscribes to the file, touches it up and updates it. Now when they
- flip back to the page layout program the file has updated, but none of
- the position, rotation, scaling information has been lost. Another
- example could involve text. A user may first create a body of text in
- a fast text or word processor, then publish the file to HotLinks. From
- here the file could be grammar checked, flowed into page layout,
- re-edited, re-checked and re-flowed. The document could make many trips
- around the loop without losing any important information. In each case
- the subscribing program only changes the information it understands, and
- passes on the rest. Finally, HotLinks would be an excellent way to
- update parts of a multi-media presentation without disturbing the whole.
- Each part, text, sounds, animations, graphics, could be Hot-Linked
- editions. The user could work on these while maintaining the originals
- in the presentation. When the user feels that the updated version is now
- better, then they can choose to update that portion. In the meantime,
- the integrity of the whole presentation is maintained.
-
-
- Q: What do I have to do to support HotLinks?
-
- A: At its heart, HotLinks merely enhances the file I/O environment. To use
- a HotLinks edition, you will have to do the equivalent of reading and
- writing a standard file. For the most part this means treating HotLinks
- like another format you import or export. The major difference is that
- you get HotLinks edition requesters when asking for an edition instead
- of the standard ASL or ARP requester. There is also an edition infor-
- mation requester available. Depending on what options you support, you
- may want to add a HotLinks menu or sub-menu.
-
-
- Q: What is in the future for HotLinks?
-
- A: One of the biggest things in the future of HotLinks is network support.
- The real power of HotLinks can be unleashed when multiple users on a
- network can be collaborating on a single venture, each providing the
- other with different parts of the whole. The current version of HotLinks
- is not network compatible, but due to the multi-tasking nature of the
- Amiga, it offers a powerful way for programs to interact.
-
-
- Also we foresee the integration of ARexx, for seamless computer control
- of the whole environment.
-
-
- [Soft-Logik]
-
- ============================================================================
-
-
- ** VIEWPORT **
-
- GEnie's Amiga forum, the *Starship* Amiga has started publishing a online
- newsletter centered around the activities and happenings on GEnie. The
- Publisher is Peggy Herrington, the Producer is Deb Christensen and the
- Editor is Jim Meyer. Currently it is all ASCII, though it was written
- on the premise that it is physically printed before read. (It is written
- in two-column style with embedded form-feeds [CTRL-L] and page numbers.)
-
- Aside from the goings on on *Starship* Amiga, Viewport has reviews, news
- and tutorial articles. It looks like they are on about their third or
- fourth issue, and so far it looks quite good. The tutorial articles
- especially well done.
-
- Viewport is freely redistributable as long as the archive is kept intact
- (text file, icon, read.me and possibly a note). There is also a provision
- to reprint some of the articles in newsletters as long as credit is given.
- I am going to take advantage of that provision now and give you a little
- taste of Viewport. If you like what you see, Viewport is available on a
- monthly basis on GEnie. I do not know if GEnie mail has provisions for
- internet mail, so I don't know if subscriptions are available.
-
- Contact JIM.MEYER on GEnie for more information.
-
-
-
- "Reprinted from ViewPort, a *StarShip*(tm) production available on GEnie(R)."
-
-
- PRO/AM SOLUTIONS: INTEGER TO ASCII CONVERSIONS IN ASSEMBLY
- By Chris Papademetrious
- ViewPort March 1992
-
- Converting a 16-bit integer to ASCII sounds fairly simple, but there are
- some factors to be aware of. Below, we will examine the design of an
- integer to ASCII routine, and point out problems and solutions, in the
- hope that they will help you to see solutions to any similar problems
- you may encounter. The design of such a routine is rather standard. Take
- the integer N, for example. If you divide it by ten, the answer will consist
- of two parts: a quotient, which is basically the number without its right-
- most digit (integers have no fractional components); and the remainder, which
- is actually the digit that was just lopped off the main number.
-
- The MC68000-series processors makes this approach very easy for us, since it
- has a 16-bit integer division instruction, DIVU.W, which handily provides for
- us both the quotient and the remainder. The routine, need only continue
- looping until the quotient is zero; in other words, until there is no more
- number to convert!
-
- A side-effect of this method is that we obtain the digits of the number from
- right to left. Since we would much rather store the digits from left to right
- in our buffer, we must reverse the digits. The key to this is fairly simple,
- however; as we receive each digit, we push it on the stack. Then, we can pull
- them off in reverse order, when we're finished. We can even push an end-of-
- string character (a NULL) on the stack, which will be convenient (as a
- moment's study of the code should reveal).
-
- A second consideration is negative numbers. Since the DIVU.W instruction is
- both faster and more convenient than the signed flavor, DIVS.W, we would do
- well to make the number positive. We must still remember if the number is
- negative or not, so that we can add the negative side when the time comes to
- stuff everything into the buffer.
-
- If we wished, we could even write a 32-bit integer to ASCII routine. There
- are two easy ways to approach it: we could use the DIVUL.L instruction, which
- only exists on MC68020 (and better) processors, or you could use 2.04's
- utility.library, which provides a handy little UDivMod32() routine (which
- will use DIVUL.L whenever possible, for speed's sake).
-
-
- The routine below consists of two entry points. First, there is UIntToASCII,
- which immediately assumes a positive 16-bit integer, clears the negative flag,
- and drops down to IntToASCII. For signed numbers, use SIntToASCII, which will
- set the negative flag accordingly, and ensure the number is indeed positive
- by the time the routine falls through to IntToASCII.
-
- * a0 - pointer to buffer
- * d0 - number to convert (WORD or
- UWORD)
- * d1 - negative number flag
-
- UIntToASCII:
- clr.w d1
- beq.s IntToASCII
-
- SIntToASCII:
- clr.w d ; clear
- ; negative flag
- tst.w d0 ; test the number
- bpl.s IntToASCII ; branch if
- ; plus...
- neg.w d0 ; make it positive
- ; again
- not.w d1 ; and invert the
- ; negative flag
- ; fall through
- ; to main routine
- ; IntToASCII:
- ext.l d0 ; ensure that it's
- ; 32 bits for DIVU.W
- ; (it only returns
- ;a 16-bit quotient,
- ; though)
- move.b #0,-(sp) ; store a zero
- ; marker on the
- ; stack
-
- 1$ divu.w #10,d0 ; divide the
- ; number by 10
- swap d0
- add.b #'0',d0 ; convert it to
- ; an ASCII digit
-
- move.b d0,-(sp) ; and push it on
-
- swap d0 ; switch the
- ; quotient and
- ; remainder
- ext.l d0 ; make it a full
- ; 32-bit
- ; value again
- bne.s 1$ ; and continue
- ; if there's
- ; still more
-
- 2$ tst.w d1
-
- beq.s 3$
- move.b #'-',(a0)+ 3$
- move.b (sp)+,(a0)+ ; pull
- ;character
- ; off stack
- ; and stuff it
- bne.s 3$ ; branch
- ; while
- ; non-zero
- ; (non-end-
- ; of-string)
-
- rts
-
- ----------------------------------------------------------------------------
-
-
- Pro/Am Solutions: Structuring Your C Programs
- ______ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- (__ __) by Chris Papademetrious (April 1992 ViewPort)
- / /
- / /
- (_/he three steps to writing a program are design, coding, and de-
- bugging. Design is the most important stage, because a proper design
- greatly eases the burden of the remaining two steps. Likewise, the coding
- and debugging of a poor design will waste precious time and effort.
- However, once your design is finalized, there are still some hints that
- can aid in the actual coding of your project.
-
- The large majority of programs share two fundamental code units:
- initialization and cleanup. In simple projects, the initialization is
- often short and uncomplicated. In larger projects, it may be broken down
- into several subsections, which may not even execute in sequential order.
- A good example of this is an application that allows multiple project
- windows, such as a word processor. While the application itself obviously
- involves initialization, each separate project opened will require its own
- initialization. Careful study of your design will help you determine the
- most efficient solution.
-
- Cleanup is often easier than initialization, since little or no error-
- checking needs to be performed; one doesn't often run into problems
- closing something! Cleanup has its own set of potential problems to look
- out for, however; be sure to avoid situations where you free something
- that's still needed, such as a message port or a memory buffer. Again, an
- analysis of your design will help a great deal in spotting such pitfalls.
-
- For very small applications, you can follow this format, which elegantly
- unifies initialization and cleanup:
-
- if (OpenResource1())
- {
- if (OpenResource2())
- {
- ... /* continue this as needed */
- CloseResource2();
- }
- else
- ErrorResource2();
- CloseResource1();
- }
- else
- ErrorResource1();
-
- A quick study of this pseudo-code fragment shows that initialization and
- cleanup complement each other very well. The main problem in this approach
- lies in the ever-rightward-shifting indentation. One solution to this
- problem would be to further break the program down into more functions; in
- other words, modularize! This code model may also break down in more
- complex situations, where an initialization failure may not require a
- complete abort or exit.
-
- Another approach for somewhat larger applications is to use isolated
- initialization and cleanup functions, removed from the main body of code.
- In my own projects, I tend to use the names OpenAll() and CloseAll()
- respectively. A code model for this method is shown below and on the next
- page:
-
- OpenAll();
- ...
- CloseAll(0); /* normal exit */
- OpenAll()
- {
- if (! OpenResource1()) /* if it fails */
- CloseAll(20);
- if (! OpenResource2())
- CloseAll(20);
- ...
- }
-
- CloseAll(int ReturnCode)
- {
- if (Resource2)
- CloseResource2();
- if (Resource1)
- CloseResource1();
- exit(ReturnCode);
- }
-
- Notice that an error anywhere during initialization will automatically
- abort with a call to CloseAll(), with a return code of 20. This will allow
- for cleanup of partial initialization in almost all cases. The CloseAll()
- function can even be expanded on, as shown below:
-
- CloseAll(char *ErrorMessage)
- {
- if (ErrorMessage)
- Show(ErrorMessage);
- ...
- /* Note: if you are not familiar */
- exit( ErrorMessage ? 20 : 0); /* with conditionals, you may wish */
- } /* to refer to a C-language reference
- */
-
- This flavor of CloseAll() will automatically inform the user of any
- appropriate errors during initialization, while returning with the proper
- return code automatically! Although I have not shown an example for
- calling the routine with an error message of some sort, you are welcome to
- come to the Pro/Am conferences for assistance (page 670;2, every Wednesday
- night at 10PM EST). Until (Conference || NextMonth), happy programming!
-
- ----------------------------------------------------------------------------
-
-
- You and Your Complex Interface Adapter: Part One
- by Greg R. Guthman (a.k.a. AmigaDoc)
- May/June 1992 Viewport
-
-
- Q: I seem to be having problems formatting disks.
-
- A: Hmmmm, it must be your 8520's!
-
- Q: My VCR is not recording as well as it used to.
-
- A: It must be your 8520's!
-
- ______
- (__ __)
- / / he most misunderstood and most maligned component in the Amiga
- / / has got to be the 8520 Complex Interface Adapter (CIA). It has
- (_/ been blamed for everything including world hunger at one point or
- another. A discussion of what a CIA does and more importantly what
- it does NOT do is in order.
-
- There are two CIA's in every Amiga system. They are designated CIAA and
- CIAB. These 8520 IC's (Integrated Circuits) are general purpose
- Input/Output controllers that are used in other microcomputer systems as
- well. In the Amiga, they handle keyboard, serial, parallel and other I/O
- functions like portion of joystick data. The table below details the pin-
- outs for each of these IC's and their corresponding function (Pin #, Signal
- name, Amiga function).
-
- CIAA (U7 on A500/U300 on B2000) [] CIAB(U8 on A500/U301 on B2000)
- []
- Pin # | Signal | Amiga Function [] Pin # | Signal | Amiga Function
- ---------------------------------------------------------------------------
- 2 | PA0 | MEM Overlay Bit [] 2 | PA0 | Centronics Busy (1)
- 3 | PA1 | LED Light DIM [] 3 | PA1 | Paper out (1)
- 4 | PA2 | Disk change [] 4 | PA2 | Centronics SEL (1)
- 5 | PA3 | Write protect [] 5 | PA3 | RS232C DSR (2)
- 6 | PA4 | Disk track 00 [] 6 | PA4 | RS232C CTS (2)
- 7 | PA5 | Disk ready [] 7 | PA5 | RS232C CD (2)
- 8 | PA6 | Game port 0 Fire(3)[] 8 | PA6 | RS232C RTS (2)
- 9 | PA7 | Game port 1 Fire(3)[] 9 | PA7 | RS232C DTR (2)
- 10 | PB0 | Data 0 (1)[] 10 | PB0 | Disk step
- 11 | PB1 | Data 1 (1)[] 11 | PB1 | Disk DIR
- 12 | PB2 | Data 2 (1)[] 12 | PB2 | Disk side select
- 13 | PB3 | Data 3 (1)[] 13 | PB3 | Select 1st drive
- 14 | PB4 | Data 4 (1)[] 14 | PB4 | Select 2nd drive
- 15 | PB5 | Data 5 (1)[] 15 | PB5 | Select 3rd drive
- 16 | PB6 | Data 6 (1)[] 16 | PB6 | Select 4th drive
- 17 | PB7 | Data 7 (1)[] 17 | PB7 | Motor control
- 18 | _PC | Strobe(clock) (1)[] 18 | _PC | Not Used
- 24 | _F | Ack control (1)[] 24 | _F | Disk index
- 26-33| D0-D7 | Input Data [] 26-33 | D0-D7 | Input Data
- 34 | _Reset | Reset line [] 34 | _Reset | Reset line
- 35-38| RS0-RS3| Register storage [] 35-38 | RS0-RS3| Register storage
- 39 | SP | Keyboard Data [] 39 | SP | Tied to Busy (1)
- 40 | CNT | Keyboard Clock [] 40 | CNT | " to Paper out(1)
- ---------------------------------------------------------------------------
-
-
- Legend for Pinout Chart:
-
- (1) Centronics compatible parallel port (printer etc.)
- (2) RS232C compatible serial port (Modem etc.)
- (3) This can either be a joystick fire button, a mouse left button or a
- light pen beam trigger.
-
- The main purpose of this chart is to show you exactly what is connected to
- these devices and more importantly what is not! For example, take the case
- of a joystick that does not respond to up and down movements or a problem
- with a mouse that seems to have a mind of it's own. Neither of these pro-
- blems could have anything to do with our friendly 8520's. Many people have
- stated that the best way to troubleshoot a problem with an 8520 is to
- exchange them and see if the problem corrects itself for moves to another
- area of the system. If you look at the CIAA and CIAB carefully, you will
- notice that many I/O functions are split between them. For instance, the
- parallel port gets its data from the CIAA, but is controlled via the CIAB.
-
- The most common failure of an 8520 is due to ignoring the first rule of
- computing: NEVER PLUG OR UNPLUG ANYTHING INTO YOUR AMIGA WITH THE POWER ON!
- Many ports that are handled via the 8520 are directly connected to the IC.
- When you pull off a mouse cable or a serial cable that has that nice metal
- shield around it, you are asking for trouble. Just in case you decide not
- to head this warning, here are the part numbers!:
-
- 8520 Commodore part #: 318029-02 These can be obtained from Commodore dir-
- ectly or by any number of mail-order dealers. In part two, we will discuss
- some easy troubleshooting methods for these critters.
-
-
- [Read the rest of this article in the next issue of ViewPort!]
-
- ============================================================================
-
-
- ** IN THE NEWS ***
-
- Q. When is an Amiga commercial not an Amiga commercial?
-
- A. When it is a commercial produced by The Church of Jesus Christ
- of Latter Day Saints.
-
- The middle-school classroom is full of politically correct students
- (neat, tidy, attentive as well as black, white, hispanic, asian, male
- and female).
-
- TEACHER: "Today's assignment is simple...make this Earth as beautiful
- as possible." [He rotates a monitor screen to show DPaint
- running with an outline drawing of Earth's western hemisphere.]
-
- The next series of shots shows students using mice and "prettying" the
- image. They color it in, cycle colors, use animal clip-art, etc. The
- entire classroom is a network of Amiga 2000s (about twenty to thirty in
- all). *MANY* shots are shown of the computers and the screens, and
- the Amiga logo and nameplate is clearly visible.
-
- [One student gets up and leaves.]
-
- TEACHER: "Has any one seen {student}?"
-
- OTHER STUDENT: [standing at window] "I know where she is."
-
- [All students and teacher rush to window. Lost student is picking
- up trash in the courtyard.]
-
- [All students run down to help. The teacher is left alone in a room
- full of Amiga 2000s.]
-
- All in all it is a nice commercial. It shows off the Amiga more than
- anything else. It does a good job with DPaint and showing the students
- doing something creative as well as entertaining. Commodore should
- take notes.
-
- ----------------------------------------------------------------------------
-
-
- ** VIDEOGRAPHY **
-
- Q. Is it another Amiga magazine?
-
- A. No. But from the latest issue, they sure fooled me!
-
- Videography magazine (April 1992 Volume 17 Number 4) has enough Amiga
- articles and advertisements to make you think they are produced specifically
- for the Amiga.
-
- Let's start at the start: the front cover
-
- The cover has the main shot and four insets. The main shot is of an Amiga
- 3000 with 1950 monitor and a Commodore screen (not the logo alone, but one
- of the standard demos) showing. There are "boing!" balls floating in from
- the left. Of the four insets, one is of a camera; one of a DAT audio
- recorder; one of a Mac; and one is a spaseship graphic done on Lightwave
- from Babylon V.
-
- The magazine spine reads:
-
- Videography Video and the Amiga April 1992
-
- The cover blasts AMIGA VIDEO 1992 (a Special Report).
-
- Not enough? There are thirteen (13) full pages of advertising directed
- almost exclusively at the Amiga. You want articles?
-
- PRODUCTION [commentary on production technique]: "Keep Your Eye on the
- Bouncing Amiga" (2 full pages)
-
- MULTIMEDIA [commentary on the user interface]: "Getting Video Out of Your
- Computer" (3 full pages - about 1/3 Amiga)
-
- VIDEO AND THE AMIGA [feature]: "Amiga Video Computing Gets Down to Business"
- (4 full pages)
-
- CLOSING COMMENT: Written by Leo L. Schwab
-
- Finally, how about a 32 page special insert entitled "Amiga Video 1992" which
- duplicates the cover but without the inset graphics. This includes a 9 page
- "Buyers Guide to Amiga Video Products" which is quite good.
-
- Still, this isn't an Amiga rag. The majority of the advertisements are
- general industry and are placed by the likes of Sony, JVC and Hitachi. They
- tout the latest-and-greatest in S-VHS, 3/4", SMPTE timecoders, DAT audio,
- cameras, editing and recording equipment. Articles deal with the reality
- of getting decent video output from a Mac or a PC as well as discuss
- computer-generic issues like the FCC & HDTV, set safety and other things.
-
- However, after reading this magazine, you can only come to one conclusion --
- the Amiga is the king of the video hill and it is *not* resting on its
- laurels.
-
- ============================================================================
-
-
-
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- AMReport International Online Magazine
- Available through more than 10,000 Private BBS systems WorldWide!
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- AMReport "YOUR INDEPENDENT NEWS SOURCE" May 31, 1992
- 16/32bit Magazine copyright 1992 Volume 2.04
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